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[Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

Newbie Spellweaver
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i’ve added the custom jewels on the client side and when spawning them in, they are visible and obtainable, but when trying to use them, it is not possible..anyone have any idea are they not working?? i’ve tried to open a thread on it but no replies������

...Update...


There must be an option to enable the custom jewels or a way to make them work..they are already in Item in server files but the jewels dont work..
They appear in the game but they are not functioning, please someone shed some light on this?
 
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Newbie Spellweaver
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Hi All,
I have tested some problems. Just to share, others may encounter same problem.

1. NPC(Adniel) Errtel Creation not working. GS showing Pentagram Jewel Mix in Progress forever~~~

2. Can not use socket exc items. The option "CanUseSocketExcItem" does not exist in IGC_CommonServer.cfg. Can not add exc options to lvl 400 items. --- Can any one tell me how to fix this issue?

3. Pentagram item element option adds on Cash shop is correct, but same option adds to NPC shop. It will appears to be "invalid element", any one knows how to fix this one?

4. Wizards teleport skill not working when 32k stats. I think there are other skills like such behavior.


5. Monster element random set of "6" is not working. Will not drop the proper item. It should be set separately from 1~6.

Advanced Thnx to whom may answer my questions ~~~

Example monster element "6": you need to use Spot Type="3"
<Map Number="100" Name="Uruk Mountain">
<Spot Type="3" Description="Multi~Spawn Uruk Mountain">
<Spawn Index="670" Distance="5" StartX="194" StartY="26" EndX="198" EndY="26" Dir="-1" Count="5" Element="6" />
<Spawn Index="671" Distance="5" StartX="194" StartY="26" EndX="194" EndY="23" Dir="-1" Count="5" Element="6" />
<Spawn Index="672" Distance="5" StartX="194" StartY="26" EndX="194" EndY="23" Dir="-1" Count="5" Element="6" />

And fix file MonsterSetBase.cpp at function void CMonsterSetBase::LoadSetBase(char * filename)
Code:
if (iSpotType == Arrange_ElementalMonsterMultiSpawn)  
{                                
   this->m_Mp[this->m_Count].m_PentagramMainAttribute = this->m_Mp[copycount].m_PentagramMainAttribute;                                
   //Fix Monster Random Elemental                                
   if (this->m_Mp[this->m_Count].m_PentagramMainAttribute == 6) 
   {                                    
       switch (rand() % 5)                                    
       {                                   
           case 0:                                  
               this->m_Mp[this->m_Count].m_PentagramMainAttribute = EL_FIRE;                                  
               break;                                    
           case 1:                                  
               this->m_Mp[this->m_Count].m_PentagramMainAttribute = EL_WATER;                                 
               break;                                    
           case 2:                                   
               this->m_Mp[this->m_Count].m_PentagramMainAttribute = EL_EARTH;                                  
               break;                                    
           case 3:                                  
                this->m_Mp[this->m_Count].m_PentagramMainAttribute = EL_WIND;                                 
                break;                                    
          case 4:                                  
               this->m_Mp[this->m_Count].m_PentagramMainAttribute = EL_DARKNESS;                                  
               break;                                    
        }                                
     }                                
    //End fix Monster Random Elemental                           
}

QxXzpeC - [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources - RaGEZONE Forums
 

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Newbie Spellweaver
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@
GameMoiRa share your source fixed?

1. Fix Elemental Monster Spawn randomly with Element=6
2. Fix Shop Mithril and Mithril Fragment

Files update:
- gObjMonster.cpp
- MonsterSetBase.cpp
- PentagramSystem.cpp
- PentagramSystem.h
- Shop.cpp
Copy to your GameServer source code then rebuild.

