UCP Anticheat for MU Online

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Full name: Ultra Core Protector ( or )

Developer: Endi (at I)

Structure: Only client part (ucp.exe)
File ucp.exe contains within itself the main module main.exe game and when you started, anti-cheat loaded game directly to memory.

Capabilities:
* Check cheksumm files. Working modules *. dll and item.bmd, player.bmd
* Protection from injection libraries. Most cheats to achieve their goals are injected library (*.dll) into the address space of the game. Blocking them can resist all the cheats using this mechanism "injector + cheat module."
* Finding and unloading of prohibited hack utilities.
* Hiding the presence game in the system.
For injected in the game, cheats need to find game. To find use the process name, window title, class name window. UCP anti-cheat modified this data to achieve complete invisibility from 98% of public cheats.

Description:
Since each server the administrator registers the IP address and serial number in the body of the main module Game (main.exe), and in view of the structural features anticheat UCP, it is impossible to make a universal anticheat client for all assemblies.

To compile the anti-cheat at your build the game, should be sent to [email protected] link to build a fully customized your game client, which will be all the files necessary to complete work on your game server, including uncompressed module main.exe. The application for the same assembly can not send more often than 1 times per week.

Need send clear game-client, without AntiHack.dll or other anti-cheating and without superfluous *.dll the similarity Vcorp.dll!

p.s. ant-cheat ucp completely free ;)
p.p.s. forgive me for my bad english
p.p.p.s. please move topic to the desired section

Additional information can be found here
 
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Thank yuu very much for this! :D
I only have one question that i didnt fully undestand, i downloaded the ucp.exe but i cant find the Mu option in the "Select game type" :(, where is it? Or in order to make we have to send an email to [email protected]?
 
Jnioms, What type game? I dont undestand.
* F8 - on/off click the left mouse button
* F9 - on/off click the right mouse button
* F10 - hide\restore game window
* F11 - minimize\restore game window

alpg07, source only my ;)
 
dante147, yes. 1-2 days.

Need send clear game-client, without AntiHack.dll or other anti-cheating and without superfluous *.dll the similarity Vcorp.dll!!!!!
 
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Email the main with full client,read better there!
Developer of this anticheat is not a typing machine!

My bad, and other developers of other things (Server files) aren't typing machines either, they still get bombarded with stupid questions. I admit that was my fault, thank you. >_>
 
Our client use our custom DLL for add some items into the game, fix some bugs, change item texts and some things like this... So on, client can't work correctly without this DLL, which doesn't contain any anticheat things. Can your system be applied to our client or this is not really with our DLL?
 
exelente herramienta
por lo que leo para usarlo debemos pasarte los datos verdad?
o entendi mal
te lo pongo en español ya que por lo que me parece lo hablas :thumbup1:
 
Full name: Ultra Core Protector ( )

Developer: Endi (at I)

Structure: Only client part (ucp.exe)
File ucp.exe contains within itself the main module main.exe game and when you started, anti-cheat loaded game directly to memory.

Capabilities:
* Check cheksumm files. Working modules *. dll and item.bmd, player.bmd
* Protection from injection libraries. Most cheats to achieve their goals are injected library (*.dll) into the address space of the game. Blocking them can resist all the cheats using this mechanism "injector + cheat module."
* Finding and unloading of prohibited hack utilities.
* Hiding the presence game in the system.
For injected in the game, cheats need to find game. To find use the process name, window title, class name window. UCP anti-cheat modified this data to achieve complete invisibility from 98% of public cheats.

Description:
Since each server the administrator registers the IP address and serial number in the body of the main module Game (main.exe), and in view of the structural features anticheat UCP, it is impossible to make a universal anticheat client for all assemblies.

To compile the anti-cheat at your build the game, should be sent to [email protected] link to build a fully customized your game client, which will be all the files necessary to complete work on your game server, including uncompressed module main.exe. The application for the same assembly can not send more often than 1 times per week.

Need send clear game-client, without AntiHack.dll or other anti-cheating and without superfluous *.dll the similarity Vcorp.dll!

p.s. ant-cheat ucp completely free ;)
p.p.s. forgive me for my bad english
p.p.p.s. please move topic to the desired section

Additional information can be found here

Request a simple test mode for MUOnline, version 1_02R+ or any version just for make a review.

Thanks.

PS: If some one have the individual folder (installation) of the anti cheat, can upload to me please...

Has a review for what i can see only by the details in the website:

Code:
Hiding the presence game in the system.
For injected in the game, cheats need to find game. To find use the process name, window title, class name window. UCP anti-cheat modified this data to achieve complete invisibility from 98% of public cheats.

Under x32 with driver via DKOM or other methods. Under x64 editing the patch guard its "ILLEGAL" but this is freeware i would still no worry about legal problems.

Code:
Checking api functions from interception.
Interception api functions - it changed the code a particular function with aim substitution data. When you run an anti-cheat restores the original handler api functions and periodically checks them for validity.

A little more detailed would be more cool. Stop simple edition of API like the JMP or CALL in the first opcodes? or its a smart API detection?.

Does prevent trampooline hook?, or smart hook? (virtualized methods for the same stuff).

Code:
Protection from injection libraries.
Most cheats to achieve their goals are injected library (*.dll) into the address space of the game. Blocking them can resist all the cheats using this mechanism "injector + cheat module."

Does it support against manual map?

Those are my questions to the developer, thanks. In order to dont reveal much we can contact via PM.

PS: VMProtect is just too "used" and already defeated too many times by the same unpacking communities (unpack.cn / RCE / Tuts 4 you, etc). The best protection is just hand made one.
 
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THIS IS NOT A DLL

I think that you can send only those files that need to be protected.
For example, if you send main.exe and player.bmd
That the archive should be as follows:
MuOnline \ Data \ Player \ player.bmd
main.exe

Sorr my english :( Russian :)
 
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