[Release] Nemesis 1.03.52 Patch + Source

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  1. #1
    Darkness Member Kiosani is offline
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    thumbs up [Release] Nemesis 1.03.52 Patch + Source

    [Release] Nemesis 1.03.52 Patch + Source
    Hi all again, well this time come to let one of my recent work for: 1.03.52, a patch is complete with: camera, sky, day and night system, fix of items, fix of textures and glow. All complete with its full source code too! Hope you enjoy!

    DOWNLOAD 1.03.52 PATCH + SOURCE BY NEMESIS

    Credits:

    - sobieh
    - zergnm
    - gembrid
    - vcorp
    - nemesis
    Last edited by [RCZ]ShadowKing; 01-02-12 at 03:26 PM.


  2. #2
    A.C.A.B. DoubleHand is offline
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    re: [Release] Nemesis 1.03.52 Patch + Source

    Error when start main exe - "Unable to load"

    WTF?

  3. #3

    re: [Release] Nemesis 1.03.52 Patch + Source

    Nemesis 1.03.52 - clean.rar - clean files(no virus)

  4. #4
    Account Inactive yyy6053 is offline
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    re: [Release] Nemesis 1.03.52 Patch + Source

    start main exe Error - "Unable to load"

    win7 64bit

  5. #5
    Hardcore Member deyuhost is offline
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    re: [Release] Nemesis 1.03.52 Patch + Source

    Error when start main exe - "Unable to load"

    win 7 64 bit

  6. #6
    Member joekio is offline
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    re: [Release] Nemesis 1.03.52 Patch + Source

    error no Fund :S

  7. #7
    Darkness Member Kiosani is offline
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    re: [Release] Nemesis 1.03.52 Patch + Source

    well here my ultimate compilation of: Kalimdor Project V3, for: Season 6 Episode 2.. with all mods and fixes.

    Some screens of code functional:




    DOWNLOAD SOURCE PACK

    Code:
    - Camera
    - Skybox
    - Day Night
    - Fog Effect
    - Fix Items
    - Fix Textures
    - Glow Library
    - Custom Jewels
    Last edited by Kiosani; 02-02-12 at 01:38 AM.

  8. #8
    Account Inactive yyy6053 is offline
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    re: [Release] Nemesis 1.03.52 Patch + Source

    [QUOTE=mauro07;6806830]well here my ultimate compilation of: Kalimdor Project V3, for: Season 6 Episode 2.. with all mods and fixes.

    Some screens of code functional:




    DOWNLOAD SOURCE PACK

    Where should copy this file?

  9. #9
    Registered 369917363 is offline
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    re: [Release] Nemesis 1.03.52 Patch + Source

    Can you help me to modify main display Chinese?

  10. #10
    Nothing Better godhoang is offline
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    re: [Release] Nemesis 1.03.52 Patch + Source

    does it work on full os/window ???

  11. #11
    Hardcore Member deyuhost is offline
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    re: [Release] Nemesis 1.03.52 Patch + Source

    Can you post a link to a patch of Kalimdor Project V3? Because I don't know what to do with the source :|

  12. #12
    Darkness Member Kiosani is offline
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    re: [Release] Nemesis 1.03.52 Patch + Source

    SmallHabit source re-write for me for: Season 6 Episode 2, for add new jewels:

