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[Release] Compiled IGCN Season 9 Server Files

Newbie Spellweaver
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Thanks You



Erros Wing Not Show ????? help Me



iClass Error, I Have Exit But Still Can not, Can Someone Help Fix Me
evilek91 - [Release] Compiled IGCN Season 9 Server Files - RaGEZONE Forums
 
Junior Spellweaver
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Check your maplist

This is my MapList, I have not touched anything here
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == INTERNATIONAL GAMING CENTER NETWORK
// == www.igc-network.com
// == (C) 2010-2015 IGC-Network (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of IGCN Group MuOnline Server files.
// ============================================================
//
// ### MapList::DefaultMaps::Map ###
//	Number: Number of a map, server side starts from 0, unique in the file
//	File: Terrain file to load for the map from \IGCData\MapTerrains folder
//
//	### MapList::CrywolfEventAttr::Map ### - special section dedicated for different purpose of some maps, not extendible
//	Number: Number of a map
//	File: Terrain file to load for the map from \IGCData\MapTerrains folder
//	OccupationState: Map State definition
//
//	### MapList:::KanturuEventAttr::Map ### - special section dedicated for different purpose of some maps, not extendible
//	Number: Number of a map
//	File: Terrain file to load for the map from \IGCData\MapTerrains folder
//	MayaState: Map State definition
//
// STRICTLY NO COMMENTS INSIDE TAGS 
-->

