zTeam Season 6 EP3 + Source

Page 1 of 304 1234567891151101 ... LastLast
Results 1 to 15 of 4547
  1. #1
    Evolution Team Th3AnG3L is offline
    True MemberRank
    Apr 2014 Join Date
    646Posts

    zTeam Season 6 EP3 + Source

    Hello all,
    i will inform you with little information and wanted to share you something that i have

    so what will has in this release are server files + source code
    zTeam will no longer support this version so they will not work anymore with this.
    So i release the information here

    If you like say Thanks.
    //////////////////////////////////// Old ////////////////////////////
    Source codes: https://mega.co.nz/#!uMozhJyK!i-0l6R...EjGxl2mNoABYTQ

    Client : https://mega.co.nz/#!PpI3xCYR!M5YIkB...6cTl1CKTj4rESE

    Server Files : https://mega.co.nz/#!Xc93URbJ!OlejsG...Ek-OtoP2wZ09W8

    DB 2000 : https://mega.co.nz/#!eJ1TCLJK!9fAkup...QdjSduN1Tmobz0
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    pass: z-team.pro
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    Update 1:
    - Rebuilded Source Code GS
    - No Errors In Database
    - Converted DB for SQL 2000 , 2008
    - Configurated Files
    - New StartUp Server Easy Way
    - BackDoor Removed
    - Custom Wings Enabled

    Server Files Update 1:
    Download

    Update 2:
    - Added Wings Level 4 Support
    - Double Goer Event Fix
    - Pets Fix
    - Client Support Wings Level 4
    - Client mini bugs fixed
    - Client gates corrected
    - GameServer Updated
    - GameServer Reset Limit Fixed
    - Reset Command / Options Fixed
    - Commands Rebuilded and Fixed
    - Item.txt Rebuilded

    Update 3:
    - Added missing files Server/Custom
    - Added fix for items
    - Added Sphere Server / Cliend Side
    - Added DL fixes
    - Added Pet Fixes
    - Dataserver fixed
    - Mix Jewels Fix
    - Double Goer Fixed
    - Elf Summon Fix
    - /give15bless Fix
    - Drop Zero Money Fix
    - JewelOfHarmony Fix
    - Aliennation Added
    - BalanceSystem Added
    - ItemDropBlock Added
    - New ItemDropEx Added
    - MonsterSpawner Added
    - Custom Wings Mix Added
    - New Client Close Added
    - /openware Added

    Update 4:
    - Fixed Messages
    - Fixed Item Options
    - Fixed Chaos Machine Mixes
    - Some other errors and more..

    Server Files Update 5:
    Download Update5

    Client Patch Update 4:
    Download Client Patch v4

    Source Files Old:
    Download

    Client Full:
    Download Client

    Setup Guide:
    1. Open Server>Tools>Encoder
    2. Open Common.txt
    3. Edit your IP , save file
    4. Drag the file Common.txt to Econder.exe
    5. Copy Common.z to Client>data>custom

    SQL:
    Code:
    USE MUONLINE
    GO
    ALTER TABLE Character ADD COLUMN OFFTrade INT NULL
    GO
    ALTER TABLE Character  ADD COLUMN GrandReset INT NULL
    GO
    UPDATE Character SET Offtrade = 0, GrandReset = 0



    Changelog:
    Code:
    [FixMe]
    1> Need delete old period system and include it to periodex system
    1> Need finish CashShop
    1> Need add all items effects (cashshop rings and etc)
    1> Try Attack In Not Attack Area error when using 265 (Dragon Slasher) & 262 (Chain Drive) skills
    1> Need check all calls to gObjRemoveBuffEffect
    1> ResistanceCheck -> decompile
    
    
    [20.01.2013]
    1> [stafx.h] Added define 'SEASON6DOT3_ENG'
    1> Deleted SEASON5DOT2_JPN, all changes undefined
    1> Changed XOR32 keys
    1> More test changes in DSProtocol, user and etc
    1> [JewelMixSystem.cpp] Fixed item delete in ::MixJewel
    1> [JewelMixSystem.cpp] New mix system finished, 99% decompiled from 6.2 THA
    
    
    [21.01.2013]
    1> Finished 'ExpandedInventory' and 'ExpandedWarehouse' systems, defined in <EXPINV>
    
    
    [22.01.2013]
    1> [zzzitem.h] define <MAX_TYPE_PLAYER> changed from 6 to 7, added MONK
    
    
    1> [zzzitem.cpp] <OpenItemScript> Updated, added MONK class read for item script
    1> [protocol.cpp] <PChatProc> Gens chat added, decompiled from 6.2 THA, but without exdb function
    1> Deleted ExpandedInventory' and 'ExpandedWarehouse' systems, becoz are bugged, need start from null again
    
    
    [23.01.2013]
    1> [ItemSeedSphere.cpp] Fully decompiled from 1.01.00, all names are original
    
    
    [27.01.2013]
    1> [GameMain.cpp] <GameMainInit> Changed map loading to 1.01.00
    1> Max magic size changed to 150 (450) by 1.01.00
    1> Many changes with some skills check for RF
    