    Jewels.cpp
    Code:
    #include "Stdafx.h"
    char* Custom = "Data\\Custom\\Items\\";
    char* CustomFolder = "Custom\\Items\\";
    //============================================================================
    // Custom Jewels Description Text
    //============================================================================
    char * JewelofSkill = "It is used to add to your item a skill";
    char * JewelofExcellent = "It is used to make your item to excellent item";
    char * JewelofLevel = "It is used to make your item level directly to up to +15";
    char * JewelofLuck = "It is used to make your item to luck item";
    char * JewelofOption = "It is used to make your item option directly to up to +28";
    char * JewelofAncient = "It is used to make your item to ancient item";
    char * JewelofSocket = "It is used to add to your item to five socket slots";
    //============================================================================
    // Custom Conditional Text of Jewels
    //============================================================================
    char * SkillCond = "Only can be used for items that may have an skill";
    char * SocketCond = "Only can be used for items that may be socket";
    char * AncientCond = "Only can be used for items that may be ancient";
    //============================================================================
    // Restore Normal Items with Golden Color Name
    //============================================================================
    char * JewelofSoul = "It is used to make your item level to up to 7,8,9";
    char * JewelofLife = "Increase item option by 1 level";
    char * JewelofCreation = "Use to create fruits that increase stats";
    char * SymbolofKundun = "Must have 5 for create lost map.";
    char * JewelofGuardian = "Create and improve items for siege";
    char * Gemstone = "Jewel with impurities";
    char * JewelofHarmony = "Jewel for item reinforcement";
    char * LowerRefiningStone = "Grant actual power to reinforced item.";
    char * HigherRefiningStone = "Grant actual power to reinforced item.";
    char * JewelofChaos = "It is used to combine Chaos items";
    char * RemedyofLove = "Increase damage and attack speed";
    char * RenaA = "Can use for exchange for items";
    char * RenaB = "Golden Archer Special Item";
    char * PetUnicornA = "Increase Attack Speed";
    char * PetUnicornB = "Increase Critical Damage";
    char * PetUnicornC = "Increase Excellent Damage";
    //============================================================================
    
    BOOL APIENTRY DllMain(HMODULE hModule,DWORD  ul_reason_for_call,LPVOID lpReserved)
    {
    	switch (ul_reason_for_call)
    	{
    		case DLL_PROCESS_ATTACH:
    			Init();
    		break;
    	}
    	return TRUE;
    }
    
    void SetNop(DWORD dwOffset,int Size)
    {
    	for(int n=0;n<Size;n++)
    		*(BYTE*)(dwOffset+n) = 0x90;
    }
    
    void HookThis(DWORD dwMyFuncOffset,DWORD dwJmpOffset)
    {
    	*(DWORD*)(dwJmpOffset+1) = dwMyFuncOffset-(dwJmpOffset+5);
    }
    
    void LoadThisFuckingModelByITEMID(int ItemID,char* ModelName,char* FolderFrom,char* WayFrom)
    {
    	_asm
    	{
    		PUSH -1
    		PUSH ModelName                   	
    		PUSH WayFrom
    		PUSH ItemID
    		mov eax,BMDModelLoad 
    		CALL eax  
    
    		PUSH 1
    		PUSH 0x2600
    		PUSH 0x2901
    		PUSH FolderFrom
    		PUSH ItemID
    		mov eax,OpenTexture
    		CALL eax
    	}
    }
    
    __declspec(naked) void PatchMainForLoadModels()
    {
    	LoadThisFuckingModelByITEMID(ITEM_IN_MAIN(14,200),"JewelOfLevel",CustomFolder,Custom);
    	LoadThisFuckingModelByITEMID(ITEM_IN_MAIN(14,201),"JewelOfLuck",CustomFolder,Custom);
    	LoadThisFuckingModelByITEMID(ITEM_IN_MAIN(14,202),"JewelOfSkill",CustomFolder,Custom);
    	LoadThisFuckingModelByITEMID(ITEM_IN_MAIN(14,203),"JewelOfOption",CustomFolder,Custom);
    	LoadThisFuckingModelByITEMID(ITEM_IN_MAIN(14,204),"JewelOfAncient",CustomFolder,Custom);
    	LoadThisFuckingModelByITEMID(ITEM_IN_MAIN(14,205),"JewelOfExcellent",CustomFolder,Custom);
    	LoadThisFuckingModelByITEMID(ITEM_IN_MAIN(14,206),"JewelOfSocket",CustomFolder,Custom);
    
    
    	_asm
    	{
    		//1.03Z+
    		PUSH -1
    		PUSH 0x009AD444
    		PUSH 0x009AD44C
    		PUSH 0x20B2
    		mov eax,BMDModelLoad 
    		CALL eax
    		ADD ESP,0x10
    		mov eax,ReturnOffset
    		JMP eax
    	}
    }
    
