[Release] Legend.mu client & server source code S16 1.1

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  1. #91
    Account Upgraded | Title Enabled! metallica is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    [Release] Legend.mu client & server source code S16 1.1
    Well the infraestructure of the Database is insane :P, I dont wanna to imagine the amount of "gigas" on a big server (like mulgd.com)

    So at this moment we have 5 databases:

    MuDatabase with 82 tables
    GameServerDatabase with 176 tables
    MuLogDatabase with 20 tables
    LoginDatabase with 16 tables
    EditorDatabase with 5 tables

    I created a Sheet to handle all the info and to realize what is the status of each Database, with credits on each column, please let me know if any of the contributors wanna edit and sendme a inbox.

    https://docs.google.com/spreadsheets...it?usp=sharing

    I have a doubt if Legend.mu use MySQL or Percona but this could be something maybe regarding performance

    Web Developer
    Tandil Ajedrez WebMaster
    MuX Online comming soon !!

  2. #92
    Hardcore Member mesosa is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    We use MySQL.

    Editor database is useless. That was some kind of editor attempt using database but we never finished it.

  3. #93
    Ultimate Member Sam3000 is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by metallica View Post
    Well the infraestructure of the Database is insane :P, I dont wanna to imagine the amount of "gigas" on a big server (like mulgd.com)

    So at this moment we have 5 databases:

    MuDatabase with 82 tables
    GameServerDatabase with 176 tables
    MuLogDatabase with 20 tables
    LoginDatabase with 16 tables
    EditorDatabase with 5 tables

    I created a Sheet to handle all the info and to realize what is the status of each Database, with credits on each column, please let me know if any of the contributors wanna edit and sendme a inbox.

    https://docs.google.com/spreadsheets...it?usp=sharing

    I have a doubt if Legend.mu use MySQL or Percona but this could be something maybe regarding performance
    Done 70 tables from game db.
    Updated other.
    Later will upload

    - - - Updated - - -

    database.zip
    Updates and 70-80 tables from game

    - - - Updated - - -
    @mesosa, i cant find scheme for mix_template in game db
    It's unused?

  4. #94
    Hardcore Member VadimashRS is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Bro i see mix in MixHandler.cpp


    P.S.
    если ты про миксы хаос машины

  5. #95
    Account Upgraded | Title Enabled! ftewegw1 is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    If I were to work on this project, I would refactor the db architecture. Server configuration can be done in many other ways, I don't see why one would introduce such a big complexity in a project like this. Even if I had the db to begin with, that is.

  6. #96
    Account Upgraded | Title Enabled! metallica is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by VadimashRS View Post
    Bro i see mix in MixHandler.cpp


    P.S.
    если ты про миксы хаос машины
    I didn't see too, not even in MixHandler.cpp
    Web Developer
    Tandil Ajedrez WebMaster
    MuX Online comming soon !!

  7. #97
    Mulegend Server Mulegend is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    mix_template is a obsolete table

    No te aburren los que se creen coders?

  8. #98
    Newbie synth3r is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by Mulegend View Post
    mix_template is a obsolete table

    hello Javier and mesosa, thanks for your release
    could you please think again about release game configurations?

    Two beer or not two beer, that's the question?
    - William Shakesbeer -



  9. #99
    Registered Sam Han is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Mulegend, thank you reply.

    you could post the S15 to keep track of the variations and differences and of course it would also allow the community to create s15 servers.
    clear as long as it doesn't affect your business and you don't use the files anymore.

  10. #100
    Ultimate Member Sam3000 is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quest_mu_s16 and muun_s16 is missing in code.
    Back to schemas
    @synth3r we can get settings from code, i think most of the problem will be some tables...
    @Mulegend thx for help, anyway if you can, share some hard to get data, other data i think we can reproduce.

    PS looking for s15 or s14 data folder without customs

    - - - Updated - - -

    Settings in GameServer.cpp

  11. #101
    Member geverton is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    @Sam3000

    I don't know if this is exactly what you need,but here are the files in the Data folder.
    IGCN Season 16 Part 1
    Mu Devs Season 16 Part 1
    And the date of the Webzen Kor archives for season 12.

    https://drive.google.com/drive/folde...Fh0YZMfMED7_uW

  12. #102
    Am i? ScriptKid is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Goodluck everyone and thanks @mesosa for the release. Big teams like IGCN will surely take a good at this one.

    Cheers!

  13. #103
    Ultimate Member Sam3000 is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    zip deleted, check last my post
    Added all schema from game db. 170 in final

    But missing some tables in code:
    monster_original
    event_labyrinth_region
    mix_template
    muun_s16
    quest_mu_s16
    world_random_pvp

    Didnt filld any data or indexes
    Maybe have some typo, i dunno.
    Maybe some columns need to be renamed

    - - - Updated - - -

    Didnt tried to run gameserver
    Attached Files Attached Files
    Last edited by Sam3000; 09-03-21 at 04:07 PM.

  14. #104
    Hardcore Member mesosa is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by Sam3000 View Post
    game.zip
    Added all schema from game db. 170 in final

    But missing some tables in code:
    monster_original
    event_labyrinth_region
    mix_template
    muun_s16
    quest_mu_s16
    world_random_pvp

    Didnt filld any data or indexes
    Maybe have some typo, i dunno.
    Maybe some columns need to be renamed

    - - - Updated - - -

    Didnt tried to run gameserver
    If you can't find those tables on source code, then it means they don't exist. Some tables were just backups or old.

  15. #105
    Ultimate Member Sam3000 is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by mesosa View Post
    If you can't find those tables on source code, then it means they don't exist. Some tables were just backups or old.
    I figured it out, but anyway thx for answer

    Btw, gameserver crash with empty config



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