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[Release] Source S6 E3 SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, HPBar

Newbie Spellweaver
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

Nice release :):

PS: I thinking that maybe is possible make a better work of this files, sincerely.. adding new custom pets (for example), or put effects on Custom Swords, Axes, etc... I mean not only on wings, and things like this.

Share patch bro if you did something in this file will be much appreciated. I run this server files almost 2 months although some custom items are not visible.
 
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

how to change RankHornor Title Image Size ?
Txy0Waf - [Release] Source S6 E3 SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, HPBar - RaGEZONE Forums
 

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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

Hi anyone can help me to fix custom items.thanks



Check source, items same as wings!

tut video how to add item please. Thanks
 
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

There's a strange issue, when you change anything on the message.txt (data/lang/kor/) the GS wont start, and when i say anything i mean anything.. its like checksum thing to avoid translating VTM translation.
 
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

Hello, I was installing the ServerFiles you contributed and when I go to the main not the server appears to me, I already tried changing the ip in the Main.exe and the TitanAddOn. Try anyway and nothingAlso tried compiling another Titanaddon.dll and when I put the ID and password the main it crashes.Is there any solution for this?Sorry for the bad English XD
 
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

Good evening guys!
I get in trouble in attempt to launch the server.The problem is with TitanLinkServer - after launch it is not responding.
dgWj2xD - [Release] Source S6 E3 SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, HPBar - RaGEZONE Forums

Environment: win7 x32, .net 4.5, sql 2008 r2
After googling I have tried some manipulations with odbc files, but it no helped.

Thanks
 

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Experienced Elementalist
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

Can you tell me what version of photoshop do you use or what method use to edit rgba files.. I cant see it in game and cannot edit alpha channel with photoshop...
 
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

Hi guys ! Please help to solve this problem

Missing items from Personal store.
Thanks in advance !

Please help to solve this problem
 
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

Restore the database and also attach but gives me a "No more characters can be created" error. The odbc executes it correctly. Please help!.
 
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

i have problem about font character interface is not support THAI font but in chat box work.
This is same font.
how to fix this?
DaoVanTrong - [Release] Source S6 E3 SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, HPBar - RaGEZONE Forums
 
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

Hello everybody. I'm a new member. I need helps ! I Can't start "DataServer". It's show that

[/IMG]



Ông Trọng ơi ông có ở đây không giúp tôi với :))
 

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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

When i put items on personal store then i log out its gone. what to do or what is the fix for this?
@DaoVanTrong i did the guide all working but when i put item on personal shop then logout item will dissappear
 
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

somehave files with custome item? anyone please share it
I figured our after i read all thread entirely especially when trong tell us to use the wings system.
I didnt test yet the items...but i upgraded to +6 with bless then +9 with souls and to +15 with jewel of level and no problem.

Enjoy create customs.

First edit item.cpp in Client Source

Code:
// ----------------------------------------------------------------------------------------------

void Item::LoadModels()
{
	pInitModelData();
	g_ItemModel.SetModel();
	// ----
	char * Path = "Data\\Custom\\Item\\";
	char * PathWings = "Data\\Custom\\Item\\Wings\\";
	char * PathJewel = "Data\\Custom\\Item\\Jewel\\";

	// Wings
	pLoadModel(ITEM2(12, 240), PathWings, "Wing240", -1);
	pLoadModel(ITEM2(12, 241), PathWings, "Wing241", -1);
	pLoadModel(ITEM2(12, 242), PathWings, "Wing242", -1);
	pLoadModel(ITEM2(12, 243), PathWings, "Wing243", -1);
	pLoadModel(ITEM2(12, 244), PathWings, "Wing244", -1);
	pLoadModel(ITEM2(12, 245), PathWings, "Wing245", -1);
	pLoadModel(ITEM2(12, 246), PathWings, "Wing246", -1);
	pLoadModel(ITEM2(12, 247), PathWings, "Wing247", -1);
	pLoadModel(ITEM2(12, 248), PathWings, "Wing248", -1);
	pLoadModel(ITEM2(12, 249), PathWings, "Wing249", -1);
	pLoadModel(ITEM2(12, 250), PathWings, "Wing250", -1);
	pLoadModel(ITEM2(12, 251), PathWings, "Wing251", -1);
	pLoadModel(ITEM2(12, 252), PathWings, "Wing252", -1);
	pLoadModel(ITEM2(12, 253), PathWings, "Wing253", -1);
	pLoadModel(ITEM2(12, 254), PathWings, "Wing254", -1);
	[COLOR="#FF0000"]pLoadModel(ITEM2(0, 41), PathWings, "Sword41", -1);[/COLOR]

	// Jewels
	pLoadModel(ITEM2(14, 200), PathJewel, "Jewel200", -1);
	pLoadModel(ITEM2(14, 201), PathJewel, "Jewel201", -1);
	pLoadModel(ITEM2(14, 202), PathJewel, "Jewel202", -1);
	pLoadModel(ITEM2(14, 203), PathJewel, "Jewel203", -1);
	pLoadModel(ITEM2(14, 204), PathJewel, "Jewel204", -1);
	pLoadModel(ITEM2(14, 205), PathJewel, "Jewel205", -1);
	pLoadModel(ITEM2(14, 206), PathJewel, "Jewel206", -1);


}
// ----------------------------------------------------------------------------------------------

void Item::LoadTextures()
{
	pInitTextureData();
	g_ItemModel.SetTexture();
	// ----
	char * Path = "Custom\\Item\\";
	char * PathWings = "Custom\\Item\\Wings\\";
	char * PathJewel = "Custom\\Item\\Jewel\\";
	// ----
	// Wings
	pLoadTexture(ITEM2(12, 240), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 241), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 242), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 243), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 244), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 245), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 246), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 247), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 248), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 249), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 250), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 251), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 252), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 253), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 254), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	[COLOR="#FF0000"]pLoadTexture(ITEM2(0, 41), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);[/COLOR]

	// Jewels
	pLoadTexture(ITEM2(14, 200), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(14, 201), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(14, 202), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(14, 203), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(14, 204), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(14, 205), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(14, 206), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);

}

Then Put in \Data\Custom\Item\Wings\ the custom item.
Check item(New).txt from the server to be same as item_eng.bmd from Data\Local\Eng\ .

