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[Release] Original Darks'Team MuServer 97d+99i Beta 43.3

Initiate Mage
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Re: Original Darks'Team MuServer 97d+99i

It doesn't have to be an official event, for example Castle Siege. You as a GM can create your own events for example "hide and seek" or races. If you want my opinion, i recon its a bit harder to maintain a 97d server then a s6ep3 for example because you have to do alot more to keep your players entertained.

 
Legendary Battlemage
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Re: Original Darks'Team MuServer 97d+99i

means it need sa game master to be online always so players will stay.

How about ...

This server is tested and stable?
what are those bugs still exist?

thanks :)
 
Initiate Mage
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Re: Original Darks'Team MuServer 97d+99i

means it need sa game master to be online always so players will stay.

How about ...

This server is tested and stable?
what are those bugs still exist?

thanks :)

According to Masteru, the server is stable and about the bugs no ideea. I'm still trying to get it to run in the first place too be honest, but hey, I'm still in the learning stages. I've managed to get passed GSDBset error, now everytime I run GameServer, I keep getting a crash on Join Server.
 
Legendary Battlemage
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Re: Original Darks'Team MuServer 97d+99i

ok ill try :)
 
The Supreme King
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Re: Original Darks'Team MuServer 97d+99i

Work in progress. by the Creator Wings lvl 3 :8:

Masteru - [Release] Original Darks'Team MuServer 97d+99i Beta 43.3 - RaGEZONE Forums
 
Initiate Mage
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Re: Original Darks'Team MuServer 97d+99i

There is no castle siege in 97d...

 
The Supreme King
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Re: Original Darks'Team MuServer 97d+99i

Work in progress. by the Creator Dynamic Exp System :8:

// ------------------------------------------
// Dynamic Exp System
// ------------------------------------------
// [1] From Level
// [2] To Level
// [3] From Resets
// [4] To Resets
// [5] Experience
// -------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5]
// -------------------------------------------------------------------------------------
1 100 0 10 100.0 // From 0 to 10 resets, level 1~100 - 100 exp
101 200 0 10 90.0 // From 0 to 10 resets, level 101~200 - 90 exp
201 350 0 10 80.0 // From 0 to 10 resets, level 201~350 - 80 exp

1 100 11 20 90.0 // From 11 to 20 resets, level 1~100 - 90 exp
101 200 11 20 80.0 // From 11 to 20 resets, level 101~200 - 80 exp
201 349 11 20 70.0 // From 11 to 20 resets, level 201~350 - 70 exp

1 100 21 30 80.0 // From 21 to 30 resets, level 1~100 - 80 exp
101 200 21 30 70.0 // From 21 to 30 resets, level 101~200 - 70 exp
201 349 21 30 60.0 // From 21 to 30 resets, level 201~350 - 60 exp
 
Initiate Mage
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Re: Original Darks'Team MuServer 97d+99i

dude go and create your season 12 and stop ask for castle siege this is 97d old school original and some new advanced customs for this old version If you do not like it, you are not required to use this version
Hello mate,

Quick question. Is there any chance to implement the /addstr etc comands without having to re-log? Thanks. Really like your files.

 
The Supreme King
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Re: Original Darks'Team MuServer 97d+99i

Hello mate,

Quick question. Is there any chance to implement the /addstr etc comands without having to re-log? Thanks. Really like your files.

you read all the update for this version it seems not ? It's much easier to ask from what I see :glare:

Commands Players !!
/post
/add
/pkclear
/reset
/marry
/accept
/divorce
/questinfo
/marrystatus
/tracemarry
/getmarry
/time
/exit
/buy
/sell
/charinfo
/grandreset
/vault
/evo

Commands Admins !!
/moveall
/banchar
/banpost
/unbanchar
/unbanpost
/Blockvault
/Disconnect
/Disablechat
/Unblockvault
/Enablechat
/reload
/gmove
/Trace
/move
/!
 
Initiate Mage
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Re: Original Darks'Team MuServer 97d+99i

you read all the update for this version it seems not ? It's much easier to ask from what I see :glare:
I did read them, I know you implemented them, I was just asking if you can set them up in a way that when you add points, you do not have to switch characters. That's all...

 
The Supreme King
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Re: Original Darks'Team MuServer 97d+99i

I did read them, I know you implemented them, I was just asking if you can set them up in a way that when you add points, you do not have to switch characters. That's all...

lol dude i just show you the commands players ? yes you have and work 100% /addstr 500 example
 
Initiate Mage
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Re: Original Darks'Team MuServer 97d+99i

lol dude i just show you the commands players ? yes you have and work 100% /addstr 500 example
You don't understand me do you? I know the commands work BUT you have to switch characters everytime you add points. I asked you if the commands can be configured without having to switch characters. For example if i type in /addstr 500, the points add up automatically without having to switch characters...


 
The Supreme King
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Re: Original Darks'Team MuServer 97d+99i

You don't understand me do you? I know the commands work BUT you have to switch characters everytime you add points. I asked you if the commands can be configured without having to switch characters. For example if i type in /addstr 500, the points add up automatically without having to switch characters...

dude if you cry because you switch char for maybe 2 seconds It seems a lot to you ? come on
 
Initiate Mage
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Re: Original Darks'Team MuServer 97d+99i

dude if you cry because you switch char for maybe 2 seconds It seems a lot to you ? come on
Flippin' heck, I was just asking a question, if it's possible or not. Just leave it...