    // Item SID ( (Section * 512) + ID = SID )
    // Rena = 1C15
    
    #define COLOR_ADR_ALLOW 0x005D5AED //1.03Z+
    #define COLOR_ADR_RETURN 0x005D5966 //1.03Z+
    
    void __declspec(naked) JewelsColor()
    {
    	_asm
    	{
    		//Original Soul
    		cmp ax, 0x1C0E;
    		je AddColor;
    		
    		//Jewel of Level
    		cmp ax, 0x1CC8;
    		je AddColor;
    		
    		//Jewel of Luck
    		cmp ax, 0x1CC9;
    		je AddColor;
    
    		//Jewel of Skill
    		cmp ax, 0x1CCA;
    		je AddColor;
    
    		//Jewel of Option
    		cmp ax, 0x1CCB;
    		je AddColor;
    
    		//Jewel of Ancient
    		cmp ax, 0x1CCC;
    		je AddColor;
    
    		//Jewel of Excellent
    		cmp ax, 0x1CCD;
    		je AddColor;
    
    		//Jewel of Socket
    		cmp ax, 0x1CCE;
    		je AddColor;
    
    		mov edx, COLOR_ADR_RETURN
    		jmp edx;
    
    AddColor:
    		mov edx, COLOR_ADR_ALLOW
    		jmp edx;
    	}
    }
    
    __declspec(naked) void JewelInfoText()//finished
    {
    // Color de la tabla:
    //------------------------------------------------------------------------
    // 0x00 = blanco
    // 0x01 = azul
    // 0x02 = rojo
    // 0x03 = amarillo
    // 0x04 = verde
    // 0x05 = fondo azul, rojo
    // 0x06 = magenta
    // 0x07 = fondo blanco, azul
    // 0x08 = fondo blanco, beige
    // 0x09 = fondo verde, azul
    // 0x0A = gris
    // 0x0B = p├║rpura (oscuro)
    	_asm
    	{
    		//Restoring original item
    		CMP WORD PTR DS:[EDI],0x1C0E
    		JNZ Item1 //Next Item
    		PUSH 0x23E //Text Line
    		MOV ECX, 0x07C24858 //1.03Z+
    		mov esi, 0x00402470 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[EAX+4] //1.03Z+
    		CMP EAX,EBP
    		JNZ 0x005DB96A
    		MOV EAX, 0x0096A7B8
    		PUSH EAX
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],EBP //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item1:
    		CMP WORD PTR SS:[EDI],0x1CC8 //Item Number
    		JNZ Item2 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH JewelofLevel
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item2:
    		CMP WORD PTR SS:[EDI],0x1CC9 //Item Number
    		JNZ Item3 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH JewelofLuck
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item3:
    		CMP WORD PTR SS:[EDI],0x1CCA //Item Number
    		JNZ Item4 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH JewelofSkill
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH SkillCond
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x0A //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item4:
    		CMP WORD PTR SS:[EDI],0x1CCB //Item Number
    		JNZ Item5 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH JewelofOption
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item5:
    		CMP WORD PTR SS:[EDI],0x1CCC //Item Number
    		JNZ Item6 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH JewelofAncient
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH AncientCond
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x0A //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item6:
    		CMP WORD PTR SS:[EDI],0x1CCD //Item Number
    		JNZ Item7 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH JewelofExcellent
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item7:
    		CMP WORD PTR SS:[EDI],0x1CCE //Item Number
    		JNZ Item8 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH JewelofSocket
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH SocketCond