<MapList>
	<DefaultMaps>
		<Map Number="0" File="00_Lorencia.att" />
		<Map Number="1" File="01_Dungeon.att" />
		<Map Number="2" File="02_Devias.att" />
		<Map Number="3" File="03_Noria.att" />
		<Map Number="4" File="04_Losttower.att" />
		<Map Number="5" File="05_Exile.att" />
		<Map Number="6" File="06_Arena.att" />
		<Map Number="7" File="07_Atlans.att" />
		<Map Number="8" File="08_Tarkan.att" />
		<Map Number="9" File="09_DevilSquare.att" />
		<Map Number="10" File="10_Icarus.att" />
		<Map Number="11" File="11_BloodCastle.att" />
		<Map Number="12" File="11_BloodCastle.att" />
		<Map Number="13" File="11_BloodCastle.att" />
		<Map Number="14" File="11_BloodCastle.att" />
		<Map Number="15" File="11_BloodCastle.att" />
		<Map Number="16" File="11_BloodCastle.att" />
		<Map Number="17" File="11_BloodCastle.att" />
		<Map Number="18" File="18_ChaosCastle.att" />
		<Map Number="19" File="18_ChaosCastle.att" />
		<Map Number="20" File="18_ChaosCastle.att" />
		<Map Number="21" File="18_ChaosCastle.att" />
		<Map Number="22" File="18_ChaosCastle.att" />
		<Map Number="23" File="18_ChaosCastle.att" />
		<Map Number="24" File="24_Kalima.att" />
		<Map Number="25" File="24_Kalima.att" />
		<Map Number="26" File="24_Kalima.att" />
		<Map Number="27" File="24_Kalima.att" />
		<Map Number="28" File="24_Kalima.att" />
		<Map Number="29" File="24_Kalima.att" />
		<Map Number="30" File="30_ValleyOfLoren.att" />
		<Map Number="31" File="31_LandOfTrial.att" />
		<Map Number="32" File="32_DevilSquare.att" />
		<Map Number="33" File="33_Aida.att" />
		<Map Number="34" File="34_Crywolf.att" />
		<Map Number="35" File="35_Reserved.att" />
		<Map Number="36" File="36_Kalima.att" />
		<Map Number="37" File="37_Kanturu.att" />
		<Map Number="38" File="38_KanturuRemain.att" />
		<Map Number="39" File="39_KanturuBoss.att" />
		<Map Number="40" File="40_Silent.att" />
		<Map Number="41" File="41_BalgassBarracks.att" />
		<Map Number="42" File="42_BalgassRefuge.att" />
		<Map Number="43" File="Null.att" />
		<Map Number="44" File="Null.att" />
		<Map Number="45" File="45_IllusionTemple.att" />
		<Map Number="46" File="45_IllusionTemple.att" />
		<Map Number="47" File="45_IllusionTemple.att" />
		<Map Number="48" File="45_IllusionTemple.att" />
		<Map Number="49" File="45_IllusionTemple.att" />
		<Map Number="50" File="45_IllusionTemple.att" />
		<Map Number="51" File="51_Elbeland.att" />
		<Map Number="52" File="11_BloodCastle.att" />
		<Map Number="53" File="18_ChaosCastle.att" />
		<Map Number="54" File="Null.att" />
		<Map Number="55" File="Null.att" />
		<Map Number="56" File="56_SwampOfCalmness.att" />
		<Map Number="57" File="57_Raklion.att" />
		<Map Number="58" File="58_RaklionBoss.att" />
		<Map Number="59" File="Null.att" />
		<Map Number="60" File="Null.att" />
		<Map Number="61" File="Null.att" />
		<Map Number="62" File="62_SantaTown.att" />
		<Map Number="63" File="63_Vulcanus.att" />
		<Map Number="64" File="64_DuelArena.att" />
		<Map Number="65" File="65_Doppelganger1.att" />
		<Map Number="66" File="66_Doppelganger2.att" />
		<Map Number="67" File="67_Doppelganger3.att" />
		<Map Number="68" File="68_Doppelganger4.att" />
		<Map Number="69" File="69_ImperialGuardian1.att" />
		<Map Number="70" File="70_ImperialGuardian2.att" />
		<Map Number="71" File="71_ImperialGuardian3.att" />
		<Map Number="72" File="72_ImperialGuardian4.att" />
		<Map Number="73" File="Null.att" />
		<Map Number="74" File="Null.att" />
		<Map Number="75" File="Null.att" />
		<Map Number="76" File="Null.att" />
		<Map Number="77" File="Null.att" />
		<Map Number="78" File="Null.att" />
		<Map Number="79" File="79_LorenMarket.att" />
		<Map Number="80" File="80_Karutan1.att" />
		<Map Number="81" File="81_Karutan2.att" />
		<Map Number="82" File="Null.att" />
		<Map Number="83" File="Null.att" />
		<Map Number="84" File="Null.att" />
		<Map Number="85" File="Null.att" />
		<Map Number="86" File="Null.att" />
		<Map Number="87" File="Null.att" />
		<Map Number="88" File="Null.att" />
		<Map Number="89" File="Null.att" />
		<Map Number="90" File="Null.att" />
		<Map Number="91" File="91_Acheron.att" />
		<Map Number="92" File="91_Acheron.att" />
		<Map Number="93" File="Null.att" />
		<Map Number="94" File="Null.att" />
		<Map Number="95" File="95_Debenter.att" />
		<Map Number="96" File="96_Debenter_ArcaBattle.att" />
		<Map Number="97" File="97_ChaosCastleSurvival.att" />
		<Map Number="98" File="98_IllussionTempleLeague1.att" />
		<Map Number="99" File="99_IllussionTempleLeague2.att" />
		<Map Number="100" File="100_UrkMontain.att" />
		<Map Number="101" File="100_UrkMontain.att" />
		<Map Number="102" File="102_TormentedSquare.att" />
	</DefaultMaps>
	
	<CrywolfEventAttr>
		<Map Number="34" File="34_Crywolf_Peace.att" OccupationState="0" />
		<Map Number="34" File="34_Crywolf_Occupied.att" OccupationState="1" />
		<Map Number="34" File="34_Crywolf_War.att" OccupationState="2" />
	</CrywolfEventAttr>
	
	<KanturuEventAttr>
		<Map Number="39" File="39_KanturuBoss_Close.att" MayaState="0" />
		<Map Number="39" File="39_KanturuBoss_Open.att" MayaState="1" />
	</KanturuEventAttr>
</MapList>
 
Newbie Spellweaver
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@evilek91

Please can you edit igc.dll to normal camera position pleaseeeee
bad - [Release] Compiled IGCN Season 9 Server Files - RaGEZONE Forums god - [Release] Compiled IGCN Season 9 Server Files - RaGEZONE Forums

first screen bad camera before your last 2 updates second screen classic camera before updates.

