Releases ss6 zteam

Page 1 of 2 12 LastLast
Results 1 to 15 of 16
  1. #1
    Member hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    59Posts

    big grin Releases ss6 zteam


    RaGEZONE Recommends

    RaGEZONE Recommends

    build source = visual studio utilmate 2010

    source + sv + clien new fix 21/10/2017

    fix in clien:
    max speed = 3000 in visual fix.cpp and in visual fix.h
    fix bug agi lag skill power slash magic gladiator.


    https://drive.google.com/file/d/0Bw7...ew?usp=sharing

    not pass

    special thanks
    zteam
    Benczek
    Last edited by hangvu911; 21-10-17 at 02:37 PM.


  2. #2

    Re: Releases ss6 zteam

    Some more screenshots would be good :)
    (Y)

  3. #3
    GreekTeaM muonlinegr2 is offline
    True MemberRank
    May 2012 Join Date
    GreeceLocation
    606Posts

    Re: Releases ss6 zteam

    MuServer Off Link

  4. #4
    Member hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    59Posts

    Re: Releases ss6 zteam

    i start muserver it begin run bag
    "free file found at muserver.org dont sell trade"
    how remove it !
    some one help me ! more thanks

    Last edited by hangvu911; 01-10-17 at 11:40 AM.

  5. #5
    Member hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    59Posts

    Re: Releases ss6 zteam

    release file fix crash chaos card
    file GMMng.cpp
    in gameserver

    https://drive.google.com/file/d/0Bw71tESXnLDkQlBhNXJ0YUlvVHM/view?usp=sharing

    code:
    case COMMAND_MAKECHAOSCARD:
    {


    char sztext[256];
    int cardtype = this->GetTokenNumber();
    int Amount = this->GetTokenNumber();


    switch(cardtype)
    {
    case 0:
    {
    for(int i = 0;i<Amount;i++)
    {
    ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,54), 0, 0, 0, 0, 0, -1, 0, 0);
    }
    memset(sztext, NULL, sizeof(sztext));
    sprintf(sztext,"Created %d Chaos Cards",Amount);
    GCServerMsgStringSend(sztext,lpObj->m_Index,1);
    }
    break;
    case 1:
    {
    for(int i = 0;i<Amount;i++)
    {
    ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,92), 0, 0, 0, 0, 0, -1, 0, 0);
    }
    memset(sztext, NULL, sizeof(sztext));
    sprintf(sztext,"Created %d Golden Chaos Cards",Amount);
    GCServerMsgStringSend(sztext,lpObj->m_Index,1);
    }
    break;
    case 2:
    {
    for(int i = 0;i<Amount;i++)
    {
    ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,93), 0, 0, 0, 0, 0, -1, 0, 0);
    }
    memset(sztext, NULL, sizeof(sztext));
    sprintf(sztext,"Created %d Rare Chaos Cards",Amount);
    GCServerMsgStringSend(sztext,lpObj->m_Index,1);
    }
    break;
    case 3:
    {
    for(int i=0;i<Amount;i++)
    {
    ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,95), 0, 0, 0, 0, 0, -1, 0, 0);
    }
    memset(sztext, NULL, sizeof(sztext));
    sprintf(sztext,"Created %d Mini Chaos Cards",Amount);
    GCServerMsgStringSend(sztext,lpObj->m_Index,1);
    }
    break;
    default:
    memset(sztext, NULL, sizeof(sztext));
    sprintf(sztext,"Input a valid chaos card");
    GCServerMsgStringSend(sztext,lpObj->m_Index,1);
    }
    }
    break;

    command :
    /makechaoscard 1 10

    type:
    0-> normal chaos card
    1-> Golden chaos card
    2-> rare chaos card
    3-> mini chaos card

    special thanks

    natzugen

    - - - Updated - - -

    release file eledoradoevent.cpp : fix LizardKing crash in game server

    https://drive.google.com/file/d/0Bw7...ew?usp=sharing

    code:
    void CEledoradoEvent::RegenDevilLizardKing()
    {
    char msg[255]; // [sp+4Ch] [bp-110h]@6
    int MapNumber; // [sp+14Ch] [bp-10h]@4
    int n; // [sp+150h] [bp-Ch]@1




    for (n = 0; n < OBJ_MAXMONSTER; ++n)
    {
    if (gObj[n].Class == 80) //-> Golden Vepar
    {
    gObj[n].Live = 1;
    MapNumber = 7;
    gObj[n].MapNumber = 7;
    while (gMSetBase.GetBoxPosition( MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y))
    ;
    this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber;
    this->m_BossDevilLizardKingMapX = gObj[n].X;
    this->m_BossDevilLizardKingMapY = gObj[n].Y;
    gObj[n].Life = gObj[n].MaxLife;
    gObj[n].TX = gObj[n].X;
    gObj[n].TY = gObj[n].Y;
    gObj[n].MTX = gObj[n].X;
    gObj[n].MTY = gObj[n].Y;
    gObj[n].StartX = gObj[n].X;
    gObj[n].StartY = gObj[n].Y;
    gObj[n].m_State = 1;
    gObj[n].PathCount = 0;
    LogAddTD("Make GoldLizarKing : %d, %d,%d", MapNumber, gObj[n].X, gObj[n].Y);
    wsprintfA(msg, "GoldLizarKing invasion started : %d, %d,%d", MapNumber, gObj[n].X, gObj[n].Y);
    AllSendServerMsg(msg);
    }
    else if (gObj[n].Class == 81) //-> Golden Devil Lizard King
    {
    gObj[n].Live = 1;
    MapNumber = this->m_BossDevilLizardKingMapNumber;
    gObj[n].MapNumber = MapNumber;
    gMSetBase.GetBoxPosition(MapNumber,this->m_BossDevilLizardKingMapX - 4,this->m_BossDevilLizardKingMapY - 4,
    this->m_BossDevilLizardKingMapX + 4,this->m_BossDevilLizardKingMapY + 4,gObj[n].X,gObj[n].Y);


