- Joined
- Feb 26, 2013
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- 131
Re: Source [MUEMU]
Anyone can share cash shop editor?
Anyone can share cash shop editor?
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Join Today!Cash shop editor: http://forum.ragezone.com/f193/team-muemu-season-8-cashshop-1114977-post8696058/#post8696058Anyone can share cash shop editor?
Search Somewhere in MuEmu source code
0xDD,0xC5,0xD5,0xDD,0xC5,0x9E,0xC0,0xDC,0xB0}; //"muemu.pl"
Replace With
{0x81,0x82,0x87,0x9E,0x80,0x9E,0x80,0x9E,0x81,0xB0}; //127.0.0.1
or
{0xDC,0xDF,0xD3,0xD1,0xDC,0xD8,0xDF,0xC3,0xC4,0xB0}; //localhost
_AL0 = access level 0, its VIP settings for different VIP levels, 0 being normal players, 1 bronce, 2 silver , & 3 goldHi all !
Guys please explain who is not difficult what it means: _AL0 and why they 4 for example:
AddExperienceRate_AL0 = 1
AddExperienceRate_AL1 = 1
AddExperienceRate_AL2 = 1
AddExperienceRate_AL3 = 1
//Index ColorR ColorG ColorB ModelName
0100 178 178 178 "sword101"
end
Data/Local/Item.bmd
Data/Local/Itemtooltip.bmd
Data/Local/Eng/Item_eng.bmd
Data/Local/Eng/Itemtooltip_eng.bmd
void gObjSetExperienceTable() // OK{
gLevelExperience[0] = 0;
DWORD over = 1;
for(int n=1;n <= MAX_CHARACTER_LEVEL;n++)
{
gLevelExperience[n] = (((n+9)*n)*n)*10;
if(n > 255)
{
gLevelExperience[n] += (((over+9)*over)*over)*1000;
over++;
}
}
}
im trying to do it, bit of free time anyways, so slow paced, but whenever i finish the project i have i may share it....if i manage to add tvt ill share the codes and how to add it.who is can add TvT Event ???
I have found a new bug(or no)
In Cs we can attack your guild members
Sorry for my bad english
You need edit Mix.bmd fileAnyone know how to change Chaos Mix Goblin zen in client side ?
Hello guys,
Uhm there is a problem removing errtels from the pentagrams, it won't remove....
creating errtels from ingredients and upgrading are 100% working, however this thing removing errtels is a problem.
So if someone knew how to fix it, please tell us..
thanks in advance...
I want to apply a command for all character that are online, not only for the character that I put the name /command ''name''. Pls helpthis->GetString(arg,name,sizeof(name),0);
LPOBJ lpTarget = gObjFind(name);
for(int i = OBJECT_START_USER; i < MAX_OBJECT; i++) {
if(gObj.Connected == OBJECT_ONLINE && gObj.Type == OBJECT_USER)
{
gNotice.GCNoticeSend(i,1,0,0,0,0,0,"hello player");
}
}
Thanks ianvalls90, it worksgObjSetMonster(iMonsterIndex, id);
gObj[iMonsterIndex].Live = TRUE;
gObj[iMonsterIndex].Life = (float)1000;
gObj[iMonsterIndex].MaxLife = (float)1000;
gObj[iMonsterIndex].PosNum = -1;
gObj[iMonsterIndex].X = lpObj->X;
gObj[iMonsterIndex].Y = lpObj->Y;
gObj[iMonsterIndex].MTX = lpObj->MTX;
gObj[iMonsterIndex].MTY = lpObj->MTY;
gObj[iMonsterIndex].TX = lpObj->TX;
gObj[iMonsterIndex].TY = lpObj->TY;
gObj[iMonsterIndex].OldX = lpObj->OldX;
gObj[iMonsterIndex].OldY = lpObj->OldY;
gObj[iMonsterIndex].StartX = lpObj->StartX;
gObj[iMonsterIndex].StartY = lpObj->StartY;
gObj[iMonsterIndex].Map = lpObj->Map;
gObj[iMonsterIndex].MoveRange = 5;
gObj[iMonsterIndex].Level = 50;
gObj[iMonsterIndex].Type = OBJECT_MONSTER;
gObj[iMonsterIndex].MaxRegenTime = 1000;
gObj[iMonsterIndex].Dir = lpObj->Dir;
gObj[iMonsterIndex].RegenTime = 10;
gObj[iMonsterIndex].Attribute = 1;
gObj[iMonsterIndex].DieRegen = 0;
gObj[iMonsterIndex].CurrentAI = 3;
gObj[iMonsterIndex].CurrentAIState = 3;
gObj[iMonsterIndex].BasicAI = 3;
gObj[iMonsterIndex].ChangeSkin = 404;