    
    [29.01.2013]
    1> [ObjUseSkill.cpp] Added 7 new functions to class, <SkillCharge> & <SkillMonkBuff> fully decompiled from 1.01.00
    1> [ObjUseSkill.cpp] <EnableSkill> changed, added RF skills (no master>
    1> [ObjUseSkill.cpp] <UseSkill> changed, added new cases for RF & doppelganger (1.01.00)
    1> [ObjUseSkill.cpp] <RunningSkill> changed, added new casses for RF (1.01.00)
    1> [ObjUseSkill.cpp] Changed 1 function name to original (SkillAreaMonsterAttack)
    1> [ObjUseSkill.cpp] <SkillEvilMonster> (90%), <SkillMonkBarrageJustOneTarget> (100%) decompiled
    1> [ObjAttack.cpp] <Attack> Changed (+2 new arguments) by 1.01.00
    1> [protocol.cpp] Added new cases 0x4A & 0x4B for RF attacks
    1> [protocol.cpp] Added 3 new functions <GCMonkMagicAttack> (0%), <GCMonkDarkSideTargetSelect> (60%), <GCMonkMagicAttackNumberSend> (95%) by 1.01.00
    
    
    [06.02.2013]
    1> [ObjUseSkill.cpp] Finished <SkillMonkBuffApplyParty>, <SkillMonkBarrageJustOneTarget>, <SkillMonkDarkSideGetTargetIndex> (all decompiled from 1.01.00 by eRRoR, thanks)
    1> [Attack.cpp] Finished <CObjAttack::Attack> (decompiled from 1.01.00, but for temp master elements are commented, thanks for eRRoR again)
    1> Added "Base" folder by 1.01.00 with some test templates for new libs
    1> Added "Lua" folder with lua lib and files for MuLua
    1> Added LuaFun / LuaSample / MuLua cpp & h files fully decompiled from 1.01.00
    1> Added WinConsole, fully decompiled from 1.01.00
    1> [LogProc.cpp] Updated, added some new functions from 1.01.00 (all done)
    1> [StdAfx.h] Added lua51.lib load
    1> Added MonsterRegenSystem, fully decompiled from 1.01.00
    1> Added MonsterStatCalc, fully decompiled from 1.01.00
    1> [user.h] Added MASTERLEVEL_PASSIVE_SKILL_OPTION struct (98% decompiled) & defined in OBJECTSTUCT by m_MPSkillOpt
    1> [zzzitem.cpp] Fully decompiled from 1.01.00, Period argument on Convert defined in "TEMP_PERIOD_VAR" for temp
    
    
    [09.02.2013]
    1> All BuffSystem decompiled from 1.01.00, all names are original
    
    
    [12.02.2013]
    1> Added lua NpcTalk extension (LuaNPC) + some classes to work with lua scripts
    
    
    [13.02.2013]
    1> Added lua MonsterDie extension (LuaMonsterDie)
    
    
    [16.02.2013]
    1> Expanded inventory fully complete, one by one from 1.01.00 (decompiled)
    1> [user.cpp] Added <CheckOutOfWarehouse>, <WarehouseExtentCheck> (fully decompiled from 1.01.00)
    1> Expanded warehouse fully complete, one by one from 1.01.00 (decompiled)
    1> Added <PeriodItemEx> system, fully decompiled from 1.01.00, need refenses for "TEMP_PERIOD_VAR" define and add data to DB & DS
    1> More fixes with RF, all move gates are work normaly for now
    
    
    [17.02.2013]
    1> Added TemporaryUserManager (for now only to PartySystem), 95% decompiled from 1.01.00 (5% for defines on etc files =D)
    1> [prodef.h], [protocol.cpp], etc - increased max chat len from 60 to 89 for GMO 6.3 (SEASON6DOT3_ENG)
    1> ImperialGuardian / ImperialGuardianRewardExp / EventDungeonItemBag fully finished, decompiled from 1.01.00
    1> Fixed all warp / map attr / gate bugs with ImperialGuardian
    
    
    [18.02.2013]
    1> [MasterLevelSystem.cpp] Fully decompiled from 1.01.00 (All names are original), need include
    1> [MasterLevelSystem.cpp] Finished, but need uncomment some calls after complete SkillSystem and etc
    1> [ItemBag.cpp] Compared with 1.01.00 - All OK
    
