[Release] Compiled IGCN Season 9 Server Files

Page 92 of 98 FirstFirst ... 4282848586878889909192939495969798 LastLast
Results 1,366 to 1,380 of 1457
  1. #1366
    Hardcore Member Alekso is offline
    MemberRank
    Feb 2014 Join Date
    106Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Anyone have working cash shop editor?

  2. #1367
    Account Upgraded | Title Enabled! ADMTec is offline
    True MemberRank
    Aug 2011 Join Date
    361Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by Alekso View Post
    Anyone have working cash shop editor?
    friend you should edit with mutoolkit and then use a tool to convert the files. I do not know if it was released here in the forum. more once I'm home I upload it to you.


    Enviado do meu iPhone usando Tapatalk

  3. #1368
    Hardcore Member Alekso is offline
    MemberRank
    Feb 2014 Join Date
    106Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by ADMTec View Post
    friend you should edit with mutoolkit and then use a tool to convert the files. I do not know if it was released here in the forum. more once I'm home I upload it to you.


    Enviado do meu iPhone usando Tapatalk
    If u can upload im will be glad i have mutoolkit silver but i dont know anythink about conventer!

  4. #1369
    Member Smradoch is offline
    MemberRank
    Jun 2014 Join Date
    64Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by evilek91 View Post
    OK no problem
    Hi how does it look like?

  5. #1370
    Infraction Banned phgkhh is offline
    True MemberRank
    Dec 2009 Join Date
    353Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by Smradoch View Post
    Hi how does it look like?
    Maybe he waits for another fix and combine it once, or he is spending time for life stuff that he can't make it now :) Lets wait for his free time.

  6. #1371
    Member Smradoch is offline
    MemberRank
    Jun 2014 Join Date
    64Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by phgkhh View Post
    Maybe he waits for another fix and combine it once, or he is spending time for life stuff that he can't make it now :) Lets wait for his free time.
    Sorry I was selfless :D

  7. #1372
    Account Upgraded | Title Enabled! ADMTec is offline
    True MemberRank
    Aug 2011 Join Date
    361Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by Alekso View Post
    If u can upload im will be glad i have mutoolkit silver but i dont know anythink about conventer!
    Here is the link of Mu Toolkit silver and along with it is also the converter.

    https://mega.nz/#!6AJlgKzQ!qvwmifMtz...zgYflI_E2T53WA

  8. #1373
    Hardcore Member Alekso is offline
    MemberRank
    Feb 2014 Join Date
    106Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by ADMTec View Post
    Here is the link of Mu Toolkit silver and along with it is also the converter.

    https://mega.nz/#!6AJlgKzQ!qvwmifMtz...zgYflI_E2T53WA
    Thanks mate now i have only problem with seals/pets it says item cannot be bought but probaly it was my fault with edited time

  9. #1374
    Member dknovo is offline
    MemberRank
    Feb 2018 Join Date
    40Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Hi Bros,

    Can you help fix the skill effect when we set agi = 65k points.
    1/ I tested characters's skills and found that. When I set agai = 65000k points, then some skills doesn't work at (i.e. Evil Spirit, Flame, Inferno, Nova , and so on). How can we fix the error ???.

    I did many research and found no solutions. They seems to point out at some range these skills can work only" evil spirit is bugged at a certain amount of agi and nothing can be done about it..."

    Thanks and Regards,
    --Taly

  10. #1375
    (2011)--(2018) DragonSeth is online now
    Alpha MaleRank
    Aug 2011 Join Date
    (2011)--(2018)Location
    2,925Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by dknovo View Post
    Hi Bros,

    Can you help fix the skill effect when we set agi = 65k points.
    [FONT="]1/ I tested characters's skills and found that. When I set agai = 65000k points, then some skills doesn't work at (i.e. Evil Spirit, Flame, Inferno, Nova , and so on). How can we fix the error ???.

    [/FONT]
    I did many research and found no solutions. They seems to point out at some range these skills can work only" evil spirit is bugged at a certain amount of agi and nothing can be done about it..."

    Thanks and Regards,
    --Taly
    Don't apply update 3.2 and see if the issue still occurs. As far as i'm aware solarismu fixed is the same as IGCN fix. You either have the death stab bug fixed and the other skills don't work. Or you let the death stab skill not show and the other skills work.
    "It does not matter how slowly you go as long as you do not stop"

  11. #1376
    Ultimate Member solarismu is online now
    MemberRank
    May 2017 Join Date
    160Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by DragonSeth View Post
    Don't apply update 3.2 and see if the issue still occurs. As far as i'm aware solarismu fixed is the same as IGCN fix. You either have the death stab bug fixed and the other skills don't work. Or you let the death stab skill not show and the other skills work.
    As I said before, do your own research about the server. Then set acceptable AGI_FIX values for each class.
    Like IGC put in their config file. You should make something like this... easier to make agi config.
    Code:
    ;-------------------------------------------------------------------------------------------------------------
    ;-- Credits : IGCN
    ;-- Allows to control behavior of skills against high attack speed
    ;-- Default value for all classes is 15, values range is 0-15
    ;-------------------------------------------------------------------------------------------------------------
    AgilityBugFixDW = 15 ; for high stats server set 2
    AgilityBugFixDK = 15
    AgilityBugFixElf = 15
    AgilityBugFixMG = 2
    AgilityBugFixDL = 2
    AgilityBugFixSU = 2
    AgilityBugFixRF = 15
    AgilityBugFixGL = 2
    About me, I don't use that method to fix.
    My way is : remove CGBeattackRecv...
    Hope you know what I mean, have to code much more things for gameserver source. But it's worthy.
    Skill visual animation may be lost, but dmgs work normal. ++ AntiHACK ^^
    If it's too hard to visualize, I'll make a clip later.