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x0A //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item8:
    		CMP WORD PTR SS:[EDI],0x1C10 //Item Number
    		JNZ Item9 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH JewelofLife
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item9:
    		CMP WORD PTR SS:[EDI],0x1C16 //Item Number
    		JNZ Item10 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH JewelofCreation
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item10:
    		CMP WORD PTR SS:[EDI],0x1C1F //Item Number
    		JNZ Item11 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH JewelofGuardian
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item11:
    		CMP WORD PTR SS:[EDI],0x1C29 //Item Number
    		JNZ Item12 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH Gemstone
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item12:
    		CMP WORD PTR SS:[EDI],0x1C2A //Item Number
    		JNZ Item13 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH JewelofHarmony
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item13:
    		CMP WORD PTR SS:[EDI],0x1C2B //Item Number
    		JNZ Item14 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH LowerRefiningStone
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item14:
    		CMP WORD PTR SS:[EDI],0x1C2C //Item Number
    		JNZ Item15 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH HigherRefiningStone
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item15:
    		CMP WORD PTR SS:[EDI],0x1C1D //Item Number
    		JNZ Item16 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH SymbolofKundun
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x07 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item16:
    		CMP WORD PTR SS:[EDI],0x1C14 //Item Number
    		JNZ Item17 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH RemedyofLove
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x06 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item17:
    		CMP WORD PTR SS:[EDI],0x1C15 //Item Number
    		JNZ Item18 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH RenaA
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x0B //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH RenaB
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x02 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item18:
    		CMP WORD PTR SS:[EDI],0x180F //Item Number
    		JNZ Item19 //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH JewelofChaos
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x00 //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    Item19:
    		CMP WORD PTR SS:[EDI],0x1A6A //Item Number
    		JNZ Return //Jnz to Next Item or Return
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH PetUnicornA
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x0B //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH PetUnicornB
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x0B //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    
    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
    		PUSH PetUnicornC
    		LEA EDX,DWORD PTR DS:[EAX+EAX*4]
    		LEA EAX,DWORD PTR DS:[EDX*4+0x7D70050] //1.03Z+
    		PUSH EAX
    		mov esi, 0x0092CC18 //1.03Z+
    		call esi
    		MOV EAX,DWORD PTR DS:[0x7DA6EF4] //1.03Z+
    		ADD ESP,8
    		MOV DWORD PTR DS:[EAX*4+0x7D71248],0x0B //1.03Z+
    		MOV DWORD PTR DS:[EAX*4+0x7DA0C40],EBP //1.03Z+
    		INC EAX
    		MOV DWORD PTR DS:[0x7DA6EF4],EAX //1.03Z+
    		JMP Return
    
