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[Release] MU Online monster HP Bar Sources

Initiate Mage
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Dec 30, 2013
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Game Server 90 script please. JPN protocol Main 1.03.11



Game server 90 script please. main 1.03k JPN



Game server 90 script please. main 1.03k JPN



Server script please



Server script please



Server script please



Code:
http://www.youtube.com/watch?v=U1XBA8PgPxM

Source for main 1.03.28 ENG and 1.03.8JPN (unfinished). Hooking protocol core and drawing game panel. Rest you can check in sources. Server side damage packet:
Code:
struct PMSG_DAMAGE
{
  PMSG_C1Header h; // 0
  BYTE NumberH; // 3
  BYTE NumberL; // 4
  BYTE DamageH; // 5
  BYTE DamageL; // 6
  BYTE DamageType; // 7
  BYTE ShieldH; // 8
  BYTE ShieldL; // 9
  DWORD Life; // A
  DWORD MaxLife; // E
};
Credits:
- mirraseq - hp bar
- Dudi - server side code
Server script please. 90 GS main 1.03k
 
Experienced Elementalist
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Jun 17, 2014
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DWORD *GameIndex = (DWORD*)0x87935A8; 1.04.04 gmo

Code:
DWORD *GameIndex = (DWORD*)0x87935A8;
#define NEWUI_BAR_SWITCH01    0x00007A5B
#define NEWUI_BAR_SWITCH02    0x00007A5C
#define MU_DRAW_INTERFACE            0x0080F790
#define MU_DRAWGUI                    0x00790A00
#define MU_CREATE_COLOR                0x00420120
#define MU_DRAW_BUTTON                0x00790CF0
#define MU_DRAW_COLORED_BUTTON        0x00790DD0
#define MU_CDC_GET_THIS_POINTER        0x0041FE10
#define MU_CDC_TABBEDTEXTOUT        0x00420150
#define MU_CDC_SETTEXTCOLOR            0x00420040
#define MU_PROTOCOL_CORE    0x006639D0
#define MU_DAMAGE            0x11
BYTE PROTOCOLCORE_COPY_LEN = 10;

all 1.04D GMO?
 
Last edited:
Initiate Mage
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Aug 15, 2013
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Code:
DWORD *GameIndex = (DWORD*)0x87935A8;
#define NEWUI_BAR_SWITCH01    0x00007A5B
#define NEWUI_BAR_SWITCH02    0x00007A5C
#define MU_DRAW_INTERFACE            0x0080F790
#define MU_DRAWGUI                    0x00790A00
#define MU_CREATE_COLOR                0x00420120
#define MU_DRAW_BUTTON                0x00790CF0
#define MU_DRAW_COLORED_BUTTON        0x00790DD0
#define MU_CDC_GET_THIS_POINTER        0x0041FE10
#define MU_CDC_TABBEDTEXTOUT        0x00420150
#define MU_CDC_SETTEXTCOLOR            0x00420040
#define MU_PROTOCOL_CORE    0x006639D0
#define MU_DAMAGE            0x11
BYTE PROTOCOLCORE_COPY_LEN = 10;

all 1.04D GMO?
yeah i have the same question and newui it is probably :
#define NEWUI_BAR_SWITCH01 0x00007A65
#define NEWUI_BAR_SWITCH02 0x00007A66
 
Initiate Mage
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Hello could help me locate these offtsets thanks.

DWORD * GameIndex = (DWORD *) 0xxxxxxx ; //1.03B PHI

BYTE PROTOCOLCORE_COPY_LEN = xx; // 1.03B PHI
 
Initiate Mage
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Jul 9, 2014
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Code:
http://www.youtube.com/watch?v=u1xba8pgpxm

source for main 1.03.28 eng and 1.03.8jpn (unfinished). Hooking protocol core and drawing game panel. Rest you can check in sources. Server side damage packet:
Code:
struct pmsg_damage
{
  pmsg_c1header h; // 0
  byte numberh; // 3
  byte numberl; // 4
  byte damageh; // 5
  byte damagel; // 6
  byte damagetype; // 7
  byte shieldh; // 8
  byte shieldl; // 9
  dword life; // a
  dword maxlife; // e
};
credits:
- mirraseq - hp bar
- dudi - server side code

if i add it to my season 6 , is it gonna work?
 
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