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[Release] zTeam Season 6 EP3 + Source

Initiate Mage
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i have problem with zteam.dll, main kill applications (firefox,google chorm,mumaker,yahoo...etc)
someone help me fix. my soucre download from
 
Newbie Spellweaver
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If anyone want dataserver, added ServerPort2 in config.ini. If zDataserver.exe is started second time it will automatically start on ServerPort2 [55962]. So you don't need to keep two zDataserver folders in server files.

Ps. Sorry for the icon, if you want i can recompile with the old one.

View attachment zDataServer.rar
 

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Initiate Mage
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i have problem with zteam.dll, main kill applications (firefox,google chorm,mumaker,yahoo...etc)
someone help me fix. my soucre download from

up :(
 
Newbie Spellweaver
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I export the file from the update zclient.dll 13 page 186, the following error anyone help me fix the
4RDYMWN - [Release] zTeam Season 6 EP3 + Source - RaGEZONE Forums

uppppppppppppppp help me



Hi,

After compiling the zclient, I can login the game, see the server but after input the username & password, the screen just kind of loading with no end, no jump to the character select screen. Anyone know the issue of this?

Here is my zclient.dll, link:

Such was his fault zclient.dll update 13 186 pages
not login to the selected character
 

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Initiate Mage
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@ACMathong:
paste you chearguard.cpp
Code:
#include "stdafx.h"
#include "CheatGuard.h"
#include "Import.h"
#include "TMemory.h"
#include "User.h"
#include "Protocol.h"
#include "TrayMode.h"
// ----------------------------------------------------------------------------------------------
/*
char recvbuf[100];
char buf[100];
*/
CheatGuard gCheatGuard;
// ----------------------------------------------------------------------------------------------


void CheatGuard::Load()
{
    // ----
    ZeroMemory(this->XOR, sizeof(XOR));
    this->ChangeXORFilter();
    // ----
}
// ----------------------------------------------------------------------------------------------


void CheatGuard::ChangeXORFilter()
{
    // ----
    this->XOR[0]    = 0xf2;
    this->XOR[1]    = 0xa5;
    this->XOR[2]    = 0xb4;
    this->XOR[3]    = 0x85;
    this->XOR[4]    = 0xf5;
    this->XOR[5]    = 0xa7;
    this->XOR[6]    = 0xd9;
    this->XOR[7]    = 0x38;
    this->XOR[8]    = 0x92;
    this->XOR[9]    = 0x01;
    this->XOR[10]    = 0xee;
    this->XOR[11]    = 0x11;
    this->XOR[12]    = 0xd1;
    this->XOR[13]    = 0x96;
    this->XOR[14]    = 0xfe;
    this->XOR[15]    = 0xfa;
    this->XOR[16]    = 0xa5;
    this->XOR[17]    = 0xda;
    this->XOR[18]    = 0x2f;
    this->XOR[19]    = 0xd1;
    this->XOR[20]    = 0x44;
    this->XOR[21]    = 0xf6;
    this->XOR[22]    = 0x4c;
    this->XOR[23]    = 0x20;
    this->XOR[24]    = 0x91;
    this->XOR[25]    = 0x74;
    this->XOR[26]    = 0xdc;
    this->XOR[27]    = 0x1d;
    this->XOR[28]    = 0x37;
    this->XOR[29]    = 0xbe;
    this->XOR[30]    = 0xaf;
    this->XOR[31]    = 0x6b;
    // ----
    for( int i = 0; i < 32; i++ )
    {
        SetByte((PVOID)((oXORFilterStart + 4 * i) + 3), this->XOR[i]);
    }
    // ----
}
// ----------------------------------------------------------------------------------------------


bool CheatGuard::IsCorrectFrame()
{
    if(        pFrameValue1 > MAX_FRAME_VALUE
        ||    pFrameValue2 > MAX_FRAME_VALUE
        ||    pFrameValue3 > MAX_FRAME_VALUE
        ||    pFrameValue4 > MAX_FRAME_VALUE )
    {
        return false;
    }
    // ----
    return true;
}
// ----------------------------------------------------------------------------------------------


int CheatGuard::GetLargerFrame()
{
    if( pFrameValue1 > MAX_FRAME_VALUE )
    {
        return pFrameValue1;
    }
    else if( pFrameValue2 > MAX_FRAME_VALUE )
    {
        return pFrameValue2;
    }
    else if( pFrameValue3 > MAX_FRAME_VALUE )
    {
        return pFrameValue3;
    }
    else if( pFrameValue4 > MAX_FRAME_VALUE )
    {
        return pFrameValue4;
    }
    // ----
    return 0;
}
// ----------------------------------------------------------------------------------------------


