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[Release] Original MuServer 0.99.60T

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Legendary Battlemage
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if you are referring the link you posted as many problems there is no problem or bug in that.

Code:
error-L3 : Monster Level Overflow~ D:\WORK\MU_UNICODE_WORK\MuGameServer\SOURCE\MonsterItemMng.cpp 197
this is caused by monster.txt, max level allowed is 150

Code:
error : Monster location setting error D:\WORK\MU_UNICODE_WORK\MuGameServer\SOURCE\user.cpp 3212
error-L2 : 120 class : 294
this can be from two things, you simply have coordinates which are outside the terrain OR/AND this is caused by blood castle monsters, when gameserver loads it tries to spawn monsters from monstersetbase.txt to blood castle but because it is not running it causes error due the prevent in bc code (when event start it spawns monsters, when ends it clears them) it's only happening because wz coders suck :laugh:

- Shatter
Let's give it a try.

VirtualProtect = Last offset - first offset?
 
Initiate Mage
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Perfect, I Can used it this with Mu Online Client Version 0.99B+ o 1.01E+?

You are a noob, all comments waiting free work of real coders.

FIRST VTM files FROM WEBZEN.

BUGS = 50+

I had original package with webzen documents and other shits...
Indeed my package had 25mb+..

My package size is 20.9mb with gs, gscs with pdb and the documents xD
 
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Retired Old Man
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if you're gonna go on talking about the package size, i shall tell you i only unpacked the gameserver.rar which included gs and cs, then repacked with best compression rate :mellow:

- Shatter
 
Legendary Battlemage
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.cpp
Code:
#include "StdAfx.h"


extern "C" _declspec(dllexport) void Inject_The_Steroids()
{
    // 0060AFFE  - 00401000  
	DWORD dwOld1, dwOld2;
	LPVOID lpAddress1, lpAddress2 ;
	lpAddress1  = (LPVOID) (IMAGE_BASE_EXE + BASE_OF_CODE_EXE); // 
	lpAddress2  = (LPVOID) (iData_vOffset + IMAGE_BASE_EXE); //

		 

  if ( VirtualProtect (lpAddress1,Text_vSize+rData_vSize,PAGE_EXECUTE_READWRITE,&dwOld1 )	)
	  { 
		if (VirtualProtect(lpAddress2,iData_vSize,PAGE_EXECUTE_READWRITE, &dwOld2) ) //HEADER_idata_RSize
		{
			//Shist goes right under this line.
		}
		else
        {
                MessageBoxA(0, "Error while loading syrius gameserver , aborting...", "Critical", MB_OK | MB_ICONSTOP);
				ExitProcess(0);
        }
		
	}
}
.h
Code:
#define IMAGE_BASE_EXE								0x00400000
#define BASE_OF_CODE_EXE							0x00001000

//GS NORMAL 99.60T - Alin1337
#define Text_vSize 0x002094E0
#define rData_vSize 0x18CE9
#define iData_vSize 0x334A
#define iData_vOffset 0x0A779000

// Thanks everyone for no-help related to vsize-es in lordpe.

after a while.
 
Junior Spellweaver
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please share full Client1.00N VTM link by rapidshare, megaupload or mediafire . i have fake IP but download if false! i from Viet Nam!
 
Junior Spellweaver
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i verry like Version MuServer Protocol VTM OLD, Please Share Client1.00N VTM With link rapidshare or megaupload, i can't download firefont link!
 
Initiate Mage
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Here the customer starts but then closes
someone knows why?
 
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I do not really understand the client from vietnam 1.00N does not support elf soldier, or for the lahap. but the gameserver that is used 99.60T supports these two. sure this is the client right? would not be possible to harness 100% of the functions of the gameserver?
 
Junior Spellweaver
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i run with OS Windows xp sp3 was crash GameServer. how to fix ?
 
Initiate Mage
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whats compatibles client is to this version? and what mu patch.

chs
eng
kor
tai
vie
jpn
 
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