Example Monster spawn config:
<Spawn Index="670" Distance="5" StartX="194" StartY="26" EndX="198" EndY="26" Dir="-1" Count="5" Element="6" />

Example Shop config:
<!-- Mithril Fragment -->
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="1" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="2" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="3" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="4" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="5" Serial="0" />
<!-- Mithril -->
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="1" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="2" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="3" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="4" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="5" Serial="0" />

cGHiUMv - [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources - RaGEZONE Forums


ToIraeY - [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources - RaGEZONE Forums
 

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Junior Spellweaver
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Hello guys i run the server for test all works fine but when client connects it has error on dataserver/database it says

[07:31:51] [test] - characters: [ohyuo][sdfsdf][][][]
[07:31:51] [test] - Account Data: [SU:1][RF:1][Expanded WH:0]
[07:31:54] [SQL Error] Error executing: SELECT cLevel, mLevel, Class, LevelUpPoint, mlPoint, Experience, mlExperience, mlNextExp, Strength, Dexterity, Vitality, Energy, Money, Life, MaxLife, Mana, MaxMana, MapNumber, MapPosX, MapPosY, MapDir, PkCount, PkLevel, PkTime, CtlCode, Leadership, ChatLimitTime, FruitPoint, RESETS, Married, MarryName, InventoryExpansion, WinDuels, LoseDuels, BlockChatTime, PenaltyMask, Ruud FROM Character WHERE Name='sdfsdf' AND AccountID='test'
[07:31:54] SQLSTATE: 42S22, Diagnosis: [Microsoft][ODBC SQL Server Driver][SQL Server]Invalid column name 'Ruud'

im using my database from season 9 E2 with existing accounts
 
(づ。◕‿‿◕。)
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Hello guys i run the server for test all works fine but when client connects it has error on dataserver/database it says

[07:31:51] [test] - characters: [ohyuo][sdfsdf][][][]
[07:31:51] [test] - Account Data: [SU:1][RF:1][Expanded WH:0]
[07:31:54] [SQL Error] Error executing: SELECT cLevel, mLevel, Class, LevelUpPoint, mlPoint, Experience, mlExperience, mlNextExp, Strength, Dexterity, Vitality, Energy, Money, Life, MaxLife, Mana, MaxMana, MapNumber, MapPosX, MapPosY, MapDir, PkCount, PkLevel, PkTime, CtlCode, Leadership, ChatLimitTime, FruitPoint, RESETS, Married, MarryName, InventoryExpansion, WinDuels, LoseDuels, BlockChatTime, PenaltyMask, Ruud FROM Character WHERE Name='sdfsdf' AND AccountID='test'
[07:31:54] SQLSTATE: 42S22, Diagnosis: [Microsoft][ODBC SQL Server Driver][SQL Server]Invalid column name 'Ruud'

im using my database from season 9 E2 with existing accounts
Your database doesn't have the column Ruud in character table
 
Initiate Mage
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Hi all,

I tried to set on IGC_Common.ini

;-------------------------------------------------------------------------------------------------------------;-- Switch 16/28 Max Options can be added using Jewel of Life :: VALUES 0/1;-------------------------------------------------------------------------------------------------------------Is28Option = 1

But when i use Jewel of life to upgrade item , it limit only +16

Should i check other file to enhance to + 28 option ?
 
Newbie Spellweaver
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Hello guys i run the server for test all works fine but when client connects it has error on dataserver/database it says

[07:31:51] [test] - characters: [ohyuo][sdfsdf][][][]
[07:31:51] [test] - Account Data: [SU:1][RF:1][Expanded WH:0]
[07:31:54] [SQL Error] Error executing: SELECT cLevel, mLevel, Class, LevelUpPoint, mlPoint, Experience, mlExperience, mlNextExp, Strength, Dexterity, Vitality, Energy, Money, Life, MaxLife, Mana, MaxMana, MapNumber, MapPosX, MapPosY, MapDir, PkCount, PkLevel, PkTime, CtlCode, Leadership, ChatLimitTime, FruitPoint, RESETS, Married, MarryName, InventoryExpansion, WinDuels, LoseDuels, BlockChatTime, PenaltyMask, Ruud FROM Character WHERE Name='sdfsdf' AND AccountID='test'
[07:31:54] SQLSTATE: 42S22, Diagnosis: [Microsoft][ODBC SQL Server Driver][SQL Server]Invalid column name 'Ruud'

