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[Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

Newbie Spellweaver
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For whom this is still relevant, the problem with equipping a horse and a crow at the same time! go to the server opens the protocol.cpp file go to method
Code:
 void GameProtocol :: CGInventoryEquipment (_tagPMSG_REQ_INVENTORY_EQUIPMENT_ITEM * lpMsg, int iIndex)
before him we announce
Code:
 #define DARK_HORSE 4
Code:
 #define DARK_RAVEN 5
Code:
 #define CLASS_DL DARK_HORSE
then we move to the case
Code:
 case ITEMGET (13,2): case ITEMGET (13,3): case ITEMGET (13,4): case ITEMGET (13,37):
replace the contents of this case with this
Code:
 	case ITEMGET(13, 2):  	case ITEMGET(13, 3):  	case ITEMGET(13, 4):  	case ITEMGET(13, 37):  	case ITEMGET(13, 5):  		if (lpMsg->btValue == 254) {  			if (lpObj->pInventory[lpMsg->btItemPos].m_Type == ITEMGET(13, 4) && lpObj->Class != CLASS_DL) { 				goto DK_HORSE; 			} 			if (lpObj->pInventory[lpMsg->btItemPos].m_Type == ITEMGET(13, DARK_RAVEN) && lpObj->pInventory[lpMsg->btItemPos].m_JewelOfHarmonyOption == 0) { 				 					lpObj->pInventory[lpMsg->btItemPos].m_JewelOfHarmonyOption = 1; 					 					lpObj->m_btInvenPetPos = lpMsg->btItemPos; 				 					pMsg.btResult = -2; 				 			} 			if (lpObj->pInventory[lpMsg->btItemPos].m_Type != ITEMGET(13,DARK_RAVEN) && lpObj->pInventory[lpObj->m_btInvenPetPos].m_JewelOfHarmonyOption == 0) { 					 				lpObj->m_btInvenPetPos = lpMsg->btItemPos;  					lpObj->pInventory[lpMsg->btItemPos].m_JewelOfHarmonyOption = 1; 					 					pMsg.btResult = -2; 				 			} 		}  		if (lpMsg->btValue == 255) {  			if (lpObj->pInventory[lpMsg->btItemPos].m_JewelOfHarmonyOption == 1) {  				if (lpObj->pInventory[lpMsg->btItemPos].m_Type == ITEMGET(13, DARK_RAVEN)) { 					 					lpObj->m_btInvenPetPos = lpMsg->btItemPos;  				} else {  					lpObj->m_btInvenPetPos = lpMsg->btItemPos; 				} 				 					lpObj->pInventory[lpMsg->btItemPos].m_JewelOfHarmonyOption = 0; 					lpObj->m_wInvenPet = -1; 					pMsg.btResult= -1; 				 			} 		} 		gObjMakePreviewCharSet(iIndex);		 		this->GCEquipmentChange(iIndex, lpMsg->btItemPos); 		DK_HORSE:IOCP.DataSend(iIndex, (LPBYTE)&pMsg, pMsg.h.size); 		break;  	 	 	default: 	DEF_SWITCH: 		gObjCalCharacter.CalcCharacter(iIndex); 		IOCP.DataSend(iIndex, (LPBYTE)&pMsg, pMsg.h.size); 		break;
I spied this decision in the 13th season. In general, I did as I could if someone corrects it, I will be glad
 
Newbie Spellweaver
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This source code only support seed sphere until lv5, does anyone have patch to support until seed sphere lv 10 ?
 
Newbie Spellweaver
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This source code only support seed sphere until lv5, does anyone have patch to support until seed sphere lv 10 ?


sorry i am no have patch!
I plan to build 13 season from the Korean build as it is easier to customize than igcn releases
 
Junior Spellweaver
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Someone know how to use /item command?
i tried to make stuff +all but i have no idea what to write..

i tried this code but it failed: /item 0 20 15 7 2 7 -3 0 0 0 0 0

also, i find this problem:
Sending an email does not work properly, it is not possible to see the contents of the email..
also, chat does not work..
Anyone know how to fix this?
 
Last edited:
Skilled Illusionist
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Wings 4th seems very OP ... GG Webzen :)
Is it elemental dmg really +195% in kor Mu? Or just a translation error in IGCN Client?
a1WAGJ - [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources - RaGEZONE Forums

sir can you share you muserver and client files
 

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Skilled Illusionist
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mates any one have compiled on this server please share
 
Newbie Spellweaver
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Longtime no test Mu. Now try to test with IGCN s12. I have problem with Notification box at Left of Mu Windows. Help

Screenshot 2021-07-04 131547 - [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources - RaGEZONE Forums
 

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