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Protect your files against unauthorized changes [ C++ Source ]

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If one player injects a speedhack.dll, will it change the crc of the the target file? Because if it will, then putting a crccheck on files will block speedhacking, won't it?

If speedhacking is made by change player.bmd, this crc-files-checking can prevent that problem
But you need to create a thread for checking interval time, because before choose character they can change bmd file
The only way to bypass this is killing the checking thread LOL
 
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it seems it is possible to modify / edit a file and obtain same crc32 (do not know how, navossoc did this, but without keeping the same file size), so i implemented a checkFilesSize function to avoid this:

add in checkcrc.h:


add cFile.cpp to project:


add cFile.h to project:



modify dllmain.cpp

how to use this all in vs2010????
 
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