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[Release] X-Team Sources (S4, S6, S8)

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Re: Source [MUEMU]

Search Somewhere in MuEmu source code
0xDD,0xC5,0xD5,0xDD,0xC5,0x9E,0xC0,0xDC,0xB0}; //"muemu.pl"

Replace With
{0x81,0x82,0x87,0x9E,0x80,0x9E,0x80,0x9E,0x81,0xB0}; //127.0.0.1
or
{0xDC,0xDF,0xD3,0xD1,0xDC,0xD8,0xDF,0xC3,0xC4,0xB0}; //localhost


ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums

How do you become the localhost for this format, and 127.0.0.1
 
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Re: Source [MUEMU]

Somebody can share complete Quest files? I'm using season 6. Thank very much
 
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Junior Spellweaver
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Re: Source [MUEMU]

Hi all !
Guys please explain who is not difficult what it means: _AL0 and why they 4 for example:
AddExperienceRate_AL0 = 1
AddExperienceRate_AL1 = 1
AddExperienceRate_AL2 = 1
AddExperienceRate_AL3 = 1
 
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Re: Source [MUEMU]

Hi all !
Guys please explain who is not difficult what it means: _AL0 and why they 4 for example:
AddExperienceRate_AL0 = 1
AddExperienceRate_AL1 = 1
AddExperienceRate_AL2 = 1
AddExperienceRate_AL3 = 1
_AL0 = access level 0, its VIP settings for different VIP levels, 0 being normal players, 1 bronce, 2 silver , & 3 gold

 
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Elite Diviner
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Re: Source [MUEMU]

Having issues adding new items to season 6 server.

Im using : MU.ToolKit [Silver Edition]

Heres my setup on customitem.txt:
//Index ColorR ColorG ColorB ModelName
0100 178 178 178 "sword101"
end

My item.txt on serverside has newsword on type 100

Edited the following with the same info as in item.txt
Data/Local/Item.bmd
Data/Local/Itemtooltip.bmd
Data/Local/Eng/Item_eng.bmd
Data/Local/Eng/Itemtooltip_eng.bmd

Added sword101.bmd + textures to Data/Item folder

And i'm still getting this, no tooltip, no model, no textures, just blank. But when i drop it, the name appears
oS2G5q - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums


What exactly am i missing?
 

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Re: Source [MUEMU]

Hello. anyone found how to make character go until lvl 500 ? I know about MAX_Character_level but I tried differents combinations for this and i think this is the exp required to go to the next level and the problem is from 400-500, either it shows 0/0 and it goes from 400-500 very fast, either it shows negative score.


Code:
void gObjSetExperienceTable() // OK{
    gLevelExperience[0] = 0;
    DWORD over = 1;


    for(int n=1;n <= MAX_CHARACTER_LEVEL;n++)
    {
        gLevelExperience[n] = (((n+9)*n)*n)*10;


        if(n > 255)
        {
            gLevelExperience[n] += (((over+9)*over)*over)*1000;
            over++;
        }
    }
}


At level 399, n=399 and over is 144 so the exp is 649540080+3172608000=3 822 148 080
So after level 399, the exp should work fine because it keeps increasing but it goes from 400 to 415 directly and then to 500 and the exp bar works only for some levels like 415,450 and if i play with the numbers others levels will work and others will stop working.
Since 3822148080 works, i guess that 2147483647 is not the maximum value, but i might be wrong, I even tried to change it to QWORD from DWORD but it didnt worked.
 
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Re: Source [MUEMU]

MuEmu Full Source



Here, the Visual Studio 2010 ... All you need !!



Files MuEMU Season 4.1, 6.3 Season ex Season 8.3 | No licenses |.



