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[Release] X-Team Sources (S4, S6, S8)

Junior Spellweaver
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Jun 22, 2012
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Re: Source [MUEMU]

I only need server side for stable sv . original main work good for me . can u show me some function can run this
 
Legendary Battlemage
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Mar 28, 2012
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Re: Source [MUEMU]

How to add additional plugin in AH_INFO ?
thanks :)
 
Newbie Spellweaver
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Jun 14, 2012
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Re: Source [MUEMU]

Has anyone managed to fix the custom store bug in season 6? The posted fix does not work ...
 
Newbie Spellweaver
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Re: Source [MUEMU]

season 6
english
Does anyone know how to set the command / store bless, soul etc? When you try to open the in-game store, with the command / store blees etc ... the main date

It is also giving to itemize by / store

portuguese
Alguem sabe como fixar o bug do /store na season 6? quando você digita /store bless ou qualquer outro nome de jewel do store o main fecha, tambem esta dando para dupar item pelo /store.
 
Last edited:
Newbie Spellweaver
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Dec 31, 2013
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Re: Source [MUEMU]

I am trying to modify the abilities of the /attack so that the elf can use the triple shot. I added it to CustomAttack.cpp and I can use the command but the elf does not attack, I guess it is not enough alone and added there, and searched for how to make it work in the code and nothing.
ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums
 
Junior Spellweaver
Joined
Apr 21, 2005
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126
Re: Source [MUEMU]

season 6
english
Does anyone know how to set the command / store bless, soul etc? When you try to open the in-game store, with the command / store blees etc ... the main date

It is also giving to itemize by / store

portuguese
Alguem sabe como fixar o bug do /store na season 6? quando você digita /store bless ou qualquer outro nome de jewel do store o main fecha, tambem esta dando para dupar item pelo /store.

the name on CustomStoreJoBName max characteres is 16, change name and it work

to fix store dupe find:
Code:
void CCustomStore::OpenCustomStore(LPOBJ lpObj,int type) // OK

and put inside { }

     if(lpObj->Interface.use != 0)
     {
        return;
     }
 
Last edited by a moderator:
Elite Diviner
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May 5, 2012
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Re: Source [MUEMU]

Hi guys
i have a problem on S4 Files of muemu
how can i remove the Personal ID?
it didnt work the 1111111111111
 
Newbie Spellweaver
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Dec 1, 2010
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Re: Source [MUEMU]

UnCleanOne, GameServer/GameServerInfo - Common.dat

;==================================================
; Common Settings
;==================================================
PersonalCodeCheck = 1 //Leave 0
 
Newbie Spellweaver
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Dec 1, 2010
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Re: Source [MUEMU]

Gens is bug does not do mission s6/s8

Can someone pass the fix?

Portuguese:
Alguém pode compartilhar a correção de remover os convites nos eventos?

English:
Can someone share the fix to remove invitations at events?
 
Last edited:
Skilled Illusionist
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Jun 22, 2017
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Re: Source [MUEMU]

i already fixed it thanks by the way.



Does anyone know how to put separate chat on s6ep3 main.dll?



ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums
[/URL] [/IMG]

i want it to be just like this one the chat is on the top corner. who can help me with this and the sources of this i will donate or pay you via paypal. @seedmaker @natzugen

look camera source. they already have this
 
Newbie Spellweaver
Joined
Aug 13, 2017
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Re: Source [MUEMU]

Thank you i already fixed it. and working. but i still have the main.exe running with main.emu how to disable main.emu? where do i put ip and serial?
look camera source. they already have this
 
Junior Spellweaver
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Feb 10, 2014
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Re: Source [MUEMU]

Hi all ! Guys please tell me how to fix one problem.
Not working teleport via NPC in Barrack

ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums


Thanks in advance for the help!
 
Newbie Spellweaver
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Nov 11, 2015
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Re: Source [MUEMU]

Anyone got idea how to code more then 15 custom jewels?
 
Skilled Illusionist
Joined
Jun 22, 2017
Messages
363
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561
Re: Source [MUEMU]

Please share me offset DynamicEffect for S4

Code:
#define pPlayDynamicEffect		((int(__cdecl*)(DWORD ModelID, DWORD * Arg1, int Arg2, float * Color, int EffectID, float Arg5, int Arg6)) 0x685A69)
 
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