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[Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

Skilled Illusionist
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Hello Everyone
i need help to fix summoner

please check this

-- RegularSkillCalc Control Script, Lua v5.2-- Skill Configuration (Result, Time) - Can be modified to adjust for own needs-- SkillID refers to Index of skill in \Data\Skills\SkillList.txt-- BuffID refers to \Data\BuffEffectManager.cfg-- Character ClassesCLASS_WIZARD = 0CLASS_KNIGHT = 1CLASS_ELF = 2CLASS_GLADIATOR = 3CLASS_DARKLORD = 4CLASS_SUMMONER = 5CLASS_RAGEFIGHTER = 6CLASS_GROWLANCER = 7-- SkillID: 26, Heal - (Fairy Elf, Muse Elf, High Elf)function ElfHeal(Class, Index, TargetIndex, Energy) local SkillEffect = 0 if (Index ~= TargetIndex) then if (Class == CLASS_WIZARD) then SkillEffect = Energy / 5 + 5 elseif (Class == CLASS_KNIGHT) then SkillEffect = Energy / 5 + 5 elseif (Class == CLASS_ELF) then SkillEffect = Energy / 5 + 5 elseif (Class == CLASS_GLADIATOR) then SkillEffect = Energy / 5 + 5 elseif (Class == CLASS_DARKLORD) then SkillEffect = Energy / 5 + 5 elseif (Class == CLASS_SUMMONER) then SkillEffect = Energy / 5 + 5 elseif (Class == CLASS_RAGEFIGHTER) then SkillEffect = Energy / 5 + 5 elseif (Class == CLASS_GROWLANCER) then SkillEffect = Energy / 5 + 5 end elseif (Index == TargetIndex) then SkillEffect = Energy / 5 + 5 end return SkillEffectend-- SkillID: 234, Recovery - (Fairy Elf, Muse Elf, High Elf)function ElfShieldRecovery(Energy, PlayerLevel) local SkillEffect = Energy / 4 + PlayerLevel return SkillEffectend-- SkillID: 64, Increase Critical Damage - (Dark Lord, Lord Emperor)function DarkLordCriticalDamage(Command, Energy) local SkillEffect = Command / 25 + Energy / 30 local SkillTime = Energy / 10 + 60 return SkillEffect, SkillTimeend-- SkillID: 217, Damage Reflection - (Summoner, Bloody Summoner, Dimension Master)function SummonerDamageReflect(Energy) local Reflect = 30 + (Energy / 42) local Time = 30 + (Energy / 25) if (Reflect > 25) then Reflect = 25 end return Reflect, Timeend-- SkillID: 218, Berserker - (Summoner, Bloody Summoner, Dimension Master)function SummonerBerserker(Energy) local SkillEffectUP = Energy / 850 local SkillEffectDOWN = Energy / 850 local SkillTime = Energy / 20 + 30 return SkillEffectUP, SkillEffectDOWN, SkillTimeend-- SkillID: 218, BuffID: 81, 150, 151, 152 - (Summoner, Bloody Summoner, Dimension Master)function SummonerBerserkerAttackDamage(Strength, Dexterity) local AttackMin = (Strength+Dexterity) / 7 local AttackMax = (Strength+Dexterity) / 4 return AttackMin, AttackMaxend-- SkillID: 221, Weakness - MvP - (Summoner, Bloody Summoner, Dimension Master)function SummonerWeakness_Monster(Energy, Curse, MonsterLevel) local SkillSuccessRate = Energy / 50 + Curse / 6 + 32 local SkillEffect = Energy / 58 + 4 local SkillTime = Energy / 100 + 4 - MonsterLevel / 20 return SkillSuccessRate, SkillEffect, SkillTimeend-- SkillID: 221, Weakness - PvP - (Summoner, Bloody Summoner, Dimension Master)function SummonerWeakness_PvP(Energy, Curse, PlayerLevel, TargetLevel) local SkillSuccessRate = Energy / 50 + Curse / 6 + 17 local SkillEffect = Energy / 93 + 3 local SkillTime = Energy / 300 + (PlayerLevel - TargetLevel) / 150 + 5 return SkillSuccessRate, SkillEffect, SkillTimeend-- SkillID: 222, Innovation - MvP - (Summoner, Bloody Summoner, Dimension Master)function SummonerInnovation_Monster(Energy, Curse, MonsterLevel) local SkillSuccessRate = Energy / 50 + Curse / 6 + 32 local SkillEffect = Energy / 90 + 20 local SkillTime = Energy / 100 + 4 - MonsterLevel / 20 return SkillSuccessRate, SkillEffect, SkillTimeend-- SkillID: 222, Innovation - PvP - (Summoner, Bloody Summoner, Dimension Master)function