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[Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications)

Newbie Spellweaver
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Feb 5, 2014
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Code:
struct OBJECTSTRUCT {
    int m_Index;
    int Connected;
    char LoginMsgSnd;
    char LoginMsgCount;
    char CloseCount;
    char CloseType;
    int bEnableDelCharacter;
    struct _PER_SOCKET_CONTEXT* PerSocketContext;
    unsigned int m_socket;
    char Ip_addr[16];
    int UserNumber;
    int DBNumber;
    unsigned long ukn_30;
    unsigned char Magumsa;
    unsigned long AutoSaveTime;
    unsigned long ConnectCheckTime;
    unsigned long CheckTick;
    unsigned char CheckSpeedHack;
    unsigned long CheckTick2;
    unsigned char CheckTickCount;
    unsigned long SaveTimeForStatics;
    int iPingTime;
    unsigned char m_TimeCount;
    unsigned long m_dwPKTimer;
    short CheckSumTableNum;
    unsigned long CheckSumTime;
    unsigned short Type;
    unsigned char Live;
    char CharacterPos;
    char AccountID[11];
    char Name[11];
    char LastJoominNumber[14];
    unsigned char PlusStatQuestClear;
    unsigned char ComboSkillquestClear;
    struct ComboSkillData comboSkill;
    unsigned short Class;
    unsigned char DbClass;
    unsigned char ChangeUP;
    unsigned char ChangeUP3rd;
    short Level;
    int LevelUpPoint;
    int iFruitPoint;
    unsigned long Experience;
    unsigned long NextExp;
    int Money;
    short Strength;
    short Dexterity;
    short Vitality;
    short Energy;
    float Life;
    float MaxLife;
    int m_iScriptMaxLife;
    float FillLife;
    float FillLifeMax;
    float Mana;
    float MaxMana;
    unsigned short Leadership;
    unsigned short AddLeadership;
    unsigned short ChatLitmitTime;
    unsigned char ChatLimitTimeSec;
    unsigned char FillLifeCount;
    short AddStrength;
    short AddDexterity;
    short AddVitality;
    short AddEnergy;
    int BP;
    int MaxBP;
    int AddBP;
    float VitalityToLife;
    float EnergyToMana;
    char m_PK_Count;
    char m_PK_Level;
    int m_PK_Time;
    short X;
    short Y;
    unsigned char Dir;
    unsigned char MapNumber;
    int AddLife;
    int AddMana;
    int iShield;
    int iMaxShield;
    int iAddShield;
    int iFillShieldMax;
    int iFillShield;
    int iFillShieldCount;
    unsigned long dwShieldAutoRefillTimer;
    unsigned char DamageMinus;
    unsigned char DamageReflect;
    short MonsterDieGetMoney;
    unsigned char MonsterDieGetLife;
    unsigned char MonsterDieGetMana;
    unsigned char StartX;
    unsigned char StartY;
    short m_OldX;
    short m_OldY;
    short TX;
    short TY;
    short MTX;
    short MTY;
    int PathCount;
    int PathCur;
    char PathStartEnd;
    short PathOri[15];
    short PathX[15];
    short PathY[15];
    char PathDir[15];
    unsigned long PathTime;
    unsigned char m_MoveGateNumber;
    unsigned long Authority;
    unsigned long AuthorityCode;
    unsigned long Penalty;
    unsigned char m_cAccountItemBlock;
    struct tagActionState m_ActState;
    unsigned char m_ActionNumber;
    unsigned long m_State;
    char m_StateSub;
    unsigned char m_Rest;
    char m_ViewState;
    int m_ViewSkillState;
    unsigned long m_LastMoveTime;
    unsigned long m_LastAttackTime;
    unsigned char m_FriendServerOnline;
    int m_DetectSpeedHackTime;
