Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

[Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications)

Newbie Spellweaver
Joined
Oct 23, 2007
Messages
6
Reaction score
0
I Thought A Bug ... Can not do nothing ... it appears a messages ... see pictures ...
Sunligth - [Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications) - RaGEZONE Forums

Sunligth - [Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications) - RaGEZONE Forums


Erro "Impossivel Ultilizar. Por Favor Contate o Administrador"
Anyone can learn What is ...?
 
Junior Spellweaver
Joined
Dec 25, 2014
Messages
143
Reaction score
3
I Thought A Bug ... Can not do nothing ... it appears a messages ... see pictures ...
Sunligth - [Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications) - RaGEZONE Forums

Sunligth - [Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications) - RaGEZONE Forums


Erro "Impossivel Ultilizar. Por Favor Contate o Administrador"
Anyone can learn What is ...?


got to Data\CommonServer.cfg

Find : ItemSerialCheck = 0

Change to : ItemSerialCheck = 1
 
Newbie Spellweaver
Joined
Feb 21, 2012
Messages
68
Reaction score
1
GS
Code:
struct OBJECTSTRUCT {
    int m_Index;
    int Connected;
    char LoginMsgSnd;
    char LoginMsgCount;
    char CloseCount;
    char CloseType;
    int bEnableDelCharacter;
    struct _PER_SOCKET_CONTEXT* PerSocketContext;
    unsigned int m_socket;
    char Ip_addr[16];
    int UserNumber;
    int DBNumber;
    unsigned long ukn_30;
    unsigned char Magumsa;
    unsigned long AutoSaveTime;
    unsigned long ConnectCheckTime;
    unsigned long CheckTick;
    unsigned char CheckSpeedHack;
    unsigned long CheckTick2;
    unsigned char CheckTickCount;
    unsigned long SaveTimeForStatics;
    int iPingTime;
    unsigned char m_TimeCount;
    unsigned long m_dwPKTimer;
    short CheckSumTableNum;
    unsigned long CheckSumTime;
    unsigned short Type;
    unsigned char Live;
    char CharacterPos;
    char AccountID[11];
    char Name[11];
    char LastJoominNumber[14];
    unsigned char PlusStatQuestClear;
    unsigned char ComboSkillquestClear;
    struct ComboSkillData comboSkill;
    unsigned short Class;
    unsigned char DbClass;
    unsigned char ChangeUP;
    unsigned char ChangeUP3rd;
    short Level;
    int LevelUpPoint;
    int iFruitPoint;
    unsigned long Experience;
    unsigned long NextExp;
    int Money;
    short Strength;
    short Dexterity;
    short Vitality;
    short Energy;
    float Life;
    float MaxLife;
    int m_iScriptMaxLife;
    float FillLife;
    float FillLifeMax;
    float Mana;
    float MaxMana;
    unsigned short Leadership;
    unsigned short AddLeadership;
    unsigned short ChatLitmitTime;
    unsigned char ChatLimitTimeSec;
    unsigned char FillLifeCount;
    short AddStrength;
    short AddDexterity;
    short AddVitality;
    short AddEnergy;
    int BP;
    int MaxBP;
    int AddBP;
    float VitalityToLife;
    float EnergyToMana;
    char m_PK_Count;
    char m_PK_Level;
    int m_PK_Time;
    short X;
    short Y;
    unsigned char Dir;
    unsigned char MapNumber;
    int AddLife;
    int AddMana;
    int iShield;
    int iMaxShield;
    int iAddShield;
    int iFillShieldMax;
    int iFillShield;
    int iFillShieldCount;
    unsigned long dwShieldAutoRefillTimer;
    unsigned char DamageMinus;
    unsigned char DamageReflect;
    short MonsterDieGetMoney;
    unsigned char MonsterDieGetLife;
    unsigned char MonsterDieGetMana;
    unsigned char StartX;
    unsigned char StartY;
    short m_OldX;
    short m_OldY;
    short TX;
    short TY;
    short MTX;
    short MTY;
    int PathCount;
    int PathCur;
    char PathStartEnd;
    short PathOri[15];
    short PathX[15];
    short PathY[15];
    char PathDir[15];
    unsigned long PathTime;
    unsigned char m_MoveGateNumber;
    unsigned long Authority;
    unsigned long AuthorityCode;
    unsigned long Penalty;
    unsigned char m_cAccountItemBlock;
    struct tagActionState m_ActState;
    unsigned char m_ActionNumber;
    unsigned long m_State;
    char m_StateSub;
    unsigned char m_Rest;
    char m_ViewState;
    int m_ViewSkillState;
    unsigned long m_LastMoveTime;
    unsigned long m_LastAttackTime;
    unsigned char m_FriendServerOnline;
    int m_DetectSpeedHackTime;
    unsigned long m_SumLastAttackTime;
    unsigned long m_DetectCount;
    int m_DetectedHackKickCount;
    int m_SpeedHackPenalty;
    unsigned char m_AttackSpeedHackDetectedCount;
    unsigned long m_PacketCheckTime;
    unsigned char m_ShopTime;
    unsigned long m_TotalAttackTime;
    int m_TotalAttackCount;
    unsigned long TeleportTime;
    char Teleport;
    char KillerType;
    char DieRegen;
    char RegenOk;
    unsigned char RegenMapNumber;
    unsigned char RegenMapX;
    unsigned char RegenMapY;
    unsigned long RegenTime;
    unsigned long MaxRegenTime;
    short m_PosNum;
    unsigned long LifeRefillTimer;
    unsigned long CurActionTime;
    unsigned long NextActionTime;
    unsigned long DelayActionTime;
    char DelayLevel;
    char m_PoisonType;
    char m_IceType;
    char m_PoisonBeattackCount;
    char m_ColdBeattackCount;
    char m_ImmuneToMagicCount;
    char m_ImmuneToHarmCount;
    char m_iMonsterBattleDelay;
    char m_cKalimaGateExist;
    int m_iKalimaGateIndex;
    char m_cKalimaGateEnterCount;
    struct OBJECTSTRUCT* lpAttackObj;
    short m_SkillNumber;
    unsigned long m_SkillTime;
    unsigned char m_bAttackerKilled;
    char m_ManaFillCount;
    char m_LifeFillCount;
    int SelfDefense[5];
    unsigned long SelfDefenseTime[5];
    unsigned long MySelfDefenseTime;
    char m_Drink;
    int m_SkillDefense;
    char m_SkillDefenseTime;
    int m_SkillAttack;
    char m_SkillAttackTime;
    int m_SkillAttack2;
    char m_SkillAttackTime2;
    int m_SkillAddLife;
    int m_SkillAddLifeTime;
    int m_SkillHarden;
    int m_SkillHardenTime;
    int m_SkillMagumReduceDefense;
    int m_SkillMagumReduceDefenseTime;
    int PartyNumber;
    int PartyTargetUser;
    int GuildNumber;
    struct _GUILD_INFO_STRUCT* lpGuild;
    char GuildName[11];
    int GuildStatus;
    int iGuildUnionTimeStamp;
    int m_RecallMon;
    int m_Change;
    short TargetNumber;
    short TargetShopNumber;
    short ShopNumber;
    short LastAttackerID;
    int m_AttackDamageMin;
    int m_AttackDamageMax;
    int m_MagicDamageMin;
    int m_MagicDamageMax;
    int m_AttackDamageLeft;
    int m_AttackDamageRight;
    int m_AttackDamageMaxLeft;
    int m_AttackDamageMinLeft;
    int m_AttackDamageMaxRight;
    int m_AttackDamageMinRight;
    int m_AttackRating;
    int m_AttackSpeed;
    int m_MagicSpeed;
    int m_Defense;
    int m_MagicDefense;
    int m_SuccessfulBlocking;
    short m_MoveSpeed;
    short m_MoveRange;
    short m_AttackRange;
    short m_AttackType;
    short m_ViewRange;
    short m_Attribute;
    short m_ItemRate;
    short m_MoneyRate;
    int m_CriticalDamage;
    int m_ExcelentDamage;
    class CMagicInf* m_lpMagicBack;
    class CMagicInf* Magic;
    char MagicCount;
    unsigned char UseMagicNumber;
    unsigned long UseMagicTime;
    char UseMagicCount;
    short OSAttackSerial;
    unsigned char SASCount;
    unsigned long SkillAttackTime;
    unsigned char CharSet[18];
    char m_Resistance[7];
    char m_AddResistance[7];
    int FrustrumX[4];
    int FrustrumY[4];
    struct VIEWPORT_STRUCT VpPlayer[75];
    struct VIEWPORT_PLAYER_STRUCT VpPlayer2[75];
    int VPCount;
    int VPCount2;
    struct HITDAMAGE_STRUCT sHD[40];
    short sHDCount;
    struct tagInterfaceState m_IfState;
    unsigned long m_InterfaceTime;
    class CItem* pInventory;
    unsigned char* pInventoryMap;
    char* pInventoryCount;
    char pTransaction;
    class CItem* Inventory1;
    unsigned char* InventoryMap1;
    char InventoryCount1;
    class CItem* Inventory2;
    unsigned char* InventoryMap2;
    char InventoryCount2;
    class CItem* Trade;
    unsigned char* TradeMap;
    int TradeMoney;
    unsigned char TradeOk;
    class CItem* pWarehouse;
    unsigned char* pWarehouseMap;
    char WarehouseCount;
    short WarehousePW;
    unsigned char WarehouseLock;
    unsigned char WarehouseUnfailLock;
    int WarehouseMoney;
    int WarehouseSave;
    class CItem* pChaosBox;
    unsigned char* pChaosBoxMap;
    int ChaosMoney;
    int ChaosSuccessRate;
    int ChaosLock;
    unsigned long m_Option;
    int m_nEventScore;
    int m_nEventExp;
    int m_nEventMoney;
    unsigned char m_bDevilSquareIndex;
    unsigned char m_bDevilSquareAuth;
    char m_cBloodCastleIndex;
    char m_cBloodCastleSubIndex;
    int m_iBloodCastleEXP;
    unsigned char m_bBloodCastleComplete;
    char m_cChaosCastleIndex;
    char m_cChaosCastleSubIndex;
    int m_iChaosCastleBlowTime;
    char m_cKillUserCount;
    char m_cKillMonsterCount;
    int m_iDuelUserReserved;
    int m_iDuelUserRequested;
    int m_iDuelUser;
    unsigned char m_btDuelScore;
    int m_iDuelTickCount;
    unsigned char m_bPShopOpen;
    unsigned char m_bPShopTransaction;
    unsigned char m_bPShopItemChange;
    unsigned char m_bPShopRedrawAbs;
    char m_szPShopText[36];
    unsigned char m_bPShopWantDeal;
    int m_iPShopDealerIndex;
    char m_szPShopDealerName[10];
    struct _RTL_CRITICAL_SECTION m_critPShopTrade;
    int m_iVpPShopPlayer[75];
    unsigned short m_wVpPShopPlayerCount;
    unsigned char IsInBattleGround;
    unsigned char HaveWeaponInHand;
    short EventChipCount;
    int MutoNumber;
    int UseEventServer;
    unsigned char LoadWareHouseInfo;
    int iStoneCount;
    int m_i3rdQuestState;
    int m_i3rdQuestIndex;
    struct MONSTERKILLINFO MonsterKillInfo[5];
    unsigned char m_Quest[50];
    unsigned char m_SendQuestInfo;
    int m_SkyBossMonSheildLinkIndex;
    int m_SkyBossMonSheild;
    int m_SkyBossMonSheildTime;
    int m_MaxLifePower;
    int m_WizardSkillDefense;
    int m_WizardSkillDefenseTime;
    int m_PacketChecksumTime;
    int m_CheckLifeTime;
    unsigned char m_MoveOtherServer;
    char BackName[11];
    char m_BossGoldDerconMapNumber;
    unsigned char m_InWebzen;
    char m_LastTeleportTime;
    unsigned char m_ClientHackLogCount;
    int m_bIsInMonsterHerd;
    int m_bIsMonsterAttackFirst;
    class MonsterHerd* m_lpMonsterHerd;
    class CCSAuth2 NPggCSAuth;
    unsigned char m_bSentGGAuth;
    unsigned long m_NPggCheckSumSendTime;
    int fSkillFrustrumX[4];
    int fSkillFrustrumY[4];
    unsigned char SkillHellFire2State;
    unsigned char SkillHellFire2Count;
    unsigned long SkillHellFire2Time;
    unsigned char m_ReqWarehouseOpen;
    int m_NotAttackAreaCount;
    short SetOpAddSkillAttack;
    short SetOpAddExDamage;
    short SetOpAddExDamageSuccessRate;
    short SetOpAddCriticalDamage;
    short SetOpAddCriticalDamageSuccessRate;
    short SetOpIncAGValue;
    short SetOpAddDamage;
    short SetOpAddMinAttackDamage;
    short SetOpAddMaxAttackDamage;
    short SetOpAddAttackDamage;
    short SetOpAddDefence;
    short SetOpAddDefenceRate;
    short SetOpAddMagicPower;
    unsigned char SetOpIgnoreDefense;
    unsigned char SetOpDoubleDamage;
    unsigned char SetOpTwoHandSwordImproveDamage;
    unsigned char SetOpImproveSuccessAttackRate;
    unsigned char SetOpReflectionDamage;
    unsigned char SetOpImproveSheldDefence;
    unsigned char SetOpDecreaseAG;
    unsigned char SetOpImproveItemDropRate;
    unsigned char IsFullSetItem;
    class TDurMagicKeyChecker DurMagicKeyChecker;
    unsigned short SkillRecallParty_Time;
    unsigned char SkillRecallParty_MapNumber;
    unsigned char SkillRecallParty_X;
    unsigned char SkillRecallParty_Y;
    unsigned short SkillAddCriticalDamageTime;
    unsigned short SkillAddCriticalDamage;
    unsigned char bIsChaosMixCompleted;
    unsigned char SkillLongSpearChange;
    class CSkillDelay SkillDelay;
    int iObjectSecTimer;
    unsigned char m_bMapSvrMoveQuit;
    unsigned char m_bMapSvrMoveReq;
    unsigned long m_dwMapSvrQuitTick;
    short m_sPrevMapSvrCode;
    short m_sDestMapNumber;
    unsigned char m_btDestX;
    unsigned char m_btDestY;
    unsigned char m_bIsCastleNPCUpgradeCompleted;
    unsigned char m_btWeaponState;
    int m_iWeaponUser;
    unsigned char m_btKillCount;
    int m_iSkillStunTime;
    int m_iSkillBrandOfSkillTime;
    int m_iSkillInvisibleTime;
    int m_iSkillManaSwellTime;
    int m_iSkillManaSwell;
    int m_iAccumulatedDamage;
    int m_iPotionBlessTime;
    int m_iPotionSoulTime;
    int m_iAccumulatedCrownAccessTime;
    class TMonsterSkillElementInfo m_MonsterSkillElementInfo;
    int m_iBasicAI;
    int m_iCurrentAI;
    int m_iCurrentAIState;
    int m_iLastAIRunTime;
    int m_iGroupNumber;
    int m_iSubGroupNumber;
    int m_iGroupMemberGuid;
    int m_iRegenType;
    class TMonsterAIAgro m_Agro;
    int m_iLastAutomataRuntime;
    int m_iLastAutomataDelay;
    int m_iCrywolfMVPScore;
    int m_iPcBangRoom;
    unsigned long m_dwLastCheckTick;
    int m_iAutoRecuperationTime;
    int m_iSkillNPCHelpTime;
    int m_iSkillNPCDefense;
    int m_iSkillNPCAttack;
    int m_iMuseElfInfinityArrowSkillTime;
    int m_iSkillDistanceErrorCount;
    unsigned long m_dwSkillDistanceErrorTick;
    struct JEWELOFHARMONY_ITEM_EFFECT m_JewelOfHarmonyEffect;
    struct ITEMOPTION_FOR380ITEM_EFFECT m_ItemOptionExFor380;
    int m_bKanturuEntranceByNPC;
    unsigned short m_wItemEffectType;
    int m_iItemEffectValidTime;
    unsigned short m_wCashPoint;
    int m_iIllusionTempleIndex;
    int m_iPeriodItemEffectIndex;
    unsigned short m_wExprienceRate;
    unsigned short m_wItemDropRate;
    unsigned char m_btMoveMapBound;
  void __thiscall OBJECTSTRUCT(struct OBJECTSTRUCT&);
  void __thiscall OBJECTSTRUCT::OBJECTSTRUCT();
  struct OBJECTSTRUCT& __thiscall operator=(struct OBJECTSTRUCT&);
  void __thiscall OBJECTSTRUCT::~OBJECTSTRUCT();
  void* __thiscall __vecDelDtor(unsigned int);
};
// <size 0x19a4>
GSCS
Code:
struct OBJECTSTRUCT {
    int m_Index;
    int Connected;
    char LoginMsgSnd;
    char LoginMsgCount;
    char CloseCount;
    char CloseType;
    int bEnableDelCharacter;
    struct _PER_SOCKET_CONTEXT* PerSocketContext;
    unsigned int m_socket;
    char Ip_addr[16];
    int UserNumber;
    int DBNumber;
    unsigned long ukn_30;
    unsigned char Magumsa;
    unsigned long AutoSaveTime;
    unsigned long ConnectCheckTime;
    unsigned long CheckTick;
    unsigned char CheckSpeedHack;
    unsigned long CheckTick2;
    unsigned char CheckTickCount;
    unsigned long SaveTimeForStatics;
    int iPingTime;
    unsigned char m_TimeCount;
    unsigned long m_dwPKTimer;
    short CheckSumTableNum;
    unsigned long CheckSumTime;
    unsigned short Type;
    unsigned char Live;
    char CharacterPos;
    char AccountID[11];
    char Name[11];
    char LastJoominNumber[14];
    unsigned char PlusStatQuestClear;
    unsigned char ComboSkillquestClear;
    struct ComboSkillData comboSkill;
    unsigned short Class;
    unsigned char DbClass;
    unsigned char ChangeUP;
    unsigned char ChangeUP3rd;
    short Level;
    int LevelUpPoint;
    int iFruitPoint;
    unsigned long Experience;
    unsigned long NextExp;
    int Money;
    short Strength;
    short Dexterity;
    short Vitality;
    short Energy;
    float Life;
    float MaxLife;
    int m_iScriptMaxLife;
    float FillLife;
    float FillLifeMax;
    float Mana;
    float MaxMana;
    unsigned short Leadership;
    unsigned short AddLeadership;
    unsigned short ChatLitmitTime;
    unsigned char ChatLimitTimeSec;
    unsigned char FillLifeCount;
    short AddStrength;
    short AddDexterity;
    short AddVitality;
    short AddEnergy;
    int BP;
    int MaxBP;
    int AddBP;
    float VitalityToLife;
    float EnergyToMana;
    char m_PK_Count;
    char m_PK_Level;
    int m_PK_Time;
    short X;
    short Y;
    unsigned char Dir;
    unsigned char MapNumber;
    int AddLife;
    int AddMana;
    int iShield;
    int iMaxShield;
    int iAddShield;
    int iFillShieldMax;
    int iFillShield;
    int iFillShieldCount;
    unsigned long dwShieldAutoRefillTimer;
    unsigned char DamageMinus;
    unsigned char DamageReflect;
    short MonsterDieGetMoney;
    unsigned char MonsterDieGetLife;
    unsigned char MonsterDieGetMana;
    unsigned char StartX;
    unsigned char StartY;
    short m_OldX;
    short m_OldY;
    short TX;
    short TY;
    short MTX;
    short MTY;
    int PathCount;
    int PathCur;
    char PathStartEnd;
    short PathOri[15];
    short PathX[15];
    short PathY[15];
    char PathDir[15];
    unsigned long PathTime;
    unsigned char m_MoveGateNumber;
    unsigned long Authority;
    unsigned long AuthorityCode;
    unsigned long Penalty;
    unsigned char m_cAccountItemBlock;
    struct tagActionState m_ActState;
    unsigned char m_ActionNumber;
    unsigned long m_State;
    char m_StateSub;
    unsigned char m_Rest;
    char m_ViewState;
    int m_ViewSkillState;
    unsigned long m_LastMoveTime;
    unsigned long m_LastAttackTime;
    unsigned char m_FriendServerOnline;
    int m_DetectSpeedHackTime;
    unsigned long m_SumLastAttackTime;
    unsigned long m_DetectCount;
    int m_DetectedHackKickCount;
    int m_SpeedHackPenalty;
    unsigned char m_AttackSpeedHackDetectedCount;
    unsigned long m_PacketCheckTime;
    unsigned char m_ShopTime;
    unsigned long m_TotalAttackTime;
    int m_TotalAttackCount;
    unsigned long TeleportTime;
    char Teleport;
    char KillerType;
    char DieRegen;
    char RegenOk;
    unsigned char RegenMapNumber;
    unsigned char RegenMapX;
    unsigned char RegenMapY;
    unsigned long RegenTime;
    unsigned long MaxRegenTime;
    short m_PosNum;
    unsigned long LifeRefillTimer;
    unsigned long CurActionTime;
    unsigned long NextActionTime;
    unsigned long DelayActionTime;
    char DelayLevel;
    char m_PoisonType;
    char m_IceType;
    char m_PoisonBeattackCount;
    char m_ColdBeattackCount;
    char m_ImmuneToMagicCount;
    char m_ImmuneToHarmCount;
    char m_iMonsterBattleDelay;
    char m_cKalimaGateExist;
    int m_iKalimaGateIndex;
    char m_cKalimaGateEnterCount;
    struct OBJECTSTRUCT* lpAttackObj;
    short m_SkillNumber;
    unsigned long m_SkillTime;
    unsigned char m_bAttackerKilled;
    char m_ManaFillCount;
    char m_LifeFillCount;
    int SelfDefense[5];
    unsigned long SelfDefenseTime[5];
    unsigned long MySelfDefenseTime;
    char m_Drink;
    int m_SkillDefense;
    char m_SkillDefenseTime;
    int m_SkillAttack;
    char m_SkillAttackTime;
    int m_SkillAttack2;
    char m_SkillAttackTime2;
    int m_SkillAddLife;
    int m_SkillAddLifeTime;
    int m_SkillHarden;
    int m_SkillHardenTime;
    int m_SkillMagumReduceDefense;
    int m_SkillMagumReduceDefenseTime;
    int PartyNumber;
    int PartyTargetUser;
    int GuildNumber;
    struct _GUILD_INFO_STRUCT* lpGuild;
    char GuildName[11];
    int GuildStatus;
    int iGuildUnionTimeStamp;
    int m_RecallMon;
    int m_Change;
    short TargetNumber;
    short TargetShopNumber;
    short ShopNumber;
    short LastAttackerID;
    int m_AttackDamageMin;
    int m_AttackDamageMax;
    int m_MagicDamageMin;
    int m_MagicDamageMax;
    int m_AttackDamageLeft;
    int m_AttackDamageRight;
    int m_AttackDamageMaxLeft;
    int m_AttackDamageMinLeft;
    int m_AttackDamageMaxRight;
    int m_AttackDamageMinRight;
    int m_AttackRating;
    int m_AttackSpeed;
    int m_MagicSpeed;
    int m_Defense;
    int m_MagicDefense;
    int m_SuccessfulBlocking;
    short m_MoveSpeed;
    short m_MoveRange;
    short m_AttackRange;
    short m_AttackType;
    short m_ViewRange;
    short m_Attribute;
    short m_ItemRate;
    short m_MoneyRate;
    int m_CriticalDamage;
    int m_ExcelentDamage;
    class CMagicInf* m_lpMagicBack;
    class CMagicInf* Magic;
    char MagicCount;
    unsigned char UseMagicNumber;
    unsigned long UseMagicTime;
    char UseMagicCount;
    short OSAttackSerial;
    unsigned char SASCount;
    unsigned long SkillAttackTime;
    unsigned char CharSet[18];
    char m_Resistance[7];
    char m_AddResistance[7];
    int FrustrumX[4];
    int FrustrumY[4];
    struct VIEWPORT_STRUCT VpPlayer[75];
    struct VIEWPORT_PLAYER_STRUCT VpPlayer2[75];
    int VPCount;
    int VPCount2;
    struct HITDAMAGE_STRUCT sHD[40];
    short sHDCount;
    struct tagInterfaceState m_IfState;
    unsigned long m_InterfaceTime;
    class CItem* pInventory;
    unsigned char* pInventoryMap;
    char* pInventoryCount;
    char pTransaction;
    class CItem* Inventory1;
    unsigned char* InventoryMap1;
    char InventoryCount1;
    class CItem* Inventory2;
    unsigned char* InventoryMap2;
    char InventoryCount2;
    class CItem* Trade;
    unsigned char* TradeMap;
    int TradeMoney;
    unsigned char TradeOk;
    class CItem* pWarehouse;
    unsigned char* pWarehouseMap;
    char WarehouseCount;
    short WarehousePW;
    unsigned char WarehouseLock;
    unsigned char WarehouseUnfailLock;
    int WarehouseMoney;
    int WarehouseSave;
    class CItem* pChaosBox;
    unsigned char* pChaosBoxMap;
    int ChaosMoney;
    int ChaosSuccessRate;
    int ChaosLock;
    unsigned long m_Option;
    int m_nEventScore;
    int m_nEventExp;
    int m_nEventMoney;
    unsigned char m_bDevilSquareIndex;
    unsigned char m_bDevilSquareAuth;
    char m_cBloodCastleIndex;
    char m_cBloodCastleSubIndex;
    int m_iBloodCastleEXP;
    unsigned char m_bBloodCastleComplete;
    char m_cChaosCastleIndex;
    char m_cChaosCastleSubIndex;
    int m_iChaosCastleBlowTime;
    char m_cKillUserCount;
    char m_cKillMonsterCount;
    int m_iDuelUserReserved;
    int m_iDuelUserRequested;
    int m_iDuelUser;
    unsigned char m_btDuelScore;
    int m_iDuelTickCount;
    unsigned char m_bPShopOpen;
    unsigned char m_bPShopTransaction;
    unsigned char m_bPShopItemChange;
    unsigned char m_bPShopRedrawAbs;
    char m_szPShopText[36];
    unsigned char m_bPShopWantDeal;
    int m_iPShopDealerIndex;
    char m_szPShopDealerName[10];
    struct _RTL_CRITICAL_SECTION m_critPShopTrade;
    int m_iVpPShopPlayer[75];
    unsigned short m_wVpPShopPlayerCount;
    unsigned char IsInBattleGround;
    unsigned char HaveWeaponInHand;
    short EventChipCount;
    int MutoNumber;
    int UseEventServer;
    unsigned char LoadWareHouseInfo;
    int iStoneCount;
    int m_i3rdQuestState;
    int m_i3rdQuestIndex;
    struct MONSTERKILLINFO MonsterKillInfo[5];
    unsigned char m_Quest[50];
    unsigned char m_SendQuestInfo;
    int m_SkyBossMonSheildLinkIndex;
    int m_SkyBossMonSheild;
    int m_SkyBossMonSheildTime;
    int m_MaxLifePower;
    int m_WizardSkillDefense;
    int m_WizardSkillDefenseTime;
    int m_PacketChecksumTime;
    int m_CheckLifeTime;
    unsigned char m_MoveOtherServer;
    char BackName[11];
    char m_BossGoldDerconMapNumber;
    unsigned char m_InWebzen;
    char m_LastTeleportTime;
    unsigned char m_ClientHackLogCount;
    int m_bIsInMonsterHerd;
    int m_bIsMonsterAttackFirst;
    class MonsterHerd* m_lpMonsterHerd;
    class CCSAuth2 NPggCSAuth;
    unsigned char m_bSentGGAuth;
    unsigned long m_NPggCheckSumSendTime;
    int fSkillFrustrumX[4];
    int fSkillFrustrumY[4];
    unsigned char SkillHellFire2State;
    unsigned char SkillHellFire2Count;
    unsigned long SkillHellFire2Time;
    unsigned char m_ReqWarehouseOpen;
    int m_NotAttackAreaCount;
    short SetOpAddSkillAttack;
    short SetOpAddExDamage;
    short SetOpAddExDamageSuccessRate;
    short SetOpAddCriticalDamage;
    short SetOpAddCriticalDamageSuccessRate;
    short SetOpIncAGValue;
    short SetOpAddDamage;
    short SetOpAddMinAttackDamage;
    short SetOpAddMaxAttackDamage;
    short SetOpAddAttackDamage;
    short SetOpAddDefence;
    short SetOpAddDefenceRate;
    short SetOpAddMagicPower;
    unsigned char SetOpIgnoreDefense;
    unsigned char SetOpDoubleDamage;
    unsigned char SetOpTwoHandSwordImproveDamage;
    unsigned char SetOpImproveSuccessAttackRate;
    unsigned char SetOpReflectionDamage;
    unsigned char SetOpImproveSheldDefence;
    unsigned char SetOpDecreaseAG;
    unsigned char SetOpImproveItemDropRate;
    unsigned char IsFullSetItem;
    class TDurMagicKeyChecker DurMagicKeyChecker;
    unsigned short SkillRecallParty_Time;
    unsigned char SkillRecallParty_MapNumber;
    unsigned char SkillRecallParty_X;
    unsigned char SkillRecallParty_Y;
    unsigned short SkillAddCriticalDamageTime;
    unsigned short SkillAddCriticalDamage;
    unsigned char bIsChaosMixCompleted;
    unsigned char SkillLongSpearChange;
    class CSkillDelay SkillDelay;
    int iObjectSecTimer;
    unsigned char m_bMapSvrMoveQuit;
    unsigned char m_bMapSvrMoveReq;
    unsigned long m_dwMapSvrQuitTick;
    short m_sPrevMapSvrCode;
    short m_sDestMapNumber;
    unsigned char m_btDestX;
    unsigned char m_btDestY;
    unsigned char m_btCsNpcExistVal1;
    unsigned char m_btCsNpcExistVal2;
    unsigned char m_btCsNpcExistVal3;
    unsigned char m_btCsNpcExistVal4;
    int m_iCsNpcExistVal;
    unsigned char m_btCsNpcType;
    unsigned char m_btCsGateOpen;
    int m_iCsGateLeverLinkIndex;
    unsigned char m_btCsNpcDfLevel;
    unsigned char m_btCsNpcRgLevel;
    unsigned char m_btCsJoinSide;
    unsigned char m_bCsGuildInvolved;
    unsigned char m_bIsCastleNPCUpgradeCompleted;
    unsigned char m_btWeaponState;
    int m_iWeaponUser;
    unsigned char m_btKillCount;
    int m_iSkillStunTime;
    int m_iSkillBrandOfSkillTime;
    int m_iSkillInvisibleTime;
    int m_iSkillManaSwellTime;
    int m_iSkillManaSwell;
    int m_iAccumulatedDamage;
    int m_iPotionBlessTime;
    int m_iPotionSoulTime;
    unsigned char m_btLifeStoneCount;
    unsigned char m_btCreationState;
    int m_iCreatedActivationTime;
    int m_iAccumulatedCrownAccessTime;
    class TMonsterSkillElementInfo m_MonsterSkillElementInfo;
    int m_iBasicAI;
    int m_iCurrentAI;
    int m_iCurrentAIState;
    int m_iLastAIRunTime;
    int m_iGroupNumber;
    int m_iSubGroupNumber;
    int m_iGroupMemberGuid;
    int m_iRegenType;
    class TMonsterAIAgro m_Agro;
    int m_iLastAutomataRuntime;
    int m_iLastAutomataDelay;
    int m_iCrywolfMVPScore;
    int m_iPcBangRoom;
    unsigned long m_dwLastCheckTick;
    int m_iAutoRecuperationTime;
    int m_iSkillNPCHelpTime;
    int m_iSkillNPCDefense;
    int m_iSkillNPCAttack;
    int m_iMuseElfInfinityArrowSkillTime;
    int m_iSkillDistanceErrorCount;
    unsigned long m_dwSkillDistanceErrorTick;
    struct JEWELOFHARMONY_ITEM_EFFECT m_JewelOfHarmonyEffect;
    struct ITEMOPTION_FOR380ITEM_EFFECT m_ItemOptionExFor380;
    unsigned short m_wItemEffectType;
    int m_iItemEffectValidTime;
    unsigned short m_wCashPoint;
    int m_iIllusionTempleIndex;
    int m_iPeriodItemEffectIndex;
    unsigned short m_wExprienceRate;
    unsigned short m_wItemDropRate;
    unsigned char m_btMoveMapBound;
  void __thiscall OBJECTSTRUCT(struct OBJECTSTRUCT&);
  void __thiscall OBJECTSTRUCT::OBJECTSTRUCT();
  struct OBJECTSTRUCT& __thiscall operator=(struct OBJECTSTRUCT&);
  void __thiscall OBJECTSTRUCT::~OBJECTSTRUCT();
  void* __thiscall __vecDelDtor(unsigned int);
};
// <size 0x19b8>

can you give me the size of comboSkill
 
Junior Spellweaver
Joined
Dec 25, 2014
Messages
143
Reaction score
3
have bug in npc rd3

i am have 3 items auest i am click NPC i can click : unable proceed with quest
 
Evolution Team
Joined
Apr 26, 2014
Messages
634
Reaction score
382
open source project source and we will work on it
 
Newbie Spellweaver
Joined
Feb 21, 2012
Messages
68
Reaction score
1
Anyone know how to fix this sh1tty bug?????
i open new character who call "Character"
if i will try to open new character agian and call him "character" or "CHARACTER"
it will work and open it..please anyone!
i figure out that this is problem in database
 
Experienced Elementalist
Joined
Jul 29, 2012
Messages
286
Reaction score
265
Anyone know how to fix this sh1tty bug?????
i open new character who call "Character"
if i will try to open new character agian and call him "character" or "CHARACTER"
it will work and open it..please anyone!
i figure out that this is problem in database
you need remove case sensetive
 
Newbie Spellweaver
Joined
Feb 5, 2014
Messages
32
Reaction score
6
i'm doing a Kor version of this server, and the pcpoint already be ready 40% .
Screen(01_19-11_29)-0000 - [Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications) - RaGEZONE Forums Screen(01_19-11_44)-0000 - [Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications) - RaGEZONE Forums
 

Attachments

You must be registered for see attachments list
Junior Spellweaver
Joined
Dec 25, 2014
Messages
143
Reaction score
3
@Sunligth dude plz post struct gameserver normal
or source iam want fixed bugs and post in you post !
 