Result :

DaoVanTrong - [Release] Source S6 E3 SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, HPBar - RaGEZONE Forums
 
Newbie Spellweaver
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

Somebody have the rankhonor translate to english?
 
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

An example of how should look more fancy with a folder special for what you need :
In the example is a Set Items Folder.
Code:
void Item::LoadModels()
{
	pInitModelData();
	g_ItemModel.SetModel();
	// ----
	char * Path = "Data\\Custom\\Item\\";
	char * PathWings = "Data\\Custom\\Item\\Wings\\";
	char * PathJewel = "Data\\Custom\\Item\\Jewel\\";
	[COLOR="#FF0000"]char * PathSets = "Data\\Custom\\Item\\Sets\\";[/COLOR]


	// Wings
	pLoadModel(ITEM2(12, 240), PathWings, "Wing240", -1);
	pLoadModel(ITEM2(12, 241), PathWings, "Wing241", -1);
	pLoadModel(ITEM2(12, 242), PathWings, "Wing242", -1);
	pLoadModel(ITEM2(12, 243), PathWings, "Wing243", -1);
	pLoadModel(ITEM2(12, 244), PathWings, "Wing244", -1);
	pLoadModel(ITEM2(12, 245), PathWings, "Wing245", -1);
	pLoadModel(ITEM2(12, 246), PathWings, "Wing246", -1);
	pLoadModel(ITEM2(12, 247), PathWings, "Wing247", -1);
	pLoadModel(ITEM2(12, 248), PathWings, "Wing248", -1);
	pLoadModel(ITEM2(12, 249), PathWings, "Wing249", -1);
	pLoadModel(ITEM2(12, 250), PathWings, "Wing250", -1);
	pLoadModel(ITEM2(12, 251), PathWings, "Wing251", -1);
	pLoadModel(ITEM2(12, 252), PathWings, "Wing252", -1);
	pLoadModel(ITEM2(12, 253), PathWings, "Wing253", -1);
	pLoadModel(ITEM2(12, 254), PathWings, "Wing254", -1);
[COLOR="#FF0000"]	//Set
	pLoadModel(ITEM2(7, 100), PathSets, "HelmMale100", -1);
	pLoadModel(ITEM2(8, 100), PathSets, "ArmorMale100", -1);
	pLoadModel(ITEM2(9, 100), PathSets, "GloveMale100", -1);
	pLoadModel(ITEM2(10, 100), PathSets, "PantMale100", -1);
	pLoadModel(ITEM2(11, 100), PathSets, "BootMale100", -1);[/COLOR]

	// Jewels
	pLoadModel(ITEM2(14, 200), PathJewel, "Jewel200", -1);
	pLoadModel(ITEM2(14, 201), PathJewel, "Jewel201", -1);
	pLoadModel(ITEM2(14, 202), PathJewel, "Jewel202", -1);
	pLoadModel(ITEM2(14, 203), PathJewel, "Jewel203", -1);
	pLoadModel(ITEM2(14, 204), PathJewel, "Jewel204", -1);
	pLoadModel(ITEM2(14, 205), PathJewel, "Jewel205", -1);
	pLoadModel(ITEM2(14, 206), PathJewel, "Jewel206", -1);

}
// ----------------------------------------------------------------------------------------------

void Item::LoadTextures()
{
	pInitTextureData();
	g_ItemModel.SetTexture();
	// ----
	char * Path = "Custom\\Item\\";
	char * PathWings = "Custom\\Item\\Wings\\";
	char * PathJewel = "Custom\\Item\\Jewel\\";
	[COLOR="#FF0000"]char * PathSets = "Custom\\Item\\Sets\\";[/COLOR]
	// ----
	// Wings
	pLoadTexture(ITEM2(12, 240), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 241), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 242), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 243), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 244), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 245), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 246), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 247), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 248), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 249), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 250), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 251), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 252), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 253), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(12, 254), PathWings, GL_REPEAT, GL_NEAREST, GL_TRUE);
	//Sets
	pLoadTexture(ITEM2(7, 100), PathSets, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(8, 100), PathSets, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(9, 100), PathSets, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(10, 100), PathSets, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(11, 100), PathSets, GL_REPEAT, GL_NEAREST, GL_TRUE);

	// Jewels
	pLoadTexture(ITEM2(14, 200), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(14, 201), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(14, 202), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(14, 203), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(14, 204), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(14, 205), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);
	pLoadTexture(ITEM2(14, 206), PathJewel, GL_REPEAT, GL_NEAREST, GL_TRUE);
}
 
(づ。◕‿‿◕。)
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Re: [Source] Season 6 EP 3 # SCFMT 12.0.0.1+ Custom Wings, Jewel, HONOR RANK TITLE, H

or just the itemmodel.z system and you wont have to modify the source
 
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