void CheatGuard::Check(CHEATGUARD_REQ_CHECK * pRequest)
{
    // ----
    gObjUser.Refresh();
    // ----
    CHEATGUARD_ANS_CHECK pResult;
    pResult.Head.set((LPBYTE)&pResult, 0x76, sizeof(pResult));
    ZeroMemory(pResult.Data, sizeof(pResult.Data));
    // ----
    for( int i = 0; i < MAX_CHECK_VARS; i++ )
    {
        pResult.Data[i].Status = true;
    }
    // ----
    if( gObjUser.lpPlayer->Level != pRequest->Level )
    {
        pResult.Data[emLevel].Status        = false;
        pResult.Data[emLevel].Value            = gObjUser.lpPlayer->Level;
    }
    // ----
    if( gObjUser.lpPlayer->LevelPoint != pRequest->LevelPoint )
    {
        pResult.Data[emLevelPoint].Status    = false;
        pResult.Data[emLevelPoint].Value    = gObjUser.lpPlayer->LevelPoint;
    }
    // ----
    if( gObjUser.lpPlayer->Strength > pRequest->Strength + MAX_STAT_LIMIT 
        || pRequest->Strength > gObjUser.lpPlayer->Strength + MAX_STAT_LIMIT )
    {
        pResult.Data[emStrength].Status        = false;
        pResult.Data[emStrength].Value        = gObjUser.lpPlayer->Strength;
    }
    // ----
    if( gObjUser.lpPlayer->Dexterity > pRequest->Dexterity + MAX_STAT_LIMIT
        || pRequest->Dexterity > gObjUser.lpPlayer->Dexterity + MAX_STAT_LIMIT )
    {
        pResult.Data[emDexterity].Status    = false;
        pResult.Data[emDexterity].Value        = gObjUser.lpPlayer->Dexterity;
    }
    // ----
    if( gObjUser.lpPlayer->Vitality > pRequest->Vitality + MAX_STAT_LIMIT
        || pRequest->Vitality > gObjUser.lpPlayer->Vitality + MAX_STAT_LIMIT )
    {
        pResult.Data[emVitality].Status        = false;
        pResult.Data[emVitality].Value        = gObjUser.lpPlayer->Vitality;
    }
    // ----
    if( gObjUser.lpPlayer->Energy > pRequest->Energy + MAX_STAT_LIMIT
        || pRequest->Energy > gObjUser.lpPlayer->Energy + MAX_STAT_LIMIT )
    {
        pResult.Data[emEnergy].Status        = false;
        pResult.Data[emEnergy].Value        = gObjUser.lpPlayer->Energy;
    }
    // ----
    if( gObjUser.lpPlayer->Leadership > pRequest->Leadership + MAX_STAT_LIMIT
        || pRequest->Leadership > gObjUser.lpPlayer->Leadership + MAX_STAT_LIMIT )
    {
        pResult.Data[emLeadership].Status    = false;
        pResult.Data[emLeadership].Value    = gObjUser.lpPlayer->Leadership;
    }
    // ----
    if( (gObjUser.lpPlayer->AttackSpeed > pRequest->AttackSpeed + MAX_SPEED_LIMIT 
        || pRequest->AttackSpeed > gObjUser.lpPlayer->AttackSpeed + MAX_SPEED_LIMIT) 
        && (gObjUser.lpPlayer->AttackSpeed > pRequest->MagicSpeed + MAX_SPEED_LIMIT
        || pRequest->MagicSpeed > gObjUser.lpPlayer->AttackSpeed + MAX_SPEED_LIMIT) )
    {
        pResult.Data[emAttackSpeed].Status    = false;
        pResult.Data[emAttackSpeed].Value    = gObjUser.lpPlayer->AttackSpeed;
        pResult.Data[emMagicSpeed].Value    = gObjUser.lpPlayer->MagicSpeed;
    }
    // ----
    if( !IsCorrectFrame() && !gTrayMode.InTray )
    {
        pResult.Data[emFrameValue].Status    = false;
        pResult.Data[emFrameValue].Value    = this->GetLargerFrame();
    }
    // ----
    for( int i = 0; i < MAX_CHECK_VARS; i++ )
    {
        if( !pResult.Data[i].Status )
        {
            gProtocol.DataSend((LPBYTE)&pResult, pResult.Head.size);
            return;
        }
    }
    // ----
}
// ----------------------------------------------------------------------------------------------
/*
void ConnectToServer(void)
{
    int ConnectDone;
    ConnectDone = ServerConnect();
}


int ServerConnect ()
{
    WORD        wVersionRequested;
    WSADATA        wsaData;
    SOCKADDR_IN target; //Socket address information
    SOCKET        s;
    int            err;
    int            bytesSent;
    int            TryToConnect;
    char*        ptTime;
    char        tTime[12];




    wVersionRequested = MAKEWORD( 1, 1 );
    err = WSAStartup( wVersionRequested, &wsaData );


    if ( err != 0 ) {
        //printf("WSAStartup error %ld", WSAGetLastError() );
        WSACleanup();
        return false;
    }
    //------------------------------------------------------