    unsigned long m_SumLastAttackTime;
    unsigned long m_DetectCount;
    int m_DetectedHackKickCount;
    int m_SpeedHackPenalty;
    unsigned char m_AttackSpeedHackDetectedCount;
    unsigned long m_PacketCheckTime;
    unsigned char m_ShopTime;
    unsigned long m_TotalAttackTime;
    int m_TotalAttackCount;
    unsigned long TeleportTime;
    char Teleport;
    char KillerType;
    char DieRegen;
    char RegenOk;
    unsigned char RegenMapNumber;
    unsigned char RegenMapX;
    unsigned char RegenMapY;
    unsigned long RegenTime;
    unsigned long MaxRegenTime;
    short m_PosNum;
    unsigned long LifeRefillTimer;
    unsigned long CurActionTime;
    unsigned long NextActionTime;
    unsigned long DelayActionTime;
    char DelayLevel;
    char m_PoisonType;
    char m_IceType;
    char m_PoisonBeattackCount;
    char m_ColdBeattackCount;
    char m_ImmuneToMagicCount;
    char m_ImmuneToHarmCount;
    char m_iMonsterBattleDelay;
    char m_cKalimaGateExist;
    int m_iKalimaGateIndex;
    char m_cKalimaGateEnterCount;
    struct OBJECTSTRUCT* lpAttackObj;
    short m_SkillNumber;
    unsigned long m_SkillTime;
    unsigned char m_bAttackerKilled;
    char m_ManaFillCount;
    char m_LifeFillCount;
    int SelfDefense[5];
    unsigned long SelfDefenseTime[5];
    unsigned long MySelfDefenseTime;
    char m_Drink;
    int m_SkillDefense;
    char m_SkillDefenseTime;
    int m_SkillAttack;
    char m_SkillAttackTime;
    int m_SkillAttack2;
    char m_SkillAttackTime2;
    int m_SkillAddLife;
    int m_SkillAddLifeTime;
    int m_SkillHarden;
    int m_SkillHardenTime;
    int m_SkillMagumReduceDefense;
    int m_SkillMagumReduceDefenseTime;
    int PartyNumber;
    int PartyTargetUser;
    int GuildNumber;
    struct _GUILD_INFO_STRUCT* lpGuild;
    char GuildName[11];
    int GuildStatus;
    int iGuildUnionTimeStamp;
    int m_RecallMon;
    int m_Change;
    short TargetNumber;
    short TargetShopNumber;
    short ShopNumber;
    short LastAttackerID;
    int m_AttackDamageMin;
    int m_AttackDamageMax;
    int m_MagicDamageMin;
    int m_MagicDamageMax;
    int m_AttackDamageLeft;
    int m_AttackDamageRight;
    int m_AttackDamageMaxLeft;
    int m_AttackDamageMinLeft;
    int m_AttackDamageMaxRight;
    int m_AttackDamageMinRight;
    int m_AttackRating;
    int m_AttackSpeed;
    int m_MagicSpeed;
    int m_Defense;
    int m_MagicDefense;
    int m_SuccessfulBlocking;
    short m_MoveSpeed;
    short m_MoveRange;
    short m_AttackRange;
    short m_AttackType;
    short m_ViewRange;
    short m_Attribute;
    short m_ItemRate;
    short m_MoneyRate;
    int m_CriticalDamage;
    int m_ExcelentDamage;
    class CMagicInf* m_lpMagicBack;
    class CMagicInf* Magic;
    char MagicCount;
    unsigned char UseMagicNumber;
    unsigned long UseMagicTime;
    char UseMagicCount;
    short OSAttackSerial;
    unsigned char SASCount;
    unsigned long SkillAttackTime;
    unsigned char CharSet[18];
    char m_Resistance[7];
    char m_AddResistance[7];
    int FrustrumX[4];
    int FrustrumY[4];
    struct VIEWPORT_STRUCT VpPlayer[75];
    struct VIEWPORT_PLAYER_STRUCT VpPlayer2[75];
    int VPCount;
    int VPCount2;
    struct HITDAMAGE_STRUCT sHD[40];
    short sHDCount;
    struct tagInterfaceState m_IfState;
    unsigned long m_InterfaceTime;
    class CItem* pInventory;
    unsigned char* pInventoryMap;
    char* pInventoryCount;