Evolution Team
Joined
Apr 26, 2014
Messages
634
Reaction score
382
@Sunligth dude plz post struct gameserver normal
or source iam want fixed bugs and post in you post !

user.h
Code:
#ifndef __USER_H__
#define __USER_H__


#define OBJECT_BASE	0x660F078
#define OBJECT_SIZE	0x1968
#define OBJECT_MIN 0x1900
#define OBJECT_MAX 0x1CE8


#define OBJECT_MAX_RANGE(aIndex) (((aIndex) < 0 )?FALSE:((aIndex) > OBJECT_MAX-1)?FALSE:TRUE)


#define GET_USER_INDEX(aIndex) ((OBJECT_MAX) - aIndex)


#define OBJECT_POINTER(aIndex) ((aIndex * OBJECT_SIZE) + OBJECT_BASE)


#define MAX_MAP_RANGE(x) (((x)<0)?FALSE:((x)>50-1)?FALSE:TRUE)


#define SET_NUMBERH(x) ((BYTE)((DWORD)(x)>>(DWORD)8))
#define SET_NUMBERL(x) ((BYTE)((DWORD)(x) & 0xFF))


#define gObjItemSize	0xB0
#define gObjChaosMixBox	0xCFC
#define gObjZen			0xB4
#define gObjClass		0x9E
#define gObjInventory	0xCAC
#define gObjNick		0x73
#define gObjLvl			0xA0
#define gObjLvlPoints	0xA4
#define gObjCtl			0x1C4
#define gObjSkin		0x2F0
#define gObjX			0x108
#define gObjY			0x10A
#define gObjMap			0x10D
#define gObjPK			0x101
#define gObjStrength	0xB8
#define gObjAgility		0xBA
#define gObjVitality	0xBC
#define gObjEnergy		0xBE
#define gObjLeadership	0xDC


enum PLAYER_STATUS 
{
	PLAYER_EMPTY		= 0,
	PLAYER_CONNECTED	= 1,
	PLAYER_LOGGED		= 2,
	PLAYER_PLAYING		= 3
};


enum OBJECT_TYPE 
{
	OBJECT_EMPTY	    = -1,
	OBJECT_MONSTER	    = 2,
	OBJECT_USER		    = 1,
	OBJECT_NPC		    = 3
};


struct VIEWPORT_STRUCT
{
  /*<thisrel this+0x0>*/ /*|0x1|*/ char state;
  /*<thisrel this+0x2>*/ /*|0x2|*/ short number;
  /*<thisrel this+0x4>*/ /*|0x1|*/ unsigned char type;
  /*<thisrel this+0x6>*/ /*|0x2|*/ short index;
  /*<thisrel this+0x8>*/ /*|0x4|*/ int dis;
};


struct VIEWPORT_PLAYER_STRUCT
{
  /*<thisrel this+0x0>*/ /*|0x1|*/ char state;
  /*<thisrel this+0x2>*/ /*|0x2|*/ short number;
  /*<thisrel this+0x4>*/ /*|0x1|*/ unsigned char type;
  /*<thisrel this+0x6>*/ /*|0x2|*/ short index;
  /*<thisrel this+0x8>*/ /*|0x4|*/ int dis;
};


struct tagInterfaceState
{
  /*<bitfield this+0x0>*/ /*|0x4|*/ unsigned long use:2;
  /*<bitfield this+0x0>*/ /*|0x4|*/ unsigned long state:4;
  /*<bitfield this+0x0>*/ /*|0x4|*/ unsigned long type:10;
};