    Return:
    		mov edi, 0x005DB99F //1.03Z+
    		jmp edi;
    	}
    }
    
    __declspec(naked) void JewelsSwitcher()
    {
    	_asm
    	{
    		//Original
    		MOV EDX,DWORD PTR SS:[EBP-0x20]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1C0D
    		JE ItemAllowed
    		
    		//Jewel of Level
    		MOV EDX,DWORD PTR SS:[EBP-0x20]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CC8
    		JE ItemAllowed
    		
    		//Jewel of Luck
    		MOV EDX,DWORD PTR SS:[EBP-0x20]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CC9
    		JE ItemAllowed
    
    		//Jewel of Skill
    		MOV EDX,DWORD PTR SS:[EBP-0x20]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCA
    		JE ItemAllowed
    
    		//Jewel of Option
    		MOV EDX,DWORD PTR SS:[EBP-0x20]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCB
    		JE ItemAllowed
    
    		//Jewel of Ancient
    		MOV EDX,DWORD PTR SS:[EBP-0x20]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCC
    		JE ItemAllowed
    		
    		//Jewel of Excellent
    		MOV EDX,DWORD PTR SS:[EBP-0x20]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCD
    		JE ItemAllowed
    
    		//Jewel of Socket
    		MOV EDX,DWORD PTR SS:[EBP-0x20]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCE
    		JE ItemAllowed
    
    		mov eax,0x007EE833 //1.03Z+
    		jmp eax
    
    ItemAllowed:
    		mov eax,0x007EE897 //1.03Z+
    		jmp eax
    	}
    }
    
    __declspec(naked) void JewelMoveOnItem2()
    {
    	_asm
    	{
    		//Original
    		MOV EDX,DWORD PTR SS:[EBP+0x08]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1C0E
    		JNZ Next1
    		CMP DWORD PTR SS:[EBP-0x4],0x00
    		JL Next1
    		CMP DWORD PTR SS:[EBP-0x4],0x08
    		JG Next1
    		MOV AL,0x01
    		
    		mov edi, 0x007AAA5C //1.03Z+
    		jmp edi
    Next1:
    		//Jewel of Level
    		MOV EDX,DWORD PTR SS:[EBP+0x08]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CC8
    		JNZ Next2
    		CMP DWORD PTR SS:[EBP-0x4],0x00
    		JL Next2
    		CMP DWORD PTR SS:[EBP-0x4],0x08
    		JG Next2
    		MOV AL,0x01
    		
    		mov edi, 0x007AAA5C //1.03Z+
    		jmp edi
    Next2:
    		//Jewel of Luck
    		MOV EDX,DWORD PTR SS:[EBP+0x08]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CC9
    		JNZ Next3
    		CMP DWORD PTR SS:[EBP-0x4],0x00
    		JL Next
    		CMP DWORD PTR SS:[EBP-0x4],0x08
    		JG Next
    		MOV AL,0x01
    		
    		mov edi, 0x007AAA5C //1.03Z+
    		jmp edi
    Next3:
    		//Jewel of Skill
    		MOV EDX,DWORD PTR SS:[EBP+0x08]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCA
    		JNZ Next4
    		CMP DWORD PTR SS:[EBP-0x4],0x00
    		JL Next
    		CMP DWORD PTR SS:[EBP-0x4],0x08
    		JG Next
    		MOV AL,0x01
    		
    		mov edi, 0x007AAA5C //1.03Z+
    		jmp edi
    Next4:
    		//Jewel of Option
    		MOV EDX,DWORD PTR SS:[EBP+0x08]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCB
    		JNZ Next5
    		CMP DWORD PTR SS:[EBP-0x4],0x00
    		JL Next
    		CMP DWORD PTR SS:[EBP-0x4],0x08
    		JG Next
    		MOV AL,0x01
    		
    		mov edi, 0x007AAA5C //1.03Z+
    		jmp edi
    Next5:
    		//Jewel of Ancient
    		MOV EDX,DWORD PTR SS:[EBP+0x08]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCC
    		JNZ Next6
    		CMP DWORD PTR SS:[EBP-0x4],0x00
    		JL Next
    		CMP DWORD PTR SS:[EBP-0x4],0x08
    		JG Next
    		MOV AL,0x01
    		
    		mov edi, 0x007AAA5C //1.03Z+
    		jmp edi
    Next6:
    		//Jewel of Excellent
    		MOV EDX,DWORD PTR SS:[EBP+0x08]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCD
    		JNZ Next7
    		CMP DWORD PTR SS:[EBP-0x4],0x00
    		JL Next
    		CMP DWORD PTR SS:[EBP-0x4],0x08
    		JG Next
    		MOV AL,0x01
    		
    		mov edi, 0x007AAA5C //1.03Z+
    		jmp edi
    Next7:
    		//Jewel of Socket
    		MOV EDX,DWORD PTR SS:[EBP+0x08]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCE
    		JNZ Next
    		CMP DWORD PTR SS:[EBP-0x4],0x00
    		JL Next
    		CMP DWORD PTR SS:[EBP-0x4],0x08
    		JG Next
    		MOV AL,0x01
    		
    		mov edi, 0x007AAA5C //1.03Z+
    		jmp edi
    Next:
    		mov edi, 0x0079A4CC
    		jmp edi
    	}
    }
    
