[Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

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  1. #376
    Account Upgraded | Title Enabled! tranphuoctai is offline
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
    Quote Originally Posted by ShadowWolf View Post
    https://kepkuldes.com/image/ZvX2S3
    this place u can change party level different for create... but i don't understund u what mean "how to fix all charachter"
    How to config it on ss9 files bro?

  2. #377
    Registered ShadowWolf is offline
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    Quote Originally Posted by tranphuoctai View Post
    How to config it on ss9 files bro?
    If u use other server repack, u need look in youtube tutorial videos. Now i link one video : https://www.youtube.com/watch?v=66c65C5zgqk&t=390s .
    but if you mean other way or idea, you write again and try to understand (im from hungary and not use expert level english)

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    I have one problem i create item price in MuServer\IGCData\IGC_ItemValue.ini modify item value... but bugged. Anyone go to server and look item "103zen" (but i modify 200.000.000), and try buy server loss 200.000.000... so i need change this price in client that player look really price or how?

  3. #378
    Registered bobzznnn is offline
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    Well, it’s been a long time since I’ve moved this server, does anyone know if they still have the bug in Pet Muun? I couldn't solve it, whenever the map moves, the Pet disappears..

  4. #379
    Registered forever3000 is offline
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    Quote Originally Posted by ShadowWolf View Post
    this "my" client : ClientS12this client work muhelper... and fixed arena
    Dear ShadowWolf,May I ask some questions:1.

    Even though I'm using your client but muhelper still does not work as expected, the interface is not correct as original and it lot everythings with any setting.Muhelper interface : https://i.ibb.co/27tMXrv/helper.png2.

    If I used pre-compiled gameserver I could buy item from cashshop but wcoin was not deducted. Then I tried to compile the gameserver with source code in #1 again.

    With my compiled gameserver I got disconnect everytime I buy item in cashshop, do you have any recommendation how to modify code to fix this issue.Thanks

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    Quote Originally Posted by forever3000 View Post
    Dear ShadowWolf,May I ask some questions:1.

    Even though I'm using your client but muhelper still does not work as expected, the interface is not correct as original and it lot everythings with any setting.Muhelper interface : https://i.ibb.co/27tMXrv/helper.png2.

    If I used pre-compiled gameserver I could buy item from cashshop but wcoin was not deducted. Then I tried to compile the gameserver with source code in #1 again.

    With my compiled gameserver I got disconnect everytime I buy item in cashshop, do you have any recommendation how to modify code to fix this issue.Thanks
    I fixed the disconnect issue but there is small problem with display (client), because the wcoin display in cashshop is Wcoin (P), not Wcoin(C). Anyone could help me to fix this display (client).

    Muhelper still has problem :(.

    Thanks

  5. #380
    Registered darthloud is offline
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    bug pet nuum, bug ertel create in archeron machine, solved this bugs brothers ¿

