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- Feb 10, 2014
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Can someone tell me where i can change drop items when someone is pk ?
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Join Today!Can someone tell me where i can change drop items when someone is pk ?
Thank you guys ! Anyone have tutorial how to add custom intems into this files?
DragonSeth Can you please do this for community?
solarismu Maybe its possible to put customitemglow from http://forum.ragezone.com/f197/igcn-season-9-repack-custom-1142304/ ? But I dont have latest patch source IGCN.dll
if I'm not mistaken you should configure this in IGC_PlayerKillSystem
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Yes, you can add it just simple as other custom items. But will have many to fix after that.
Such as:
Server: need script.
Client: need to fix item label color in item info and when it drops on map. Need to add drop sound. Need to make jewel glow (regular items +0 don't have glow color). Maybe more, but I just remember these steps...
-Updated-
like this
Ps: I only help you know how to do it... not help you do everything.
Thanks anyone have that bmddec program to edit bmd files ?
Need to code on gs side in the useitem function in protocol.cpp to workThanks i finally added one jewel but cant use it to any item so sad dont know what i can do to make it work
if(item == ItemID,ItemIndex) //your custom jewel itemcode
{
// item options to add if you use on item
}
^.^ poor guy If you still need a glow bmd converter. I'll make one for you when I get home tonight. It's just few lines of codes@KarLi @DragonSeth dont need anymore. Thanks
I'm trying the same thing. If i find anything i let you know.
Someone can upload files?.... link down!!!
Please...
Download full file from here! => http://forum.ragezone.com/f508/libraries-build-igcn-sources-1147240/Where is my mistake?
Bug: After collecting 5 symbol of kundun and create lost map, one symbol of kundun 0/5 keeps one box and cant move and cant sell!
Here the GS error:
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If i put on other one some time it stares off but some time no.
Thanks, now is ready!!!Download full file from here! => http://forum.ragezone.com/f508/libraries-build-igcn-sources-1147240/
void Camera::Position()
{
if (!this->IsActive)
{
return;
}
// ----
if (this->InMove)
{
if (this->TempCursorY < pCursorY)
{
if (*(float*)oCam_RotY < -45)
{
SetDouble((LPVOID)oCam_PosZ, *(double*)oCam_PosZ - 44);
SetFloat((LPVOID)oCam_RotY, *(float*)oCam_RotY + (double)2.42);
}
}
else if (this->TempCursorY > pCursorY)
{
if (*(float*)oCam_RotY > -90)
{
SetDouble((LPVOID)oCam_PosZ, *(double*)oCam_PosZ + 44);
SetFloat((LPVOID)oCam_RotY, *(float*)oCam_RotY - (double)2.42);
}
}
// ----
this->TempCursorY = pCursorY;
}
}