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[Release] IGCN Season 10 Pre-Alpha (src-x10_pre-alpha) SRC (April/2016)

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ERROR DATASERVER , JOINSERVER CANT CONNECT TO MSSQL

HOW TO FIX


drakelv - [Release] IGCN Season 10 Pre-Alpha (src-x10_pre-alpha) SRC (April/2016) - RaGEZONE Forums
 
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dont fix what isnt broken dude...

check your SQL settings

this is a source thread not actually IGC repack compiled server files..
 
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This release does not contain the source code Chatserver .. Is there an alternative Chatserver supports Mu Server?
 
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ERROR DATASERVER , JOINSERVER CANT CONNECT TO MSSQL

HOW TO FIX


drakelv - [Release] IGCN Season 10 Pre-Alpha (src-x10_pre-alpha) SRC (April/2016) - RaGEZONE Forums

First of all, edit "sa" account password in dataserver config files, then double-check your ODBC entries whether they are connecting to exact host which happens to be the name of your computer account \ SQLEXPRESS (or other SQL instance name chosen when installing MSSQL), you might want to check if you run the .exe files as Administrator because in some versions of Win7/8/10 it is necessary to give these a permission. Just learn to read and you will get fine with the server. It is basically everything stated in the DataServer window...
 
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drakelv - [Release] IGCN Season 10 Pre-Alpha (src-x10_pre-alpha) SRC (April/2016) - RaGEZONE Forums

drakelv - [Release] IGCN Season 10 Pre-Alpha (src-x10_pre-alpha) SRC (April/2016) - RaGEZONE Forums

hello , any solved for this any npc in event square not working devil square and other npcs and ruud others all work fine sory for my bad english
 
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GameServer crash after successfully builded source (Debug and Release)
 

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@Nshell I'm pretty new to compiling (web programmer predominantly), sorry. Not entirely sure how to check what you're asking, but it does seem to FIND the libraries as there aren't and not found errors, just declarations missing in stdafx.h for a lot of things 'apparently', e.g. ID_EVENTS_RELOADBC, ID_KANTURU_RELOAD, even ID_RELOADMAINDATA_ITEMS (these are all WndProc wmId cases) are apparently undefined with no references found? I imagine it's not enough to just #define them, that they'd have some form of default value? Or is it literally as simple as declaring them...

Gotta start somewhere so I like to learn while compiling, but this has me lost currently. Can do PMs if that works best. Really appreciate the assistance as I'd like to get this compiled myself.
 
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not needed its all about the Libs and their sources and linking them properly. I would also suggest using S9 source(its the same source after all) PM me your skype.
 
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no offence guys, but wtf? why IGCN posting source with wrong offsets in DLL? Yeah, I researched them , but why? As I understand, offsets is not all from latest game client sXe3 what using IGC customers? Anyway..

offsets for 1.6.6.0 main sXe3 for giocp.h
Code:
#define PARSE_PACKET_HOOK 0x00A10EFD // SXE3  00A10EFD   $-E9 E60E5109    JMP main.09F21DE8
#define PARSE_PACKET_STREAM 0x009E0F60 // SXE3 009E0F60  /$ 55             PUSH EBP
#define PROTOCOL_CORE1 0x00A1CDBD // SXE3  00A1CDBD  /$ 55             PUSH EBP
#define PROTOCOL_CORE2 0x00A19078 // SXE3  00A19078   $-E9 3BF1E709    JMP main.0A8981B8


#define SEND_PACKET_HOOK 0x009E0075 // SXE3  009E0075   $ 55             PUSH EBP
#define MU_SEND_PACKET 0x009E049C // SXE3  009E049C   $ 55             PUSH EBP
#define MU_SENDER_CLASS 0x12AD724 // SXE3 MOV ECX,DWORD PTR DS:[12AD724]

dllmain.cpp at SetHook()
Code:
HookThis((DWORD)sprintf, 0x00D911DA); // SXE3 00D911DA   $ 8BFF           MOV EDI,EDI
 
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no offence guys, but wtf? why IGCN posting source with wrong offsets in DLL? Yeah, I researched them , but why? As I understand, offsets is not all from latest game client sXe3 what using IGC customers? Anyway..
Yes, you are absolutely right !
I wrote about this earlier, but was removed by moderators !
 
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no offence guys, but wtf? why IGCN posting source with wrong offsets in DLL? Yeah, I researched them , but why? As I understand, offsets is not all from latest game client sXe3 what using IGC customers? Anyway..

offsets for 1.6.6.0 main sXe3 for giocp.h
Code:
#define PARSE_PACKET_HOOK 0x00A10EFD // SXE3  00A10EFD   $-E9 E60E5109    JMP main.09F21DE8
#define PARSE_PACKET_STREAM 0x009E0F60 // SXE3 009E0F60  /$ 55             PUSH EBP
#define PROTOCOL_CORE1 0x00A1CDBD // SXE3  00A1CDBD  /$ 55             PUSH EBP
#define PROTOCOL_CORE2 0x00A19078 // SXE3  00A19078   $-E9 3BF1E709    JMP main.0A8981B8


#define SEND_PACKET_HOOK 0x009E0075 // SXE3  009E0075   $ 55             PUSH EBP
#define MU_SEND_PACKET 0x009E049C // SXE3  009E049C   $ 55             PUSH EBP
#define MU_SENDER_CLASS 0x12AD724 // SXE3 MOV ECX,DWORD PTR DS:[12AD724]

dllmain.cpp at SetHook()
Code:
HookThis((DWORD)sprintf, 0x00D911DA); // SXE3 00D911DA   $ 8BFF           MOV EDI,EDI
But anyway main crashing after loading... problem with DLL
 
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I added the libraries using: right-click solution -> properties -> Resources -> All Options -> Added it to Additional Include Directories. Is this where I need to add the libraries? Also, do you happen to have an upload link to your used libraries? Currently I'm using the Libraries included with Skaz's post earlier in the thread, I must be doing something wrong :(.

For example - C2039 - 'destroy' is not a member of 'pugi::xml_document'.

That makes me think somehow the library isn't working? :S The issues are ONLY in GameServer project.

Cheers for the help so far.

Download the package I posted, it's just give rebuild x64 that works perfectly.

Follow source, giving Release build, with all Libs.
Hope everyone can cooperate, and free files for us.
Segue source, dando build em Release, com todas as Libs.
Espero que todos possam cooperar, e liberar files para nos.

 
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@ashlay
Maybe then use another main? but what versions have sXep3? Also Im using Main.exe from working server, and still have this crash.
Latest IGC.dll have 7MB file size, and have a lot of code.. Probably there is solution for this crash...
 
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@ashlay
but what the problem now with that crash? i dont understand, why its crashing??? I also researched all "VirtualProtect" poop, but still crashing



@ashlay
but what the problem now with that crash? i dont understand, why its crashing??? I also researched all "VirtualProtect" poop, but still crashing

Problem with offsets only! Fixed crash! Need check all Connection.h offsets

drakelv - [Release] IGCN Season 10 Pre-Alpha (src-x10_pre-alpha) SRC (April/2016) - RaGEZONE Forums
 
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