Releases ss6 zteam

Results 1 to 10 of 10
  1. #1
    Registered hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    23Posts

    big grin Releases ss6 zteam


    RaGEZONE Recommends

    RaGEZONE Recommends

    build source = visual studio utilmate 2010

    source + sv + clien new fix 21/10/2017

    fix in clien:
    max speed = 3000 in visual fix.cpp and in visual fix.h
    fix bug agi lag skill power slash magic gladiator.


    https://drive.google.com/file/d/0Bw7...ew?usp=sharing

    not pass

    special thanks
    zteam
    Benczek
    Last edited by hangvu911; 1 Day Ago at 01:37 PM.


  2. #2

    Re: Releases ss6 zteam

    Some more screenshots would be good :)
    (Y)

  3. #3
    GreekTeaM muonlinegr2 is online now
    True MemberRank
    May 2012 Join Date
    GreeceLocation
    598Posts

    Re: Releases ss6 zteam

    MuServer Off Link

  4. #4
    Registered hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    23Posts

    Re: Releases ss6 zteam

    i start muserver it begin run bag
    "free file found at muserver.org dont sell trade"
    how remove it !
    some one help me ! more thanks

    Last edited by hangvu911; 3 Weeks Ago at 10:40 AM.

  5. #5
    Registered hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    23Posts

    Re: Releases ss6 zteam

    release file fix crash chaos card
    file GMMng.cpp
    in gameserver

    https://drive.google.com/file/d/0Bw71tESXnLDkQlBhNXJ0YUlvVHM/view?usp=sharing

    code:
    case COMMAND_MAKECHAOSCARD:
    {


    char sztext[256];
    int cardtype = this->GetTokenNumber();
    int Amount = this->GetTokenNumber();


    switch(cardtype)
    {
    case 0:
    {
    for(int i = 0;i<Amount;i++)
    {
    ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,54), 0, 0, 0, 0, 0, -1, 0, 0);
    }
    memset(sztext, NULL, sizeof(sztext));
    sprintf(sztext,"Created %d Chaos Cards",Amount);
    GCServerMsgStringSend(sztext,lpObj->m_Index,1);
    }
    break;
    case 1:
    {
    for(int i = 0;i<Amount;i++)
    {
    ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,92), 0, 0, 0, 0, 0, -1, 0, 0);
    }
    memset(sztext, NULL, sizeof(sztext));
    sprintf(sztext,"Created %d Golden Chaos Cards",Amount);
    GCServerMsgStringSend(sztext,lpObj->m_Index,1);
    }
    break;
    case 2:
    {
    for(int i = 0;i<Amount;i++)
    {
    ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,93), 0, 0, 0, 0, 0, -1, 0, 0);
    }
    memset(sztext, NULL, sizeof(sztext));
    sprintf(sztext,"Created %d Rare Chaos Cards",Amount);
    GCServerMsgStringSend(sztext,lpObj->m_Index,1);
    }
    break;
    case 3:
    {
    for(int i=0;i<Amount;i++)
    {
    ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,95), 0, 0, 0, 0, 0, -1, 0, 0);
    }
    memset(sztext, NULL, sizeof(sztext));
    sprintf(sztext,"Created %d Mini Chaos Cards",Amount);
    GCServerMsgStringSend(sztext,lpObj->m_Index,1);
    }
    break;
    default:
    memset(sztext, NULL, sizeof(sztext));
    sprintf(sztext,"Input a valid chaos card");
    GCServerMsgStringSend(sztext,lpObj->m_Index,1);
    }
    }
    break;

    command :
    /makechaoscard 1 10

    type:
    0-> normal chaos card
    1-> Golden chaos card
    2-> rare chaos card
    3-> mini chaos card

    special thanks

    natzugen

    - - - Updated - - -

    release file eledoradoevent.cpp : fix LizardKing crash in game server

    https://drive.google.com/file/d/0Bw7...ew?usp=sharing

    code:
    void CEledoradoEvent::RegenDevilLizardKing()
    {
    char msg[255]; // [sp+4Ch] [bp-110h]@6
    int MapNumber; // [sp+14Ch] [bp-10h]@4
    int n; // [sp+150h] [bp-Ch]@1




    for (n = 0; n < OBJ_MAXMONSTER; ++n)
    {
    if (gObj[n].Class == 80) //-> Golden Vepar
    {
    gObj[n].Live = 1;
    MapNumber = 7;
    gObj[n].MapNumber = 7;
    while (gMSetBase.GetBoxPosition( MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y))
    ;
    this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber;
    this->m_BossDevilLizardKingMapX = gObj[n].X;
    this->m_BossDevilLizardKingMapY = gObj[n].Y;
    gObj[n].Life = gObj[n].MaxLife;
    gObj[n].TX = gObj[n].X;
    gObj[n].TY = gObj[n].Y;
    gObj[n].MTX = gObj[n].X;
    gObj[n].MTY = gObj[n].Y;
    gObj[n].StartX = gObj[n].X;
    gObj[n].StartY = gObj[n].Y;
    gObj[n].m_State = 1;
    gObj[n].PathCount = 0;
    LogAddTD("Make GoldLizarKing : %d, %d,%d", MapNumber, gObj[n].X, gObj[n].Y);
    wsprintfA(msg, "GoldLizarKing invasion started : %d, %d,%d", MapNumber, gObj[n].X, gObj[n].Y);
    AllSendServerMsg(msg);
    }
    else if (gObj[n].Class == 81) //-> Golden Devil Lizard King
    {
    gObj[n].Live = 1;
    MapNumber = this->m_BossDevilLizardKingMapNumber;
    gObj[n].MapNumber = MapNumber;
    gMSetBase.GetBoxPosition(MapNumber,this->m_BossDevilLizardKingMapX - 4,this->m_BossDevilLizardKingMapY - 4,
    this->m_BossDevilLizardKingMapX + 4,this->m_BossDevilLizardKingMapY + 4,gObj[n].X,gObj[n].Y);


    gObj[n].Life = gObj[n].MaxLife;
    gObj[n].TX = gObj[n].X;
    gObj[n].TY = gObj[n].Y;
    gObj[n].MTX = gObj[n].X;
    gObj[n].MTY = gObj[n].Y;
    gObj[n].StartX = gObj[n].X;
    gObj[n].StartY = gObj[n].Y;
    gObj[n].m_State = 1;
    gObj[n].PathCount = 0;
    }
    }
    }

    special thanks
    natzugen

    - - - Updated - - -
    Last edited by hangvu911; 3 Weeks Ago at 11:20 AM.

  6. #6
    Don't be afraid to ask! RevolGaming is online now
    WTF? Overkill!Rank
    Jun 2012 Join Date
    1,521Posts

    Re: Releases ss6 zteam

    Its useless... nothing new in this files.... maybe more bug in it than in the other releases.

  7. #7
    Registered hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    23Posts

    Re: Releases ss6 zteam

    some one help me add item new in sever and clien : how ????



    it not show new item

  8. #8
    Newbie gianoaa is offline
    MemberRank
    Jul 2017 Join Date
    3Posts

    Re: Releases ss6 zteam

    The links pleasee

  9. #9
    Hardcore Member ALPANICO is offline
    MemberRank
    Oct 2011 Join Date
    In House PCLocation
    114Posts

    Re: Releases ss6 zteam

    they could resubmit the files and the client again

  10. #10
    Registered hangvu911 is offline
    MemberRank
    Apr 2015 Join Date
    23Posts

    Re: Releases ss6 zteam

    dont worry i will release all file fix




Advertisement