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[Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)

Newbie Spellweaver
Joined
Sep 24, 2015
Messages
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ATM added 4 new lines in mix.bmd for the mix:

seed lv4 = seed lv 3 + bundles joc and joch + the tetra (the 3 tetras and no tetra with 20% of chance)
seed lv5 = seed lv 4 + bundles joc and joch + the tetra (the 3 tetras and no tetra with 20% of chance)


only rest the code in the gameserver for check the correct seed start value, with the actual code with seed lvl3 + sphere lv5 + bundles gets a seed lv5 :D


Code:
11
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end


try like this
Code:
11
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end
 
Experienced Elementalist
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1mS7pPt - [Release] IGCN Season 9.5  (src-x9.5 9.5.1.15) SRC (April/2016) - RaGEZONE Forums

Anyone know where the client get that info or its just static text in a bmd file?
 

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Experienced Elementalist
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At this moment anyone have the fix for the CRC checks?

The issue are reading the crc value form IGC_Common.ini, stores in DWORD value. If the CRC > 7FFFFFFF (2147483647) the GS cant handle it and can't compare with aRecv->IGCDLL and disconnect the user.

I try to change the definition of the variables where store the CRC but, dont work. Maybe anyone with more experience can post the fix :D
 
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Hello Guys,

Can someone teach us how to fix 7FFFFFFF limit on CRC check and how to add camera on source???

Can someone also guide how to control excellent option wings combination output???

Will be very much appreciated :)
 
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Hello Guys,

Can someone teach us how to fix 7FFFFFFF limit on CRC check and how to add camera on source???

Can someone also guide how to control excellent option wings combination output???

Will be very much appreciated :)

Edit the dll src and divide by 2 the CRC data when the crc > 7FFFFFFF and fixed.

How to Remove creation RF class?
How to Remove Pentagram slot in the equipment bar?

You need edit the interface for the pentagram slot. For the RF creation can look in the DB or delete the button with asm in the dll.
 
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can you exactly guide me that?

Open igc dll src, find CGSendFilesCrc() in protocol.cpp and divide by 2 the 4 msg with the crc if the original crc its > 7FFFFFFF and ready.
The issue its in the iniparser lib, cant store dwords > 7FFFFFFF but, can fix that in the client side packet.
 
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Open igc dll src, find CGSendFilesCrc() in protocol.cpp and divide by 2 the 4 msg with the crc if the original crc its > 7FFFFFFF and ready.
The issue its in the iniparser lib, cant store dwords > 7FFFFFFF but, can fix that in the client side packet.

I guess that worked, thanks, except its kinda difficult to check the CRC / 2 values without trying to disconnect yourself first and check antihack crc values output, do you have calculator for that?

Also, do you know how to enable the camera? i tried the camerav2 but still it camera is not enabling with F9/F10?
 
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I guess that worked, thanks, except its kinda difficult to check the CRC / 2 values without trying to disconnect yourself first and check antihack crc values output, do you have calculator for that?

Also, do you know how to enable the camera? i tried the camerav2 but still it camera is not enabling with F9/F10?

With /2 in the CRC works.

For calculate use the GS, compile the DLL and all the files, start the client and connect, in the log of the GS you can send what crc sends and copy it in the config file.

Atm i dont tryed nothing with the 3d camera, now are fixing a little bugs with the level up points limit display and reload with /add cmds



EDIT:

Can calculate the divided CRC with the IGC toolkit with a easy easy way:

Example DLL CRC 0xFF00E978
Go to and transform hex to decimal

0xFF00E978 -> 4278249848

Divide by 2 = 2139124924

Transform to hex again 0x7f8074bc and put in the config.