    
    [22.02.2013]
    1> [ProbabilityItemBag.cpp] Complete for 1.01.00, but need test, bcz don't sure on 100%
    1> [protocol.cpp] <CGItemDropRequest> Complete for 1.01.00, but need test too)
    1> [Event.cpp] Added 6 new functions from 1.01.00 for new itembags
    1> [GameMain.cpp] <LoadItemBag> Added new boxes, but need recheck all after luckysystem and etc. blya
    1> [Event.cpp] <GMPresentBoxItemBagOpen> Fixed box open (X / Y)
    1> [GensSystem.cpp] <CalGensClass> Fixed class calculation for Super Knight
    1> [GensSystem.cpp] Gens Reward system are finished
    1> Monk wings & mini wings complete (exception: 005A43CB, 00665F52)
    1> [GensSystem] Remaded RankingUpdater, included to zDataServer timer
    1> [JewelOfHarmonySystem.cpp] Checked for 1.01.00
    1> [protocol.cpp] <CGInventoryItemMove> OK, <CGItemGetRequest> ~OK (without doppel) for 1.01.00
    1> [user.cpp] <DbItemSetInByte> OK for 1.01.00
    1> [user.cpp] <gObjInventoryMoveItem> OK for 1.01.00
    1> [protocol.cpp] <CGChaosBoxItemMixButtonClick> OK for 1.01.00
    1> [MixSystem.h] Class struct, enum CHAOS_TYPE and positions are finished, decompiled from 1.01.00
    1> [MixSystem.cpp] <EventDungeonKeyItemMix>, <GoldenNSilverBoxMix> fully decompiled from 1.01.00
    1> [QuestInfo.cpp] Added Monk reader
    
    
    [26.02.2013]
    1> [MUHelper.cpp] Complete, but for now without data save in db
    
    
    [08.03.2013]
    1> [protocol.cpp] <GCMonkDarkSideTargetSelect> decompiled from 1.01.00
    1> [protocol.cpp] <GCMonkMagicAttack> decompiled from 1.01.00
    
    
    [09.03.2013]
    1> [MixSystem.cpp] Revised for 1.01.00, added new wings support
    1> [BloodCastle.cpp] Decompiled 5 new functions, fixed 4 names & added 1 new m_BridgeData var by 1.01.00
    1> [TemporaryUserManager.cpp] <ResumeBloodCastle> decompiled from 1.01.00
    1> [SetItemOption.cpp] Decompiled <LuckyItemGenSetOption> 1.01.00
    
    
    [10.03.2013]
    1> [LuckyItem.cpp] Class fully decompiled from 1.01.00
    1> [LuckyItem.cpp] Class included to project (all calls compared, exeption 2 calls from monster class)
    
    
    [11.03.2013]
    1> [protocol.cpp] <CGInventoryItemMove> fixed for LuckyItem mixes
    1> [LuckyItem.cpp] More fixes
    
    
    [09.04.2013]
    1> [ObjBaseAttack.cpp] Revised all function for 1.01.00, added byBarrageCOunt in MissChecks
    1> [ObjBaseAttack.cpp] Fixed RF pvp attack
    1> [user.cpp] <gObjMagicAdd> fixed RF skill icons after reading (last argument BYTE -> short by 1.01.00)
    1> [logproc.cpp] Log system from 1.01.00 disabled, down to 1.00.90 (temp, bad decompilition)
    1> Fixed RF weapon skill add (gObjWeaponMagicAdd call with BYTE to WORD)
    
    
    [10.04.2013]
    1> New socket system fully included to GS (1.01.00 / 1.00.93 decompilition)
    1> [ItemSocketOptionSystem.cpp] Fixed mistakes with -1 / -2 values
    1> All monster configuration removed in "Monster\\" folder
    1> All shop configuration removed in "Shop\\" folder
    1> Removed "TEMP_PERIOD_VAR" (exept: CashShop.cpp), all varibles added
    
    
    [11.04.2013]
    1> [zzzitem.cpp] Compared all calls for PeriodItem functions by 1.01.00
    1> [zzzitem.cpp] <BufferItemtoConvert3> fixed 28 option up
    1> [zzzitem.cpp] <ItemByteConvert> fixed m_PeriodItemOption flag send
    1> [PeriodItemEx.cpp] <SetPeriodItemInfo> Fixed apply period flag
    
    
    [12.04.2013]
    1> [protocol.cpp] <CGInventoryItemMove> Fixed SendPeriodItemInfoOnce call
    
    
    [15.04.2013]
    1> [PeriodItemEx.cpp] <SetExpireNotMatchedData> Fixed bIsValidMatchedItem check (missing !)
    
    
    [16.04.2013]
    1> [GameShop.cpp] Finished package addon, more fixes and changes, writed complete list of items
    1> [DSProtocol.cpp] Added 4 functions for expand inventory, decompiled from 1.01.00
    1> [protocol.cpp] Added <GCResultForExtendInvenOrWarehouse>, decompiled from 1.01.00
    1> [protocol.cpp] <CGUseItemRecv> Added to use Magic Backpack & Vault Expansion
    1> [GameShop.cpp] Added protect before buy <CanBeBuy>
    1> [protocol.cpp] <CGUseItemRecv> Added SD potion to use
    1> [user.cpp] <gObjUseRecoveryPotion> revised, added SD potion
    
    
    [23.04.2013]
    1> [MagicInf.cpp] Decompliled from 1.01.00 for new master skill tree update
    
    
    [09.06.2013]
    1> [SkillAdditionInfo.cpp] Revised to 1.01.00, some decompiled
    1> [DoppelgangerPosInfo.cpp] Decompiled from 1.01.00
    1> [DoppelgangerLua.cpp] Decompiled from 1.01.00
    