    Code:
    //In protocol.cpp switch cases
    case 0xDF:
        //this->CGBeattackRecv(aRecv, aIndex, FALSE);
        //Vic_2.18 completely delete this case. Stop Hack + Agi Bug
        break;
    Last edited by solarismu; 01-05-18 at 07:46 AM.

  12. #1377
    Registered Inhoteps is offline
    MemberRank
    Mar 2013 Join Date
    LVLocation
    11Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Msg 3241, Level 16, State 13, Line 1The media family on device 'C:\MuServer\Database\Backups\BattleCore.bak' is incorrectly formed. SQL Server cannot process this media family.Msg 3013, Level 16, State 1, Line 1RESTORE DATABASE is terminating abnormally.

    Can someone send me backup files that work for this server?

    --------------------------------------------
    Find my mistake. Thanks anyway.
    Last edited by Inhoteps; 01-05-18 at 08:20 AM.

  13. #1378
    Registered judakiss is offline
    MemberRank
    Aug 2013 Join Date
    14Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    hello Sir! can u help me How to Adjust Sleep time

  14. #1379
    Novice C++ allexander is offline
    ModeratorRank
    Feb 2011 Join Date
    European UnionLocation
    460Posts

    ! re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by judakiss View Post
    hello Sir! can u help me How to Adjust Sleep time
    Go to IGCData\Scripts\Skills\RegularSkillCalc.lua use this to edit: LuaEdit

    Code:
    -- SkillID: 219, Sleep - MvP - (Summoner, Bloody Summoner, Dimension Master)
    function Sleep_Monster(Energy, Curse, MonsterLevel)
        local SkillSuccessRate = Energy / 30 + Curse / 6 + 20
        local SkillTime = Energy / 100 + 5 - MonsterLevel / 20
        
        return SkillSuccessRate, SkillTime
    end
    
    -- SkillID: 219, Sleep - PvP - (Summoner, Bloody Summoner, Dimension Master)
    function Sleep_PvP(Energy, Curse, PlayerLevel, TargetLevel)
        local SkillSuccessRate = Energy / 37 + Curse / 6 + 15
        local SkillTime = Energy / 250 + (PlayerLevel - TargetLevel) / 100 + 4
        
        return SkillSuccessRate, SkillTime
    end
    and IGCData\Scripts\Skills\MasterSkillCalc.lua

    Code:
    -- SkillID: 454, Sleep Strengthener - MvP - (Dimension Master)
    function Sleep_Monster(Energy, Curse, MonsterLevel)
        local SkillSuccessRate = Energy / 30 + Curse / 6 + 20
        local SkillTime = Energy / 100 + 5 - MonsterLevel / 20
        
        return SkillSuccessRate, SkillTime
    end
    
    -- SkillID: 454, Sleep Strengthener - PvP - (Dimension Master)
    function Sleep_PvP(Energy, Curse, PlayerLevel, TargetLevel)
        local SkillSuccessRate = Energy / 37 + Curse / 6 + 15
        local SkillTime = Energy / 250 + (PlayerLevel - TargetLevel) / 100 + 4
        
        return SkillSuccessRate, SkillTime
    end
    Play with this formulas until it suit your server.
    Hit the like button and add some + rep if i helped you !

  15. #1380
    Member dknovo is offline
    MemberRank
    Feb 2018 Join Date
    40Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by solarismu View Post
    As I said before, do your own research about the server. Then set acceptable AGI_FIX values for each class.
    Like IGC put in their config file. You should make something like this... easier to make agi config.
    Code:
    ;-------------------------------------------------------------------------------------------------------------
    ;-- Credits : IGCN
    ;-- Allows to control behavior of skills against high attack speed
    ;-- Default value for all classes is 15, values range is 0-15
    ;-------------------------------------------------------------------------------------------------------------
    AgilityBugFixDW = 15 ; for high stats server set 2
    AgilityBugFixDK = 15
    AgilityBugFixElf = 15
    AgilityBugFixMG = 2
    AgilityBugFixDL = 2
    AgilityBugFixSU = 2
    AgilityBugFixRF = 15
    AgilityBugFixGL = 2
    About me, I don't use that method to fix.
    My way is : remove CGBeattackRecv...
    Hope you know what I mean, have to code much more things for gameserver source. But it's worthy.
    Skill visual animation may be lost, but dmgs work normal. ++ AntiHACK ^^
    If it's too hard to visualize, I'll make a clip later.

    Code:
    //In protocol.cpp switch cases
    case 0xDF:
        //this->CGBeattackRecv(aRecv, aIndex, FALSE);
        //Vic_2.18 completely delete this case. Stop Hack + Agi Bug
        break;
    Hi @solarismu and @DragonSeth,

    Thanks for your help,

    btw, the way IGC put in their config is to adjust the character speed until the skills can work normally. however, the issue is character speed is slow in comparison with other class as the same agi points, right?

    Thanks and Regards,
    --Taly



Advertisement