    char pTransaction;
    class CItem* Inventory1;
    unsigned char* InventoryMap1;
    char InventoryCount1;
    class CItem* Inventory2;
    unsigned char* InventoryMap2;
    char InventoryCount2;
    class CItem* Trade;
    unsigned char* TradeMap;
    int TradeMoney;
    unsigned char TradeOk;
    class CItem* pWarehouse;
    unsigned char* pWarehouseMap;
    char WarehouseCount;
    short WarehousePW;
    unsigned char WarehouseLock;
    unsigned char WarehouseUnfailLock;
    int WarehouseMoney;
    int WarehouseSave;
    class CItem* pChaosBox;
    unsigned char* pChaosBoxMap;
    int ChaosMoney;
    int ChaosSuccessRate;
    int ChaosLock;
    unsigned long m_Option;
    int m_nEventScore;
    int m_nEventExp;
    int m_nEventMoney;
    unsigned char m_bDevilSquareIndex;
    unsigned char m_bDevilSquareAuth;
    char m_cBloodCastleIndex;
    char m_cBloodCastleSubIndex;
    int m_iBloodCastleEXP;
    unsigned char m_bBloodCastleComplete;
    char m_cChaosCastleIndex;
    char m_cChaosCastleSubIndex;
    int m_iChaosCastleBlowTime;
    char m_cKillUserCount;
    char m_cKillMonsterCount;
    int m_iDuelUserReserved;
    int m_iDuelUserRequested;
    int m_iDuelUser;
    unsigned char m_btDuelScore;
    int m_iDuelTickCount;
    unsigned char m_bPShopOpen;
    unsigned char m_bPShopTransaction;
    unsigned char m_bPShopItemChange;
    unsigned char m_bPShopRedrawAbs;
    char m_szPShopText[36];
    unsigned char m_bPShopWantDeal;
    int m_iPShopDealerIndex;
    char m_szPShopDealerName[10];
    struct _RTL_CRITICAL_SECTION m_critPShopTrade;
    int m_iVpPShopPlayer[75];
    unsigned short m_wVpPShopPlayerCount;
    unsigned char IsInBattleGround;
    unsigned char HaveWeaponInHand;
    short EventChipCount;
    int MutoNumber;
    int UseEventServer;
    unsigned char LoadWareHouseInfo;
    int iStoneCount;
    int m_i3rdQuestState;
    int m_i3rdQuestIndex;
    struct MONSTERKILLINFO MonsterKillInfo[5];
    unsigned char m_Quest[50];
    unsigned char m_SendQuestInfo;
    int m_SkyBossMonSheildLinkIndex;
    int m_SkyBossMonSheild;
    int m_SkyBossMonSheildTime;
    int m_MaxLifePower;
    int m_WizardSkillDefense;
    int m_WizardSkillDefenseTime;
    int m_PacketChecksumTime;
    int m_CheckLifeTime;
    unsigned char m_MoveOtherServer;
    char BackName[11];
    char m_BossGoldDerconMapNumber;
    unsigned char m_InWebzen;
    char m_LastTeleportTime;
    unsigned char m_ClientHackLogCount;
    int m_bIsInMonsterHerd;
    int m_bIsMonsterAttackFirst;
    class MonsterHerd* m_lpMonsterHerd;
    class CCSAuth2 NPggCSAuth;
    unsigned char m_bSentGGAuth;
    unsigned long m_NPggCheckSumSendTime;
    int fSkillFrustrumX[4];
    int fSkillFrustrumY[4];
    unsigned char SkillHellFire2State;
    unsigned char SkillHellFire2Count;
    unsigned long SkillHellFire2Time;
    unsigned char m_ReqWarehouseOpen;
    int m_NotAttackAreaCount;
    short SetOpAddSkillAttack;
    short SetOpAddExDamage;
    short SetOpAddExDamageSuccessRate;
    short SetOpAddCriticalDamage;
    short SetOpAddCriticalDamageSuccessRate;
    short SetOpIncAGValue;
    short SetOpAddDamage;
    short SetOpAddMinAttackDamage;
    short SetOpAddMaxAttackDamage;
    short SetOpAddAttackDamage;
    short SetOpAddDefence;
    short SetOpAddDefenceRate;
    short SetOpAddMagicPower;
    unsigned char SetOpIgnoreDefense;
    unsigned char SetOpDoubleDamage;
    unsigned char SetOpTwoHandSwordImproveDamage;