    
    [10.06.2013]
    1> [MasterLevelSystem.cpp] <GDReqMasterLevelInfo> fixed check for m_bMasterLevelDBLoad
    
    
    [14.06.2013]
    1> Fixed all <fopen> calls and <fclose> ends
    
    
    [16.06.2013]
    1> [LuaFun.cpp] <g_Generic_Call> fixed
    
    
    [17.06.2013]
    1> [MagicDamage.cpp] Fully decompiled from 1.01.00
    
    
    [18.06.2013]
    1> [MagicInf.cpp] Fixed
    
    
    [21.06.2013]
    [22.06.2013]
    1> Working with master passive data
    
    
    [23.06.2013]
    1> [ObjCalCharacter.cpp] <gObjCalcMLSkillItemOption> decompiled from 1.01.00, but some missing
    1> [ObjAttack.cpp] <GetAttackDamage> fixed for new master tree
    
    
    [25.06.2013]
    1> [ObjAttack.cpp] <GetAttackDamageWizard> fixed for new master tree
    
    
    [27.06.2013]
    1> [DarkSpirit.cpp] Revised for 1.01.00
    
    
    [28.06.2013]
    1> [protocol.cpp] <GCMagicListMultiSend> Added temp fix for master skill brands
    
    
    [29.06.2013]
    1> [MasterLevelSkillTreeSystem.cpp] <MLS_WeaponSkillAdd> Fixed skill add after delete
    1> [zzzitem.h] <GetDetailItemType> Added new type <12> for RF gloves
    
    
    [30.06.2013]
    1> [user.cpp] <gObjWeaponMagicAdd> Added temp fix for add exist magic or brand based
    1> [BuffEffect.cpp] Added ADD_OPTION_IGNOREDEFENSE for monk buff
    1> [MasterLevelSkillTreeSystem.cpp] Tree finished, but need test and maybe fix some
    
    
    [04.07.2013]
    1> [protocol.cpp] <CGReqEnterDoppelganger> decompiled from 1.01.00
    
    
    [05.07.2013]
    1> [TMonsterSkillManager] <MAX_MONSTER_SKILL_INFO_ARRAY> increased to 700 by 1.01.00
    1> [TMonsterSkillManager] <FindMagicInf> Decompiled from 1.01.00
    1> [Doppelganger] finished, decompiled from 1.01.00
    1> [DBSockMng.cpp] <Connect> DataServer 2 enabled for more stable, maybe in future im delete it after all socks fixes
    
    
    [07.07.2013]
    1> Fixed RF pvp skill work, but need check, maybe some skills work only in gens zones for pvp
    1> [user.cpp] <gObjSetCharacter> Added TempororyManager changes by 1.01.00 (fixed exit from doppelganger)
    1> [Doppelganger.cpp] <ChangeUserIndex> Fixed return in game with temporary status, need fix status 4 on Connected
    1> [protocol.cpp] <ProtocolCore> defined DEBUG_PROTOCOL for enable / disable packet trace
    
    
    [08.07.2013]
    1> [SetItemOption.cpp] Revised, fixed all positions and bad decompiling
    
    
    [09.07.2013]
    1> [MonsterItemMng.cpp] Decompiled from 1.01.00
    
    
    [17.07.2013]
    1> [BuffEffectSlot.cpp] <gObjClearBuffEffect> fixed all calls
    
    
    [10.08.2013]
    1> Total remove of settings files
    1> [DSProtocol.cpp] Temp fix for character buttons in "CHARCREATE_TEMP" define
    1> [NpcTalk.cpp] <NpcChaosCardMaster> Fixed dialog open
    1> [CheatGuard.cpp] Added XOR key read / Disconnect option
    1> [spe.h] Added reading XOR from CheatGuard
    1> [GameMain.cpp] Fixed some commonserver.cfg value and renamed / deleted some
    1> [Shop.cpp] Added Excellent option for shop items (On reader too)
    1> [MUHelper.cpp] Added data settings reader
    1> [MUHelper.cpp] Finished loading from DB
    1> [ObjUseSkill.cpp] <SkillDeathPoisonForMeDusa> Decompiled from 1.01.00
    1> [gObjMonster.cpp] <gObjMonsterSelectSkillForMedusa> Decompiled from 1.01.00
    1> [gObjMonster.cpp] <gObjMonsterAttack> Some added from 1.01.00
    1> [gObjMonster.cpp] <gObjMonsterDieGiveItem> Added Medusa prize (1.01.00)
    1> Some add for monster 561 regen / skill attack (medusa)
    1> [MonsterRegenSystem.cpp] All calls compared, system enabled (1.01.00)
    
    
    [11.08.2013]
    1> [zzzitem.cpp] <CItem::Value()> fixed item price
    1> [MixSystem.cpp] All formuls fixed
    1> [NewPVP.cpp] Finished, fully included and fixed
    1> [ObjAttack.cpp] <GetAttackDamageSummoner> Fixed wiz. damage
    
    
    [12.08.2013]
    1> [MixSystem.cpp] <BloodCastleItemChaosMix> Fixed call to GetMapNumByBCBridge / switch check
    1> [BloodCastle.cpp] <CheckChoasMixItem> Fixed return values to new (from 1.01.00)
    1> [MUHelper.cpp] <SendMacro> Fixed checking lpRequest->btResult
    1> Added 566, 567, 568, 577, 578 NPC by 1.01.00
    1> [Shop.cpp] Added shop 20(19), max shop value up to 21 by 1.01.00
    
    
    [13.08.2013]
    1> [MixSystem.cpp] <CherryBlossomMix> Fixed item dur for GMO protocol
    1> [ItemSocketOptionSystem.cpp] <IsEnableSocketItem> Added summoner socket items
    
    
    [14.08.2013]
    1> [License.cpp] New license system finished!
    