struct OBJECTSTRUCT
{
  /*<thisrel this+0x0>*/ /*|0x4|*/ int m_Index;
  /*<thisrel this+0x4>*/ /*|0x4|*/ int Connected;
  /*<thisrel this+0x8>*/ /*|0x1|*/ char LoginMsgSnd;
  /*<thisrel this+0x9>*/ /*|0x1|*/ char LoginMsgCount;
  /*<thisrel this+0xa>*/ /*|0x1|*/ char CloseCount;
  /*<thisrel this+0xb>*/ /*|0x1|*/ char CloseType;
  /*<thisrel this+0xc>*/ /*|0x4|*/ int bEnableDelCharacter;
  /*<thisrel this+0x10>*/ /*|0x4|*/ struct _PER_SOCKET_CONTEXT* PerSocketContext;
  /*<thisrel this+0x14>*/ /*|0x4|*/ unsigned int m_socket;
  /*<thisrel this+0x18>*/ /*|0x10|*/ char Ip_addr[16];
  /*<thisrel this+0x28>*/ /*|0x4|*/ int UserNumber;
  /*<thisrel this+0x2c>*/ /*|0x4|*/ int DBNumber;
  /*<thisrel this+0x30>*/ /*|0x1|*/ unsigned char Magumsa;
  /*<thisrel this+0x34>*/ /*|0x4|*/ unsigned long AutoSaveTime;
  /*<thisrel this+0x38>*/ /*|0x4|*/ unsigned long ConnectCheckTime;
  /*<thisrel this+0x3c>*/ /*|0x4|*/ unsigned long CheckTick;
  /*<thisrel this+0x40>*/ /*|0x1|*/ unsigned char CheckSpeedHack;
  /*<thisrel this+0x44>*/ /*|0x4|*/ unsigned long CheckTick2;
  /*<thisrel this+0x48>*/ /*|0x1|*/ unsigned char CheckTickCount;
  /*<thisrel this+0x4c>*/ /*|0x4|*/ unsigned long SaveTimeForStatics;
  /*<thisrel this+0x50>*/ /*|0x4|*/ int iPingTime;
  /*<thisrel this+0x54>*/ /*|0x1|*/ unsigned char m_TimeCount;
  /*<thisrel this+0x58>*/ /*|0x4|*/ unsigned long m_dwPKTimer;
  /*<thisrel this+0x5c>*/ /*|0x2|*/ short CheckSumTableNum;
  /*<thisrel this+0x60>*/ /*|0x4|*/ unsigned long CheckSumTime;
  /*<thisrel this+0x64>*/ /*|0x2|*/ unsigned short Type;
  /*<thisrel this+0x66>*/ /*|0x1|*/ unsigned char Live;
  /*<thisrel this+0x67>*/ /*|0x1|*/ char CharacterPos;
  /*<thisrel this+0x68>*/ /*|0xb|*/ char AccountID[11];
  /*<thisrel this+0x73>*/ /*|0xb|*/ char Name[11];
  /*<thisrel this+0x7e>*/ /*|0xe|*/ char LastJoominNumber[14];
  /*<thisrel this+0x8c>*/ /*|0x1|*/ unsigned char PlusStatQuestClear;
  /*<thisrel this+0x8d>*/ /*|0x1|*/ unsigned char ComboSkillquestClear;
  /*<thisrel this+0x8e>*/ /*|0x2|*/ short m_Filler0x8e;
  /*<thisrel this+0x90>*/ /*|0xc|*/ char comboSkill[0xc];
  /*<thisrel this+0x9c>*/ /*|0x2|*/ unsigned short Class;
  /*<thisrel this+0x9e>*/ /*|0x1|*/ unsigned char DbClass;
  /*<thisrel this+0x9f>*/ /*|0x1|*/ unsigned char ChangeUP;
  /*<thisrel this+0xa0>*/ /*|0x2|*/ short Level;
  /*<thisrel this+0xa4>*/ /*|0x4|*/ int LevelUpPoint;
  /*<thisrel this+0xa8>*/ /*|0x4|*/ int iFruitPoint;
  /*<thisrel this+0xac>*/ /*|0x4|*/ unsigned long Experience;
  /*<thisrel this+0xb0>*/ /*|0x4|*/ unsigned long NextExp;
  /*<thisrel this+0xb4>*/ /*|0x4|*/ int Money;
  /*<thisrel this+0xb8>*/ /*|0x2|*/ short Strength;
  /*<thisrel this+0xba>*/ /*|0x2|*/ short Dexterity;
  /*<thisrel this+0xbc>*/ /*|0x2|*/ short Vitality;
  /*<thisrel this+0xbe>*/ /*|0x2|*/ short Energy;
  /*<thisrel this+0xc0>*/ /*|0x4|*/ float Life;
  /*<thisrel this+0xc4>*/ /*|0x4|*/ float MaxLife;
  /*<thisrel this+0xc8>*/ /*|0x4|*/ int m_iScriptMaxLife;
  /*<thisrel this+0xcc>*/ /*|0x4|*/ float FillLife;
  /*<thisrel this+0xd0>*/ /*|0x4|*/ float FillLifeMax;
  /*<thisrel this+0xd4>*/ /*|0x4|*/ float Mana;
  /*<thisrel this+0xd8>*/ /*|0x4|*/ float MaxMana;
  /*<thisrel this+0xdc>*/ /*|0x2|*/ unsigned short Leadership;
  /*<thisrel this+0xde>*/ /*|0x2|*/ unsigned short AddLeadership;
  /*<thisrel this+0xe0>*/ /*|0x2|*/ unsigned short ChatLitmitTime;
  /*<thisrel this+0xe2>*/ /*|0x1|*/ unsigned char ChatLimitTimeSec;
  /*<thisrel this+0xe3>*/ /*|0x1|*/ unsigned char FillLifeCount;
  /*<thisrel this+0xe4>*/ /*|0x2|*/ short AddStrength;
  /*<thisrel this+0xe6>*/ /*|0x2|*/ short AddDexterity;
  /*<thisrel this+0xe8>*/ /*|0x2|*/ short AddVitality;
  /*<thisrel this+0xea>*/ /*|0x2|*/ short AddEnergy;
  /*<thisrel this+0xec>*/ /*|0x4|*/ int BP;
  /*<thisrel this+0xf0>*/ /*|0x4|*/ int MaxBP;
  /*<thisrel this+0xf4>*/ /*|0x4|*/ int AddBP;
  /*<thisrel this+0xf8>*/ /*|0x4|*/ float VitalityToLife;
  /*<thisrel this+0xfc>*/ /*|0x4|*/ float EnergyToMana;
  /*<thisrel this+0x100>*/ /*|0x1|*/ char m_PK_Count;
  /*<thisrel this+0x101>*/ /*|0x1|*/ char m_PK_Level;
  /*<thisrel this+0x104>*/ /*|0x4|*/ int m_PK_Time;
  /*<thisrel this+0x108>*/ /*|0x2|*/ short X;
  /*<thisrel this+0x10a>*/ /*|0x2|*/ short Y;
  /*<thisrel this+0x10c>*/ /*|0x1|*/ unsigned char Dir;
  /*<thisrel this+0x10d>*/ /*|0x1|*/ unsigned char MapNumber;
  /*<thisrel this+0x110>*/ /*|0x4|*/ int AddLife;
  /*<thisrel this+0x114>*/ /*|0x4|*/ int AddMana;
  /*<thisrel this+0x118>*/ /*|0x4|*/ int iShield;
  /*<thisrel this+0x11c>*/ /*|0x4|*/ int iMaxShield;
  /*<thisrel this+0x120>*/ /*|0x4|*/ int iAddShield;
  /*<thisrel this+0x124>*/ /*|0x4|*/ int iFillShieldMax;
  /*<thisrel this+0x128>*/ /*|0x4|*/ int iFillShield;
  /*<thisrel this+0x12c>*/ /*|0x4|*/ int iFillShieldCount;
  /*<thisrel this+0x130>*/ /*|0x4|*/ unsigned long dwShieldAutoRefillTimer;
  /*<thisrel this+0x134>*/ /*|0x1|*/ unsigned char DamageMinus;
  /*<thisrel this+0x135>*/ /*|0x1|*/ unsigned char DamageReflect;
  /*<thisrel this+0x136>*/ /*|0x2|*/ short MonsterDieGetMoney;
  /*<thisrel this+0x138>*/ /*|0x1|*/ unsigned char MonsterDieGetLife;
  /*<thisrel this+0x139>*/ /*|0x1|*/ unsigned char MonsterDieGetMana;
  /*<thisrel this+0x13a>*/ /*|0x1|*/ unsigned char StartX;
  /*<thisrel this+0x13b>*/ /*|0x1|*/ unsigned char StartY;
  /*<thisrel this+0x13c>*/ /*|0x2|*/ short m_OldX;
  /*<thisrel this+0x13e>*/ /*|0x2|*/ short m_OldY;
  /*<thisrel this+0x140>*/ /*|0x2|*/ short TX;
  /*<thisrel this+0x142>*/ /*|0x2|*/ short TY;
  /*<thisrel this+0x144>*/ /*|0x2|*/ short MTX;
  /*<thisrel this+0x146>*/ /*|0x2|*/ short MTY;
  /*<thisrel this+0x148>*/ /*|0x4|*/ int PathCount;
  /*<thisrel this+0x14c>*/ /*|0x4|*/ int PathCur;
  /*<thisrel this+0x150>*/ /*|0x1|*/ char PathStartEnd;
  /*<thisrel this+0x152>*/ /*|0x1e|*/ short PathOri[15];
  /*<thisrel this+0x170>*/ /*|0x1e|*/ short PathX[15];
  /*<thisrel this+0x18e>*/ /*|0x1e|*/ short PathY[15];
  /*<thisrel this+0x1ac>*/ /*|0xf|*/ char PathDir[15];
  /*<thisrel this+0x1bc>*/ /*|0x4|*/ unsigned long PathTime;
  /*<thisrel this+0x1c0>*/ /*|0x1|*/ char m_MoveGateNumber;
  /*<thisrel this+0x1c4>*/ /*|0x4|*/ unsigned long Authority;
  /*<thisrel this+0x1c8>*/ /*|0x4|*/ unsigned long AuthorityCode;
  /*<thisrel this+0x1cc>*/ /*|0x4|*/ unsigned long Penalty;
  /*<thisrel this+0x1d0>*/ /*|0x1|*/ unsigned char m_cAccountItemBlock;
  /*<thisrel this+0x1d4>*/ /*|0x4|*/ int m_ActState;
  /*<thisrel this+0x1d8>*/ /*|0x1|*/ unsigned char m_ActionNumber;
  /*<thisrel this+0x1dc>*/ /*|0x4|*/ unsigned long m_State;
  /*<thisrel this+0x1e0>*/ /*|0x1|*/ char m_StateSub;
  /*<thisrel this+0x1e1>*/ /*|0x1|*/ unsigned char m_Rest;
  /*<thisrel this+0x1e2>*/ /*|0x1|*/ char m_ViewState;
  /*<thisrel this+0x1e4>*/ /*|0x4|*/ int m_ViewSkillState;
  /*<thisrel this+0x1e8>*/ /*|0x4|*/ unsigned long m_LastMoveTime;
  /*<thisrel this+0x1ec>*/ /*|0x4|*/ unsigned long m_LastAttackTime;
  /*<thisrel this+0x1f0>*/ /*|0x1|*/ unsigned char m_FriendServerOnline;
  /*<thisrel this+0x1f4>*/ /*|0x4|*/ int m_DetectSpeedHackTime;
  /*<thisrel this+0x1f8>*/ /*|0x4|*/ unsigned long m_SumLastAttackTime;
  /*<thisrel this+0x1fc>*/ /*|0x4|*/ unsigned long m_DetectCount;
  /*<thisrel this+0x200>*/ /*|0x4|*/ int m_DetectedHackKickCount;
  /*<thisrel this+0x204>*/ /*|0x4|*/ int m_SpeedHackPenalty;
  /*<thisrel this+0x208>*/ /*|0x1|*/ unsigned char m_AttackSpeedHackDetectedCount;
  /*<thisrel this+0x20c>*/ /*|0x4|*/ unsigned long m_PacketCheckTime;
  /*<thisrel this+0x210>*/ /*|0x1|*/ unsigned char m_ShopTime;
  /*<thisrel this+0x214>*/ /*|0x4|*/ unsigned long m_TotalAttackTime;
  /*<thisrel this+0x218>*/ /*|0x4|*/ int m_TotalAttackCount;
  /*<thisrel this+0x21c>*/ /*|0x4|*/ unsigned long TeleportTime;
  /*<thisrel this+0x220>*/ /*|0x1|*/ char Teleport;
  /*<thisrel this+0x221>*/ /*|0x1|*/ char KillerType;
  /*<thisrel this+0x222>*/ /*|0x1|*/ char DieRegen;
  /*<thisrel this+0x223>*/ /*|0x1|*/ char RegenOk;
  /*<thisrel this+0x224>*/ /*|0x1|*/ unsigned char RegenMapNumber;
  /*<thisrel this+0x225>*/ /*|0x1|*/ unsigned char RegenMapX;
  /*<thisrel this+0x226>*/ /*|0x1|*/ unsigned char RegenMapY;
  /*<thisrel this+0x228>*/ /*|0x4|*/ unsigned long RegenTime;
  /*<thisrel this+0x22c>*/ /*|0x4|*/ unsigned long MaxRegenTime;
  /*<thisrel this+0x230>*/ /*|0x2|*/ short m_PosNum;
  /*<thisrel this+0x234>*/ /*|0x4|*/ unsigned long LifeRefillTimer;
  /*<thisrel this+0x238>*/ /*|0x4|*/ unsigned long CurActionTime;
  /*<thisrel this+0x23c>*/ /*|0x4|*/ unsigned long NextActionTime;
  /*<thisrel this+0x240>*/ /*|0x4|*/ unsigned long DelayActionTime;
  /*<thisrel this+0x244>*/ /*|0x1|*/ char DelayLevel;
  /*<thisrel this+0x245>*/ /*|0x1|*/ char m_PoisonType;
  /*<thisrel this+0x246>*/ /*|0x1|*/ char m_IceType;
  /*<thisrel this+0x247>*/ /*|0x1|*/ char m_PoisonBeattackCount;
  /*<thisrel this+0x248>*/ /*|0x1|*/ char m_ColdBeattackCount;
  /*<thisrel this+0x249>*/ /*|0x1|*/ char m_ImmuneToMagicCount;
  /*<thisrel this+0x24a>*/ /*|0x1|*/ char m_ImmuneToHarmCount;
  /*<thisrel this+0x24b>*/ /*|0x1|*/ char m_iMonsterBattleDelay;
  /*<thisrel this+0x24c>*/ /*|0x1|*/ char m_cKalimaGateExist;
  /*<thisrel this+0x250>*/ /*|0x4|*/ int m_iKalimaGateIndex;
  /*<thisrel this+0x254>*/ /*|0x1|*/ char m_cKalimaGateEnterCount;
  /*<thisrel this+0x258>*/ /*|0x4|*/ struct OBJECTSTRUCT* lpAttackObj;
  /*<thisrel this+0x25c>*/ /*|0x2|*/ short m_SkillNumber;
  /*<thisrel this+0x260>*/ /*|0x4|*/ unsigned long m_SkillTime;
  /*<thisrel this+0x264>*/ /*|0x1|*/ unsigned char m_bAttackerKilled;
  /*<thisrel this+0x265>*/ /*|0x1|*/ char m_ManaFillCount;
  /*<thisrel this+0x266>*/ /*|0x1|*/ char m_LifeFillCount;
  /*<thisrel this+0x268>*/ /*|0x14|*/ int SelfDefense[5];
  /*<thisrel this+0x27c>*/ /*|0x14|*/ unsigned long SelfDefenseTime[5];
  /*<thisrel this+0x290>*/ /*|0x4|*/ unsigned long MySelfDefenseTime;
  /*<thisrel this+0x294>*/ /*|0x1|*/ char m_Drink;
  /*<thisrel this+0x298>*/ /*|0x4|*/ int m_SkillDefense;
  /*<thisrel this+0x29c>*/ /*|0x1|*/ char m_SkillDefenseTime;
  /*<thisrel this+0x2a0>*/ /*|0x4|*/ int m_SkillAttack;
  /*<thisrel this+0x2a4>*/ /*|0x1|*/ char m_SkillAttackTime;
  /*<thisrel this+0x2a8>*/ /*|0x4|*/ int m_SkillAttack2;
  /*<thisrel this+0x2ac>*/ /*|0x1|*/ char m_SkillAttackTime2;
  /*<thisrel this+0x2b0>*/ /*|0x4|*/ int m_SkillAddLife;
  /*<thisrel this+0x2b4>*/ /*|0x4|*/ int m_SkillAddLifeTime;
  /*<thisrel this+0x2b8>*/ /*|0x4|*/ int m_SkillHarden;
  /*<thisrel this+0x2bc>*/ /*|0x4|*/ int m_SkillHardenTime;
  /*<thisrel this+0x2c0>*/ /*|0x4|*/ int m_SkillMagumReduceDefense;
  /*<thisrel this+0x2c4>*/ /*|0x4|*/ int m_SkillMagumReduceDefenseTime;
  /*<thisrel this+0x2c8>*/ /*|0x4|*/ int PartyNumber;
  /*<thisrel this+0x2cc>*/ /*|0x4|*/ int PartyTargetUser;
  /*<thisrel this+0x2d0>*/ /*|0x4|*/ int GuildNumber;
  /*<thisrel this+0x2d4>*/ /*|0x4|*/ int lpGuild;
  /*<thisrel this+0x2d8>*/ /*|0xb|*/ char GuildName[11];
  /*<thisrel this+0x2e4>*/ /*|0x4|*/ int GuildStatus;
  /*<thisrel this+0x2e8>*/ /*|0x4|*/ int iGuildUnionTimeStamp;
  /*<thisrel this+0x2ec>*/ /*|0x4|*/ int m_RecallMon;
  /*<thisrel this+0x2f0>*/ /*|0x4|*/ int m_Change;
  /*<thisrel this+0x2f4>*/ /*|0x2|*/ short TargetNumber;
  /*<thisrel this+0x2f6>*/ /*|0x2|*/ short TargetShopNumber;
  /*<thisrel this+0x2f8>*/ /*|0x2|*/ short ShopNumber;
  /*<thisrel this+0x2fa>*/ /*|0x2|*/ short LastAttackerID;
  /*<thisrel this+0x2fc>*/ /*|0x4|*/ int m_AttackDamageMin;
  /*<thisrel this+0x300>*/ /*|0x4|*/ int m_AttackDamageMax;
  /*<thisrel this+0x304>*/ /*|0x4|*/ int m_MagicDamageMin;
  /*<thisrel this+0x308>*/ /*|0x4|*/ int m_MagicDamageMax;
  /*<thisrel this+0x30c>*/ /*|0x4|*/ int m_AttackDamageLeft;
  /*<thisrel this+0x310>*/ /*|0x4|*/ int m_AttackDamageRight;
  /*<thisrel this+0x314>*/ /*|0x4|*/ int m_AttackDamageMaxLeft;
  /*<thisrel this+0x318>*/ /*|0x4|*/ int m_AttackDamageMinLeft;
  /*<thisrel this+0x31c>*/ /*|0x4|*/ int m_AttackDamageMaxRight;
  /*<thisrel this+0x320>*/ /*|0x4|*/ int m_AttackDamageMinRight;
  /*<thisrel this+0x324>*/ /*|0x4|*/ int m_AttackRating;
  /*<thisrel this+0x328>*/ /*|0x4|*/ int m_AttackSpeed;
  /*<thisrel this+0x32c>*/ /*|0x4|*/ int m_MagicSpeed;
  /*<thisrel this+0x330>*/ /*|0x4|*/ int m_Defense;
  /*<thisrel this+0x334>*/ /*|0x4|*/ int m_MagicDefense;
  /*<thisrel this+0x338>*/ /*|0x4|*/ int m_SuccessfulBlocking;
  /*<thisrel this+0x33c>*/ /*|0x2|*/ short m_MoveSpeed;
  /*<thisrel this+0x33e>*/ /*|0x2|*/ short m_MoveRange;
  /*<thisrel this+0x340>*/ /*|0x2|*/ short m_AttackRange;
  /*<thisrel this+0x342>*/ /*|0x2|*/ short m_AttackType;
  /*<thisrel this+0x344>*/ /*|0x2|*/ short m_ViewRange;
  /*<thisrel this+0x346>*/ /*|0x2|*/ short m_Attribute;
  /*<thisrel this+0x348>*/ /*|0x2|*/ short m_ItemRate;
  /*<thisrel this+0x34a>*/ /*|0x2|*/ short m_MoneyRate;
  /*<thisrel this+0x34c>*/ /*|0x4|*/ int m_CriticalDamage;
  /*<thisrel this+0x350>*/ /*|0x4|*/ int m_ExcelentDamage;
  /*<thisrel this+0x354>*/ /*|0x4|*/ int m_lpMagicBack;
  /*<thisrel this+0x358>*/ /*|0x4|*/ int Magic;
  /*<thisrel this+0x35c>*/ /*|0x1|*/ char MagicCount;