im using my database from season 9 E2 with existing accounts

Fix like this: add column Ruud to your table Character

Code:
USE [MuOnline]
GO

ALTER TABLE [dbo].[Character]
ADD [Ruud] [int] NOT NULL
GO
 
Junior Spellweaver
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@GameMoiRa ty for the reply but sql wont allow NOT NULL
Msg 4901, Level 16, State 1, Line 2
ALTER TABLE only allows columns to be added that can contain nulls, or have a DEFAULT definition specified, or the column being added is an identity or timestamp column, or alternatively if none of the previous conditions are satisfied the table must be empty to allow addition of this column. Column 'Ruud' cannot be added to non-empty table 'Character' because it does not satisfy these conditions.
 
Newbie Spellweaver
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@GameMoiRa ty for the reply but sql wont allow NOT NULL
Msg 4901, Level 16, State 1, Line 2
ALTER TABLE only allows columns to be added that can contain nulls, or have a DEFAULT definition specified, or the column being added is an identity or timestamp column, or alternatively if none of the previous conditions are satisfied the table must be empty to allow addition of this column. Column 'Ruud' cannot be added to non-empty table 'Character' because it does not satisfy these conditions.

Change to this, Default = 0
USE [MuOnline]
GO

ALTER TABLE [dbo].[Character]
ADD [Ruud] [int] NOT NULL DEFAULT(0)

GO
 
Newbie Spellweaver
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Hi,

does anyone have Mu Maker? The latest one which works for IGCN Season 12? Unfortunately, I really can't make Mu Editor work properly due to errors in odbc setup :( the server and client work fine though.
 
Initiate Mage
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1. Fix Elemental Monster Spawn randomly with Element=6
2. Fix Shop Mithril and Mithril Fragment

Files update:
- gObjMonster.cpp
- MonsterSetBase.cpp
- PentagramSystem.cpp
- PentagramSystem.h
- Shop.cpp
Copy to your GameServer source code then rebuild.

Example Monster spawn config:
<Spawn Index="670" Distance="5" StartX="194" StartY="26" EndX="198" EndY="26" Dir="-1" Count="5" Element="6" />

Example Shop config:
<!-- Mithril Fragment -->
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="1" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="2" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="3" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="4" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="5" Serial="0" />
<!-- Mithril -->
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="1" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="2" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="3" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="4" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="5" Serial="0" />

cGHiUMv - [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources - RaGEZONE Forums


ToIraeY - [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources - RaGEZONE Forums
You could fix the creation of errtel?
 

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Newbie Spellweaver
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Hello, I posted in Mu Help but still no luck so Ill try here.

How do you add sockets and pink option to any items for this server? I tried what I did for season 6-3 zteam files but it does not work here..
 
Junior Spellweaver
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has anyone experienced this problem?
[18:05:31] [NOTICE]: IOCP Thread Handles get 32
[18:05:31] [NOTICE]: IOCP Thread Handles set to 16
  with that I can't access another server or another room on the server

function
Code:
GetSystemInfo(&SystemInfo);

	g_dwThreadCount = SystemInfo.dwNumberOfProcessors * 2;
	g_Log.AddC(TColor::Orange, "[NOTICE]: IOCP Thread Handles get %d", g_dwThreadCount);
	if ( g_dwThreadCount >= MAX_IO_THREAD_HANDLES )
	{
		g_dwThreadCount = MAX_IO_THREAD_HANDLES;
		g_Log.AddC(TColor::Orange, "[NOTICE]: IOCP Thread Handles set to 16");
	}
 
Newbie Spellweaver
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Can someone collect all the fixes done so far and upload the update so we can all continue fixing the server files from the same starting point?

This community has potential to help each other out. The problem is everyone is too busy fixing their own server instead of sharing their progress. We can benefit from each other but we need team work.

All seasons of MU, we have the same problems. Many bugs and disperse fixes across different threads but never an unified/collective update with all the fixes made over time for each of the seasons...
 
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