    
    [16.08.2013]
    1> [ObjUseSkill.cpp] <SkillEvilMonster> Redecompiled, now identical with 1.01.00
    1> [gObjMonster.cpp] <gObjMonsterMagicAttack> Fixed BeAttack case
    1> [MasterLevelSystem.cpp] Fixed config loading, added monster list reader
    
    
    [17.08.2013]
    1> [MuHelper.cpp] Rewrited, now work on multi threads
    
    
    [19.08.2013]
    1> [ProbabilityItemBag.cpp] Fixed luck if item is Excellent
    1> [ObjUseSkill.cpp] <SkillChainLightning> Fixed
    
    
    [20.08.2013]
    1> [DSProtocol.cpp] <ItemSerialCreateRecv> Fixed blood castle serial recv (wrong call to GetBridgeIndexByMapNum)
    
    
    [22.08.2013]
    1> [SkillAdditionalInfo.cpp] Added skill use level reader
    
    
    [23.08.2013]
    1> [IllusionTempleProccess.cpp] Fixed Class count (extern to 7 by 1.01.00)
    1> [IllusionTempleEvent.cpp] <EnterIllusionTemple> Disabled for time check with event server
    1> [protocol.cpp] <PMoveProc> Fixed attr check, mistake with _CS server side
    1> [JewelOfHarmonySystem.cpp] <SmeltItemBySmeltingStone> Fixed max option level by 1.01.00
    1> [IllusionTempleEvent.cpp] Added m_MinPlayerCount
    
    
    [24.08.2013]
    1> [protocol.cpp] <CGModifyRequestItem> Added check for DL pets, don't know why wz remove it
    
    
    [27.08.2013]
    1> [ComboAttack.cpp] <GetSkillPos> Added 6.3 MS skills
    
    
    [01.09.2013]
    1> [protocol.cpp] <GCMagicListMultiSend> Changed to 1.01.03
    1> [protocol.cpp] <PMSG_MAGICLIST> Revised to 1.01.03
    1> [MasterLevelSkillTreeSystem.cpp] <MLS_WeaponSkillAdd> Revised to 1.01.03 (fixed bug with base skill add)
    1> [GameServer] Remaked menu
    1> [GameServer.cpp] <WinMain> Added reading ports / ips from ServerInfo.dat
    
    
    [02.09.2013]
    1> [protocol.cpp] <CGActionRecv> Revised to 1.01.03
    1> [HacktoolBlockEx.cpp] Decompiled from 1.01.03
    1> [PacketStatistics.cpp] Decompiled from 1.01.03
    
    
    [03.09.2013]
    1> [GameShop.cpp] Added inventory save
    1> [GameShop.cpp] User data moved to class from OBJECTSTRUCT
    1> [protocol.cpp] <CGInventoryEquipment> Decompiled from 1.01.03
    1> Added max drop zen fix
    1> Added new talismans support (128 - 134)
    1> [GameShop.cpp] Added <IsInventoryBuff>
    
    
    [08.09.2013]
    1> [ObjCalCharacter.cpp] <gObjGetSetItemOption> Fixed lucky item ancient options
    1> [GameShop.cpp] Fixed slot delete
    1> [GensSystem.cpp] <BattleZoneChatMsgSend> Fixed (1.01.03)
    1> [user.cpp] <gObjSecondDurDown> Fixed lucky item dur down (point *)
    
    
    [09.09.2013]
    1> Fixed golden cherry blossom branch count (50 -> 255)
    1> [GameShop.cpp] Return to OBJECTSTRUCT...
    1> Fixed warehouse / value expand numbers
    
    
    [10.09.2013]
    1> [protocol.cpp] <CGBuyRequestRecv> Fixed dark lord pets buy
    1> [zzzitem.cpp] <PetValue()> Fixed price for pets
    
    
    [11.09.2013]
    1> [JewelMixSystem.cpp] <UnMixJewel> Fixed inventory size check
    1> [BloodCastle.cpp] <Load> Fixed time reload
    
    
    [15.09.2013]
    1> [GMMng.cpp] Fixed system message fox post command
    1> [ChaosCastle.cpp] Added MinPlayersCount
    1> [LuckyItem.cpp] <DGAnsLuckyItemList> Fixed pointer to inventory
    1> [Shop.cpp] Added Ancient item support in shop
    1> [GMMng.cpp] Change method for stats update after add commands
    