    unsigned char SetOpImproveSuccessAttackRate;
    unsigned char SetOpReflectionDamage;
    unsigned char SetOpImproveSheldDefence;
    unsigned char SetOpDecreaseAG;
    unsigned char SetOpImproveItemDropRate;
    unsigned char IsFullSetItem;
    class TDurMagicKeyChecker DurMagicKeyChecker;
    unsigned short SkillRecallParty_Time;
    unsigned char SkillRecallParty_MapNumber;
    unsigned char SkillRecallParty_X;
    unsigned char SkillRecallParty_Y;
    unsigned short SkillAddCriticalDamageTime;
    unsigned short SkillAddCriticalDamage;
    unsigned char bIsChaosMixCompleted;
    unsigned char SkillLongSpearChange;
    class CSkillDelay SkillDelay;
    int iObjectSecTimer;
    unsigned char m_bMapSvrMoveQuit;
    unsigned char m_bMapSvrMoveReq;
    unsigned long m_dwMapSvrQuitTick;
    short m_sPrevMapSvrCode;
    short m_sDestMapNumber;
    unsigned char m_btDestX;
    unsigned char m_btDestY;
    unsigned char m_bIsCastleNPCUpgradeCompleted;
    unsigned char m_btWeaponState;
    int m_iWeaponUser;
    unsigned char m_btKillCount;
    int m_iSkillStunTime;
    int m_iSkillBrandOfSkillTime;
    int m_iSkillInvisibleTime;
    int m_iSkillManaSwellTime;
    int m_iSkillManaSwell;
    int m_iAccumulatedDamage;
    int m_iPotionBlessTime;
    int m_iPotionSoulTime;
    int m_iAccumulatedCrownAccessTime;
    class TMonsterSkillElementInfo m_MonsterSkillElementInfo;
    int m_iBasicAI;
    int m_iCurrentAI;
    int m_iCurrentAIState;
    int m_iLastAIRunTime;
    int m_iGroupNumber;
    int m_iSubGroupNumber;
    int m_iGroupMemberGuid;
    int m_iRegenType;
    class TMonsterAIAgro m_Agro;
    int m_iLastAutomataRuntime;
    int m_iLastAutomataDelay;
    int m_iCrywolfMVPScore;
    int m_iPcBangRoom;
    unsigned long m_dwLastCheckTick;
    int m_iAutoRecuperationTime;
    int m_iSkillNPCHelpTime;
    int m_iSkillNPCDefense;
    int m_iSkillNPCAttack;
    int m_iMuseElfInfinityArrowSkillTime;
    int m_iSkillDistanceErrorCount;
    unsigned long m_dwSkillDistanceErrorTick;
    struct JEWELOFHARMONY_ITEM_EFFECT m_JewelOfHarmonyEffect;
    struct ITEMOPTION_FOR380ITEM_EFFECT m_ItemOptionExFor380;
    int m_bKanturuEntranceByNPC;
    unsigned short m_wItemEffectType;
    int m_iItemEffectValidTime;
    unsigned short m_wCashPoint;
    int m_iIllusionTempleIndex;
    int m_iPeriodItemEffectIndex;
    unsigned short m_wExprienceRate;
    unsigned short m_wItemDropRate;
    unsigned char m_btMoveMapBound;
  void __thiscall OBJECTSTRUCT(struct OBJECTSTRUCT&);
  void __thiscall OBJECTSTRUCT::OBJECTSTRUCT();
  struct OBJECTSTRUCT& __thiscall operator=(struct OBJECTSTRUCT&);
  void __thiscall OBJECTSTRUCT::~OBJECTSTRUCT();
  void* __thiscall __vecDelDtor(unsigned int);
};
// <size 0x19a4>
GSCS
Code:
struct OBJECTSTRUCT {
    int m_Index;
    int Connected;
    char LoginMsgSnd;
    char LoginMsgCount;
    char CloseCount;
    char CloseType;
    int bEnableDelCharacter;
    struct _PER_SOCKET_CONTEXT* PerSocketContext;
    unsigned int m_socket;
    char Ip_addr[16];
    int UserNumber;
    int DBNumber;
    unsigned long ukn_30;
    unsigned char Magumsa;
    unsigned long AutoSaveTime;
    unsigned long ConnectCheckTime;
    unsigned long CheckTick;
    unsigned char CheckSpeedHack;
    unsigned long CheckTick2;
    unsigned char CheckTickCount;
    unsigned long SaveTimeForStatics;
    int iPingTime;
    unsigned char m_TimeCount;