  /*<thisrel this+0x35d>*/ /*|0x1|*/ unsigned char UseMagicNumber;
  /*<thisrel this+0x360>*/ /*|0x4|*/ unsigned long UseMagicTime;
  /*<thisrel this+0x364>*/ /*|0x1|*/ char UseMagicCount;
  /*<thisrel this+0x366>*/ /*|0x2|*/ short OSAttackSerial;
  /*<thisrel this+0x368>*/ /*|0x1|*/ unsigned char SASCount;
  /*<thisrel this+0x36c>*/ /*|0x4|*/ unsigned long SkillAttackTime;
  /*<thisrel this+0x370>*/ /*|0x12|*/ unsigned char CharSet[18];
  /*<thisrel this+0x382>*/ /*|0x7|*/ unsigned char m_Resistance[7];
  /*<thisrel this+0x389>*/ /*|0x7|*/ unsigned char m_AddResistance[7];
  /*<thisrel this+0x390>*/ /*|0x10|*/ int FrustrumX[4];
  /*<thisrel this+0x3a0>*/ /*|0x10|*/ int FrustrumY[4];
  /*<thisrel this+0x3b0>*/ /*|0x384|*/ VIEWPORT_STRUCT VpPlayer[75];
  /*<thisrel this+0x734>*/ /*|0x384|*/ VIEWPORT_PLAYER_STRUCT VpPlayer2[75];
  /*<thisrel this+0xab8>*/ /*|0x4|*/ int VPCount;
  /*<thisrel this+0xabc>*/ /*|0x4|*/ int VPCount2;
  /*<thisrel this+0xac0>*/ /*|0x1e0|*/ char sHD[0x1e0];
  /*<thisrel this+0xca0>*/ /*|0x2|*/ short sHDCount;
  /*<thisrel this+0xca4>*/ /*|0x4|*/ tagInterfaceState m_IfState;
  /*<thisrel this+0xca8>*/ /*|0x4|*/ unsigned long m_InterfaceTime;
  /*<thisrel this+0xcac>*/ /*|0x4|*/ CItem* pInventory;
  /*<thisrel this+0xcb0>*/ /*|0x4|*/ unsigned char* pInventoryMap;
  /*<thisrel this+0xcb4>*/ /*|0x4|*/ char* pInventoryCount;
  /*<thisrel this+0xcb8>*/ /*|0x1|*/ char pTransaction;
  /*<thisrel this+0xcbc>*/ /*|0x4|*/ CItem* Inventory1;
  /*<thisrel this+0xcc0>*/ /*|0x4|*/ unsigned char* InventoryMap1;
  /*<thisrel this+0xcc4>*/ /*|0x1|*/ char InventoryCount1;
  /*<thisrel this+0xcc8>*/ /*|0x4|*/ CItem* Inventory2;
  /*<thisrel this+0xccc>*/ /*|0x4|*/ unsigned char* InventoryMap2;
  /*<thisrel this+0xcd0>*/ /*|0x1|*/ char InventoryCount2;
  /*<thisrel this+0xcd4>*/ /*|0x4|*/ CItem* Trade;
  /*<thisrel this+0xcd8>*/ /*|0x4|*/ unsigned char* TradeMap;
  /*<thisrel this+0xcdc>*/ /*|0x4|*/ int TradeMoney;
  /*<thisrel this+0xce0>*/ /*|0x1|*/ unsigned char TradeOk;
  /*<thisrel this+0xce4>*/ /*|0x4|*/ CItem* pWarehouse;
  /*<thisrel this+0xce8>*/ /*|0x4|*/ unsigned char* pWarehouseMap;
  /*<thisrel this+0xcec>*/ /*|0x1|*/ char WarehouseCount;
  /*<thisrel this+0xced>*/ /*|0x1|*/ char m_Filler0xced;
  /*<thisrel this+0xcee>*/ /*|0x2|*/ short WarehousePW;
  /*<thisrel this+0xcf0>*/ /*|0x1|*/ unsigned char WarehouseLock;
  /*<thisrel this+0xcf1>*/ /*|0x1|*/ unsigned char WarehouseUnfailLock;
  /*<thisrel this+0xcf4>*/ /*|0x4|*/ int WarehouseMoney;
  /*<thisrel this+0xcf8>*/ /*|0x4|*/ int WarehouseSave;
  /*<thisrel this+0xcfc>*/ /*|0x4|*/ CItem* pChaosBox;
  /*<thisrel this+0xd00>*/ /*|0x4|*/ unsigned char* pChaosBoxMap;
  /*<thisrel this+0xd04>*/ /*|0x4|*/ int ChaosMoney;
  /*<thisrel this+0xd08>*/ /*|0x4|*/ int ChaosSuccessRate;
  /*<thisrel this+0xd0c>*/ /*|0x4|*/ int ChaosLock;
  /*<thisrel this+0xd10>*/ /*|0x4|*/ unsigned long m_Option;
  /*<thisrel this+0xd14>*/ /*|0x4|*/ int m_nEventScore;
  /*<thisrel this+0xd18>*/ /*|0x4|*/ int m_nEventExp;
  /*<thisrel this+0xd1c>*/ /*|0x4|*/ int m_nEventMoney;
  /*<thisrel this+0xd20>*/ /*|0x1|*/ unsigned char m_bDevilSquareIndex;
  /*<thisrel this+0xd21>*/ /*|0x1|*/ unsigned char m_bDevilSquareAuth;
  /*<thisrel this+0xd22>*/ /*|0x1|*/ char m_cBloodCastleIndex;
  /*<thisrel this+0xd23>*/ /*|0x1|*/ char m_cBloodCastleSubIndex;
  /*<thisrel this+0xd24>*/ /*|0x4|*/ int m_iBloodCastleEXP;
  /*<thisrel this+0xd28>*/ /*|0x1|*/ unsigned char m_bBloodCastleComplete;
  /*<thisrel this+0xd29>*/ /*|0x1|*/ char m_cChaosCastleIndex;
  /*<thisrel this+0xd2a>*/ /*|0x1|*/ char m_cChaosCastleSubIndex;
  /*<thisrel this+0xd2c>*/ /*|0x4|*/ int m_iChaosCastleBlowTime;
  /*<thisrel this+0xd30>*/ /*|0x1|*/ char m_cKillUserCount;
  /*<thisrel this+0xd31>*/ /*|0x1|*/ char m_cKillMonsterCount;
  /*<thisrel this+0xd34>*/ /*|0x4|*/ int m_iDuelUserReserved;
  /*<thisrel this+0xd38>*/ /*|0x4|*/ int m_iDuelUserRequested;
  /*<thisrel this+0xd3c>*/ /*|0x4|*/ int m_iDuelUser;
  /*<thisrel this+0xd40>*/ /*|0x1|*/ unsigned char m_btDuelScore;
  /*<thisrel this+0xd44>*/ /*|0x4|*/ int m_iDuelTickCount;
  /*<thisrel this+0xd48>*/ /*|0x1|*/ unsigned char m_bPShopOpen;
  /*<thisrel this+0xd49>*/ /*|0x1|*/ unsigned char m_bPShopTransaction;
  /*<thisrel this+0xd4a>*/ /*|0x1|*/ unsigned char m_bPShopItemChange;
  /*<thisrel this+0xd4b>*/ /*|0x1|*/ unsigned char m_bPShopRedrawAbs;
  /*<thisrel this+0xd4c>*/ /*|0x24|*/ char m_szPShopText[36];
  /*<thisrel this+0xd70>*/ /*|0x1|*/ unsigned char m_bPShopWantDeal;
  /*<thisrel this+0xd74>*/ /*|0x4|*/ int m_iPShopDealerIndex;
  /*<thisrel this+0xd78>*/ /*|0xa|*/ char m_szPShopDealerName[10];
  /*<thisrel this+0xd84>*/ /*|0x18|*/ struct _RTL_CRITICAL_SECTION m_critPShopTrade;
  /*<thisrel this+0xd9c>*/ /*|0x12c|*/ int m_iVpPShopPlayer[75];
  /*<thisrel this+0xec8>*/ /*|0x2|*/ unsigned short m_wVpPShopPlayerCount;
  /*<thisrel this+0xeca>*/ /*|0x1|*/ unsigned char IsInBattleGround;
  /*<thisrel this+0xecb>*/ /*|0x1|*/ unsigned char HaveWeaponInHand;
  /*<thisrel this+0xecc>*/ /*|0x2|*/ short EventChipCount;
  /*<thisrel this+0xed0>*/ /*|0x4|*/ int MutoNumber;
  /*<thisrel this+0xed4>*/ /*|0x4|*/ int UseEventServer;
  /*<thisrel this+0xed8>*/ /*|0x1|*/ unsigned char LoadWareHouseInfo;
  /*<thisrel this+0xedc>*/ /*|0x4|*/ int iStoneCount;
  /*<thisrel this+0xee0>*/ /*|0x32|*/ unsigned char m_Quest[50];
  /*<thisrel this+0xf12>*/ /*|0x1|*/ unsigned char m_SendQuestInfo;
  /*<thisrel this+0xf14>*/ /*|0x4|*/ int m_SkyBossMonSheildLinkIndex;
  /*<thisrel this+0xf18>*/ /*|0x4|*/ int m_SkyBossMonSheild;
  /*<thisrel this+0xf1c>*/ /*|0x4|*/ int m_SkyBossMonSheildTime;
  /*<thisrel this+0xf20>*/ /*|0x4|*/ int m_MaxLifePower;
  /*<thisrel this+0xf24>*/ /*|0x4|*/ int m_WizardSkillDefense;
  /*<thisrel this+0xf28>*/ /*|0x4|*/ int m_WizardSkillDefenseTime;
  /*<thisrel this+0xf2c>*/ /*|0x4|*/ int m_PacketChecksumTime;
  /*<thisrel this+0xf30>*/ /*|0x4|*/ int m_CheckLifeTime;
  /*<thisrel this+0xf34>*/ /*|0x1|*/ unsigned char m_MoveOtherServer;
  /*<thisrel this+0xf35>*/ /*|0xb|*/ char BackName[11];
  /*<thisrel this+0xf40>*/ /*|0x1|*/ char m_BossGoldDerconMapNumber;
  /*<thisrel this+0xf41>*/ /*|0x1|*/ unsigned char m_InWebzen;
  /*<thisrel this+0xf42>*/ /*|0x1|*/ char m_LastTeleportTime;
  /*<thisrel this+0xf43>*/ /*|0x1|*/ unsigned char m_ClientHackLogCount;
  /*<thisrel this+0xf44>*/ /*|0x4|*/ int m_bIsInMonsterHerd;
  /*<thisrel this+0xf48>*/ /*|0x4|*/ int m_bIsMonsterAttackFirst;
  /*<thisrel this+0xf4c>*/ /*|0x4|*/ int m_lpMonsterHerd;
  /*<thisrel this+0xf50>*/ /*|0x2c|*/ char NPggCSAuth[0x2c];
  /*<thisrel this+0xf7c>*/ /*|0x1|*/ unsigned char m_bSentGGAuth;
  /*<thisrel this+0xf80>*/ /*|0x4|*/ unsigned long m_NPggCheckSumSendTime;
  /*<thisrel this+0xf84>*/ /*|0x10|*/ int fSkillFrustrumX[4];
  /*<thisrel this+0xf94>*/ /*|0x10|*/ int fSkillFrustrumY[4];
  /*<thisrel this+0xfa4>*/ /*|0x1|*/ unsigned char SkillHellFire2State;
  /*<thisrel this+0xfa5>*/ /*|0x1|*/ unsigned char SkillHellFire2Count;
  /*<thisrel this+0xfa8>*/ /*|0x4|*/ unsigned long SkillHellFire2Time;
  /*<thisrel this+0xfac>*/ /*|0x1|*/ unsigned char m_ReqWarehouseOpen;
  /*<thisrel this+0xfb0>*/ /*|0x4|*/ int m_NotAttackAreaCount;
  /*<thisrel this+0xfb4>*/ /*|0x2|*/ short SetOpAddSkillAttack;
  /*<thisrel this+0xfb6>*/ /*|0x2|*/ short SetOpAddExDamage;
  /*<thisrel this+0xfb8>*/ /*|0x2|*/ short SetOpAddExDamageSuccessRate;
  /*<thisrel this+0xfba>*/ /*|0x2|*/ short SetOpAddCriticalDamage;
  /*<thisrel this+0xfbc>*/ /*|0x2|*/ short SetOpAddCriticalDamageSuccessRate;
  /*<thisrel this+0xfbe>*/ /*|0x2|*/ short SetOpIncAGValue;
  /*<thisrel this+0xfc0>*/ /*|0x2|*/ short SetOpAddDamage;
  /*<thisrel this+0xfc2>*/ /*|0x2|*/ short SetOpAddMinAttackDamage;
  /*<thisrel this+0xfc4>*/ /*|0x2|*/ short SetOpAddMaxAttackDamage;
  /*<thisrel this+0xfc6>*/ /*|0x2|*/ short SetOpAddAttackDamage;
  /*<thisrel this+0xfc8>*/ /*|0x2|*/ short SetOpAddDefence;
  /*<thisrel this+0xfca>*/ /*|0x2|*/ short SetOpAddDefenceRate;
  /*<thisrel this+0xfcc>*/ /*|0x2|*/ short SetOpAddMagicPower;
  /*<thisrel this+0xfce>*/ /*|0x1|*/ unsigned char SetOpIgnoreDefense;
  /*<thisrel this+0xfcf>*/ /*|0x1|*/ unsigned char SetOpDoubleDamage;
  /*<thisrel this+0xfd0>*/ /*|0x1|*/ unsigned char SetOpTwoHandSwordImproveDamage;
  /*<thisrel this+0xfd1>*/ /*|0x1|*/ unsigned char SetOpImproveSuccessAttackRate;
  /*<thisrel this+0xfd2>*/ /*|0x1|*/ unsigned char SetOpReflectionDamage;
  /*<thisrel this+0xfd3>*/ /*|0x1|*/ unsigned char SetOpImproveSheldDefence;
  /*<thisrel this+0xfd4>*/ /*|0x1|*/ unsigned char SetOpDecreaseAG;
  /*<thisrel this+0xfd5>*/ /*|0x1|*/ unsigned char SetOpImproveItemDropRate;
  /*<thisrel this+0xfd6>*/ /*|0x1|*/ unsigned char IsFullSetItem;
  /*<thisrel this+0xfd8>*/ /*|0x12c|*/ char DurMagicKeyChecker[0x12c];
  /*<thisrel this+0x1104>*/ /*|0x2|*/ unsigned short SkillRecallParty_Time;
  /*<thisrel this+0x1106>*/ /*|0x1|*/ unsigned char SkillRecallParty_MapNumber;
  /*<thisrel this+0x1107>*/ /*|0x1|*/ unsigned char SkillRecallParty_X;
  /*<thisrel this+0x1108>*/ /*|0x1|*/ unsigned char SkillRecallParty_Y;
  /*<thisrel this+0x110a>*/ /*|0x2|*/ unsigned short SkillAddCriticalDamageTime;
  /*<thisrel this+0x110c>*/ /*|0x2|*/ unsigned short SkillAddCriticalDamage;
  /*<thisrel this+0x110e>*/ /*|0x1|*/ unsigned char bIsChaosMixCompleted;
  /*<thisrel this+0x110f>*/ /*|0x1|*/ unsigned char SkillLongSpearChange;
  /*<thisrel this+0x1110>*/ /*|0x404|*/ char SkillDelay[0x404];
  /*<thisrel this+0x1514>*/ /*|0x4|*/ int iObjectSecTimer;
  /*<thisrel this+0x1518>*/ /*|0x1|*/ unsigned char m_bMapSvrMoveQuit;
  /*<thisrel this+0x1519>*/ /*|0x1|*/ unsigned char m_bMapSvrMoveReq;
  /*<thisrel this+0x151c>*/ /*|0x4|*/ unsigned long m_dwMapSvrQuitTick;
  /*<thisrel this+0x1520>*/ /*|0x2|*/ short m_sPrevMapSvrCode;
  /*<thisrel this+0x1522>*/ /*|0x2|*/ short m_sDestMapNumber;
  /*<thisrel this+0x1524>*/ /*|0x1|*/ unsigned char m_btDestX;
  /*<thisrel this+0x1525>*/ /*|0x1|*/ unsigned char m_btDestY;
  /*<thisrel this+0x1526>*/ /*|0x1|*/ unsigned char m_bIsCastleNPCUpgradeCompleted;
  /*<thisrel this+0x1527>*/ /*|0x1|*/ unsigned char m_btWeaponState;
  /*<thisrel this+0x1528>*/ /*|0x4|*/ int m_iWeaponUser;
  /*<thisrel this+0x152c>*/ /*|0x1|*/ unsigned char m_btKillCount;
  /*<thisrel this+0x1530>*/ /*|0x4|*/ int m_iSkillStunTime;
  /*<thisrel this+0x1534>*/ /*|0x4|*/ int m_iSkillBrandOfSkillTime;
  /*<thisrel this+0x1538>*/ /*|0x4|*/ int m_iSkillInvisibleTime;
  /*<thisrel this+0x153c>*/ /*|0x4|*/ int m_iSkillManaSwellTime;
  /*<thisrel this+0x1540>*/ /*|0x4|*/ int m_iSkillManaSwell;
  /*<thisrel this+0x1544>*/ /*|0x4|*/ int m_iAccumulatedDamage;
  /*<thisrel this+0x1548>*/ /*|0x4|*/ int m_iPotionBlessTime;
  /*<thisrel this+0x154c>*/ /*|0x4|*/ int m_iPotionSoulTime;
  /*<thisrel this+0x1550>*/ /*|0x4|*/ int m_iAccumulatedCrownAccessTime;
  /*<thisrel this+0x1554>*/ /*|0x50|*/ char m_MonsterSkillElementInfo[0x50];
  /*<thisrel this+0x15a4>*/ /*|0x4|*/ int m_iBasicAI;
  /*<thisrel this+0x15a8>*/ /*|0x4|*/ int m_iCurrentAI;
  /*<thisrel this+0x15ac>*/ /*|0x4|*/ int m_iCurrentAIState;
  /*<thisrel this+0x15b0>*/ /*|0x4|*/ int m_iLastAIRunTime;
  /*<thisrel this+0x15b4>*/ /*|0x4|*/ int m_iGroupNumber;
  /*<thisrel this+0x15b8>*/ /*|0x4|*/ int m_iSubGroupNumber;
  /*<thisrel this+0x15bc>*/ /*|0x4|*/ int m_iGroupMemberGuid;
  /*<thisrel this+0x15c0>*/ /*|0x4|*/ int m_iRegenType;
  /*<thisrel this+0x15c4>*/ /*|0x324|*/ char m_Agro[0x324];
  /*<thisrel this+0x18e8>*/ /*|0x4|*/ int m_iLastAutomataRuntime;
  /*<thisrel this+0x18ec>*/ /*|0x4|*/ int m_iLastAutomataDelay;
  /*<thisrel this+0x18f0>*/ /*|0x4|*/ int m_iCrywolfMVPScore;
  /*<thisrel this+0x18f4>*/ /*|0x4|*/ unsigned long m_dwLastCheckTick;
  /*<thisrel this+0x18f8>*/ /*|0x4|*/ int m_iAutoRecuperationTime;
  /*<thisrel this+0x18fc>*/ /*|0x4|*/ int m_iSkillNPCHelpTime;
  /*<thisrel this+0x1900>*/ /*|0x4|*/ int m_iSkillNPCDefense;
  /*<thisrel this+0x1904>*/ /*|0x4|*/ int m_iSkillNPCAttack;
  /*<thisrel this+0x1908>*/ /*|0x4|*/ int m_iMuseElfInfinityArrowSkillTime;
  /*<thisrel this+0x190c>*/ /*|0x4|*/ int m_iSkillDistanceErrorCount;
  /*<thisrel this+0x1910>*/ /*|0x4|*/ unsigned long m_dwSkillDistanceErrorTick;
  /*<thisrel this+0x1914>*/ /*|0x26|*/ char m_JewelOfHarmonyEffect[0x26];
  /*<thisrel this+0x193a>*/ /*|0x10|*/ char m_ItemOptionExFor380[0x10];
  /*<thisrel this+0x194c>*/ /*|0x4|*/ int m_bKanturuEntranceByNPC;
  /*<thisrel this+0x1950>*/ /*|0x2|*/ unsigned short m_wItemEffectType;
  /*<thisrel this+0x1954>*/ /*|0x4|*/ int m_iItemEffectValidTime;
  /*<thisrel this+0x1958>*/ /*|0x2|*/ unsigned short m_wCashPoint;
  /*<thisrel this+0x195c>*/ /*|0x4|*/ int m_iPeriodItemEffectIndex;
  /*<thisrel this+0x1960>*/ /*|0x2|*/ unsigned short m_wExprienceRate;
  /*<thisrel this+0x1962>*/ /*|0x2|*/ unsigned short m_wItemDropRate;
  /*<thisrel this+0x1964>*/ /*|0x1|*/ unsigned char m_btMoveMapBound;
  /*<thisrel this+0x1965>*/ /*|0x3|*/ //unsigned char m_Filler0x1965[0x3];
  int PCPoints;
};