    
    [20.09.2013]
    1> [DSProtocol.cpp] <JGPGetCharList> Fixed character creation read
    
    
    [23.09.2013]
    1> [GameServer.cpp] Added commonserver reloading (with cs fix)
    
    
    [26.09.2013]
    1> [user.cpp] <gObjSetCharacter> Fixed PShop inventory item delete
    
    
    [01.10.2013]
    1> [gObjMonster.cpp] Fixed guard message say
    
    
    [10.10.2013]
    1> [BloodCastle.cpp] Added prize reader [5]
    
    
    [12.10.2013]
    1> [user.cpp] <gObjCheckXYMapTile> Fixed false teleport to location for ELF
    1> [ResetSystem.cpp] <FinishResetReq> Added hidden teleport to original location
    
    
    [13.10.2013]
    1> [CashItemPeriodSystem.cpp] <Initialize> Fixed thread cleaning
    1> Removed "Bill" system
    
    
    [16.10.2013]
    1> [MUHelper.cpp] <Init> Fixed clearing data if slots isnt null
    1> [user.cpp] <gObjLifeCheck> Added medusa dead message
    
    
    [17.10.2013]
    1> [ChatFilter.cpp] Fixed cyrillic reading
    1> [MasterLevelSkillTreeSystem.cpp] Fixed reloading
    
    
    [23.10.2013]
    1> [MUHelper.cpp] Delete slots, now work with objectstruct
    1> [user.cpp] <gObjGetIndex>, <gObjGetIndexByAccount> fixed check NULL chars
    1> [PartyClass.cpp] Fixed party PK status
    1> [user.cpp] Fixed PK item drop without option
    1> [BuffCalc.cpp], [ClassCalc.cpp] - Fixed calls if player is not online and dofile
    1> [ChatFilter.cpp] Fixed check for null chars
    1> [ResetSystem.cpp] Fixed money pay & stats after reset
    1> [gObjMonster.cpp] Added ItemExcDropRate
    1> [GameShop.cpp] Fixed open shop if disabled
    1> [CheatGuard.cpp] Fixed level check
    1> [CheatGuard.cpp] Added <m_SpeedHackCheck>
    
    
    [24.10.2013]
    1> [ObjAttack.cpp] Fixed DarkSide, Chain Drive, Dragon Roar AOE damage formul
    1> [gObjMonster.cpp] Added Zen increase in MapData.txt
    1> [ObjBaseAttack.cpp] Fixed Monk AttackRate / DefenseRate formuls
    --- UPDv81
    1> [BuffEffectSlot.cpp] <CheckItemOptForGetExpEx> Fixed return of bonus EXP
    Credits:
    WebZen
    zTeam
    Ragezone members
    Last edited by Th3AnG3L; 17-07-14 at 01:27 AM. Reason: Update 5
    Join Us >> Evolution-Team <<


  2. #2
    Yes please. Wortex is offline
    True MemberRank
    Nov 2008 Join Date
    NodnolLocation
    260Posts

    Re: zTeam Season 6 EP3 + Source

    These files feel somewhat old by their change-log dates.

    Makes me think that these sources are in-complete. Compiled exe size differs quite a lot from their S6E3 version.

  3. #3
    Evolution Team Th3AnG3L is offline
    True MemberRank
    Apr 2014 Join Date
    646Posts

    Re: zTeam Season 6 EP3 + Source

    you know that they will not share latest update source files for free
    Join Us >> Evolution-Team <<

  4. #4
    LTP-Team.com LTPTeam is online now
    True MemberRank
    Feb 2013 Join Date
    UkraineLocation
    439Posts

    Re: zTeam Season 6 EP3 + Source

    Someone came into the game?

    - - - Updated - - -

    After entering username and password, nothing happens (if you go through the client ZTeam). If through another Main, then rc crash for the same actions.

  5. #5
    ImperiaMuCMS CEO jacubb is offline
    Alpha MaleRank
    Jul 2011 Join Date
    SlovakiaLocation
    1,532Posts

    Re: zTeam Season 6 EP3 + Source

    I already tried this source, GS was compiled without any errors with VS2012 Ultimate, but GS doesn't want to run, it not responding... All other parts of server run normally (like zDS, zCS, JS etc.). So now I don't know, if problem is in compiling GS with VS2012 or what... Any advices?
    MU Online - coding custom modules and templates for MUCore, WebEngine and other website engines.

  6. #6
    Account Upgraded | Title Enabled! ftewegw1 is offline
    True MemberRank
    Sep 2012 Join Date
    305Posts

    Re: zTeam Season 6 EP3 + Source

    Quote Originally Posted by jacubb View Post
    I already tried this source, GS was compiled without any errors with VS2012 Ultimate, but GS doesn't want to run, it not responding... All other parts of server run normally (like zDS, zCS, JS etc.). So now I don't know, if problem is in compiling GS with VS2012 or what... Any advices?
    i wanted to ask same thing , I compiled the GS with VS 2010 professional and it compiled okay but the GS hangs :S , I followed DarkSim's instructions for compile options but still nothing

  7. #7
    LTP-Team.com LTPTeam is online now
    True MemberRank
    Feb 2013 Join Date
    UkraineLocation
    439Posts

    Re: zTeam Season 6 EP3 + Source

    Quote Originally Posted by jacubb View Post
    I already tried this source, GS was compiled without any errors with VS2012 Ultimate, but GS doesn't want to run, it not responding... All other parts of server run normally (like zDS, zCS, JS etc.). So now I don't know, if problem is in compiling GS with VS2012 or what... Any advices?
    http://files.inbox.lv/ticket/52e23bb...11_2013%29.zip Use this package.