    unsigned long m_dwPKTimer;
    short CheckSumTableNum;
    unsigned long CheckSumTime;
    unsigned short Type;
    unsigned char Live;
    char CharacterPos;
    char AccountID[11];
    char Name[11];
    char LastJoominNumber[14];
    unsigned char PlusStatQuestClear;
    unsigned char ComboSkillquestClear;
    struct ComboSkillData comboSkill;
    unsigned short Class;
    unsigned char DbClass;
    unsigned char ChangeUP;
    unsigned char ChangeUP3rd;
    short Level;
    int LevelUpPoint;
    int iFruitPoint;
    unsigned long Experience;
    unsigned long NextExp;
    int Money;
    short Strength;
    short Dexterity;
    short Vitality;
    short Energy;
    float Life;
    float MaxLife;
    int m_iScriptMaxLife;
    float FillLife;
    float FillLifeMax;
    float Mana;
    float MaxMana;
    unsigned short Leadership;
    unsigned short AddLeadership;
    unsigned short ChatLitmitTime;
    unsigned char ChatLimitTimeSec;
    unsigned char FillLifeCount;
    short AddStrength;
    short AddDexterity;
    short AddVitality;
    short AddEnergy;
    int BP;
    int MaxBP;
    int AddBP;
    float VitalityToLife;
    float EnergyToMana;
    char m_PK_Count;
    char m_PK_Level;
    int m_PK_Time;
    short X;
    short Y;
    unsigned char Dir;
    unsigned char MapNumber;
    int AddLife;
    int AddMana;
    int iShield;
    int iMaxShield;
    int iAddShield;
    int iFillShieldMax;
    int iFillShield;
    int iFillShieldCount;
    unsigned long dwShieldAutoRefillTimer;
    unsigned char DamageMinus;
    unsigned char DamageReflect;
    short MonsterDieGetMoney;
    unsigned char MonsterDieGetLife;
    unsigned char MonsterDieGetMana;
    unsigned char StartX;
    unsigned char StartY;
    short m_OldX;
    short m_OldY;
    short TX;
    short TY;
    short MTX;
    short MTY;
    int PathCount;
    int PathCur;
    char PathStartEnd;
    short PathOri[15];
    short PathX[15];
    short PathY[15];
    char PathDir[15];
    unsigned long PathTime;
    unsigned char m_MoveGateNumber;
    unsigned long Authority;
    unsigned long AuthorityCode;
    unsigned long Penalty;
    unsigned char m_cAccountItemBlock;
    struct tagActionState m_ActState;
    unsigned char m_ActionNumber;
    unsigned long m_State;
    char m_StateSub;
    unsigned char m_Rest;
    char m_ViewState;
    int m_ViewSkillState;
    unsigned long m_LastMoveTime;
    unsigned long m_LastAttackTime;
    unsigned char m_FriendServerOnline;
    int m_DetectSpeedHackTime;
    unsigned long m_SumLastAttackTime;
    unsigned long m_DetectCount;
    int m_DetectedHackKickCount;
    int m_SpeedHackPenalty;
    unsigned char m_AttackSpeedHackDetectedCount;
    unsigned long m_PacketCheckTime;
    unsigned char m_ShopTime;
    unsigned long m_TotalAttackTime;
    int m_TotalAttackCount;
    unsigned long TeleportTime;
    char Teleport;
    char KillerType;
    char DieRegen;
    char RegenOk;
    unsigned char RegenMapNumber;
    unsigned char RegenMapX;
    unsigned char RegenMapY;
    unsigned long RegenTime;
    unsigned long MaxRegenTime;
    short m_PosNum;
    unsigned long LifeRefillTimer;
    unsigned long CurActionTime;
    unsigned long NextActionTime;
    unsigned long DelayActionTime;
    char DelayLevel;
    char m_PoisonType;
    char m_IceType;
    char m_PoisonBeattackCount;
    char m_ColdBeattackCount;
    char m_ImmuneToMagicCount;
    char m_ImmuneToHarmCount;