SummonerInnovation_PvP(Energy, Curse, PlayerLevel, TargetLevel) local SkillSuccessRate = Energy / 50 + Curse / 6 + 17 local SkillEffect = Energy / 110 + 12 local SkillTime = Energy / 300 + (PlayerLevel - TargetLevel) / 150 + 5 return SkillSuccessRate, SkillEffect, SkillTimeend-- SkillID: 265, 564, 566 - Dragon Slasher - SD Reduction - (Rage Fighter, Fist Master)function DragonSlasher_DecreaseVictimSD(Energy) local SuccessRate = 0 local DecreasePercent = 0 SuccessRate = Energy / 100 + 10 DecreasePercent = Energy / 30 + 10 if (SuccessRate > 100) then SuccessRate = 100 end if (DecreasePercent > 100) then DecreasePercent = 100 end return SuccessRate, DecreasePercentend-- SkillID: 18, Defense - (Shields Skill)function ShieldSkill_DecreaseVictimDamage(InDamage) local OutDamage = InDamage / 2 return OutDamageend-- SkillID: 272, Circle Shield - (Grow Lancer, Mirage Lancer)function GrowLancerCircleShield(Strength, Dexterity, Energy) local SkillEffect = 10 local SkillSuccessRate = Strength / 40 local SkillTime = Energy / 10 + 60 return SkillEffect, SkillSuccessRate, SkillTimeend-- SkillID: X, Hemorrhage - (IGC_BuffEffectManager.xml -> Index: 239)function BleedingBuffCalcSuccessAndTime(CharacterLevel) local SuccessRate = 10 local Duration = CharacterLevel / 4 + 20 return SuccessRate, Durationend-- SkillID: X, Paralysis - (IGC_BuffEffectManager.xml -> Index: 240)function ParalyzingBuffCalcSuccess(CharacterLevel) local SuccessRate = 10 return SuccessRateend-- SkillID: X, Bondage - (IGC_BuffEffectManager.xml -> Index: 241)function BindingBuffCalcSuccess(CharacterLevel) local SuccessRate = 10 return SuccessRateend-- BuffID: 174, 175, 176, 177, 178 - (Fire, Frost, Tornado, Bind, Darkness)function ElementalDebuffGetDuration(ID, CharacterLevel) local Duration = 0 if (ID == 174) then Duration = CharacterLevel / 4 + 20 elseif (ID == 175) then Duration = CharacterLevel / 4 + 20 elseif (ID == 176) then Duration = CharacterLevel / 4 + 20 elseif (ID == 177) then Duration = CharacterLevel / 4 + 20 elseif (ID == 178) then Duration = CharacterLevel / 4 + 20 end return Durationend-- SkillID: 28, Greater Damage - (Fairy Elf, Muse Elf, High Elf)function ElfAttack(Class, Index, TargetIndex, Energy) local SkillEffect = 0 local SkillTime = 60 if (Index ~= TargetIndex) then if (Class == CLASS_WIZARD) then SkillEffect = 3 + Energy / 7 elseif (Class == CLASS_KNIGHT) then SkillEffect = 3 + Energy / 7 elseif (Class == CLASS_ELF) then SkillEffect = 3 + Energy / 7 elseif (Class == CLASS_GLADIATOR) then SkillEffect = 3 + Energy / 7 elseif (Class == CLASS_DARKLORD) then SkillEffect = 3 + Energy / 7 elseif (Class == CLASS_SUMMONER) then SkillEffect = 3 + Energy / 7 elseif (Class == CLASS_RAGEFIGHTER) then SkillEffect = 3 + Energy / 7 elseif (Class == CLASS_GROWLANCER) then SkillEffect = 3 + Energy / 7 end elseif (Index == TargetIndex) then SkillEffect = 3 + Energy / 7 end return SkillEffect, SkillTimeend-- SkillID: 27, Greater Defense - (Fairy Elf, Muse Elf, High Elf)function ElfDefense(Class, Index, TargetIndex, Energy) local SkillEffect = 0 local SkillTime = 60 if (Index ~= TargetIndex) then if (Class == CLASS_WIZARD) then SkillEffect = 2 + Energy / 8 elseif (Class == CLASS_KNIGHT) then SkillEffect = 2 + Energy / 8 elseif (Class == CLASS_ELF) then SkillEffect = 2 + Energy / 8 elseif (Class == CLASS_GLADIATOR) then SkillEffect = 2 + Energy / 8 elseif (Class == CLASS_DARKLORD) then SkillEffect = 2 + Energy / 8 elseif (Class == CLASS_SUMMONER) then SkillEffect = 2 + Energy / 8 elseif (Class == CLASS_RAGEFIGHTER) then SkillEffect = 2 + Energy / 8 elseif (Class == CLASS_GROWLANCER) then SkillEffect = 2 + Energy / 8 end elseif (Index == TargetIndex) then SkillEffect = 2 + Energy / 8 end return SkillEffect, SkillTimeend