  8. #8
    Member VadimashRS is offline
    MemberRank
    Sep 2011 Join Date
    58Posts

    Re: zTeam Season 6 EP3 + Source

    Quote Originally Posted by Th3AnG3L View Post

    Credits: webzen, zteam

    the zteam clean client?

  9. #9
    LTP-Team.com LTPTeam is online now
    True MemberRank
    Feb 2013 Join Date
    UkraineLocation
    439Posts

    Re: zTeam Season 6 EP3 + Source

    Quote Originally Posted by VadimashRS View Post
    the zteam clean client?
    Download and check

  10. #10
    ^_^ ashlay is offline
    True MemberRank
    Jun 2010 Join Date
    BrazilLocation
    530Posts

    Re: zTeam Season 6 EP3 + Source

    replace spe.h

    Code:
    #ifndef SPE_H
    #define SPE_H
    
    #if _MSC_VER > 1000
    #pragma once
    #endif // _MSC_VER > 1000
    
    #include "logproc.h"
    
    class CStreamPacketEngine_Server
    {
    
    public:
    
    	CStreamPacketEngine_Server()	// Good
    	{
    		this->Clear();
    	};
    
    	virtual ~CStreamPacketEngine_Server()	// Good
    	{
    		return;
    	};
    
    	void Clear()	// Good 
    	{
    		this->m_wSize = 0;
    	};
    
    protected:
    
    	void XorData(int iStart, int iEnd, int iDir)	// Good
    	{
    		if ( iStart < iEnd  )
    		{
    			LogAddC(2, "CStreamPacketEngine XorData Error %d,%d", iStart, iEnd);
    			return;
    		}
    
    		BYTE byXorFilter[32];
    
    		byXorFilter[0] = 0xAB;
    		byXorFilter[1] = 0x11;
    		byXorFilter[2] = 0xCD;
    		byXorFilter[3] = 0xFE;
    		byXorFilter[4] = 0x18;
    		byXorFilter[5] = 0x23;
    		byXorFilter[6] = 0xC5;
    		byXorFilter[7] = 0xA3;
    		byXorFilter[8] = 0xCA;
    		byXorFilter[9] = 0x33;
    		byXorFilter[10] = 0xC1;
    		byXorFilter[11] = 0xCC;
    		byXorFilter[12] = 0x66;
    		byXorFilter[13] = 0x67;
    		byXorFilter[14] = 0x21;
    		byXorFilter[15] = 0xF3;
    		byXorFilter[16] = 0x32;
    		byXorFilter[17] = 0x12;
    		byXorFilter[18] = 0x15;
    		byXorFilter[19] = 0x35;
    		byXorFilter[20] = 0x29;
    		byXorFilter[21] = 0xFF;
    		byXorFilter[22] = 0xFE;
    		byXorFilter[23] = 0x1D;
    		byXorFilter[24] = 0x44;
    		byXorFilter[25] = 0xEF;
    		byXorFilter[26] = 0xCD;
    		byXorFilter[27] = 0x41;
    		byXorFilter[28] = 0x26;
    		byXorFilter[29] = 0x3C;
    		byXorFilter[30] = 0x4E;
    		byXorFilter[31] = 0x4D;
    
    		for ( int i = iStart ; i != iEnd ; i+=iDir )
    		{
    			this->m_byBuffer[i] ^= this->m_byBuffer[i-1] ^ byXorFilter[i%32];
    
    		}
    	}
    
    public:
    
    	BOOL AddData(void* pSrc, WORD wSize )	// Good 
    	{
    		if ( ((this->m_wSize + wSize) >=  2048) ||  (wSize == 0) )
    		{
    			LogAddC(2,"CStreamPacketEngine Adding Buffer Size Error %d", this->m_wSize + wSize);
    			int iSize = 2048;
    			return FALSE;
    		}
    
    		memcpy((void*)&this->m_byBuffer[this->m_wSize], pSrc, wSize);
    		this->m_wSize += wSize;
    		return TRUE;
    	}
    
    	BOOL ExtractPacket(void* pTar)	// Good
    	{
    		WORD wSize;
    		BYTE byXorFilter[32];
    
