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[Release] Original MuServer 0.99.60T

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Newbie Spellweaver
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I will be posting a fixed gameserver soon, stay tuned!

E: i could start dev on this version too if someone could get me the original 1.00n (vie) client. not necessarily vietnam, just the correct one. i believe 1.01.14 is correct from korean.

- Shatter





I will try to search more

Waiting for Fix!

THX Shatter
 
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Legendary Battlemage
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FIRST VTM files FROM WEBZEN.

BUGS = 50+

I had original package with webzen documents and other shits...
Indeed my package had 25mb+..
 
Newbie Spellweaver
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client:

Read with Atenition :

need 1.00N VIETNAM ORIGINAL by WEBZEN
or other correct client

NO MuIsrael and others Private clients

---------- Post added at 10:02 PM ---------- Previous post was at 10:01 PM ----------

FIRST VTM files FROM WEBZEN.

BUGS = 50+

I had original package with webzen documents and other shits...
Indeed my package had 25mb+..

You have VTM client?
Post here please your package
 
Retired Old Man
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Here's a patch for runnable gameservers. there also seemed to be a problem starting gs due bad quest.txt so copy the contents of quest(kor) to quest(vtm).

Fixed:
- Data path
- M:\ drive
- GS Multirun
- Cracked WzAG


E: heres original 1.00n vietnamese client with cracked main.exe (ip: xxx.xxx.xxx)

 

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Banned
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Here's a patch for runnable gameservers. there also seemed to be a problem starting gs due bad quest.txt so copy the contents of quest(kor) to quest(vtm).

Fixed:
- Data path
- M:\ drive
- GS Multirun
- Cracked WzAG


E: heres original 1.00n vietnamese client with cracked main.exe (ip: xxx.xxx.xxx)

put credits for wzag.dll.
 
Experienced Elementalist
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And about credits?
So bad. -.-

here you go _|_

lol, Huey this is Shatter... :) a leecher

here's for you also _|_

put credits for wzag.dll.

WTF is wrong with you people ?!?!?!?!
Seems you can't take a poop this days without give the credits !!! Are you guys sick or something ??? Ho gives a poop !!! C'mon everywhere i look in rz only "credits war" ... at least this guy still give a poop for Mu community and helps with what he got ... YOU the rest ??? With what ???? And don't tell me : "Mu is dead" ... bcz i don't give poop on your oppinion ... losers ... btw gj Shatter !
 
Newbie Spellweaver
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Here's a patch for runnable gameservers. there also seemed to be a problem starting gs due bad quest.txt so copy the contents of quest(kor) to quest(vtm).

Fixed:
- Data path
- M:\ drive
- GS Multirun
- Cracked WzAG


E: heres original 1.00n vietnamese client with cracked main.exe (ip: xxx.xxx.xxx)


I have GS crash
can't run GS's with fixes
 
Retired Old Man
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debug it and see where the problem is..
 
Junior Spellweaver
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i can't download filefront link, please share all file as mediafire, rapidshare or megaupload. please!
 
Legendary Battlemage
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Retired Old Man
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In this gameserver are a lot of problems!

http://forum.ragezone.com/f82/99-60-monstersetbase-read-683163/

Lot and lot of fixes need to be applied.

Fen$x made CZF 99.60 gameserver bugless, changed protocol from VTM>CHS , made an inside asm coded WzAG , a lot of fixes related to monster base read and a lot of another shits..


if you are referring the link you posted as many problems there is no problem or bug in that.

Code:
error-L3 : Monster Level Overflow~ D:\WORK\MU_UNICODE_WORK\MuGameServer\SOURCE\MonsterItemMng.cpp 197

this is caused by monster.txt, max level allowed is 150

Code:
error : Monster location setting error D:\WORK\MU_UNICODE_WORK\MuGameServer\SOURCE\user.cpp 3212
error-L2 : 120 class : 294

this can be from two things, you simply have coordinates which are outside the terrain OR/AND this is caused by blood castle monsters, when gameserver loads it tries to spawn monsters from monstersetbase.txt to blood castle but because it is not running it causes error due the prevent in bc code (when event start it spawns monsters, when ends it clears them) it's only happening because wz coders suck :laugh:

- Shatter
 
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