Please edit
 

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Last edited:
Newbie Spellweaver
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[14:26:04] SQLSTATE: 23000, Diagnosis: [Microsoft][ODBC SQL Server Driver][SQL Server]Cannot insert the value NULL into column 'OnlineMinutes', table 'MUONLINEWEBS.dbo.MUONLINEWEBS_ONLINE_TIME'; column does not allow nulls. UPDATE fails.



[14:26:04] SQLSTATE: 01000, Diagnosis: [Microsoft][ODBC SQL Server Driver][SQL Server]The statement has been terminated.

Some know how to fix these error on Dataserver? .
 
Novice C++
Joined
Feb 14, 2011
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how to decrease pentragram darkness stun
its 3 minutes stun wtf.

Use to open :

IGCData\Scripts\Skills\RegularSkillCalc.lua

Code:
-- BuffID: [COLOR=#ffa500]174[/COLOR], [COLOR=#00ffff]175[/COLOR], [COLOR=#afeeee]176[/COLOR], [COLOR=#8b4513]177[/COLOR], [COLOR=#000000]178[/COLOR] - ([COLOR=#ffa500]Fire[/COLOR], [COLOR=#00ffff]Frost[/COLOR], [COLOR=#afeeee]Tornado[/COLOR],[COLOR=#8b4513] Bind[/COLOR], [COLOR=#000000]Darkness[/COLOR])
function ElementalDebuffGetDuration(ID, CharacterLevel)
    local Duration = 0
    
    if (ID == [COLOR=#ff8c00]174[/COLOR]) then
        [COLOR=#ff0000]Duration[/COLOR] = CharacterLevel / 4 + 20
    elseif (ID == [COLOR=#00ffff]175[/COLOR]) then
        [COLOR=#ff0000]Duration[/COLOR] = CharacterLevel / 4 + 20
    elseif (ID == [COLOR=#afeeee]176[/COLOR]) then
        [COLOR=#ff0000]Duration[/COLOR] = CharacterLevel / 4 + 20
    elseif (ID == [COLOR=#8b4513]177[/COLOR]) then
        [COLOR=#ff0000]Duration[/COLOR] = CharacterLevel / 4 + 20
    elseif (ID == [COLOR=#000000]178[/COLOR]) then
        [COLOR=#ff0000]Duration[/COLOR] = CharacterLevel / 4 + 20
    end
    
    return Duration
end

You only can remove it completely. You cant decrease it since there is no settings for it.

IGC Network have configs for almost anything.



P.S. If you have a more defensive pentagram maybe another elemental to counter the Darkness Stun it will be under 1 min... if you have no pentagram, you will get max/3 min, i think this is standard ( i didn't test it... be my guest :D and count the sec. ... maybe this is only wrong info)
 
Last edited:
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Use to open :
IGCData\Scripts\Skills\RegularSkillCalc.lua

Code:
-- BuffID: 174, 175, 176, 177, 178 - (Fire, Frost, Tornado, Bind, Darkness)
function ElementalDebuffGetDuration(ID, CharacterLevel)
    local Duration = 0
    
    if (ID == 174) then
        Duration = CharacterLevel / 4 + 20
    elseif (ID == 175) then
        Duration = CharacterLevel / 4 + 20
    elseif (ID == 176) then
        Duration = CharacterLevel / 4 + 20
    elseif (ID == 177) then
        Duration = CharacterLevel / 4 + 20
    elseif (ID == 178) then
        Duration = CharacterLevel / 4 + 20
    end
    
    return Duration
end

This is awesome lol. I wanna go back to S12 :D.
 
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