    char m_iMonsterBattleDelay;
    char m_cKalimaGateExist;
    int m_iKalimaGateIndex;
    char m_cKalimaGateEnterCount;
    struct OBJECTSTRUCT* lpAttackObj;
    short m_SkillNumber;
    unsigned long m_SkillTime;
    unsigned char m_bAttackerKilled;
    char m_ManaFillCount;
    char m_LifeFillCount;
    int SelfDefense[5];
    unsigned long SelfDefenseTime[5];
    unsigned long MySelfDefenseTime;
    char m_Drink;
    int m_SkillDefense;
    char m_SkillDefenseTime;
    int m_SkillAttack;
    char m_SkillAttackTime;
    int m_SkillAttack2;
    char m_SkillAttackTime2;
    int m_SkillAddLife;
    int m_SkillAddLifeTime;
    int m_SkillHarden;
    int m_SkillHardenTime;
    int m_SkillMagumReduceDefense;
    int m_SkillMagumReduceDefenseTime;
    int PartyNumber;
    int PartyTargetUser;
    int GuildNumber;
    struct _GUILD_INFO_STRUCT* lpGuild;
    char GuildName[11];
    int GuildStatus;
    int iGuildUnionTimeStamp;
    int m_RecallMon;
    int m_Change;
    short TargetNumber;
    short TargetShopNumber;
    short ShopNumber;
    short LastAttackerID;
    int m_AttackDamageMin;
    int m_AttackDamageMax;
    int m_MagicDamageMin;
    int m_MagicDamageMax;
    int m_AttackDamageLeft;
    int m_AttackDamageRight;
    int m_AttackDamageMaxLeft;
    int m_AttackDamageMinLeft;
    int m_AttackDamageMaxRight;
    int m_AttackDamageMinRight;
    int m_AttackRating;
    int m_AttackSpeed;
    int m_MagicSpeed;
    int m_Defense;
    int m_MagicDefense;
    int m_SuccessfulBlocking;
    short m_MoveSpeed;
    short m_MoveRange;
    short m_AttackRange;
    short m_AttackType;
    short m_ViewRange;
    short m_Attribute;
    short m_ItemRate;
    short m_MoneyRate;
    int m_CriticalDamage;
    int m_ExcelentDamage;
    class CMagicInf* m_lpMagicBack;
    class CMagicInf* Magic;
    char MagicCount;
    unsigned char UseMagicNumber;
    unsigned long UseMagicTime;
    char UseMagicCount;
    short OSAttackSerial;
    unsigned char SASCount;
    unsigned long SkillAttackTime;
    unsigned char CharSet[18];
    char m_Resistance[7];
    char m_AddResistance[7];
    int FrustrumX[4];
    int FrustrumY[4];
    struct VIEWPORT_STRUCT VpPlayer[75];
    struct VIEWPORT_PLAYER_STRUCT VpPlayer2[75];
    int VPCount;
    int VPCount2;
    struct HITDAMAGE_STRUCT sHD[40];
    short sHDCount;
    struct tagInterfaceState m_IfState;
    unsigned long m_InterfaceTime;
    class CItem* pInventory;
    unsigned char* pInventoryMap;
    char* pInventoryCount;
    char pTransaction;
    class CItem* Inventory1;
    unsigned char* InventoryMap1;
    char InventoryCount1;
    class CItem* Inventory2;
    unsigned char* InventoryMap2;
    char InventoryCount2;
    class CItem* Trade;
    unsigned char* TradeMap;
    int TradeMoney;
    unsigned char TradeOk;
    class CItem* pWarehouse;
    unsigned char* pWarehouseMap;
    char WarehouseCount;
    short WarehousePW;
    unsigned char WarehouseLock;
    unsigned char WarehouseUnfailLock;
    int WarehouseMoney;
    int WarehouseSave;
    class CItem* pChaosBox;
    unsigned char* pChaosBoxMap;
    int ChaosMoney;
    int ChaosSuccessRate;
    int ChaosLock;
    unsigned long m_Option;
    int m_nEventScore;
    int m_nEventExp;
    int m_nEventMoney;
    unsigned char m_bDevilSquareIndex;
    unsigned char m_bDevilSquareAuth;
    char m_cBloodCastleIndex;
    char m_cBloodCastleSubIndex;
    int m_iBloodCastleEXP;
