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Someone have iniparser.h? Thanks for share!
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Join Today!Change LogThis source code represents our internal version 9.5.1.15 Released 04/2016
[+][S9] General remake of Prohibited Symbols System (IGC_ProhibitedSymbols.xml)
[+][S9] General remake of Monster Group Regen System (IGC_MonsterGroupRegen.xml)
[+][S9] Added Gens Ranking Reward Month refresh for Gens Ranking Refresh option
[+][S9] Modified text of selection of lang bits (English.xml -> 132, 133, 141, 144, 147, 299, 322, 511)
[+][S9] Freed up lang bit 556, it is not used not (English.xml)
[+][S9] Added new Event Bag load to file (ItemBagScript.lua)
[+][S9] Renamed file name Monster_(561)_Medusa.xml to Event_Monster_(561)_Medusa.xml
[+][S9] Added new option to file (IGC_SkillSettings.ini -> CanDarkWizardUseSkillsWhileTeleport)
[!][S9] Fixed default Chaos machine rates for Devil Square Invitation mix (IGC_ChaosBox.ini)
[!][S9] Fixed file configuration (IGC_MonsterList.xml -> Monster Index 689 -> MoveRange changed from 1 to 0)
[!][S9] Fixed Blood Castle event boss monster spawn issue
[!][S9] Fixed Sceptor Skill attack range
[!][S9] Fixed PK Level increase in Battle Map when enemy gets killed by Muun
[!][S9] Fixed minor issues with Raklion Hatchery even monsters spawn
[!][S9] Fixed Chaos Machine socket rates not being applied to Exc Socket Items
[!][S9] Fixed ability to join guild of different Gens trough Guild Matching System
[!][S9] Fixed ability to purchase and use selection of Master Scrolls by specified character classes
[!][S9] Fixed improper configuration of Quest Script (Quest_Reward_Ep19.lua)
[!][S9] Fixed rare scenario of Game Server crash
[!][S9] Fixed Game Master sign being applied in case GM Expiry Date passed but character code being set to 8 or 32 (visual)
[!][S9] Fixed Data Server crash
IMPORTANT: Update 9.5.1.15 reqires Microsoft Redistributable Visual Studio Package x64 - Update 2 -You must be registered to see links
Severity Code Description Project File Line Column Suppression StateError C1083 Cannot open source file: '..\..\..\Libraries\Shared_VS15\pugixml\1.4\pugixml.cpp': No such file or directory IGC.ConnectServer E:\You must be registered to see links1 1
Severity Code Description Project File Line Column Suppression StateError C1083 Cannot open include file: 'boost/shared_ptr.hpp': No such file or directory IGC.DataServer e:\You must be registered to see links52 1
Severity Code Description Project File Line Column Suppression StateError C1083 Cannot open include file: 'sha.h': No such file or directory IGC.GameServer e:\You must be registered to see links49 1
pugixml.cpp
boost/shared_ptr.hpp
sha.h
Can you share whole compiled files? And the decryption key for this link?
is this the files without license?Try it now. Sorry. New Link
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This version has no Grow Lancer, right?
Try it now. Sorry. New Link
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* Is it stable like the muEmu 8.2?
* Which to use Visual Studio Community 2015 or Visual Studio Enterprise 2015 or Visual Studio Professional 2015?
Try it now. Sorry. New Link
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CAttackMsg* pAtt = m_Queue.front();
m_Queue.pop();
if(pAtt)
{
m_LastFrameAttack = true;
m_Obj->m_LastAttackTime = TickCount;
pAtt->Process();
delete pAtt; [B]// nie wiem juz co robic ^. Kurde to jest przypadek tak specyficzny. Przecieї pop() idzie niemal w tym samym monencie co front(). Musiaіoby w tym samym momencie w obu w№tkach wywoіaж front().... Sytuacja 1 na milion, nie wiem czemu tak sie dzieje...[/B]
}
else{
throw std::exception("[ANTI_HACK] Attack queue: pAtt == 0");
}
Many thanks ! Your advice helped me a lot, the problem was in the protocols.possible checksum or TickCount not correct in protocol 0x02