    gObj[n].Life = gObj[n].MaxLife;
    gObj[n].TX = gObj[n].X;
    gObj[n].TY = gObj[n].Y;
    gObj[n].MTX = gObj[n].X;
    gObj[n].MTY = gObj[n].Y;
    gObj[n].StartX = gObj[n].X;
    gObj[n].StartY = gObj[n].Y;
    gObj[n].m_State = 1;
    gObj[n].PathCount = 0;
    }
    }
    }

    special thanks
    natzugen

    - - - Updated - - -
    Last edited by hangvu911; 01-10-17 at 12:20 PM.

  6. #6
    Don't be afraid to ask! RevolGaming is offline
    WTF? Overkill!Rank
    Jun 2012 Join Date
    1,521Posts

    Re: Releases ss6 zteam

    Its useless... nothing new in this files.... maybe more bug in it than in the other releases.

  7. #7
    Member hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    59Posts

    Re: Releases ss6 zteam

    some one help me add item new in sever and clien : how ????



    it not show new item

  8. #8
    Registered gianoaa is offline
    MemberRank
    Jul 2017 Join Date
    5Posts

    Re: Releases ss6 zteam

    The links pleasee

  9. #9
    Hardcore Member ALPANICO is offline
    MemberRank
    Oct 2011 Join Date
    In House PCLocation
    114Posts

    Re: Releases ss6 zteam

    they could resubmit the files and the client again

  10. #10
    Member hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    59Posts

    Re: Releases ss6 zteam

    dont worry i will release all file fix

  11. #11
    Member hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    59Posts

    Re: Releases ss6 zteam

    I have i new option
    wait me update next
    donate for me i will help
    paypal
    hangvu9911@gmail.com
    1 - 3 dola it will help me continue dev thanks

  12. #12
    Member hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    59Posts

    Re: Releases ss6 zteam

    update Ex 602
    + fix clien
    fix speed 1000 dex = 100 agi
    continue fix....
    +fix fenrir:
    fenrir attack 30%
    fenrir defence 30%
    fenrir golden + 30% at + 30% def + 30%hp + 30%mp

    +fix option exccelent:
    hp 4% > hp 20%
    mp 4% > mp 20%
    zen drop 30% > 50%
    + fix number magic acess
    + fix down load in server = light
    +fix skill
    fire burst DL
    power slash Mg
    death stab Dk = stuffed dame in 1 hit
    Rageful Blow Dk



    to be continue zteam ss6 will be good server for online than muemu ss6

    pass bao91

    server
    https://drive.google.com/file/d/1c0j...ew?usp=sharing

    clien fix
    https://drive.google.com/file/d/1pL5...ew?usp=sharing
    donate for me i will help
    paypal
    hangvu9911@gmail.com
    1 - 3 dola it will help me continue dev thanks

  13. #13
    Member hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    59Posts

    Re: Releases ss6 zteam

    update Ex_603
    +fix server
    +skill:
    drain life sum
    lighting shock sum
    chain of lighting sum
    skill chaos of bird DL

    skill electric park Dl
    skill lightning storm MG
    skill flasma of fenrir increase more dame
    skill dark horse Dl
    skill random + dame raven increase more dame

    expand limit life attack monster max ~ 22 billion
    infinite raven + dark horse + Dinorant

    fix error
    DecPartyMemberHPandMP send to server
    number of magic exceeds send to server

    fix clien:
    skill_eng.bmd

    to be continue
    pass bao91
    server
    https://drive.google.com/file/d/1ojS...ew?usp=sharing
    clien
    https://drive.google.com/file/d/1EvS...ew?usp=sharing

    raven dame



    sum lighting shock


    Last edited by hangvu911; 1 Week Ago at 03:13 PM.
    donate for me i will help
    paypal
    hangvu9911@gmail.com
    1 - 3 dola it will help me continue dev thanks

  14. #14
    Member hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    59Posts

    Re: Releases ss6 zteam

    new fix EX_604
    infor fixed :
    infinite arrow > elf
    fix speed skill fire slash > MG
    fix skill 3 shot > elf
    fix skill dragon slasher > crash sv RF
    fix attack rate elf
    fix reqlevel skill all class > now all class use full skill no need level
    fix stuffing dame skill dk: death stab, rageful blow, twistin slash

    pass bao91
    server
    https://drive.google.com/file/d/1KyI...ew?usp=sharing
    clien
    https://drive.google.com/file/d/1Tk6...ew?usp=sharing



    stuffing damage
    donate for me i will help
    paypal
    hangvu9911@gmail.com
    1 - 3 dola it will help me continue dev thanks

  15. #15
    Account Upgraded | Title Enabled! JoJoGy is offline
    True MemberRank
    Sep 2012 Join Date
    248Posts

    Re: Releases ss6 zteam

    Any new Update?
    Last edited by JoJoGy; 1 Week Ago at 01:59 AM.




Page 1 of 2 12 LastLast

Advertisement