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I can recommend to fixed to work for 97d+99i with anti-hack MuEMU not only for season of course if you want :glare:
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Join Today!who can give muemu 1.04E with MHP with this dll inject?
thanks
Works Good IGCN Season 6
MSVCR110.dll not found error with windows 8.1
In windows 7 also crashes
MSVCR110.dll not found error with windows 8.1
In windows 7 also crashes
Well yes i think that all users will do this if they want to play. As for people that "hopefully know how to turn on the computer..." than this game or other games is not for them i suppose, but if you are an Admin then is your duty to tell your users what are the requirements for this game to work. If is to hard to handle they could call an IT Specialist to fix their problems :w00t: this things is kind of basics if you want to play games, is like you want to watch a movie and you don`t have a player .I know, but do you think all users will do this to play? There are people who hopefully know how to turn on the computer...
Did someone make it work placing MSVCR110.dll in mu client folder? @Luis_br; i've already tried it with a .dll that i downloaded but happened the same. Perhaps i downloaded a wrong .dll. In windows xp it works perfect without MSVCR110.dll.
Did someone make it work placing MSVCR110.dll in mu client folder? Luis_br; i've already tried it with a .dll that i downloaded but happened the same. Perhaps i downloaded a wrong .dll. In windows xp it works perfect without MSVCR110.dll.
SetProcessWorkingSetSize(v1, 0xFFFFFFFF, 0xFFFFFFFF);
SetThreadPriority(v2, -2);
This is not recommended, you should not use this for any games.
SetProcessWorkingSetSize() controls the amount of RAM that your process uses, it doesn't otherwise have any affect on the virtual memory size of your process. Windows is already quite good at dynamically controlling this, swapping memory pages out on demand when another process needs RAM. By doing this manually, you slow down your program a lot, causing a lot of page faults when Windows is forced to swap the memory pages back in.
SetProcessWorkingSetSize is typically used to increase the amount of RAM allocated for a process. Or to force a trim when the app knows that it is going to be idle for a long time. Also done automatically by old Windows versions when you minimize the main window of the app.
SetThreadPriority() This will have no effect here, because you are passing v2 = GetCurrentProcess(); which is not a thread, and it will not affect any threads in the current process.
So again, you will cause more problems to the game then do any good. Just think, WebZen would have use the same thing if it was good.
#include <windows.h>
// Call This on APIENTRY (WINAPI)
// CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)ThreadPrioritySet,NULL,NULL,NULL);
void ThreadPrioritySet(LPVOID lpThreadParameter)
{
HANDLE hCurrentProcess = NULL;
while(TRUE)
{
Sleep(5000); // Can be more or less, who know
hCurrentProcess = GetCurrentProcess();
SetProcessWorkingSetSize(hCurrentProcess,0xFFFFFFFF,0xFFFFFFFF);
SetThreadPriority(hCurrentProcess,THREAD_PRIORITY_LOWEST); // Holly crap
}
}
Also the code is incomplete or poor coded.
Code:#include <windows.h> // Call This on APIENTRY (WINAPI) // CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)ThreadPrioritySet,NULL,NULL,NULL); void ThreadPrioritySet(LPVOID lpThreadParameter) { HANDLE hCurrentProcess = NULL; while(TRUE) { Sleep(5000); // Can be more or less, who know hCurrentProcess = GetCurrentProcess(); SetProcessWorkingSetSize(hCurrentProcess,0xFFFFFFFF,0xFFFFFFFF); SetThreadPriority(hCurrentProcess,THREAD_PRIORITY_LOWEST); // Holly crap } }
And Mecanik, post source of your comment when take it from other places, like here:You must be registered to see links