    unsigned char m_bBloodCastleComplete;
    char m_cChaosCastleIndex;
    char m_cChaosCastleSubIndex;
    int m_iChaosCastleBlowTime;
    char m_cKillUserCount;
    char m_cKillMonsterCount;
    int m_iDuelUserReserved;
    int m_iDuelUserRequested;
    int m_iDuelUser;
    unsigned char m_btDuelScore;
    int m_iDuelTickCount;
    unsigned char m_bPShopOpen;
    unsigned char m_bPShopTransaction;
    unsigned char m_bPShopItemChange;
    unsigned char m_bPShopRedrawAbs;
    char m_szPShopText[36];
    unsigned char m_bPShopWantDeal;
    int m_iPShopDealerIndex;
    char m_szPShopDealerName[10];
    struct _RTL_CRITICAL_SECTION m_critPShopTrade;
    int m_iVpPShopPlayer[75];
    unsigned short m_wVpPShopPlayerCount;
    unsigned char IsInBattleGround;
    unsigned char HaveWeaponInHand;
    short EventChipCount;
    int MutoNumber;
    int UseEventServer;
    unsigned char LoadWareHouseInfo;
    int iStoneCount;
    int m_i3rdQuestState;
    int m_i3rdQuestIndex;
    struct MONSTERKILLINFO MonsterKillInfo[5];
    unsigned char m_Quest[50];
    unsigned char m_SendQuestInfo;
    int m_SkyBossMonSheildLinkIndex;
    int m_SkyBossMonSheild;
    int m_SkyBossMonSheildTime;
    int m_MaxLifePower;
    int m_WizardSkillDefense;
    int m_WizardSkillDefenseTime;
    int m_PacketChecksumTime;
    int m_CheckLifeTime;
    unsigned char m_MoveOtherServer;
    char BackName[11];
    char m_BossGoldDerconMapNumber;
    unsigned char m_InWebzen;
    char m_LastTeleportTime;
    unsigned char m_ClientHackLogCount;
    int m_bIsInMonsterHerd;
    int m_bIsMonsterAttackFirst;
    class MonsterHerd* m_lpMonsterHerd;
    class CCSAuth2 NPggCSAuth;
    unsigned char m_bSentGGAuth;
    unsigned long m_NPggCheckSumSendTime;
    int fSkillFrustrumX[4];
    int fSkillFrustrumY[4];
    unsigned char SkillHellFire2State;
    unsigned char SkillHellFire2Count;
    unsigned long SkillHellFire2Time;
    unsigned char m_ReqWarehouseOpen;
    int m_NotAttackAreaCount;
    short SetOpAddSkillAttack;
    short SetOpAddExDamage;
    short SetOpAddExDamageSuccessRate;
    short SetOpAddCriticalDamage;
    short SetOpAddCriticalDamageSuccessRate;
    short SetOpIncAGValue;
    short SetOpAddDamage;
    short SetOpAddMinAttackDamage;
    short SetOpAddMaxAttackDamage;
    short SetOpAddAttackDamage;
    short SetOpAddDefence;
    short SetOpAddDefenceRate;
    short SetOpAddMagicPower;
    unsigned char SetOpIgnoreDefense;
    unsigned char SetOpDoubleDamage;
    unsigned char SetOpTwoHandSwordImproveDamage;
    unsigned char SetOpImproveSuccessAttackRate;
    unsigned char SetOpReflectionDamage;
    unsigned char SetOpImproveSheldDefence;
    unsigned char SetOpDecreaseAG;
    unsigned char SetOpImproveItemDropRate;
    unsigned char IsFullSetItem;
    class TDurMagicKeyChecker DurMagicKeyChecker;
    unsigned short SkillRecallParty_Time;
    unsigned char SkillRecallParty_MapNumber;
    unsigned char SkillRecallParty_X;
    unsigned char SkillRecallParty_Y;
    unsigned short SkillAddCriticalDamageTime;
    unsigned short SkillAddCriticalDamage;
    unsigned char bIsChaosMixCompleted;
    unsigned char SkillLongSpearChange;
    class CSkillDelay SkillDelay;
    int iObjectSecTimer;
    unsigned char m_bMapSvrMoveQuit;
    unsigned char m_bMapSvrMoveReq;
    unsigned long m_dwMapSvrQuitTick;
    short m_sPrevMapSvrCode;
    short m_sDestMapNumber;
    unsigned char m_btDestX;
