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[Release] Highly improve the performance of you Mu Online (DLL)

Skilled Illusionist
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Newbie Spellweaver
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Can any one confirm that this .dll support on all Windows version ?
 
Junior Spellweaver
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I get MemRelease.dll can not find the file, it is because of the lack of redistributable or frame network but I do not know which ones, which ones are?
 
Newbie Spellweaver
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vs 2010:

Code:
extern void Ram();

Code:
void Ram()
{
    HANDLE v1;
    HANDLE v2;
    while ( 1 ) 
   { 
       Sleep(5000);
        v1 = GetCurrentProcess();
        SetProcessWorkingSetSize(v1, 0xFFFFFFFF, 0xFFFFFFFF);
        v2 = GetCurrentProcess();
        SetThreadPriority(v2, -2);
    }
}
Code:
     case DLL_PROCESS_ATTACH:
            CreateThread(NULL,NULL,LPTHREAD_START_ROUTINE(Ram),NULL,0,0);
            break;
 
Newbie Spellweaver
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This kilobyte thing works with MuEmu S8 Ep3 main. Used Tools Ex803 to hook dll. It's about 1000% reduction to memory usage. 600mb - 60mb

I tried hook dll with Muemu Tool X803 but failed.You can guide me hook dll
Thanks you!!!
 
Junior Spellweaver
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Main 1.04E MuEmu + MHP + All redistributable.
Win 7 64 bits

fantoma - [Release] Highly improve the performance of you Mu Online (DLL) - RaGEZONE Forums
 
Elite Diviner
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Here is the incredible dll to optimize your Mu Online reducing memory usage"before and after image"
fantoma - [Release] Highly improve the performance of you Mu Online (DLL) - RaGEZONE Forums


Do hook from dll to main.exe using API Init can do it using StudPE
fantoma - [Release] Highly improve the performance of you Mu Online (DLL) - RaGEZONE Forums


This tool allows us to hook dll to our main "StudPE"Download Files: StudPE and DLL "MemRelease.dll" Link>

Source:

Code:
Tested on:

1.04j
zMain (zTeam Repack S6)
1.03K JPN
1.04D gmo
1.06F (Season10.3 IGCN)
muemu 1.04E with MHP
MuEMU 1.04D+ (Failures)
97d (Failures)

Thank you working on Tantra Online :)
 
Experienced Elementalist
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Honestly, I think this script just put more work on your PC.
Let the OS do their job, they do it not bad at all...
And... I don't think ~500MB / each Game Client could be a big problem for any PC nowadays...
 
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