 
The Supreme King
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Re: Original Darks'Team MuServer 97d+99i

Work in progress by the Creator
Quote:
// ---------------------------------------------------------------------------------------------------------------------------------------------
// Default Stats
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Starting level up points
// [3] Starting zen
// [4] Starting strength
// [5] Starting agility
// [6] Starting vitality
// [7] Starting energy
// [8] Starting resets
// [9] Starting grand resets
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9]
// ---------------------------------------------------------------------------------------------------------------------------------------------
0
0 0 0 18 18 15 30 0 0 // Wizard
1 0 0 28 20 25 10 0 0 // Knight
2 0 0 22 25 20 15 0 0 // Elf
3 0 0 26 26 26 26 0 0 // Gladiator
end
// ---------------------------------------------------------------------------------------------------------------------------------------------
// Default Equipment
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Slot (0=Weapon, 1=Shield, 2=Helm, 3=Armor, 4=Pants, 5=Gloves, 6=Boots, 7=Wings, 8=Pet, 9=Pendant, 10=Left ring, 11=Right ring)
// [3] Item group (0-15)
// [4] Item index (0-32)
// [5] Item level (0-11)
// [6] Item durability (0-255)
// [7] Item skill (0-1)
// [8] Item luck (0-1)
// [9] Item add (0-7)
// [10] Item excellent options (0-63)
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
// ---------------------------------------------------------------------------------------------------------------------------------------------
1
1 0 1 0 0 0 0 0 0 0 // Small Axe

2 0 4 15 0 0 0 0 0 0 // Arrows
2 1 4 0 0 0 0 0 0 0 // Short Bow

3 0 0 1 0 0 0 0 0 0 // Short Sword
3 1 6 0 0 0 0 0 0 0 // Round Shield
end
// ---------------------------------------------------------------------------------------------------------------------------------------------
// Max Stats
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Max Strength
// [3] Max Agility
// [4] Max Vitality
// [5] Max Energy
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5]
// ---------------------------------------------------------------------------------------------------------------------------------------------
2
0 32767 32767 32767 32767 // Wizard
1 32767 32767 32767 32767 // Knight
2 32767 32767 32767 32767 // Elf
3 32767 32767 32767 32767 // Gladiator
end
 
The Supreme King
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Re: Original Darks'Team MuServer 97d+99i

Now with ability to create dynamic points per level/resets/grand resets and some other tweaks.

Quote:
// ---------------------------------------------------------------------------------------------------------------------------------------------
// Default Stats
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Starting level up points
// [3] Starting zen
// [4] Starting strength
// [5] Starting agility
// [6] Starting vitality
// [7] Starting energy
// [8] Starting resets
// [9] Starting grand resets
// [10] Starting vip package (0 for none)
// [11] Starting vip duration (in days)

// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11]
// ---------------------------------------------------------------------------------------------------------------------------------------------
0
0 0 0 18 18 15 30 0 0 0 0 // Wizard
1 0 0 28 20 25 10 0 0 0 0 // Knight
2 0 0 22 25 20 15 0 0 0 0 // Elf
3 0 0 26 26 26 26 0 0 0 0 // Gladiator
end
// ---------------------------------------------------------------------------------------------------------------------------------------------
// Default Equipment
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Slot (0=Weapon, 1=Shield, 2=Helm, 3=Armor, 4=Pants, 5=Gloves, 6=Boots, 7=Wings, 8=Pet, 9=Pendant, 10=Left ring, 11=Right ring)
// [3] Item group (0-15)
// [4] Item index (0-32)
// [5] Item level (0-11)
// [6] Item durability (0-255)
// [7] Item skill (0-1)
// [8] Item luck (0-1)
// [9] Item add (0-7)
// [10] Item excellent options (0-63)
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
// ---------------------------------------------------------------------------------------------------------------------------------------------
1
1 0 1 0 0 0 0 0 0 0 // Small Axe

2 0 4 15 0 0 0 0 0 0 // Arrows
2 1 4 0 0 0 0 0 0 0 // Short Bow

3 0 0 1 0 0 0 0 0 0 // Short Sword
3 1 6 0 0 0 0 0 0 0 // Round Shield
end
// ---------------------------------------------------------------------------------------------------------------------------------------------
// Points per Level
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Min Level
// [3] Max Level
// [4] Min Resets
// [5] Max Resets
// [6] Min Grand Resets
// [7] Max Grand Resets
// [8] Points
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5] [6] [7] [8]
// ---------------------------------------------------------------------------------------------------------------------------------------------
2
0 1 350 -1 -1 -1 -1 5 // Wizard
1 1 350 -1 -1 -1 -1 5 // Knight
2 1 350 -1 -1 -1 -1 5 // Elf
3 1 350 -1 -1 -1 -1 7 // Gladiator
end

// ---------------------------------------------------------------------------------------------------------------------------------------------
// Max Stats
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] Class (0=Wizard, 1=Knight, 2=Elf, 3=Gladiator)
// [2] Max Strength
// [3] Max Agility
// [4] Max Vitality
// [5] Max Energy
// ---------------------------------------------------------------------------------------------------------------------------------------------
// [1] [2] [3] [4] [5]
// ---------------------------------------------------------------------------------------------------------------------------------------------
3
0 32767 32767 32767 32767 // Wizard
1 32767 32767 32767 32767 // Knight
2 32767 32767 32767 32767 // Elf
3 32767 32767 32767 32767 // Gladiator
end
 
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