    unsigned char m_btDestY;
    unsigned char m_btCsNpcExistVal1;
    unsigned char m_btCsNpcExistVal2;
    unsigned char m_btCsNpcExistVal3;
    unsigned char m_btCsNpcExistVal4;
    int m_iCsNpcExistVal;
    unsigned char m_btCsNpcType;
    unsigned char m_btCsGateOpen;
    int m_iCsGateLeverLinkIndex;
    unsigned char m_btCsNpcDfLevel;
    unsigned char m_btCsNpcRgLevel;
    unsigned char m_btCsJoinSide;
    unsigned char m_bCsGuildInvolved;
    unsigned char m_bIsCastleNPCUpgradeCompleted;
    unsigned char m_btWeaponState;
    int m_iWeaponUser;
    unsigned char m_btKillCount;
    int m_iSkillStunTime;
    int m_iSkillBrandOfSkillTime;
    int m_iSkillInvisibleTime;
    int m_iSkillManaSwellTime;
    int m_iSkillManaSwell;
    int m_iAccumulatedDamage;
    int m_iPotionBlessTime;
    int m_iPotionSoulTime;
    unsigned char m_btLifeStoneCount;
    unsigned char m_btCreationState;
    int m_iCreatedActivationTime;
    int m_iAccumulatedCrownAccessTime;
    class TMonsterSkillElementInfo m_MonsterSkillElementInfo;
    int m_iBasicAI;
    int m_iCurrentAI;
    int m_iCurrentAIState;
    int m_iLastAIRunTime;
    int m_iGroupNumber;
    int m_iSubGroupNumber;
    int m_iGroupMemberGuid;
    int m_iRegenType;
    class TMonsterAIAgro m_Agro;
    int m_iLastAutomataRuntime;
    int m_iLastAutomataDelay;
    int m_iCrywolfMVPScore;
    int m_iPcBangRoom;
    unsigned long m_dwLastCheckTick;
    int m_iAutoRecuperationTime;
    int m_iSkillNPCHelpTime;
    int m_iSkillNPCDefense;
    int m_iSkillNPCAttack;
    int m_iMuseElfInfinityArrowSkillTime;
    int m_iSkillDistanceErrorCount;
    unsigned long m_dwSkillDistanceErrorTick;
    struct JEWELOFHARMONY_ITEM_EFFECT m_JewelOfHarmonyEffect;
    struct ITEMOPTION_FOR380ITEM_EFFECT m_ItemOptionExFor380;
    unsigned short m_wItemEffectType;
    int m_iItemEffectValidTime;
    unsigned short m_wCashPoint;
    int m_iIllusionTempleIndex;
    int m_iPeriodItemEffectIndex;
    unsigned short m_wExprienceRate;
    unsigned short m_wItemDropRate;
    unsigned char m_btMoveMapBound;
  void __thiscall OBJECTSTRUCT(struct OBJECTSTRUCT&);
  void __thiscall OBJECTSTRUCT::OBJECTSTRUCT();
  struct OBJECTSTRUCT& __thiscall operator=(struct OBJECTSTRUCT&);
  void __thiscall OBJECTSTRUCT::~OBJECTSTRUCT();
  void* __thiscall __vecDelDtor(unsigned int);
};
// <size 0x19b8>
 
Initiate Mage
Joined
Dec 19, 2009
Messages
4
Reaction score
0
só consigo entrar apenas uma vez no servidor,
na proxima a tela fica travada... observem

##translate.google.com

I can only enter once on the server,
the next screen is locked ... watch

 
Junior Spellweaver
Joined
Dec 25, 2014
Messages
143
Reaction score
3
have bugs in muserver ?

i am coded source iam fixed bugs and post in forum
 
Newbie Spellweaver
Joined
Dec 24, 2009
Messages
76
Reaction score
15
There are a lot of bugs, including visual bugs. I would rate it 0/10
 
Newbie Spellweaver
Joined
Jun 14, 2012
Messages
59
Reaction score
32
@DeathArmy, You do not know who is speaking, I bet you did not even call the server to test, it is 100% original, the bugs that are in it are all originals servers need to be tidy, as potion bug, checksum etc.
 
Newbie Spellweaver
Joined
Jun 14, 2012
Messages
59
Reaction score
32
@navossoc, my pc with this virus, are some dlls, is so delete and use them in other MuServer without any problems
PlugS, has to be tidy
 
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