Code:
Add in void CGSendFilesCrc() before complete the msg array.


	if (PlayerCRC >= 0x7FFFFFFF) { PlayerCRC = PlayerCRC / 2; }
	if (SkillCRC >= 0x7FFFFFFF) { SkillCRC = SkillCRC / 2; }
	if (IGCCRC >= 0x7FFFFFFF) { IGCCRC = IGCCRC / 2; }
	if (MainCRC >= 0x7FFFFFFF) { MainCRC = MainCRC / 2; }


Fixed ^^
 
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I guess that worked, thanks, except its kinda difficult to check the CRC / 2 values without trying to disconnect yourself first and check antihack crc values output, do you have calculator for that?

Also, do you know how to enable the camera? i tried the camerav2 but still it camera is not enabling with F9/F10?

Okay i'll give you a simple way to add the 3D camera without hooking simply open dllmain.cpp and add this at the bottom
Code:
BOOL APIENTRY DllMain (HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
	switch (ul_reason_for_call)
	{
		case DLL_PROCESS_ATTACH:
		{
			CMiniDump::Begin();
			DWORD OldProtect;
			VirtualProtect((LPVOID)0x00401000, 12681214, PAGE_EXECUTE_READ, &OldProtect);
			CheckMainFunctions();
			DoHooks();
			SetHook();
			SetValues();
			g_Controller.m_Instance = hModule;
			//g_Camera.Load();
			HINSTANCE hGetProcIDDLL = LoadLibrary("Camera.dll");
			if (!hGetProcIDDLL) { MessageBox(NULL, "Camera.dll Is Missing\nDo you want to try again?", "Error", MB_ICONERROR | MB_OK);exit(EXIT_FAILURE);
			}
		}
		break;

		case DLL_PROCESS_DETACH:
			CMiniDump::End();
			break;
	}

	return TRUE;
}

And then download this camera.dll:

And put it in your client and obv recompile your new IGC.dll and add it to the client and everything should work.

F10 Enables and disables F11 Resets Position.

Also extra information this will allow the user to play without the camera dll in the folder to.

Thanks Natzugen for helping fix the code.
 
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don't use fopen to check if the library exists (besides fopen is deprecated use )

Code:
HINSTANCE hGetProcIDDLL = LoadLibrary("Camera.dll"); 
if (!hGetProcIDDLL) {[COLOR=#000000]MessageBox([/COLOR][COLOR=#07704A]NULL[/COLOR][COLOR=#000000],[/COLOR][COLOR=#A31515]"Resource not available\nDo you want to try again?"[/COLOR][COLOR=#000000],[/COLOR][COLOR=#A31515]L"Account Details"[/COLOR][COLOR=#000000],[/COLOR]MB_ICONERROR[COLOR=#000000]|MB_OK);[/COLOR]exit(EXIT_FAILURE); }
 
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Atm anyone experimenting a gameserver crash when the character die using offleveling?
 
Junior Spellweaver
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Atm anyone experimenting a gameserver crash when the character die using offleveling?

Yeah, the off leveling implementation are buggy. Crash in the thread loop, skill distance problem, and the list keep going. Lots of fixes needed, or maybe a new implementation. Good luck with that!
 
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Yeah, the off leveling implementation are buggy. Crash in the thread loop, skill distance problem, and the list keep going. Lots of fixes needed, or maybe a new implementation. Good luck with that!

Atm only experimenting issues with a wizard GM (admin) soulmaster character. With a dk dont have issues.

Always the crash produces when the character die and need to move, but if not GM dont see any problem.

Have any advance fixing that bug?
 
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i dunno but i don't think i am experiencing...

Btw, do you know why fenrir's can't be traded and can't be stored in vault?

I can store in the warehouse, only i cant trade it, maybe by the serial number? i go to investigate.

Have you the fix for the chat window, when press enter this dont focused for write?
 
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Junior Spellweaver
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Atm only experimenting issues with a wizard GM (admin) soulmaster character. With a dk dont have issues.

Always the crash produces when the character die and need to move, but if not GM dont see any problem.

Have any advance fixing that bug?

The issue is not related to character class, it's because of the design of thread loop. This is a common coding mistake in map iterators, and need some skills to solve it. And yes, I solved this and others bugs, but as nobody here share their "big" fixes, I will not do either.
 
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