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Many useful spots!

Skilled Illusionist
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Oct 20, 2006
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Hi Ragezoners,

This is my first release :D So... That is this? This is many spots that are very useful. Why? Because in many servers I see these spots. So I think many servers need this :) So here they are:

Code:
///////////////////////////////////////////
//Many useful spots created by Just_Rytis//
///////////////////////////////////////////

////////////////////////////////////////////////////////////////////////////
//Mob    Map    Rad    X    Y    X2    Y2    Str   Count   Name//
////////////////////////////////////////////////////////////////////////////

//Lorencia Spots Start//

//In Lorencia down

2     0    5    188    122    190    124    -1    15 // Budge Dragons
3     0    5    186    120    188    122    -1    15 // Spiders

//In Lorencia left

7     0    5    143     82    145     84    -1    15 // Giants

//In Lorencia right[Graveyard]

6     0    5    140    218    139    216    -1    15 // Lichs
14     0    5    139    216    140    218    -1    15 // Skeletons

//In Lorencia up

1     0    5     84    133     86    135    -1    15 // Hounds

//Lorencia Spots End//

////////////////////////////////////////////////////////////////////////////
//Mob    Map    Rad    X    Y    X2    Y2    Str   Count   Name//
////////////////////////////////////////////////////////////////////////////

//Dungeon Spots Start//

//In Dungeon 1 start

12     1    5    112    232    114    230    -1    15 // Larvas

//Dungeon Spots End//

////////////////////////////////////////////////////////////////////////////
//Mob    Map    Rad    X    Y    X2    Y2    Str   Count   Name//
////////////////////////////////////////////////////////////////////////////

//Devias Spots Start//

//In Devias Up

19     2    5    162     30    160     32    -1    15 // Yetis

//In Devias right

24     2    5    227     89    229     87    -1    15 // Worms

//Devias Spots End//

////////////////////////////////////////////////////////////////////////////
//Mob    Map    Rad    X    Y    X2    Y2    Str   Count   Name//
////////////////////////////////////////////////////////////////////////////

//Noria Spots Start//

//In Noria down

27     3    5    174     71    175     70    -1    15 // Scorpions
26     3    5    172     73    170     72    -1    15 // Goblins

//In Noria up

30     3    5    148    116    150    114    -1    15 // Forest Monsters

//In Noria right

32     3    5    216    134    218    132    -1    15 // Stone Golems

//Noria Spots End//

////////////////////////////////////////////////////////////////////////////
//Mob    Map    Rad    X    Y    X2    Y2    Str   Count   Name//
////////////////////////////////////////////////////////////////////////////

//Losttower Spots Start//

//In Losttower 1 Start

36     4    5    210     96    210     98    -1    15 // Shadows

//In Losttower 3 Start

41     4    5     87    175     89    175    -1    15 // Death Cows
34     4    5     87    174     88    173    -1    15 // Cursed Wizards

//In Losttower 7 Start

40     4    5      9     86     49     86    -1    35 // Death Knights
37     4    5      9     86     49     86    -1    35 // Devils
35     4    5    211    103    213    100    -1    15 // Death Gorgons

//Losttower Spots End//

////////////////////////////////////////////////////////////////////////////
//Mob    Map    Rad    X    Y    X2    Y2    Str   Count   Name//
////////////////////////////////////////////////////////////////////////////

//Atlans Spots Start//

//In Atlans up

46     7    5     20     42     22     40    -1    15 // Vepars

//In Atlans down

45     7    5     48     19     50     18    -1    15 // Bahamuts

//Atlans Spots End//

////////////////////////////////////////////////////////////////////////////
//Mob    Map    Rad    X    Y    X2    Y2    Str   Count   Name//
////////////////////////////////////////////////////////////////////////////

//Tarkan Spots Start//

//In Tarkan Start

60     8    5    141     56    140     58    -1    15 // Bloody Wolfs

//Tarkan Spots End//

////////////////////////////////////////////////////////////////////////////
//Mob    Map    Rad    X    Y    X2    Y2    Str   Count   Name//
////////////////////////////////////////////////////////////////////////////

//Icarus Spots Start//

//In Icarus Start

69    10    5     16     26     18     28    -1    15 // Alquamos

//Icarus Spots End//
I attached .txt file if somebody need.
 

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Last edited:
is lovin' it
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Re: [Release] Many useful spots!

Approved
 
Junior Spellweaver
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Re: [Release] Many useful spots!

u forgot stadium spots ;D
 
Custom Title Activated
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Re: [Release] Many useful spots!

u forgot stadium spots ;D

Don't most servers customize their stadium? On many servers it seems to be the ONLY map that has different spots/mobs. And he didn't say it's a complete MSB. :bleh:
 
Experienced Elementalist
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Re: [Release] Many useful spots!

Something interesting,but i think it's not for season3 servers! :) Don't see any monsters from season3 ep2 :) But anyway,great work! ;)
 
Newbie Spellweaver
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Re: [Release] Many useful spots!

Well you can add monsters from s3 e2 if you use it for that ! It is hard to make spots for all versions ... After all older versions don't support newer mobs so ... You make your comment ;] Anyway nice job =]
 
Newbie Spellweaver
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Re: [Release] Many useful spots!

wer we can put this..?
 
Junior Spellweaver
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Re: [Release] Many useful spots!

WAIF, flooder
 
Newbie Spellweaver
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Re: [Release] Many useful spots!

Tnx Just_Rytis its really useful but i think that u make the spots a little to crowded
i mean u make a spots in around 4 steps with 15 monster in very one! in LT7 its a little too much monsters its look like BC^_^! its very good for fun server...personally i change the crowded and now its very good for medium rates server..
Tnx for the share!
 
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