Unpacked Main's S4 / S6

 
Junior Spellweaver
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Re: Source [MUEMU]

I have found a new bug(or no)

In Cs we can attack your guild members

hfxEEld - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums


Sorry for my bad english
 

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Elite Diviner
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Re: Source [MUEMU]

I have found a new bug(or no)

In Cs we can attack your guild members

hfxEEld - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums


Sorry for my bad english

gameserverinfor-character
castlesiegedamagerate 1 2 and 3

CastleSiegeDamageRate1 = 100
CastleSiegeDamageRate2 = 0
CastleSiegeDamageRate3 = 0
 

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Newbie Spellweaver
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Re: Source [MUEMU]

Anyone knows how to disable the 1.5 value in client/server for dl/rage/mg etc for entrance level in all maps ?
 
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Re: Source [MUEMU]

Anyone know how to change Chaos Mix Goblin zen in client side ?
 
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Re: Source [MUEMU]

please post full gens quest fixes QuestWorld, QuestWorldObjective, QuestWorldReward
 
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Re: Source [MUEMU]

Hello guys,

Uhm there is a problem removing errtels from the pentagrams, it won't remove....

creating errtels from ingredients and upgrading are 100% working, however this thing removing errtels is a problem.

So if someone knew how to fix it, please tell us..

thanks in advance...

0FUGZDV - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums
 

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Junior Spellweaver
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Re: Source [MUEMU]

Hello guys,

Uhm there is a problem removing errtels from the pentagrams, it won't remove....

creating errtels from ingredients and upgrading are 100% working, however this thing removing errtels is a problem.

So if someone knew how to fix it, please tell us..

thanks in advance...

0FUGZDV - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums

This is a bug from this version, WHEN Pass the pentagram for another Character you have to remove the errtel before,

to solve this problem you have to go back the pentagram to orginal character.

Sorry for my bad english
 

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Newbie Spellweaver
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Re: Source [MUEMU]

Anyone kind enough to share how to get all character name that are online ?
This gives only the character that you put the Name :
this->GetString(arg,name,sizeof(name),0);
LPOBJ lpTarget = gObjFind(name);
I want to apply a command for all character that are online, not only for the character that I put the name /command ''name''. Pls help
I found how,
for(int i = OBJECT_START_USER; i < MAX_OBJECT; i++) {
if(gObj.Connected == OBJECT_ONLINE && gObj.Type == OBJECT_USER)
{
gNotice.GCNoticeSend(i,1,0,0,0,0,0,"hello player");
}
}


Anyone know how to make a monster follow a player in this code for example ? :D
gObjSetMonster(iMonsterIndex, id);
gObj[iMonsterIndex].Live = TRUE;
gObj[iMonsterIndex].Life = (float)1000;
gObj[iMonsterIndex].MaxLife = (float)1000;
gObj[iMonsterIndex].PosNum = -1;
gObj[iMonsterIndex].X = lpObj->X;
gObj[iMonsterIndex].Y = lpObj->Y;
gObj[iMonsterIndex].MTX = lpObj->MTX;
gObj[iMonsterIndex].MTY = lpObj->MTY;
gObj[iMonsterIndex].TX = lpObj->TX;
gObj[iMonsterIndex].TY = lpObj->TY;
gObj[iMonsterIndex].OldX = lpObj->OldX;
gObj[iMonsterIndex].OldY = lpObj->OldY;
gObj[iMonsterIndex].StartX = lpObj->StartX;
gObj[iMonsterIndex].StartY = lpObj->StartY;
gObj[iMonsterIndex].Map = lpObj->Map;
gObj[iMonsterIndex].MoveRange = 5;
gObj[iMonsterIndex].Level = 50;
gObj[iMonsterIndex].Type = OBJECT_MONSTER;
gObj[iMonsterIndex].MaxRegenTime = 1000;
gObj[iMonsterIndex].Dir = lpObj->Dir;
gObj[iMonsterIndex].RegenTime = 10;
gObj[iMonsterIndex].Attribute = 1;
gObj[iMonsterIndex].DieRegen = 0;
gObj[iMonsterIndex].CurrentAI = 3;
gObj[iMonsterIndex].CurrentAIState = 3;
gObj[iMonsterIndex].BasicAI = 3;
gObj[iMonsterIndex].ChangeSkin = 404;
Thanks ianvalls90, it works
ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums
 
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