#endif


// Expand Player Structure
extern OBJECTSTRUCT* gObj;
 
Junior Spellweaver
Joined
Dec 25, 2014
Messages
143
Reaction score
3
user.h
Code:
#ifndef __USER_H__
#define __USER_H__


#define OBJECT_BASE    0x660F078
#define OBJECT_SIZE    0x1968
#define OBJECT_MIN 0x1900
#define OBJECT_MAX 0x1CE8


#define OBJECT_MAX_RANGE(aIndex) (((aIndex) < 0 )?FALSE:((aIndex) > OBJECT_MAX-1)?FALSE:TRUE)


#define GET_USER_INDEX(aIndex) ((OBJECT_MAX) - aIndex)


#define OBJECT_POINTER(aIndex) ((aIndex * OBJECT_SIZE) + OBJECT_BASE)


#define MAX_MAP_RANGE(x) (((x)<0)?FALSE:((x)>50-1)?FALSE:TRUE)


#define SET_NUMBERH(x) ((BYTE)((DWORD)(x)>>(DWORD)8))
#define SET_NUMBERL(x) ((BYTE)((DWORD)(x) & 0xFF))


#define gObjItemSize    0xB0
#define gObjChaosMixBox    0xCFC
#define gObjZen            0xB4
#define gObjClass        0x9E
#define gObjInventory    0xCAC
#define gObjNick        0x73
#define gObjLvl            0xA0
#define gObjLvlPoints    0xA4
#define gObjCtl            0x1C4
#define gObjSkin        0x2F0
#define gObjX            0x108
#define gObjY            0x10A
#define gObjMap            0x10D
#define gObjPK            0x101
#define gObjStrength    0xB8
#define gObjAgility        0xBA
#define gObjVitality    0xBC
#define gObjEnergy        0xBE
#define gObjLeadership    0xDC


enum PLAYER_STATUS 
{
    PLAYER_EMPTY        = 0,
    PLAYER_CONNECTED    = 1,
    PLAYER_LOGGED        = 2,
    PLAYER_PLAYING        = 3
};


enum OBJECT_TYPE 
{
    OBJECT_EMPTY        = -1,
    OBJECT_MONSTER        = 2,
    OBJECT_USER            = 1,
    OBJECT_NPC            = 3
};


struct VIEWPORT_STRUCT
{
  /*<thisrel this+0x0>*/ /*|0x1|*/ char state;
  /*<thisrel this+0x2>*/ /*|0x2|*/ short number;
  /*<thisrel this+0x4>*/ /*|0x1|*/ unsigned char type;
  /*<thisrel this+0x6>*/ /*|0x2|*/ short index;
  /*<thisrel this+0x8>*/ /*|0x4|*/ int dis;
};


struct VIEWPORT_PLAYER_STRUCT
{
  /*<thisrel this+0x0>*/ /*|0x1|*/ char state;
  /*<thisrel this+0x2>*/ /*|0x2|*/ short number;
  /*<thisrel this+0x4>*/ /*|0x1|*/ unsigned char type;
  /*<thisrel this+0x6>*/ /*|0x2|*/ short index;
  /*<thisrel this+0x8>*/ /*|0x4|*/ int dis;
};


struct tagInterfaceState
{
  /*<bitfield this+0x0>*/ /*|0x4|*/ unsigned long use:2;
  /*<bitfield this+0x0>*/ /*|0x4|*/ unsigned long state:4;
  /*<bitfield this+0x0>*/ /*|0x4|*/ unsigned long type:10;
};