    __declspec(naked) void JewelMoveOnItem1()
    {
    	_asm
    	{
    		//Original
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1C0E //Item
    		JNZ Next1
    		MOV ECX,DWORD PTR SS:[EBP-0x9C]
    		PUSH ECX 
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		PUSH EDX 
    		MOV ECX,DWORD PTR SS:[EBP-0xB4]
    		mov edi, 0x007AA974
    		call edi
    		MOV BYTE PTR SS:[EBP-0xA0],AL
    Next1:
    		//Jewel of Level
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CC8 //Item
    		JNZ Next2
    		MOV ECX,DWORD PTR SS:[EBP-0x9C]
    		PUSH ECX 
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		PUSH EDX 
    		MOV ECX,DWORD PTR SS:[EBP-0xB4]
    		mov edi, 0x007AA974
    		call edi
    		MOV BYTE PTR SS:[EBP-0xA0],AL
    		
    		mov esi, 0x007A9300 //1.03Z+
    		jmp esi
    Next2:
    		//Jewel of Luck
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CC9 //Item
    		JNZ Next3
    		MOV ECX,DWORD PTR SS:[EBP-0x9C]
    		PUSH ECX 
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		PUSH EDX 
    		MOV ECX,DWORD PTR SS:[EBP-0xB4]
    		mov edi, 0x007AA974
    		call edi
    		MOV BYTE PTR SS:[EBP-0xA0],AL
    		
    		mov esi, 0x007A9300 //1.03Z+
    		jmp esi
    Next3:
    		//Jewel of Skill
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCA //Item
    		JNZ Next4
    		MOV ECX,DWORD PTR SS:[EBP-0x9C]
    		PUSH ECX 
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		PUSH EDX 
    		MOV ECX,DWORD PTR SS:[EBP-0xB4]
    		mov edi, 0x007AA974
    		call edi
    		MOV BYTE PTR SS:[EBP-0xA0],AL
    		
    		mov esi, 0x007A9300 //1.03Z+
    		jmp esi
    Next4:
    		//Jewel of Option
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCB //Item
    		JNZ Next5
    		MOV ECX,DWORD PTR SS:[EBP-0x9C]
    		PUSH ECX 
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		PUSH EDX 
    		MOV ECX,DWORD PTR SS:[EBP-0xB4]
    		mov edi, 0x007AA974
    		call edi
    		MOV BYTE PTR SS:[EBP-0xA0],AL
    		
    		mov esi, 0x007A9300 //1.03Z+
    		jmp esi
    Next5:
    		//Jewel of Ancient
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCC //Item
    		JNZ Next6
    		MOV ECX,DWORD PTR SS:[EBP-0x9C]
    		PUSH ECX 
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		PUSH EDX 
    		MOV ECX,DWORD PTR SS:[EBP-0xB4]
    		mov edi, 0x007AA974
    		call edi
    		MOV BYTE PTR SS:[EBP-0xA0],AL
    		
    		mov esi, 0x007A9300 //1.03Z+
    		jmp esi
    Next6:
    		//Jewel of Excellent
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCD //Item
    		JNZ Next7
    		MOV ECX,DWORD PTR SS:[EBP-0x9C]
    		PUSH ECX 
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		PUSH EDX 
    		MOV ECX,DWORD PTR SS:[EBP-0xB4]
    		mov edi, 0x007AA974
    		call edi
    		MOV BYTE PTR SS:[EBP-0xA0],AL
    		
    		mov esi, 0x007A9300 //1.03Z+
    		jmp esi
    Next7:
    		//Jewel of Socket
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		MOVSX EAX,WORD PTR DS:[EDX]
    		CMP EAX,0x1CCE //Item
    		JNZ Next
    		MOV ECX,DWORD PTR SS:[EBP-0x9C]
    		PUSH ECX 
    		MOV EDX,DWORD PTR SS:[EBP-0x78]
    		PUSH EDX 
    		MOV ECX,DWORD PTR SS:[EBP-0xB4]
    		mov edi, 0x007AA974
    		call edi
    		MOV BYTE PTR SS:[EBP-0xA0],AL
    		
    		mov esi, 0x007A9300 //1.03Z+
    		jmp esi
    Next:
    		mov esi, 0x007A9230 //1.03Z+
    		jmp esi
    	}
    }
    
    void HookOffset(DWORD my, DWORD tohook, BYTE type)
    {
    	*(BYTE*)tohook = type;
    	*(DWORD*)(tohook+1) = my - (tohook+5);
    }
    
    void Init()
    {
    	//Hook JewelColor
    	BYTE JewelsColors[] = { 0xFF, 0x25, 0xE0, 0x9F, 0x96, 0x00, 0x90, 0x90, 0x90, 0x90 };
    	memcpy((int*)0x005D595C,JewelsColors,sizeof(JewelsColors)); //1.03Z+
    	*(unsigned int*)0x00969FE0 = (unsigned int)JewelsColor; //1.03Z+ (Offset y en BYTE)
    
