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[Release] Compiled IGCN Season 9 Server Files

Experienced Elementalist
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I applied the updates 1, update 2, and update 3.2 and do not touch anything else add Crywolf in movereq, I worked 1 day and then I stop walking

Check Servers Mapping IP/Port (IGC_MapServerInfo.xml)
As on your log panel, no connection to CS server had been made
 
Junior Spellweaver
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friend you should edit with mutoolkit and then use a tool to convert the files. I do not know if it was released here in the forum. more once I'm home I upload it to you.


Enviado do meu iPhone usando Tapatalk

If u can upload im will be glad i have mutoolkit silver but i dont know anythink about conventer!
 
Junior Spellweaver
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Here is the link of Mu Toolkit silver and along with it is also the converter.


Thanks mate now i have only problem with seals/pets it says item cannot be bought but probaly it was my fault with edited time
 
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Hi Bros,

Can you help fix the skill effect when we set agi = 65k points.
1/ I tested characters's skills and found that. When I set agai = 65000k points, then some skills doesn't work at (i.e. Evil Spirit, Flame, Inferno, Nova , and so on). How can we fix the error ???.

I did many research and found no solutions. They seems to point out at some range these skills can work only" evil spirit is bugged at a certain amount of agi and nothing can be done about it..."

Thanks and Regards,
--Taly
 
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Hi Bros,

Can you help fix the skill effect when we set agi = 65k points.
1/ I tested characters's skills and found that. When I set agai = 65000k points, then some skills doesn't work at (i.e. Evil Spirit, Flame, Inferno, Nova , and so on). How can we fix the error ???.

I did many research and found no solutions. They seems to point out at some range these skills can work only" evil spirit is bugged at a certain amount of agi and nothing can be done about it..."

Thanks and Regards,
--Taly

Don't apply update 3.2 and see if the issue still occurs. As far as i'm aware solarismu fixed is the same as IGCN fix. You either have the death stab bug fixed and the other skills don't work. Or you let the death stab skill not show and the other skills work.
 
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Don't apply update 3.2 and see if the issue still occurs. As far as i'm aware solarismu fixed is the same as IGCN fix. You either have the death stab bug fixed and the other skills don't work. Or you let the death stab skill not show and the other skills work.

As I said before, do your own research about the server. Then set acceptable AGI_FIX values for each class.
Like IGC put in their config file. You should make something like this... easier to make agi config.
Code:
;-------------------------------------------------------------------------------------------------------------
;-- Credits : IGCN
;-- Allows to control behavior of skills against high attack speed
;-- Default value for all classes is 15, values range is 0-15
;-------------------------------------------------------------------------------------------------------------
AgilityBugFixDW = 15 ; for high stats server set 2
AgilityBugFixDK = 15
AgilityBugFixElf = 15
AgilityBugFixMG = 2
AgilityBugFixDL = 2
AgilityBugFixSU = 2
AgilityBugFixRF = 15
AgilityBugFixGL = 2

About me, I don't use that method to fix.
My way is : remove CGBeattackRecv...
Hope you know what I mean, have to code much more things for gameserver source. But it's worthy.
Skill visual animation may be lost, but dmgs work normal. ++ AntiHACK ^^
If it's too hard to visualize, I'll make a clip later.

Code:
//In protocol.cpp switch cases
case 0xDF:
    //this->CGBeattackRecv(aRecv, aIndex, FALSE);
    //Vic_2.18 completely delete this case. Stop Hack + Agi Bug
    break;
 
Last edited:
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Msg 3241, Level 16, State 13, Line 1The media family on device 'C:\MuServer\Database\Backups\BattleCore.bak' is incorrectly formed. SQL Server cannot process this media family.Msg 3013, Level 16, State 1, Line 1RESTORE DATABASE is terminating abnormally.

Can someone send me backup files that work for this server?

--------------------------------------------
Find my mistake. Thanks anyway.
 
Last edited:
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hello Sir! can u help me How to Adjust Sleep time

Go to IGCData\Scripts\Skills\RegularSkillCalc.lua use this to edit:
Code:
-- SkillID: 219, Sleep - MvP - (Summoner, Bloody Summoner, Dimension Master)
function Sleep_Monster(Energy, Curse, MonsterLevel)
    local SkillSuccessRate = Energy / 30 + Curse / 6 + 20
    local [COLOR=#ff0000]SkillTime[/COLOR] = Energy / 100 + 5 - MonsterLevel / 20
    
    return SkillSuccessRate, SkillTime
end

-- SkillID: 219, Sleep - PvP - (Summoner, Bloody Summoner, Dimension Master)
function Sleep_PvP(Energy, Curse, PlayerLevel, TargetLevel)
    local SkillSuccessRate = Energy / 37 + Curse / 6 + 15
    local [COLOR=#ff0000]SkillTime[/COLOR] = Energy / 250 + (PlayerLevel - TargetLevel) / 100 + 4
    
    return SkillSuccessRate, SkillTime
end

and IGCData\Scripts\Skills\MasterSkillCalc.lua

Code:
-- SkillID: 454, Sleep Strengthener - MvP - (Dimension Master)
function Sleep_Monster(Energy, Curse, MonsterLevel)
    local SkillSuccessRate = Energy / 30 + Curse / 6 + 20
    local [COLOR=#ff0000]SkillTime[/COLOR] = Energy / 100 + 5 - MonsterLevel / 20
    
    return SkillSuccessRate, SkillTime
end

-- SkillID: 454, Sleep Strengthener - PvP - (Dimension Master)
function Sleep_PvP(Energy, Curse, PlayerLevel, TargetLevel)
    local SkillSuccessRate = Energy / 37 + Curse / 6 + 15
    local [COLOR=#ff0000]SkillTime[/COLOR] = Energy / 250 + (PlayerLevel - TargetLevel) / 100 + 4
    
    return SkillSuccessRate, SkillTime
end

Play with this formulas until it suit your server.
 
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As I said before, do your own research about the server. Then set acceptable AGI_FIX values for each class.
Like IGC put in their config file. You should make something like this... easier to make agi config.
Code:
;-------------------------------------------------------------------------------------------------------------
;-- Credits : IGCN
;-- Allows to control behavior of skills against high attack speed
;-- Default value for all classes is 15, values range is 0-15
;-------------------------------------------------------------------------------------------------------------
AgilityBugFixDW = 15 ; for high stats server set 2
AgilityBugFixDK = 15
AgilityBugFixElf = 15
AgilityBugFixMG = 2
AgilityBugFixDL = 2
AgilityBugFixSU = 2
AgilityBugFixRF = 15
AgilityBugFixGL = 2

About me, I don't use that method to fix.
My way is : remove CGBeattackRecv...
Hope you know what I mean, have to code much more things for gameserver source. But it's worthy.
Skill visual animation may be lost, but dmgs work normal. ++ AntiHACK ^^
If it's too hard to visualize, I'll make a clip later.

Code:
//In protocol.cpp switch cases
case 0xDF:
    //this->CGBeattackRecv(aRecv, aIndex, FALSE);
    //Vic_2.18 completely delete this case. Stop Hack + Agi Bug
    break;

Hi solarismu and DragonSeth,

Thanks for your help,

btw, the way IGC put in their config is to adjust the character speed until the skills can work normally. however, the issue is character speed is slow in comparison with other class as the same agi points, right?

Thanks and Regards,
--Taly
 
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