struct OBJECTSTRUCT
{
  /*<thisrel this+0x0>*/ /*|0x4|*/ int m_Index;
  /*<thisrel this+0x4>*/ /*|0x4|*/ int Connected;
  /*<thisrel this+0x8>*/ /*|0x1|*/ char LoginMsgSnd;
  /*<thisrel this+0x9>*/ /*|0x1|*/ char LoginMsgCount;
  /*<thisrel this+0xa>*/ /*|0x1|*/ char CloseCount;
  /*<thisrel this+0xb>*/ /*|0x1|*/ char CloseType;
  /*<thisrel this+0xc>*/ /*|0x4|*/ int bEnableDelCharacter;
  /*<thisrel this+0x10>*/ /*|0x4|*/ struct _PER_SOCKET_CONTEXT* PerSocketContext;
  /*<thisrel this+0x14>*/ /*|0x4|*/ unsigned int m_socket;
  /*<thisrel this+0x18>*/ /*|0x10|*/ char Ip_addr[16];
  /*<thisrel this+0x28>*/ /*|0x4|*/ int UserNumber;
  /*<thisrel this+0x2c>*/ /*|0x4|*/ int DBNumber;
  /*<thisrel this+0x30>*/ /*|0x1|*/ unsigned char Magumsa;
  /*<thisrel this+0x34>*/ /*|0x4|*/ unsigned long AutoSaveTime;
  /*<thisrel this+0x38>*/ /*|0x4|*/ unsigned long ConnectCheckTime;
  /*<thisrel this+0x3c>*/ /*|0x4|*/ unsigned long CheckTick;
  /*<thisrel this+0x40>*/ /*|0x1|*/ unsigned char CheckSpeedHack;
  /*<thisrel this+0x44>*/ /*|0x4|*/ unsigned long CheckTick2;
  /*<thisrel this+0x48>*/ /*|0x1|*/ unsigned char CheckTickCount;
  /*<thisrel this+0x4c>*/ /*|0x4|*/ unsigned long SaveTimeForStatics;
  /*<thisrel this+0x50>*/ /*|0x4|*/ int iPingTime;
  /*<thisrel this+0x54>*/ /*|0x1|*/ unsigned char m_TimeCount;
  /*<thisrel this+0x58>*/ /*|0x4|*/ unsigned long m_dwPKTimer;
  /*<thisrel this+0x5c>*/ /*|0x2|*/ short CheckSumTableNum;
  /*<thisrel this+0x60>*/ /*|0x4|*/ unsigned long CheckSumTime;
  /*<thisrel this+0x64>*/ /*|0x2|*/ unsigned short Type;
  /*<thisrel this+0x66>*/ /*|0x1|*/ unsigned char Live;
  /*<thisrel this+0x67>*/ /*|0x1|*/ char CharacterPos;
  /*<thisrel this+0x68>*/ /*|0xb|*/ char AccountID[11];
  /*<thisrel this+0x73>*/ /*|0xb|*/ char Name[11];
  /*<thisrel this+0x7e>*/ /*|0xe|*/ char LastJoominNumber[14];
  /*<thisrel this+0x8c>*/ /*|0x1|*/ unsigned char PlusStatQuestClear;
  /*<thisrel this+0x8d>*/ /*|0x1|*/ unsigned char ComboSkillquestClear;
  /*<thisrel this+0x8e>*/ /*|0x2|*/ short m_Filler0x8e;
  /*<thisrel this+0x90>*/ /*|0xc|*/ char comboSkill[0xc];
  /*<thisrel this+0x9c>*/ /*|0x2|*/ unsigned short Class;
  /*<thisrel this+0x9e>*/ /*|0x1|*/ unsigned char DbClass;
  /*<thisrel this+0x9f>*/ /*|0x1|*/ unsigned char ChangeUP;
  /*<thisrel this+0xa0>*/ /*|0x2|*/ short Level;
  /*<thisrel this+0xa4>*/ /*|0x4|*/ int LevelUpPoint;
  /*<thisrel this+0xa8>*/ /*|0x4|*/ int iFruitPoint;
  /*<thisrel this+0xac>*/ /*|0x4|*/ unsigned long Experience;
  /*<thisrel this+0xb0>*/ /*|0x4|*/ unsigned long NextExp;
  /*<thisrel this+0xb4>*/ /*|0x4|*/ int Money;
  /*<thisrel this+0xb8>*/ /*|0x2|*/ short Strength;
  /*<thisrel this+0xba>*/ /*|0x2|*/ short Dexterity;
  /*<thisrel this+0xbc>*/ /*|0x2|*/ short Vitality;
  /*<thisrel this+0xbe>*/ /*|0x2|*/ short Energy;
  /*<thisrel this+0xc0>*/ /*|0x4|*/ float Life;
  /*<thisrel this+0xc4>*/ /*|0x4|*/ float MaxLife;
  /*<thisrel this+0xc8>*/ /*|0x4|*/ int m_iScriptMaxLife;
  /*<thisrel this+0xcc>*/ /*|0x4|*/ float FillLife;
  /*<thisrel this+0xd0>*/ /*|0x4|*/ float FillLifeMax;
  /*<thisrel this+0xd4>*/ /*|0x4|*/ float Mana;
  /*<thisrel this+0xd8>*/ /*|0x4|*/ float MaxMana;
  /*<thisrel this+0xdc>*/ /*|0x2|*/ unsigned short Leadership;
  /*<thisrel this+0xde>*/ /*|0x2|*/ unsigned short AddLeadership;
  /*<thisrel this+0xe0>*/ /*|0x2|*/ unsigned short ChatLitmitTime;
  /*<thisrel this+0xe2>*/ /*|0x1|*/ unsigned char ChatLimitTimeSec;
  /*<thisrel this+0xe3>*/ /*|0x1|*/ unsigned char FillLifeCount;
  /*<thisrel this+0xe4>*/ /*|0x2|*/ short AddStrength;
  /*<thisrel this+0xe6>*/ /*|0x2|*/ short AddDexterity;
  /*<thisrel this+0xe8>*/ /*|0x2|*/ short AddVitality;
  /*<thisrel this+0xea>*/ /*|0x2|*/ short AddEnergy;
  /*<thisrel this+0xec>*/ /*|0x4|*/ int BP;
  /*<thisrel this+0xf0>*/ /*|0x4|*/ int MaxBP;
  /*<thisrel this+0xf4>*/ /*|0x4|*/ int AddBP;
  /*<thisrel this+0xf8>*/ /*|0x4|*/ float VitalityToLife;
  /*<thisrel this+0xfc>*/ /*|0x4|*/ float EnergyToMana;
  /*<thisrel this+0x100>*/ /*|0x1|*/ char m_PK_Count;
  /*<thisrel this+0x101>*/ /*|0x1|*/ char m_PK_Level;
  /*<thisrel this+0x104>*/ /*|0x4|*/ int m_PK_Time;
  /*<thisrel this+0x108>*/ /*|0x2|*/ short X;
  /*<thisrel this+0x10a>*/ /*|0x2|*/ short Y;
  /*<thisrel this+0x10c>*/ /*|0x1|*/ unsigned char Dir;
  /*<thisrel this+0x10d>*/ /*|0x1|*/ unsigned char MapNumber;
  /*<thisrel this+0x110>*/ /*|0x4|*/ int AddLife;
  /*<thisrel this+0x114>*/ /*|0x4|*/ int AddMana;
  /*<thisrel this+0x118>*/ /*|0x4|*/ int iShield;
  /*<thisrel this+0x11c>*/ /*|0x4|*/ int iMaxShield;
  /*<thisrel this+0x120>*/ /*|0x4|*/ int iAddShield;
  /*<thisrel this+0x124>*/ /*|0x4|*/ int iFillShieldMax;
  /*<thisrel this+0x128>*/ /*|0x4|*/ int iFillShield;
  /*<thisrel this+0x12c>*/ /*|0x4|*/ int iFillShieldCount;
  /*<thisrel this+0x130>*/ /*|0x4|*/ unsigned long dwShieldAutoRefillTimer;
  /*<thisrel this+0x134>*/ /*|0x1|*/ unsigned char DamageMinus;
  /*<thisrel this+0x135>*/ /*|0x1|*/ unsigned char DamageReflect;
  /*<thisrel this+0x136>*/ /*|0x2|*/ short MonsterDieGetMoney;
  /*<thisrel this+0x138>*/ /*|0x1|*/ unsigned char MonsterDieGetLife;
  /*<thisrel this+0x139>*/ /*|0x1|*/ unsigned char MonsterDieGetMana;
  /*<thisrel this+0x13a>*/ /*|0x1|*/ unsigned char StartX;
  /*<thisrel this+0x13b>*/ /*|0x1|*/ unsigned char StartY;
  /*<thisrel this+0x13c>*/ /*|0x2|*/ short m_OldX;
  /*<thisrel this+0x13e>*/ /*|0x2|*/ short m_OldY;
  /*<thisrel this+0x140>*/ /*|0x2|*/ short TX;
  /*<thisrel this+0x142>*/ /*|0x2|*/ short TY;
  /*<thisrel this+0x144>*/ /*|0x2|*/ short MTX;
  /*<thisrel this+0x146>*/ /*|0x2|*/ short MTY;
  /*<thisrel this+0x148>*/ /*|0x4|*/ int PathCount;
  /*<thisrel this+0x14c>*/ /*|0x4|*/ int PathCur;
  /*<thisrel this+0x150>*/ /*|0x1|*/ char PathStartEnd;
  /*<thisrel this+0x152>*/ /*|0x1e|*/ short PathOri[15];
  /*<thisrel this+0x170>*/ /*|0x1e|*/ short PathX[15];
  /*<thisrel this+0x18e>*/ /*|0x1e|*/ short PathY[15];
  /*<thisrel this+0x1ac>*/ /*|0xf|*/ char PathDir[15];
  /*<thisrel this+0x1bc>*/ /*|0x4|*/ unsigned long PathTime;
  /*<thisrel this+0x1c0>*/ /*|0x1|*/ char m_MoveGateNumber;
  /*<thisrel this+0x1c4>*/ /*|0x4|*/ unsigned long Authority;
  /*<thisrel this+0x1c8>*/ /*|0x4|*/ unsigned long AuthorityCode;
  /*<thisrel this+0x1cc>*/ /*|0x4|*/ unsigned long Penalty;
  /*<thisrel this+0x1d0>*/ /*|0x1|*/ unsigned char m_cAccountItemBlock;
  /*<thisrel this+0x1d4>*/ /*|0x4|*/ int m_ActState;
  /*<thisrel this+0x1d8>*/ /*|0x1|*/ unsigned char m_ActionNumber;
  /*<thisrel this+0x1dc>*/ /*|0x4|*/ unsigned long m_State;
  /*<thisrel this+0x1e0>*/ /*|0x1|*/ char m_StateSub;
  /*<thisrel this+0x1e1>*/ /*|0x1|*/ unsigned char m_Rest;
  /*<thisrel this+0x1e2>*/ /*|0x1|*/ char m_ViewState;
  /*<thisrel this+0x1e4>*/ /*|0x4|*/ int m_ViewSkillState;
  /*<thisrel this+0x1e8>*/ /*|0x4|*/ unsigned long m_LastMoveTime;
  /*<thisrel this+0x1ec>*/ /*|0x4|*/ unsigned long m_LastAttackTime;
  /*<thisrel this+0x1f0>*/ /*|0x1|*/ unsigned char m_FriendServerOnline;
  /*<thisrel this+0x1f4>*/ /*|0x4|*/ int m_DetectSpeedHackTime;
  /*<thisrel this+0x1f8>*/ /*|0x4|*/ unsigned long m_SumLastAttackTime;
  /*<thisrel this+0x1fc>*/ /*|0x4|*/ unsigned long m_DetectCount;
  /*<thisrel this+0x200>*/ /*|0x4|*/ int m_DetectedHackKickCount;
  /*<thisrel this+0x204>*/ /*|0x4|*/ int m_SpeedHackPenalty;
  /*<thisrel this+0x208>*/ /*|0x1|*/ unsigned char m_AttackSpeedHackDetectedCount;
  /*<thisrel this+0x20c>*/ /*|0x4|*/ unsigned long m_PacketCheckTime;
  /*<thisrel this+0x210>*/ /*|0x1|*/ unsigned char m_ShopTime;
  /*<thisrel this+0x214>*/ /*|0x4|*/ unsigned long m_TotalAttackTime;
  /*<thisrel this+0x218>*/ /*|0x4|*/ int m_TotalAttackCount;
  /*<thisrel this+0x21c>*/ /*|0x4|*/ unsigned long TeleportTime;
  /*<thisrel this+0x220>*/ /*|0x1|*/ char Teleport;
  /*<thisrel this+0x221>*/ /*|0x1|*/ char KillerType;
  /*<thisrel this+0x222>*/ /*|0x1|*/ char DieRegen;
  /*<thisrel this+0x223>*/ /*|0x1|*/ char RegenOk;
  /*<thisrel this+0x224>*/ /*|0x1|*/ unsigned char RegenMapNumber;
  /*<thisrel this+0x225>*/ /*|0x1|*/ unsigned char RegenMapX;
  /*<thisrel this+0x226>*/ /*|0x1|*/ unsigned char RegenMapY;
  /*<thisrel this+0x228>*/ /*|0x4|*/ unsigned long RegenTime;
  /*<thisrel this+0x22c>*/ /*|0x4|*/ unsigned long MaxRegenTime;
  /*<thisrel this+0x230>*/ /*|0x2|*/ short m_PosNum;
  /*<thisrel this+0x234>*/ /*|0x4|*/ unsigned long LifeRefillTimer;
  /*<thisrel this+0x238>*/ /*|0x4|*/ unsigned long CurActionTime;
  /*<thisrel this+0x23c>*/ /*|0x4|*/ unsigned long NextActionTime;
  /*<thisrel this+0x240>*/ /*|0x4|*/ unsigned long DelayActionTime;
  /*<thisrel this+0x244>*/ /*|0x1|*/ char DelayLevel;
  /*<thisrel this+0x245>*/ /*|0x1|*/ char m_PoisonType;
  /*<thisrel this+0x246>*/ /*|0x1|*/ char m_IceType;
  /*<thisrel this+0x247>*/ /*|0x1|*/ char m_PoisonBeattackCount;
  /*<thisrel this+0x248>*/ /*|0x1|*/ char m_ColdBeattackCount;
  /*<thisrel this+0x249>*/ /*|0x1|*/ char m_ImmuneToMagicCount;
  /*<thisrel this+0x24a>*/ /*|0x1|*/ char m_ImmuneToHarmCount;
  /*<thisrel this+0x24b>*/ /*|0x1|*/ char m_iMonsterBattleDelay;
  /*<thisrel this+0x24c>*/ /*|0x1|*/ char m_cKalimaGateExist;
  /*<thisrel this+0x250>*/ /*|0x4|*/ int m_iKalimaGateIndex;
  /*<thisrel this+0x254>*/ /*|0x1|*/ char m_cKalimaGateEnterCount;
  /*<thisrel this+0x258>*/ /*|0x4|*/ struct OBJECTSTRUCT* lpAttackObj;
  /*<thisrel this+0x25c>*/ /*|0x2|*/ short m_SkillNumber;
  /*<thisrel this+0x260>*/ /*|0x4|*/ unsigned long m_SkillTime;
  /*<thisrel this+0x264>*/ /*|0x1|*/ unsigned char m_bAttackerKilled;
  /*<thisrel this+0x265>*/ /*|0x1|*/ char m_ManaFillCount;
  /*<thisrel this+0x266>*/ /*|0x1|*/ char m_LifeFillCount;
  /*<thisrel this+0x268>*/ /*|0x14|*/ int SelfDefense[5];
  /*<thisrel this+0x27c>*/ /*|0x14|*/ unsigned long SelfDefenseTime[5];
  /*<thisrel this+0x290>*/ /*|0x4|*/ unsigned long MySelfDefenseTime;
  /*<thisrel this+0x294>*/ /*|0x1|*/ char m_Drink;
  /*<thisrel this+0x298>*/ /*|0x4|*/ int m_SkillDefense;
  /*<thisrel this+0x29c>*/ /*|0x1|*/ char m_SkillDefenseTime;
  /*<thisrel this+0x2a0>*/ /*|0x4|*/ int m_SkillAttack;
  /*<thisrel this+0x2a4>*/ /*|0x1|*/ char m_SkillAttackTime;
  /*<thisrel this+0x2a8>*/ /*|0x4|*/ int m_SkillAttack2;
  /*<thisrel this+0x2ac>*/ /*|0x1|*/ char m_SkillAttackTime2;
  /*<thisrel this+0x2b0>*/ /*|0x4|*/ int m_SkillAddLife;
  /*<thisrel this+0x2b4>*/ /*|0x4|*/ int m_SkillAddLifeTime;
  /*<thisrel this+0x2b8>*/ /*|0x4|*/ int m_SkillHarden;
  /*<thisrel this+0x2bc>*/ /*|0x4|*/ int m_SkillHardenTime;
  /*<thisrel this+0x2c0>*/ /*|0x4|*/ int m_SkillMagumReduceDefense;
  /*<thisrel this+0x2c4>*/ /*|0x4|*/ int m_SkillMagumReduceDefenseTime;
  /*<thisrel this+0x2c8>*/ /*|0x4|*/ int PartyNumber;
  /*<thisrel this+0x2cc>*/ /*|0x4|*/ int PartyTargetUser;
  /*<thisrel this+0x2d0>*/ /*|0x4|*/ int GuildNumber;
  /*<thisrel this+0x2d4>*/ /*|0x4|*/ int lpGuild;
  /*<thisrel this+0x2d8>*/ /*|0xb|*/ char GuildName[11];
  /*<thisrel this+0x2e4>*/ /*|0x4|*/ int GuildStatus;
  /*<thisrel this+0x2e8>*/ /*|0x4|*/ int iGuildUnionTimeStamp;
  /*<thisrel this+0x2ec>*/ /*|0x4|*/ int m_RecallMon;
  /*<thisrel this+0x2f0>*/ /*|0x4|*/ int m_Change;
  /*<thisrel this+0x2f4>*/ /*|0x2|*/ short TargetNumber;
  /*<thisrel this+0x2f6>*/ /*|0x2|*/ short TargetShopNumber;
  /*<thisrel this+0x2f8>*/ /*|0x2|*/ short ShopNumber;
  /*<thisrel this+0x2fa>*/ /*|0x2|*/ short LastAttackerID;
  /*<thisrel this+0x2fc>*/ /*|0x4|*/ int m_AttackDamageMin;
  /*<thisrel this+0x300>*/ /*|0x4|*/ int m_AttackDamageMax;
  /*<thisrel this+0x304>*/ /*|0x4|*/ int m_MagicDamageMin;
  /*<thisrel this+0x308>*/ /*|0x4|*/ int m_MagicDamageMax;
  /*<thisrel this+0x30c>*/ /*|0x4|*/ int m_AttackDamageLeft;
  /*<thisrel this+0x310>*/ /*|0x4|*/ int m_AttackDamageRight;
  /*<thisrel this+0x314>*/ /*|0x4|*/ int m_AttackDamageMaxLeft;
  /*<thisrel this+0x318>*/ /*|0x4|*/ int m_AttackDamageMinLeft;
  /*<thisrel this+0x31c>*/ /*|0x4|*/ int m_AttackDamageMaxRight;
  /*<thisrel this+0x320>*/ /*|0x4|*/ int m_AttackDamageMinRight;
  /*<thisrel this+0x324>*/ /*|0x4|*/ int m_AttackRating;
  /*<thisrel this+0x328>*/ /*|0x4|*/ int m_AttackSpeed;
  /*<thisrel this+0x32c>*/ /*|0x4|*/ int m_MagicSpeed;
  /*<thisrel this+0x330>*/ /*|0x4|*/ int m_Defense;
  /*<thisrel this+0x334>*/ /*|0x4|*/ int m_MagicDefense;
  /*<thisrel this+0x338>*/ /*|0x4|*/ int m_SuccessfulBlocking;
  /*<thisrel this+0x33c>*/ /*|0x2|*/ short m_MoveSpeed;
  /*<thisrel this+0x33e>*/ /*|0x2|*/ short m_MoveRange;
  /*<thisrel this+0x340>*/ /*|0x2|*/ short m_AttackRange;
  /*<thisrel this+0x342>*/ /*|0x2|*/ short m_AttackType;
  /*<thisrel this+0x344>*/ /*|0x2|*/ short m_ViewRange;
  /*<thisrel this+0x346>*/ /*|0x2|*/ short m_Attribute;
  /*<thisrel this+0x348>*/ /*|0x2|*/ short m_ItemRate;
  /*<thisrel this+0x34a>*/ /*|0x2|*/ short m_MoneyRate;
  /*<thisrel this+0x34c>*/ /*|0x4|*/ int m_CriticalDamage;
  /*<thisrel this+0x350>*/ /*|0x4|*/ int m_ExcelentDamage;
  /*<thisrel this+0x354>*/ /*|0x4|*/ int m_lpMagicBack;
  /*<thisrel this+0x358>*/ /*|0x4|*/ int Magic;
  /*<thisrel this+0x35c>*/ /*|0x1|*/ char MagicCount;