    	//Hook JewelText
    	BYTE JewelText[] = { 0xFF, 0x25, 0x20, 0x9F, 0x96, 0x00, 0x90, 0x90, 0x90, 0x90 };
    	SetNop(0x005DB953,62); //1.03Z+
    	memcpy((int*)0x005DB94D,JewelText,sizeof(JewelText)); //1.03Z+
    	*(unsigned int*)0x00969F20 = (unsigned int)JewelInfoText; //1.03Z+ (Offset y en BYTE)
    
    	//Hook JewelMoveItem1
    	BYTE JewelMove1[] = { 0xFF, 0x25, 0xD5, 0x9F, 0x96, 0x00, 0x90, 0x90, 0x90, 0x90 };
    	memcpy((int*)0x007A9202,JewelMove1,sizeof(JewelMove1)); //1.03Z+
    	*(unsigned int*)0x00969FD5 = (unsigned int)JewelMoveOnItem1; //1.03Z+ (Offset y en BYTE)
    	
    	//Hook JewelMoveItem2
    	BYTE JewelMove2[] = { 0xFF, 0x25, 0xB0, 0x9F, 0x96, 0x00, 0x90, 0x90, 0x90, 0x90 };
    	memcpy((int*)0x007AAA3D,JewelMove2,sizeof(JewelMove2)); //1.03Z+
    	*(unsigned int*)0x00969FB0 = (unsigned int)JewelMoveOnItem2; //1.03Z+ (Offset y en BYTE)
    
    	//Hook JewelsSwitcher
    	BYTE JewelsSwitchers[] = { 0xFF, 0x25, 0x00, 0x9F, 0x96, 0x00, 0x90, 0x90, 0x90, 0x90 };
    	memcpy((int*)0x007EE826,JewelsSwitchers,sizeof(JewelsSwitchers)); //1.03Z+
    	*(unsigned int*)0x00969F00= (unsigned int)JewelsSwitcher; //1.03Z+ (Offset y en BYTE)
    	
    	DataJMP ModelJMP;
    	SetNop(LoadModel_Offset,25);
    	ModelJMP.Command=0xE9;
    	ModelJMP.PointerToFunc=(DWORD)&PatchMainForLoadModels;
    	memcpy((int*)LoadModel_Offset,&ModelJMP,sizeof(ModelJMP));
    	HookThis((DWORD)&PatchMainForLoadModels,LoadModel_Offset);
    }
    Credits: SmallHabit, Crazzy and Nemesis.

  13. #13
    Member Nylan is offline
    MemberRank
    May 2008 Join Date
    47Posts

    re: [Release] Nemesis 1.03.52 Patch + Source

    [quote=yyy6053;6806934]
    Quote Originally Posted by mauro07 View Post
    well here my ultimate compilation of: Kalimdor Project V3, for: Season 6 Episode 2.. with all mods and fixes.

    Some screens of code functional:




    DOWNLOAD SOURCE PACK

    Where should copy this file?

    Hi
    You can share your new jewel patch item

    thank you

    sorry bad eng

  14. #14
    Member Optimus30 is offline
    MemberRank
    Feb 2010 Join Date
    30Posts

    re: [Release] Nemesis 1.03.52 Patch + Source

    work for TT 10.07.65 ?

  15. #15
    Member joekio is offline
    MemberRank
    May 2006 Join Date
    LimaLocation
    31Posts

    re: [Release] Nemesis 1.03.52 Patch + Source




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