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[Release] X-Team Sources (S4, S6, S8)

Initiate Mage
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Re: Source [MUEMU]

wanted to know how I change the title and the image that appears in the GS and the other exe someone? Do you know how
icXzNbw - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums

wanted to know how I change the title and the image that appears in the GS and the other exe someone? Do you know how
 

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Newbie Spellweaver
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Re: Source [MUEMU]

how can i fix this error ,? please. Thanks



 
Newbie Spellweaver
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Re: Source [MUEMU]

how can i fix this error ,? please. Thanks




Thanks you,
now I have another problem but this I can not understand since the client.dll is an aggregate or generated only the source of the client_Ex401, how i do solve it?

how do I solve it?how do I solve it?now I have another problem but this I can not understand since the client.dll is an aggregate or generated only the source of the client
 
Newbie Spellweaver
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Re: Source [MUEMU]

change debug to win32 again.
Thanks you,
now I have another problem but this I can not understand since the client.dll is an aggregate or generated only the source of the client_Ex401, how i do solve it?

how do I solve it?how do I solve it?now I have another problem but this I can not understand since the client.dll is an aggregate or generated only the source of the client
 
Newbie Spellweaver
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Re: Source [MUEMU]

Anyone have fixed the player.bmd? with main. he doesnt use player.bmd thats why there was no flinch on your character or reflect.
 
Newbie Spellweaver
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Re: Source [MUEMU]

Nobody knows how to display the model of items in custom windows Season 6?

I need it too. I found what function do it, but don't know how use it.

#define pDrawModel ((int(__cdecl*)(float PosX, float PosY, float Width, float Height, int ItemID, int a6, int a7, float a8, char a9)) 0x5CF310)
 
Newbie Spellweaver
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Re: Source [MUEMU]

I need it too. I found what function do it, but don't know how use it.

#define pDrawModel ((int(__cdecl*)(float PosX, float PosY, float Width, float Height, int ItemID, int a6, int a7, float a8, char a9)) 0x5CF310)

I found the function myself, for a very long time already, but it does not draw the picture with the usual call, I need something else.



ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums

ethondev - [Release] X-Team Sources (S4, S6, S8) - RaGEZONE Forums

ready
 
Last edited:
Skilled Illusionist
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Re: Source [MUEMU]

Code:
void Interface::DrawItemToolTip ( void * item, int x, int y ) {
  static DWORD mem = 0;
  _asm {
      PUSH 0
      PUSH 0
      PUSH 0
      PUSH item
      PUSH y
      PUSH x
   MOV mem,0x00861110 //1.04D-> 0x00860FC0
      CALL mem
      MOV ECX, EAX
   MOV mem,0x00861AA0 //1.04D-> 0x00861950
      CALL mem
      MOV ECX, EAX
   MOV mem,0x007E3E30 //1.04D-> 0x007E3CE0
      CALL mem
  }

}
 
Last edited:
Newbie Spellweaver
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Re: Source [MUEMU]

Code:
void Interface::DrawItemToolTip ( void * item, int x, int y ) {
  static DWORD mem = 0;
  static DWORD ItemToolTipAdress1 = 0x00861110; //1.04D-> 0x00860FC0
  static DWORD ItemToolTipAdress2 = 0x00861AA0; //1.04D-> 0x00861950
  static DWORD ItemToolTipAdress3 = 0x007E3E30; //1.04D-> 0x007E3CE0
  _asm {
      PUSH 0
      PUSH 0
      PUSH 0
      PUSH item
      PUSH y
      PUSH x
   MOV mem,ItemToolTipAdress1
      CALL mem
      MOV ECX, EAX
   MOV mem,ItemToolTipAdress2
      CALL mem
      MOV ECX, EAX
   MOV mem,ItemToolTipAdress3
      CALL mem
  }

}

Thanks, but it tooltip, and I already have it. We need ItemDraw, like on screenshots.
 
Newbie Spellweaver
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Re: Source [MUEMU]

Anyone have idea how to fix dark horse skill? stomp/earthshake it wont push monsters/character but it damage it. anyone know how to fix this issue? @michael_admin
 
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