Newbie Spellweaver
- Joined
- Nov 25, 2012
- Messages
- 64
- Reaction score
- 21
Any fix for it? Server with Users Online and GS not kept for more than half an hour without Crash.
Last edited:
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Join Today!No i create many customs for my server and my users. sor bro.quskevel chan u share your client pls?
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Fixed Wandering Merchant Zyro for Expand Vault and Warehouse.
Lol im only showed that. I wasnt have original text and wrote own. Its easy with magic hand, if you cant this maybe you need think about what you doing in mu community? Its not boasting. This is show quest work if you have little bit changes.and what is this?
another boasting? bladeknight gender?
are you going to share with us this?
Lol im only showed that. I wasnt have original text and wrote own. Its easy with magic hand, if you cant this maybe you need think about what you doing in mu community? Its not boasting. This is show quest work if you have little bit changes.
And ofc it custom, not vanilla i release only vanilla fixes or changes and some on my choose custom, but sir bk not release any fixes, he release it for reputation.
Lol im only showed that. I wasnt have original text and wrote own. Its easy with magic hand, if you cant this maybe you need think about what you doing in mu community? Its not boasting. This is show quest work if you have little bit changes.
And ofc it custom, not vanilla i release only vanilla fixes or changes and some on my choose custom, but sir bk not release any fixes, he release it for reputation.
its old fix RF skill not bugged only formula wrong because official formula is too high for pvp servers and you need add it to config and ofc i release this fix 1 weak ago.
and you not needed delete this:
if you delete this your mana do not spent on skill. If you do not trust me, spawn 5x kundun and check it.Code:PMSG_MONK_DARKSIDE_RECV pMsg = {0}; pMsg.TargetNumberH = SET_NUMBERH(aTargetIndex); pMsg.TargetNumberL = SET_NUMBERL(aTargetIndex); pMsg.MagicNumberH = SET_NUMBERH(lpMagic->m_Skill); pMsg.MagicNumberL = SET_NUMBERL(lpMagic->m_Skill); GCMonkDarkSideTargetSelect(&pMsg,lpObj->m_Index);
oh its my opinion i have ML skill for decrease mana spent
i release full source after full read this theared, because many fixes skipped =) or not released.
i haven't seen you share anything? tomorrow, 1 week, 2 week =)), and now, i dont see anything share from you
i will not share anything here. because there are people like you. I share it to my friend from skype. You are hero mouth.
i haven't seen you share anything? tomorrow, 1 week, 2 week =)), and now, i dont see anything share from you
i will not share anything here. because there are people like you. I share it to my friend from skype. You are hero mouth.
here
You've done what? I just see you saying
The amount of fucks given. You've just proven that most fixes are not yours. You've been boasting about your skills in this thread for way longer the Kevel.
First, keep your 'fixes' to yourself. I bet having those integrated into any source would make the server unstable at a level that it would open a black hole upon a crash - which I presume would happen quite often.
You already fucked your reputation mate. Times like these, I wish there was an option to ban people from a thread or to ignore them completely which alas can't happen here.
If you want respect, show skill. Your skill, not the guys at your skype which you suck up to more than you spend time "coding".
Good luck man, you don't deserve it.
really?? =))
i haven't seen you share anything? tomorrow, 1 week, 2 week =)), and now, i dont see anything share from you
i will not share anything here. because there are people like you. I share it to my friend from skype. You are hero mouth.
here
You've done what? I just see you saying
case AT_SKILL_RAGEFIGHTER_DARKSIDE://1.01.06
{
this->SkillDarkSide( aIndex, aTargetIndex, lpMagic);
}
break;
//005B35D0 Ok
void CObjUseSkill::SkillDarkSide(int aIndex, int iTargetIndex, CMagicInf *lpMagic)
{
int iTargetCount; // [sp+1Ch] [bp-10h]@1
WORD wTargetList[5]; // [sp+20h] [bp-Ch]@3
iTargetCount = 0;
for ( int i = 0; i < 5; ++i )
{
wTargetList[i] = 10000;
}
if( gObj[aIndex].CloseCount >= 0 )
{
return;
}
if( !gObjUseSkill.SkillMonkDarkSideGetTargetIndex(aIndex, iTargetIndex, lpMagic, &wTargetList[0]) )
{
return;
}
PMSG_MONK_DARKSIDE_SEND pDarkSideTargetList;
memset(&pDarkSideTargetList, 0, sizeof(pDarkSideTargetList));
PHeadSetB((LPBYTE)&pDarkSideTargetList, 0x4B, sizeof(pDarkSideTargetList));
memcpy(pDarkSideTargetList.TargetIndex, wTargetList, sizeof(wTargetList));
pDarkSideTargetList.MagicNumber = LOWORD(lpMagic->m_Skill);
gObj[aIndex].m_btDarkSideTargetNum = 0;
for ( int j = 0; j < 5; ++j )
{
if ( wTargetList[j] != 10000 )
{
++gObj[aIndex].m_btDarkSideTargetNum;
gObjAddAttackProcMsgSendDelay(&gObj[aIndex], 61,aIndex,150 * iTargetCount++ + 150,lpMagic->m_Skill,wTargetList[j]);
}
}
memcpy(gObj[aIndex].m_wDarkSideTargetList, wTargetList, sizeof(wTargetList));
DataSend(aIndex, (LPBYTE)&pDarkSideTargetList, pDarkSideTargetList.h.size);
}
void SkillDarkSide(int aIndex, int iTargetIndex, CMagicInf *lpMagic);
case 559:
gObjUseSkill.SkillDarkSide( lpObj->m_Index, aTargetIndex, lpMagic);
break;