    //---- Build address structure to bind to socket.--------  
    target.sin_family = AF_INET; // address family Internet
    target.sin_port = htons (55696); //Port to connect on
    target.sin_addr.s_addr = inet_addr ("192.168.1.100"); //Target IP
    //--------------------------------------------------------




    // ---- create SOCKET--------------------------------------
    s = socket (AF_INET, SOCK_STREAM, IPPROTO_TCP); //Create socket
    if (s == INVALID_SOCKET)
    {
        //printf("socket error %ld" , WSAGetLastError() );
        WSACleanup();
        return false; //Couldn't create the socket
    }  
    //---------------------------------------------------------




    //---- try CONNECT -----------------------------------------
    for(TryToConnect=0;TryToConnect<=10;TryToConnect++)
    {
        if (connect(s, (SOCKADDR *)&target, sizeof(target)) == SOCKET_ERROR)
        {


            //printf("connect error %ld", WSAGetLastError() );
            //printf("attempt to connect #%d to Anti-Hack Server \n",TryToConnect+1);
            Sleep(500);
            if (TryToConnect == 10)
            {
                WSACleanup();
                return false; //Couldn't connect
            }
        }
        else
            break;
    }
    //-----------------------------------------------------------


    //---- SEND bytes -------------------------------------------


    wsprintf(buf+1, "protectSend");
    bytesSent = send( s, buf, 100, 0 ); 
    
    closesocket( s );
    WSACleanup();
    return (0);
}
*/
 
Newbie Spellweaver
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I use 186 page zclient souce,


There are some problems,


ItemModel.z is not working,


Have anyone can help me?


Thanks everyone!


The problem has been solved!

Thanks everyone
 
Last edited:
Newbie Spellweaver
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Code:
Custom/ShopPointEx.txt

//=====================================================================
// Description: 	Shop extra points
// Revision: 	04.21.2015
//==============================================================================
//--------------------------------------------------------------------------------------------------------------------------------------
// Time	On	Add	Interval
//--------------------------------------------------------------------------------------------------------------------------------------
0
	3600		10 	3600
end

//--------------------------------------------------------------------------------------------------------------------------------------
// Event	Slot	C	P	G
//--------------------------------------------------------------------------------------------------------------------------------------
1
	1 	1 	1 	1
end

//--------------------------------------------------------------------------------------------------------------------------------------
// Monster ID	Map	C	P	G
//--------------------------------------------------------------------------------------------------------------------------------------
2
	37 	4 	10 	10 	10
	40 	4 	10 	10 	10
end

Just exclude g_ShopPointEx.Load(); from all #ifdef

Working like a charm, still don't know the event id's but i'll come with an update asap...
 
Newbie Spellweaver
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Code:
Custom/ShopPointEx.txt

//=====================================================================
// Description: 	Shop extra points
// Revision: 	04.21.2015
//==============================================================================
//--------------------------------------------------------------------------------------------------------------------------------------
// Time	On	Add	Interval
//--------------------------------------------------------------------------------------------------------------------------------------
0
	3600		10 	3600
end

//--------------------------------------------------------------------------------------------------------------------------------------
// Event	Slot	C	P	G
//--------------------------------------------------------------------------------------------------------------------------------------
1
	1 	1 	1 	1
end

//--------------------------------------------------------------------------------------------------------------------------------------
// Monster ID	Map	C	P	G
//--------------------------------------------------------------------------------------------------------------------------------------
2
	37 	4 	10 	10 	10
	40 	4 	10 	10 	10
end

Just exclude g_ShopPointEx.Load(); from all #ifdef

Working like a charm, still don't know the event id's but i'll come with an update asap...
Ai casuta plina de mesaje si nu iti pot trimite pm
 
Junior Spellweaver
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If someone will need. Compiled version from our Portuguese friends.

Maybe this is the same files as from this topic, maybe no, i don't know)

=======================================================================

and

Changelog (updates 1-9)
and and

=======================================================================







=======================================================================
and

Changelog


=======================================================================

and

Changelog


=======================================================================

and

Changelog


=======================================================================

and

Changelog


=======================================================================



=======================================================================

Thats all =)
Where did you get the update №13? On site developer last update №12.
 
Newbie Spellweaver
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what is really the latest version of this?

==================================
'cause me I use the page 186 files + source code.
 
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