Newbie Spellweaver
- Joined
- Dec 14, 2007
- Messages
- 39
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- 50
TenebrosuS, the walk/fight/sit/lean areas are set by the ATT file, not the OBJ. If you only edit the OBJ, then you have a chair that can't be sat on. If you only edit the ATT, then you will sit on air You have to edit both files correctly for the proper result
Sorry to disagree with you Darcantix, but the ATT file does not define where the player can sit / lean.
Lean Areas:
About the lean areas, take a look at THIS PICTURE ... the purple objects are the areas where the player can "lean". Inside the game, these objects will be invisible and you can see he really leaning (CLICK HERE TO SEE)
Seat Areas:
Finally about the "seat areas", they are not defined either by ATT or OBJ, but by the BMDs that the client is loading... I'll tell you about my practical experiences:
If the client loads, in Davias folder, the ObjectXX.bmd as a chair, you will be able to sit on it whenever you want, being a chair model or a tree model. You can put this object anywhere inside Davias, and you will may sit on it. BUT, if you put this ObjectXX.bmd inside ANOTHER map folder (Noria, for example) you can't longer sit on it. Although it is still a chair model, the client no longer recognizes it as "chair".
Check it out:
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To put these "chairs", i need to change their models by the blue mushrooms that are in front of Elf Lala. After it, i has renamed the mushrooms to another name and put them back there, but now you can't sit on them.
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