  /*<thisrel this+0x35d>*/ /*|0x1|*/ unsigned char UseMagicNumber;
  /*<thisrel this+0x360>*/ /*|0x4|*/ unsigned long UseMagicTime;
  /*<thisrel this+0x364>*/ /*|0x1|*/ char UseMagicCount;
  /*<thisrel this+0x366>*/ /*|0x2|*/ short OSAttackSerial;
  /*<thisrel this+0x368>*/ /*|0x1|*/ unsigned char SASCount;
  /*<thisrel this+0x36c>*/ /*|0x4|*/ unsigned long SkillAttackTime;
  /*<thisrel this+0x370>*/ /*|0x12|*/ unsigned char CharSet[18];
  /*<thisrel this+0x382>*/ /*|0x7|*/ unsigned char m_Resistance[7];
  /*<thisrel this+0x389>*/ /*|0x7|*/ unsigned char m_AddResistance[7];
  /*<thisrel this+0x390>*/ /*|0x10|*/ int FrustrumX[4];
  /*<thisrel this+0x3a0>*/ /*|0x10|*/ int FrustrumY[4];
  /*<thisrel this+0x3b0>*/ /*|0x384|*/ VIEWPORT_STRUCT VpPlayer[75];
  /*<thisrel this+0x734>*/ /*|0x384|*/ VIEWPORT_PLAYER_STRUCT VpPlayer2[75];
  /*<thisrel this+0xab8>*/ /*|0x4|*/ int VPCount;
  /*<thisrel this+0xabc>*/ /*|0x4|*/ int VPCount2;
  /*<thisrel this+0xac0>*/ /*|0x1e0|*/ char sHD[0x1e0];
  /*<thisrel this+0xca0>*/ /*|0x2|*/ short sHDCount;
  /*<thisrel this+0xca4>*/ /*|0x4|*/ tagInterfaceState m_IfState;
  /*<thisrel this+0xca8>*/ /*|0x4|*/ unsigned long m_InterfaceTime;
  /*<thisrel this+0xcac>*/ /*|0x4|*/ CItem* pInventory;
  /*<thisrel this+0xcb0>*/ /*|0x4|*/ unsigned char* pInventoryMap;
  /*<thisrel this+0xcb4>*/ /*|0x4|*/ char* pInventoryCount;
  /*<thisrel this+0xcb8>*/ /*|0x1|*/ char pTransaction;
  /*<thisrel this+0xcbc>*/ /*|0x4|*/ CItem* Inventory1;
  /*<thisrel this+0xcc0>*/ /*|0x4|*/ unsigned char* InventoryMap1;
  /*<thisrel this+0xcc4>*/ /*|0x1|*/ char InventoryCount1;
  /*<thisrel this+0xcc8>*/ /*|0x4|*/ CItem* Inventory2;
  /*<thisrel this+0xccc>*/ /*|0x4|*/ unsigned char* InventoryMap2;
  /*<thisrel this+0xcd0>*/ /*|0x1|*/ char InventoryCount2;
  /*<thisrel this+0xcd4>*/ /*|0x4|*/ CItem* Trade;
  /*<thisrel this+0xcd8>*/ /*|0x4|*/ unsigned char* TradeMap;
  /*<thisrel this+0xcdc>*/ /*|0x4|*/ int TradeMoney;
  /*<thisrel this+0xce0>*/ /*|0x1|*/ unsigned char TradeOk;
  /*<thisrel this+0xce4>*/ /*|0x4|*/ CItem* pWarehouse;
  /*<thisrel this+0xce8>*/ /*|0x4|*/ unsigned char* pWarehouseMap;
  /*<thisrel this+0xcec>*/ /*|0x1|*/ char WarehouseCount;
  /*<thisrel this+0xced>*/ /*|0x1|*/ char m_Filler0xced;
  /*<thisrel this+0xcee>*/ /*|0x2|*/ short WarehousePW;
  /*<thisrel this+0xcf0>*/ /*|0x1|*/ unsigned char WarehouseLock;
  /*<thisrel this+0xcf1>*/ /*|0x1|*/ unsigned char WarehouseUnfailLock;
  /*<thisrel this+0xcf4>*/ /*|0x4|*/ int WarehouseMoney;
  /*<thisrel this+0xcf8>*/ /*|0x4|*/ int WarehouseSave;
  /*<thisrel this+0xcfc>*/ /*|0x4|*/ CItem* pChaosBox;
  /*<thisrel this+0xd00>*/ /*|0x4|*/ unsigned char* pChaosBoxMap;
  /*<thisrel this+0xd04>*/ /*|0x4|*/ int ChaosMoney;
  /*<thisrel this+0xd08>*/ /*|0x4|*/ int ChaosSuccessRate;
  /*<thisrel this+0xd0c>*/ /*|0x4|*/ int ChaosLock;
  /*<thisrel this+0xd10>*/ /*|0x4|*/ unsigned long m_Option;
  /*<thisrel this+0xd14>*/ /*|0x4|*/ int m_nEventScore;
  /*<thisrel this+0xd18>*/ /*|0x4|*/ int m_nEventExp;
  /*<thisrel this+0xd1c>*/ /*|0x4|*/ int m_nEventMoney;
  /*<thisrel this+0xd20>*/ /*|0x1|*/ unsigned char m_bDevilSquareIndex;
  /*<thisrel this+0xd21>*/ /*|0x1|*/ unsigned char m_bDevilSquareAuth;
  /*<thisrel this+0xd22>*/ /*|0x1|*/ char m_cBloodCastleIndex;
  /*<thisrel this+0xd23>*/ /*|0x1|*/ char m_cBloodCastleSubIndex;
  /*<thisrel this+0xd24>*/ /*|0x4|*/ int m_iBloodCastleEXP;
  /*<thisrel this+0xd28>*/ /*|0x1|*/ unsigned char m_bBloodCastleComplete;
  /*<thisrel this+0xd29>*/ /*|0x1|*/ char m_cChaosCastleIndex;
  /*<thisrel this+0xd2a>*/ /*|0x1|*/ char m_cChaosCastleSubIndex;
  /*<thisrel this+0xd2c>*/ /*|0x4|*/ int m_iChaosCastleBlowTime;
  /*<thisrel this+0xd30>*/ /*|0x1|*/ char m_cKillUserCount;
  /*<thisrel this+0xd31>*/ /*|0x1|*/ char m_cKillMonsterCount;
  /*<thisrel this+0xd34>*/ /*|0x4|*/ int m_iDuelUserReserved;
  /*<thisrel this+0xd38>*/ /*|0x4|*/ int m_iDuelUserRequested;
  /*<thisrel this+0xd3c>*/ /*|0x4|*/ int m_iDuelUser;
  /*<thisrel this+0xd40>*/ /*|0x1|*/ unsigned char m_btDuelScore;
  /*<thisrel this+0xd44>*/ /*|0x4|*/ int m_iDuelTickCount;
  /*<thisrel this+0xd48>*/ /*|0x1|*/ unsigned char m_bPShopOpen;
  /*<thisrel this+0xd49>*/ /*|0x1|*/ unsigned char m_bPShopTransaction;
  /*<thisrel this+0xd4a>*/ /*|0x1|*/ unsigned char m_bPShopItemChange;
  /*<thisrel this+0xd4b>*/ /*|0x1|*/ unsigned char m_bPShopRedrawAbs;
  /*<thisrel this+0xd4c>*/ /*|0x24|*/ char m_szPShopText[36];
  /*<thisrel this+0xd70>*/ /*|0x1|*/ unsigned char m_bPShopWantDeal;
  /*<thisrel this+0xd74>*/ /*|0x4|*/ int m_iPShopDealerIndex;
  /*<thisrel this+0xd78>*/ /*|0xa|*/ char m_szPShopDealerName[10];
  /*<thisrel this+0xd84>*/ /*|0x18|*/ struct _RTL_CRITICAL_SECTION m_critPShopTrade;
  /*<thisrel this+0xd9c>*/ /*|0x12c|*/ int m_iVpPShopPlayer[75];
  /*<thisrel this+0xec8>*/ /*|0x2|*/ unsigned short m_wVpPShopPlayerCount;
  /*<thisrel this+0xeca>*/ /*|0x1|*/ unsigned char IsInBattleGround;
  /*<thisrel this+0xecb>*/ /*|0x1|*/ unsigned char HaveWeaponInHand;
  /*<thisrel this+0xecc>*/ /*|0x2|*/ short EventChipCount;
  /*<thisrel this+0xed0>*/ /*|0x4|*/ int MutoNumber;
  /*<thisrel this+0xed4>*/ /*|0x4|*/ int UseEventServer;
  /*<thisrel this+0xed8>*/ /*|0x1|*/ unsigned char LoadWareHouseInfo;
  /*<thisrel this+0xedc>*/ /*|0x4|*/ int iStoneCount;
  /*<thisrel this+0xee0>*/ /*|0x32|*/ unsigned char m_Quest[50];
  /*<thisrel this+0xf12>*/ /*|0x1|*/ unsigned char m_SendQuestInfo;
  /*<thisrel this+0xf14>*/ /*|0x4|*/ int m_SkyBossMonSheildLinkIndex;
  /*<thisrel this+0xf18>*/ /*|0x4|*/ int m_SkyBossMonSheild;
  /*<thisrel this+0xf1c>*/ /*|0x4|*/ int m_SkyBossMonSheildTime;
  /*<thisrel this+0xf20>*/ /*|0x4|*/ int m_MaxLifePower;
  /*<thisrel this+0xf24>*/ /*|0x4|*/ int m_WizardSkillDefense;
  /*<thisrel this+0xf28>*/ /*|0x4|*/ int m_WizardSkillDefenseTime;
  /*<thisrel this+0xf2c>*/ /*|0x4|*/ int m_PacketChecksumTime;
  /*<thisrel this+0xf30>*/ /*|0x4|*/ int m_CheckLifeTime;
  /*<thisrel this+0xf34>*/ /*|0x1|*/ unsigned char m_MoveOtherServer;
  /*<thisrel this+0xf35>*/ /*|0xb|*/ char BackName[11];
  /*<thisrel this+0xf40>*/ /*|0x1|*/ char m_BossGoldDerconMapNumber;
  /*<thisrel this+0xf41>*/ /*|0x1|*/ unsigned char m_InWebzen;
  /*<thisrel this+0xf42>*/ /*|0x1|*/ char m_LastTeleportTime;
  /*<thisrel this+0xf43>*/ /*|0x1|*/ unsigned char m_ClientHackLogCount;
  /*<thisrel this+0xf44>*/ /*|0x4|*/ int m_bIsInMonsterHerd;
  /*<thisrel this+0xf48>*/ /*|0x4|*/ int m_bIsMonsterAttackFirst;
  /*<thisrel this+0xf4c>*/ /*|0x4|*/ int m_lpMonsterHerd;
  /*<thisrel this+0xf50>*/ /*|0x2c|*/ char NPggCSAuth[0x2c];
  /*<thisrel this+0xf7c>*/ /*|0x1|*/ unsigned char m_bSentGGAuth;
  /*<thisrel this+0xf80>*/ /*|0x4|*/ unsigned long m_NPggCheckSumSendTime;
  /*<thisrel this+0xf84>*/ /*|0x10|*/ int fSkillFrustrumX[4];
  /*<thisrel this+0xf94>*/ /*|0x10|*/ int fSkillFrustrumY[4];
  /*<thisrel this+0xfa4>*/ /*|0x1|*/ unsigned char SkillHellFire2State;
  /*<thisrel this+0xfa5>*/ /*|0x1|*/ unsigned char SkillHellFire2Count;
  /*<thisrel this+0xfa8>*/ /*|0x4|*/ unsigned long SkillHellFire2Time;
  /*<thisrel this+0xfac>*/ /*|0x1|*/ unsigned char m_ReqWarehouseOpen;
  /*<thisrel this+0xfb0>*/ /*|0x4|*/ int m_NotAttackAreaCount;
  /*<thisrel this+0xfb4>*/ /*|0x2|*/ short SetOpAddSkillAttack;
  /*<thisrel this+0xfb6>*/ /*|0x2|*/ short SetOpAddExDamage;
  /*<thisrel this+0xfb8>*/ /*|0x2|*/ short SetOpAddExDamageSuccessRate;
  /*<thisrel this+0xfba>*/ /*|0x2|*/ short SetOpAddCriticalDamage;
  /*<thisrel this+0xfbc>*/ /*|0x2|*/ short SetOpAddCriticalDamageSuccessRate;
  /*<thisrel this+0xfbe>*/ /*|0x2|*/ short SetOpIncAGValue;
  /*<thisrel this+0xfc0>*/ /*|0x2|*/ short SetOpAddDamage;
  /*<thisrel this+0xfc2>*/ /*|0x2|*/ short SetOpAddMinAttackDamage;
  /*<thisrel this+0xfc4>*/ /*|0x2|*/ short SetOpAddMaxAttackDamage;
  /*<thisrel this+0xfc6>*/ /*|0x2|*/ short SetOpAddAttackDamage;
  /*<thisrel this+0xfc8>*/ /*|0x2|*/ short SetOpAddDefence;
  /*<thisrel this+0xfca>*/ /*|0x2|*/ short SetOpAddDefenceRate;
  /*<thisrel this+0xfcc>*/ /*|0x2|*/ short SetOpAddMagicPower;
  /*<thisrel this+0xfce>*/ /*|0x1|*/ unsigned char SetOpIgnoreDefense;
  /*<thisrel this+0xfcf>*/ /*|0x1|*/ unsigned char SetOpDoubleDamage;
  /*<thisrel this+0xfd0>*/ /*|0x1|*/ unsigned char SetOpTwoHandSwordImproveDamage;
  /*<thisrel this+0xfd1>*/ /*|0x1|*/ unsigned char SetOpImproveSuccessAttackRate;
  /*<thisrel this+0xfd2>*/ /*|0x1|*/ unsigned char SetOpReflectionDamage;
  /*<thisrel this+0xfd3>*/ /*|0x1|*/ unsigned char SetOpImproveSheldDefence;
  /*<thisrel this+0xfd4>*/ /*|0x1|*/ unsigned char SetOpDecreaseAG;
  /*<thisrel this+0xfd5>*/ /*|0x1|*/ unsigned char SetOpImproveItemDropRate;
  /*<thisrel this+0xfd6>*/ /*|0x1|*/ unsigned char IsFullSetItem;
  /*<thisrel this+0xfd8>*/ /*|0x12c|*/ char DurMagicKeyChecker[0x12c];
  /*<thisrel this+0x1104>*/ /*|0x2|*/ unsigned short SkillRecallParty_Time;
  /*<thisrel this+0x1106>*/ /*|0x1|*/ unsigned char SkillRecallParty_MapNumber;
  /*<thisrel this+0x1107>*/ /*|0x1|*/ unsigned char SkillRecallParty_X;
  /*<thisrel this+0x1108>*/ /*|0x1|*/ unsigned char SkillRecallParty_Y;
  /*<thisrel this+0x110a>*/ /*|0x2|*/ unsigned short SkillAddCriticalDamageTime;
  /*<thisrel this+0x110c>*/ /*|0x2|*/ unsigned short SkillAddCriticalDamage;
  /*<thisrel this+0x110e>*/ /*|0x1|*/ unsigned char bIsChaosMixCompleted;
  /*<thisrel this+0x110f>*/ /*|0x1|*/ unsigned char SkillLongSpearChange;
  /*<thisrel this+0x1110>*/ /*|0x404|*/ char SkillDelay[0x404];
  /*<thisrel this+0x1514>*/ /*|0x4|*/ int iObjectSecTimer;
  /*<thisrel this+0x1518>*/ /*|0x1|*/ unsigned char m_bMapSvrMoveQuit;
  /*<thisrel this+0x1519>*/ /*|0x1|*/ unsigned char m_bMapSvrMoveReq;
  /*<thisrel this+0x151c>*/ /*|0x4|*/ unsigned long m_dwMapSvrQuitTick;
  /*<thisrel this+0x1520>*/ /*|0x2|*/ short m_sPrevMapSvrCode;
  /*<thisrel this+0x1522>*/ /*|0x2|*/ short m_sDestMapNumber;
  /*<thisrel this+0x1524>*/ /*|0x1|*/ unsigned char m_btDestX;
  /*<thisrel this+0x1525>*/ /*|0x1|*/ unsigned char m_btDestY;
  /*<thisrel this+0x1526>*/ /*|0x1|*/ unsigned char m_bIsCastleNPCUpgradeCompleted;
  /*<thisrel this+0x1527>*/ /*|0x1|*/ unsigned char m_btWeaponState;
  /*<thisrel this+0x1528>*/ /*|0x4|*/ int m_iWeaponUser;
  /*<thisrel this+0x152c>*/ /*|0x1|*/ unsigned char m_btKillCount;
  /*<thisrel this+0x1530>*/ /*|0x4|*/ int m_iSkillStunTime;
  /*<thisrel this+0x1534>*/ /*|0x4|*/ int m_iSkillBrandOfSkillTime;
  /*<thisrel this+0x1538>*/ /*|0x4|*/ int m_iSkillInvisibleTime;
  /*<thisrel this+0x153c>*/ /*|0x4|*/ int m_iSkillManaSwellTime;
  /*<thisrel this+0x1540>*/ /*|0x4|*/ int m_iSkillManaSwell;
  /*<thisrel this+0x1544>*/ /*|0x4|*/ int m_iAccumulatedDamage;
  /*<thisrel this+0x1548>*/ /*|0x4|*/ int m_iPotionBlessTime;
  /*<thisrel this+0x154c>*/ /*|0x4|*/ int m_iPotionSoulTime;
  /*<thisrel this+0x1550>*/ /*|0x4|*/ int m_iAccumulatedCrownAccessTime;
  /*<thisrel this+0x1554>*/ /*|0x50|*/ char m_MonsterSkillElementInfo[0x50];
  /*<thisrel this+0x15a4>*/ /*|0x4|*/ int m_iBasicAI;
  /*<thisrel this+0x15a8>*/ /*|0x4|*/ int m_iCurrentAI;
  /*<thisrel this+0x15ac>*/ /*|0x4|*/ int m_iCurrentAIState;
  /*<thisrel this+0x15b0>*/ /*|0x4|*/ int m_iLastAIRunTime;
  /*<thisrel this+0x15b4>*/ /*|0x4|*/ int m_iGroupNumber;
  /*<thisrel this+0x15b8>*/ /*|0x4|*/ int m_iSubGroupNumber;
  /*<thisrel this+0x15bc>*/ /*|0x4|*/ int m_iGroupMemberGuid;
  /*<thisrel this+0x15c0>*/ /*|0x4|*/ int m_iRegenType;
  /*<thisrel this+0x15c4>*/ /*|0x324|*/ char m_Agro[0x324];
  /*<thisrel this+0x18e8>*/ /*|0x4|*/ int m_iLastAutomataRuntime;
  /*<thisrel this+0x18ec>*/ /*|0x4|*/ int m_iLastAutomataDelay;
  /*<thisrel this+0x18f0>*/ /*|0x4|*/ int m_iCrywolfMVPScore;
  /*<thisrel this+0x18f4>*/ /*|0x4|*/ unsigned long m_dwLastCheckTick;
  /*<thisrel this+0x18f8>*/ /*|0x4|*/ int m_iAutoRecuperationTime;
  /*<thisrel this+0x18fc>*/ /*|0x4|*/ int m_iSkillNPCHelpTime;
  /*<thisrel this+0x1900>*/ /*|0x4|*/ int m_iSkillNPCDefense;
  /*<thisrel this+0x1904>*/ /*|0x4|*/ int m_iSkillNPCAttack;
  /*<thisrel this+0x1908>*/ /*|0x4|*/ int m_iMuseElfInfinityArrowSkillTime;
  /*<thisrel this+0x190c>*/ /*|0x4|*/ int m_iSkillDistanceErrorCount;
  /*<thisrel this+0x1910>*/ /*|0x4|*/ unsigned long m_dwSkillDistanceErrorTick;
  /*<thisrel this+0x1914>*/ /*|0x26|*/ char m_JewelOfHarmonyEffect[0x26];
  /*<thisrel this+0x193a>*/ /*|0x10|*/ char m_ItemOptionExFor380[0x10];
  /*<thisrel this+0x194c>*/ /*|0x4|*/ int m_bKanturuEntranceByNPC;
  /*<thisrel this+0x1950>*/ /*|0x2|*/ unsigned short m_wItemEffectType;
  /*<thisrel this+0x1954>*/ /*|0x4|*/ int m_iItemEffectValidTime;
  /*<thisrel this+0x1958>*/ /*|0x2|*/ unsigned short m_wCashPoint;
  /*<thisrel this+0x195c>*/ /*|0x4|*/ int m_iPeriodItemEffectIndex;
  /*<thisrel this+0x1960>*/ /*|0x2|*/ unsigned short m_wExprienceRate;
  /*<thisrel this+0x1962>*/ /*|0x2|*/ unsigned short m_wItemDropRate;
  /*<thisrel this+0x1964>*/ /*|0x1|*/ unsigned char m_btMoveMapBound;
  /*<thisrel this+0x1965>*/ /*|0x3|*/ //unsigned char m_Filler0x1965[0x3];
  int PCPoints;
};


