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[Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

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@all who doubt to this file, please don't just ask and ask and ask and ask, try to figure out yourself since we have Tutorial Section and Help Section here LOL!
 
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t1gDc8O - [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta) - RaGEZONE Forums


- Cant buy custom Wing in Shop.
- Fix FONT same season 4 man :).

Can't but because of values in zens, that exceds the maximum value in inventory and is buggy at item price title.
Nothing to do specially it is because is a custom item



t1gDc8O - [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta) - RaGEZONE Forums


- Cant buy custom Wing in Shop.
- Fix FONT same season 4 man :).

Can't but because of values in zens, that exceds the maximum value in inventory and is buggy at item price title.

Nothing to do specially it is because is a custom item
 

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Initiate Mage
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/war command doesn't do anything, guild war doesn't work.

or do i have to edit something?
 
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Hi folks, new update!

I have added lua script system and made a lot of changes in server and client.
I think for tests, all need to install a clean server and client since it have a lot of changes.

Ps.
I made improvements on item systems (Server and client), and other systems too. Also added support for master reset.
If someone can post test results / bugs here will be nice.

Thanks all
 
Skilled Illusionist
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Hi folks, new update!

I have added lua script system and made a lot of changes in server and client.
I think for tests, all need to install a clean server and client since it have a lot of changes.

Ps.
I made improvements on item systems (Server and client), and other systems too. Also added support for master reset.
If someone can post test results / bugs here will be nice.

Thanks all

Thanks for the update.

Are you going to add VIP package in Cashshop as well as you said before?

I dont know if this is a bug but with your default file setting, I can create MG at begin. And for all Character, when log in game they have Gen effect (the blue light under foot) even not joined Gen.

Thanks,
 
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Thanks for reporting it i will test this soon.

Update...

Thanks for the update.

Are you going to add VIP package in Cashshop as well as you said before?

I dont know if this is a bug but with your default file setting, I can create MG at begin. And for all Character, when log in game they have Gen effect (the blue light under foot) even not joined Gen.

Thanks,

How you enter in a Battle zone without have gens? Did you edited default battle maps??
 
Last edited by a moderator:
Skilled Illusionist
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I will check it anyway.

Ps. did you can send-me the file that you have BattleZones??

Hi,

Here below is my BattleZones.txt & MapManager.txt:

Code:
0
//	Id	Mapa	MoveId	Descrição
	0	7	11	// Atlans
	1	7	12	// Atlans 2
	2	7	13	// Atlans 3
	3	33	25	// Aida 1
	4	33	27	// Aida 2
	5	37	28	// Kanturu Ruins 1
	6	38	29	// Kanturu Ruins 2
	7	39	45	// Kanturu Ruins 3
	8	56	33	// Swamp of Peace
	9	63	42	// Vulcanus
end