  6. #381
    Registered Dezi is offline
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    For whom this is still relevant, the problem with equipping a horse and a crow at the same time! go to the server opens the protocol.cpp file go to method
    Code:
     void GameProtocol :: CGInventoryEquipment (_tagPMSG_REQ_INVENTORY_EQUIPMENT_ITEM * lpMsg, int iIndex)
    before him we announce
    Code:
     #define DARK_HORSE 4
    Code:
     #define DARK_RAVEN 5
    Code:
     #define CLASS_DL DARK_HORSE
    then we move to the case
    Code:
     case ITEMGET (13,2): case ITEMGET (13,3): case ITEMGET (13,4): case ITEMGET (13,37):
    replace the contents of this case with this
    Code:
     	case ITEMGET(13, 2):  	case ITEMGET(13, 3):  	case ITEMGET(13, 4):  	case ITEMGET(13, 37):  	case ITEMGET(13, 5):  		if (lpMsg->btValue == 254) {  			if (lpObj->pInventory[lpMsg->btItemPos].m_Type == ITEMGET(13, 4) && lpObj->Class != CLASS_DL) { 				goto DK_HORSE; 			} 			if (lpObj->pInventory[lpMsg->btItemPos].m_Type == ITEMGET(13, DARK_RAVEN) && lpObj->pInventory[lpMsg->btItemPos].m_JewelOfHarmonyOption == 0) { 				 					lpObj->pInventory[lpMsg->btItemPos].m_JewelOfHarmonyOption = 1; 					 					lpObj->m_btInvenPetPos = lpMsg->btItemPos; 				 					pMsg.btResult = -2; 				 			} 			if (lpObj->pInventory[lpMsg->btItemPos].m_Type != ITEMGET(13,DARK_RAVEN) && lpObj->pInventory[lpObj->m_btInvenPetPos].m_JewelOfHarmonyOption == 0) { 					 				lpObj->m_btInvenPetPos = lpMsg->btItemPos;  					lpObj->pInventory[lpMsg->btItemPos].m_JewelOfHarmonyOption = 1; 					 					pMsg.btResult = -2; 				 			} 		}  		if (lpMsg->btValue == 255) {  			if (lpObj->pInventory[lpMsg->btItemPos].m_JewelOfHarmonyOption == 1) {  				if (lpObj->pInventory[lpMsg->btItemPos].m_Type == ITEMGET(13, DARK_RAVEN)) { 					 					lpObj->m_btInvenPetPos = lpMsg->btItemPos;  				} else {  					lpObj->m_btInvenPetPos = lpMsg->btItemPos; 				} 				 					lpObj->pInventory[lpMsg->btItemPos].m_JewelOfHarmonyOption = 0; 					lpObj->m_wInvenPet = -1; 					pMsg.btResult= -1; 				 			} 		} 		gObjMakePreviewCharSet(iIndex);		 		this->GCEquipmentChange(iIndex, lpMsg->btItemPos); 		DK_HORSE:IOCP.DataSend(iIndex, (LPBYTE)&pMsg, pMsg.h.size); 		break;  	 	 	default: 	DEF_SWITCH: 		gObjCalCharacter.CalcCharacter(iIndex); 		IOCP.DataSend(iIndex, (LPBYTE)&pMsg, pMsg.h.size); 		break;
    I spied this decision in the 13th season. In general, I did as I could if someone corrects it, I will be glad

  7. #382
    Registered forever3000 is offline
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    This source code only support seed sphere until lv5, does anyone have patch to support until seed sphere lv 10 ?

  8. #383
    Registered Dezi is offline
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    Quote Originally Posted by forever3000 View Post
    This source code only support seed sphere until lv5, does anyone have patch to support until seed sphere lv 10 ?

    sorry i am no have patch!
    I plan to build 13 season from the Korean build as it is easier to customize than igcn releases

  9. #384
    Hardcore Member Desperate is online now
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    source IGC.DLL ??

  10. #385
    Registered Dezi is offline
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    Quote Originally Posted by Desperate View Post
    source IGC.DLL ??
    Where can I get such good) unfortunately I don't have

  11. #386
    Registered Dezi is offline
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    Quote Originally Posted by Desperate View Post
    source IGC.DLL ??
    Did you manage to fix the attack of the rune wizard?

  12. #387
    Hardcore Member Desperate is online now
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    Quote Originally Posted by Dezi View Post
    Did you manage to fix the attack of the rune wizard?
    This source has a lot of bugs and I'm trying to work with rune skill

  13. #388
    Registered Dezi is offline
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    Quote Originally Posted by Desperate View Post
    This source has a lot of bugs and I'm trying to work with rune skill
    sorry i'm here hotl write this for 14 szone

  14. #389
    Registered muonline1996 is offline
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    @Dezi
    @GameMoiRa
    Hi, you can share "server file + client Full" or not ? //thank

  15. #390
    Registered Dezi is offline
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    Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources

    @muonline1996
    These are the files from the first topic



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