#endif


// Expand Player Structure
extern OBJECTSTRUCT* gObj;


this not the currect struct,all is different in my own source
 
Evolution Team
Joined
Apr 26, 2014
Messages
634
Reaction score
382
if you had other offset you can just replace it it doesnt matter cause you had all you need there objectstruct is all with int or unsigned it will be easy to manage all stuff just need little time to work on it
 
Junior Spellweaver
Joined
Dec 25, 2014
Messages
143
Reaction score
3
if you had other offset you can just replace it it doesnt matter cause you had all you need there objectstruct is all with int or unsigned it will be easy to manage all stuff just need little time to work on it


ohh i cant coded full struct i dont no :(
 
Newbie Spellweaver
Joined
Jan 14, 2015
Messages
27
Reaction score
1
main pls ? i have disconnect from the server. and i have ports online all . startup its ready all .. but when i entry in client disconnect from the server why ?
 
Joined
Sep 4, 2007
Messages
884
Reaction score
110
Information
Code:
Protocol JPN
Season 2 Full - OK
Golden Fenrir - OK
Wings Level 3 - OK
Mixes New - OK
Illusion Temple - OK
Quest New Classes - OK
New Maps - OK
Cash Shop Seal - OK

Mu Server Original - No Modifications
Code:
-> Contains Pdb and Map
-> After removing the Error DriveM

->Download -> [URL]http://www.mediafire.com/download/6j99or3lmrydwrx/MuServer+Original+1.00.56.rar[/URL]


Download - Database
Code:
100% compatible with the mu server
->Download -> [URL]http://www.mediafire.com/download/vog1eaac94hcdyh/DataBase.rar[/URL]

Download - ODBC
Code:
->Download - [URL]http://www.mediafire.com/download/bia7bd2kyp9s065/ODBC.rar[/URL]

Download - Client and Main
Code:
Client     -> [URL]http://www.sendspace.com/file/s19bwx[/URL]
Client recommended -> [URL]http://www.mediafire.com/download/62tu7n6z1o6pzuz/MuDKT_Install_Discada.exe[/URL]
Client     -> [URL]http://www.mediafire.com/download/fo7ig8a2hdowf2t/Cliente_Season_2.5.rar[/URL]
IP MAIN: 191.1.1.1

Screens:
Sunligth - [Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications) - RaGEZONE Forums
Sunligth - [Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications) - RaGEZONE Forums

Sunligth - [Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications) - RaGEZONE Forums
Sunligth - [Release] MuServer 1:00:56 Season 2.5 (Original - No Modifications) - RaGEZONE Forums


Credits:
Webzen
Decompilador GameServer 1.00.18/1.00.90
Sunligth - Fix e Update


have another text.bmd for client?
 
Newbie Spellweaver
Joined
Jul 18, 2015
Messages
51
Reaction score
5
hi all, who can share source DataServer 0.7.0.0 in topic ?, Server is good, but i need fix max start 65k in DataServer
 
Back
Top