Code:
//		Index		NonPK		ViewRange	ExperienceRate	ItemDropRate	ExcItemDropRate	SetItemDropRate	SocketItemDrop	GensBattle	GuildWar	Trade		PShop		Duel		Comment
		0		*		12		100		100		1000		0		0		0		0		1		1		1		// Lorencia
		1		*		12		100		100		1000		0		0		0		1		1		1		1		// Dungeon
		2		*		12		100		100		1000		0		0		0		0		1		1		1		// Devias
		3		*		12		100		100		1000		0		0		0		0		1		1		1		// Noria
		4		*		12		100		100		1000		0		0		0		0		1		1		1		// Lost Tower
		6		*		10		100		100		1000		0		0		0		0		1		1		1		// Arena
		7		*		12		100		100		1000		0		0		1		1		1		1		1		// Atlans
		8		*		12		100		100		1000		0		0		0		0		1		1		1		// Tarkan
		9		*		10		100		100		1000		0		0		0		0		0		0		0		// Devil Square 1
		10		*		12		100		100		1000		0		0		0		0		1		1		1		// Icarus
		11		*		10		100		100		1000		0		0		0		0		0		0		0		// Blood Castle 1
		12		*		10		100		100		1000		0		0		0		0		0		0		0		// Blood Castle 2
		13		*		10		100		100		1000		0		0		0		0		0		0		0		// Blood Castle 3
		14		*		10		100		100		1000		0		0		0		0		0		0		0		// Blood Castle 4
		15		*		10		100		100		1000		0		0		0		0		0		0		0		// Blood Castle 5
		16		*		10		100		100		1000		0		0		0		0		0		0		0		// Blood Castle 6
		17		*		10		100		100		1000		0		0		0		0		0		0		0		// Blood Castle 7
		18		*		10		100		100		1000		0		0		0		0		0		0		0		// Chaos Castle 1
		19		*		10		100		100		1000		0		0		0		0		0		0		0		// Chaos Castle 2
		20		*		10		100		100		1000		0		0		0		0		0		0		0		// Chaos Castle 3
		21		*		10		100		100		1000		0		0		0		0		0		0		0		// Chaos Castle 4
		22		*		10		100		100		1000		0		0		0		0		0		0		0		// Chaos Castle 5
		23		*		10		100		100		1000		0		0		0		0		0		0		0		// Chaos Castle 6
		24		*		12		100		100		1000		0		0		0		0		1		1		1		// Kalima 1
		25		*		12		100		100		1000		0		0		0		0		1		1		1		// Kalima 2
		26		*		12		100		100		1000		0		0		0		0		1		1		1		// Kalima 3
		27		*		12		100		100		1000		0		0		0		0		1		1		1		// Kalima 4
		28		*		12		100		100		1000		0		0		0		0		1		1		1		// Kalima 5
		29		*		12		100		100		1000		0		0		0		0		1		1		1		// Kalima 6
		30		*		10		100		100		1000		0		0		0		0		1		1		1		// Castle Siege
		31		*		12		100		100		1000		1000		0		0		0		1		1		1		// Land of Trials
		32		*		10		100		100		1000		0		0		0		0		0		0		0		// Devil Square 2
		33		*		12		100		100		1000		0		0		1		1		1		1		1		// Aida
		34		*		12		100		100		1000		0		0		0		0		1		1		1		// Crywolf
		36		*		12		100		100		1000		0		0		0		0		0		0		0		// Kalima 7
		37		*		12		100		100		1000		0		0		1		1		1		1		1		// Kanturu 1
		38		*		12		100		100		1000		0		0		1		1		1		1		1		// Kanturu 2
		39		*		12		100		100		1000		0		0		1		1		1		1		1		// Kanturu 3
		40		*		12		100		100		1000		0		0		0		0		1		1		1		// Silent
		41		*		12		100		100		1000		0		0		0		0		1		1		1		// Barracks
		42		*		12		100		100		1000		0		0		0		0		1		1		1		// Refuge
		45		*		12		100		100		1000		0		0		0		0		0		0		0		// Illusion Temple 1
		46		*		12		100		100		1000		0		0		0		0		0		0		0		// Illusion Temple 2
		47		*		12		100		100		1000		0		0		0		0		0		0		0		// Illusion Temple 3
		48		*		12		100		100		1000		0		0		0		0		0		0		0		// Illusion Temple 4
		49		*		12		100		100		1000		0		0		0		0		0		0		0		// Illusion Temple 5
		50		*		12		100		100		1000		0		0		0		0		0		0		0		// Illusion Temple 6
		51		*		12		100		100		1000		0		0		0		0		1		1		1		// Elbeland
		52		*		10		100		100		1000		0		0		0		0		0		0		0		// Blood Castle 8
		53		*		10		100		100		1000		0		0		0		0		0		0		0		// Chaos Castle 7
		56		*		12		100		100		1000		0		0		1		1		1		1		1		// Swamp of Calmness
		57		*		12		100		100		1000		0		1		0		0		1		1		1		// Raklion 1
		58		*		12		100		100		1000		0		1		0		0		1		1		1		// Raklion 2
		62		*		12		100		100		1000		0		0		0		0		1		1		1		// Santa Town
		63		*		12		100		100		1000		0		0		0		1		1		1		1		// Vulcanus
		64		*		12		100		100		1000		0		0		0		0		0		0		0		// Duel Arena
		65		*		12		100		100		1000		0		0		0		0		0		0		0		// Double Goer 1
		66		*		12		100		100		1000		0		0		0		0		0		0		0		// Double Goer 2
		67		*		12		100		100		1000		0		0		0		0		0		0		0		// Double Goer 3
		68		*		12		100		100		1000		0		0		0		0		0		0		0		// Double Goer 4
		69		*		12		100		100		1000		0		0		0		0		0		0		0		// Imperial Guardian 1
		70		*		12		100		100		1000		0		0		0		0		0		0		0		// Imperial Guardian 2
		71		*		12		100		100		1000		0		0		0		0		0		0		0		// Imperial Guardian 3
		72		*		12		100		100		1000		0		0		0		0		0		0		0		// Imperial Guardian 4
		79		*		12		100		100		1000		0		0		0		0		1		1		1		// Loren Market
end

So with this Gen effect start from level 1, even in map not in the BattleZone file such as Lorencia, I can't make any Personal Action like Party or Trade.
 
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Yeah, that's would be great

Bro check latest update files for battle zones fix. i forgot to repply here.
But the new BattleZones.txt file format do not have the 0 at the begin

Code:
// Arquivo:	BattleZones.txt
// Atualizado:	22:51 30/09/2018
// Descrição: 	Esse arquivo configura os mapas de batalha, ele contém as seguintes seções:
//
//	- Id		Index acumulativo;
//	- Mapa		Id do mapa, * para zona neutra, ou a id do mapa de batalha;
//	- MoveId	Id do move na lista do movereq.bmd, * para zona neutra, ou a id do mapa de batalha
//
//	Id	Mapa	MoveId
	0	63	42	// Vulcanus
end
 
Skilled Illusionist
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Bro check latest update files for battle zones fix. i forgot to repply here.
But the new BattleZones.txt file format do not have the 0 at the begin

Code:
// Arquivo:	BattleZones.txt
// Atualizado:	22:51 30/09/2018
// Descrição: 	Esse arquivo configura os mapas de batalha, ele contém as seguintes seções:
//
//	- Id		Index acumulativo;
//	- Mapa		Id do mapa, * para zona neutra, ou a id do mapa de batalha;
//	- MoveId	Id do move na lista do movereq.bmd, * para zona neutra, ou a id do mapa de batalha
//
//	Id	Mapa	MoveId
	0	63	42	// Vulcanus
end

Great, thanks.

Hope you will release the rest soon :D
 
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