how to fix it?
 
Newbie Spellweaver
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thx for sharing but the download link for EMU Client doesn't work. ToT
 
Newbie Spellweaver
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Its ok i already fix it :)

goldbert i look ur server and u have custom jewel, how u can fixed CJ?



btw this my all buglist now :
-Pet trainers wrong and not repair
-Only add16 but in server files enable add28
-Guild chat not work in CW server
-Messenger full bugs (not send text)
-Seed (only work lvl1 sphere)
-Penta jwl mix not work
-normal monster zen drop limited 15.000.000 but i not found where

(this picture i write "boss" charahter title:"x" and letter text:"x" and i get empty letter.)

lordizinho87 - [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources - RaGEZONE Forums


lordizinho87 - [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources - RaGEZONE Forums




Anyone need my files (arena, lorencia map) or ur need help with bugfix i try help :)
 
Last edited:
Newbie Spellweaver
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Thank you so much. Does it work well with this server file?


Yes work, but have bug so u need fixed. "My" client fixed muhelper and arena map. (lorencia need fixed in server files...) but serverfiles work.
 
Junior Spellweaver
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hellow when i create character its always get disconnected when trying to enter the game
 
Newbie Spellweaver
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You need open ports. (if u connect in game and not look servers i haven't contact so you need change ip ur global ip, or you need open ports.)
 
Newbie Spellweaver
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goldbert i look ur server and u have custom jewel, how u can fixed CJ?



btw this my all buglist now :
-Pet trainers wrong and not repair
-Only add16 but in server files enable add28
-Guild chat not work in CW server
-Messenger full bugs (not send text)
-Seed (only work lvl1 sphere)
-Penta jwl mix not work
-normal monster zen drop limited 15.000.000 but i not found where

(this picture i write "boss" charahter title:"x" and letter text:"x" and i get empty letter.)

lordizinho87 - [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources - RaGEZONE Forums


lordizinho87 - [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources - RaGEZONE Forums




Anyone need my files (arena, lorencia map) or ur need help with bugfix i try help :)

So yes this files work but have few bug so u need search bugfix idea. (i can send my serverfiles if anyone need copy...)
i Making spots, and track all spots
So anyone found more bugs pls write and ApexXmu team try fixed

- - - Updated - - -
(daryldiano12) [Sry wrong quote pick system]
hellow when i create character its always get disconnected when trying to enter the game

i openned this ports : 3306,8085,3724,1433,55901,55919,55999,56970,56900,56914,56913,56770,56120,44405 type:both (tcp,udp)
i openned few ports which not need, but i not trying. (but u open all and work connection)
 
Initiate Mage
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Friends, I started working on the source to help the community because the amount charged by companies like IGCN / X-TEAM is very expensive, I know that their work is complicated but competing with society in crisis due to the pandemic and the low popularity in games like online mu.Today if you put it on the tip of the pencil it is so much expense that it does not pay off even more with the growth of the mobile and the little use of the desktop.I would like to ask a question, it seems to me that since version 13 we have a change in the communication protocol known as three way handshake, does anyone know about ?? can share if you know something?
 
Newbie Spellweaver
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How to fix all character ànd all level can party at level 1? Pleasle help me


this place u can change party level different for create... but i don't understund u what mean "how to fix all charachter"
 
Newbie Spellweaver
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How to config it on ss9 files bro?

If u use other server repack, u need look in youtube tutorial videos. Now i link one video : .
but if you mean other way or idea, you write again and try to understand (im from hungary and not use expert level english)



I have one problem i create item price in MuServer\IGCData\IGC_ItemValue.ini modify item value... but bugged. Anyone go to server and look item "103zen" (but i modify 200.000.000), and try buy server loss 200.000.000... so i need change this price in client that player look really price or how?
 
Newbie Spellweaver
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Well, it’s been a long time since I’ve moved this server, does anyone know if they still have the bug in Pet Muun? I couldn't solve it, whenever the map moves, the Pet disappears.. ??????
 
Newbie Spellweaver
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this "my" client : this client work muhelper... and fixed arena
Dear ShadowWolf,May I ask some questions:1.

Even though I'm using your client but muhelper still does not work as expected, the interface is not correct as original and it lot everythings with any setting.Muhelper interface : .

If I used pre-compiled gameserver I could buy item from cashshop but wcoin was not deducted. Then I tried to compile the gameserver with source code in #1 again.

With my compiled gameserver I got disconnect everytime I buy item in cashshop, do you have any recommendation how to modify code to fix this issue.Thanks



Dear ShadowWolf,May I ask some questions:1.

Even though I'm using your client but muhelper still does not work as expected, the interface is not correct as original and it lot everythings with any setting.Muhelper interface : .

If I used pre-compiled gameserver I could buy item from cashshop but wcoin was not deducted. Then I tried to compile the gameserver with source code in #1 again.

With my compiled gameserver I got disconnect everytime I buy item in cashshop, do you have any recommendation how to modify code to fix this issue.Thanks

I fixed the disconnect issue but there is small problem with display (client), because the wcoin display in cashshop is Wcoin (P), not Wcoin(C). Anyone could help me to fix this display (client).

Muhelper still has problem :(.

Thanks
 
Newbie Spellweaver
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bug pet nuum, bug ertel create in archeron machine, solved this bugs brothers ¿
 
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