    		BYTE byTemp[2048];
    
    		switch ( this->m_byBuffer[0] )
    		{
    			case 0xC1:
    				wSize = this->m_byBuffer[1];
    				break;
    
    			case 0xC2:
    				wSize = this->m_byBuffer[1] * 256 + this->m_byBuffer[2];
    				break;
    
    			default:
    				return true;
    				break;
    		}
    
    		if ( this->m_wSize < wSize )
    		{
    			return 2;
    		}
    		byXorFilter[0] = 0xE7;
    		byXorFilter[1] = 0x6D;
    		byXorFilter[2] = 0x3A;
    		byXorFilter[3] = 0x89;
    		byXorFilter[4] = 0xBC;
    		byXorFilter[5] = 0xB2;
    		byXorFilter[6] = 0x9F;
    		byXorFilter[7] = 0x73;
    		byXorFilter[8] = 0x23;
    		byXorFilter[9] = 0xA8;
    		byXorFilter[10] = 0xFE;
    		byXorFilter[11] = 0xB6;
    		byXorFilter[12] = 0x49;
    		byXorFilter[13] = 0x5D;
    		byXorFilter[14] = 0x39;
    		byXorFilter[15] = 0x5D;
    		byXorFilter[16] = 0x8A;
    		byXorFilter[17] = 0xCB;
    		byXorFilter[18] = 0x63;
    		byXorFilter[19] = 0x8D;
    		byXorFilter[20] = 0xEA;
    		byXorFilter[21] = 0x7D;
    		byXorFilter[22] = 0x2B;
    		byXorFilter[23] = 0x5F;
    		byXorFilter[24] = 0xC3;
    		byXorFilter[25] = 0xB1;
    		byXorFilter[26] = 0xE9;
    		byXorFilter[27] = 0x83;
    		byXorFilter[28] = 0x29;
    		byXorFilter[29] = 0x51;
    		byXorFilter[30] = 0xE8;
    		byXorFilter[31] = 0x56;
    
    		this->XorData(wSize-1, (this->m_byBuffer[0] == 0xC1 ? 2 : 3), -1);
    		memcpy(pTar, this->m_byBuffer, wSize);
    		this->m_wSize-=wSize;
    		memcpy(byTemp, &this->m_byBuffer[wSize], this->m_wSize);
    		memcpy(this->m_byBuffer, byTemp, this->m_wSize);
    		return false;
    	}
    
    private:
    
    	WORD m_wSize;	// 4
    	BYTE m_byBuffer[2048];	// 6
    };
    
    #endif

  11. #11
    Account Upgraded | Title Enabled! ftewegw1 is offline
    True MemberRank
    Sep 2012 Join Date
    305Posts

    Re: zTeam Season 6 EP3 + Source

    Quote Originally Posted by cocs55 View Post
    what package is this? is this your compiled GS or original GS+protection? either way i cant run it either , it just hangs

  12. #12
    LTP-Team.com LTPTeam is online now
    True MemberRank
    Feb 2013 Join Date
    UkraineLocation
    439Posts

    Re: zTeam Season 6 EP3 + Source

    Quote Originally Posted by ftewegw1 View Post
    what package is this? is this your compiled GS or original GS+protection? either way i cant run it either , it just hangs
    Use this package server files, and compile GS

    - - - Updated - - -

    Quote Originally Posted by ashlay View Post
    replace spe.h

    Code:
    #ifndef SPE_H
    #define SPE_H
    
    #if _MSC_VER > 1000
    #pragma once
    #endif // _MSC_VER > 1000
    
    #include "logproc.h"
    
    class CStreamPacketEngine_Server
    {
    
    public:
    
        CStreamPacketEngine_Server()    // Good
        {
            this->Clear();
        };
    
        virtual ~CStreamPacketEngine_Server()    // Good
        {
            return;
        };
    
        void Clear()    // Good 
        {
            this->m_wSize = 0;
        };
    
    protected:
    
        void XorData(int iStart, int iEnd, int iDir)    // Good
        {
            if ( iStart < iEnd  )
            {
                LogAddC(2, "CStreamPacketEngine XorData Error %d,%d", iStart, iEnd);
                return;
            }
    
            BYTE byXorFilter[32];
    
            byXorFilter[0] = 0xAB;
            byXorFilter[1] = 0x11;
            byXorFilter[2] = 0xCD;
            byXorFilter[3] = 0xFE;
            byXorFilter[4] = 0x18;
            byXorFilter[5] = 0x23;
            byXorFilter[6] = 0xC5;
            byXorFilter[7] = 0xA3;
            byXorFilter[8] = 0xCA;
            byXorFilter[9] = 0x33;
            byXorFilter[10] = 0xC1;
            byXorFilter[11] = 0xCC;
            byXorFilter[12] = 0x66;
            byXorFilter[13] = 0x67;
            byXorFilter[14] = 0x21;
            byXorFilter[15] = 0xF3;
            byXorFilter[16] = 0x32;
            byXorFilter[17] = 0x12;
            byXorFilter[18] = 0x15;
            byXorFilter[19] = 0x35;
            byXorFilter[20] = 0x29;
            byXorFilter[21] = 0xFF;
            byXorFilter[22] = 0xFE;
            byXorFilter[23] = 0x1D;
            byXorFilter[24] = 0x44;
            byXorFilter[25] = 0xEF;
            byXorFilter[26] = 0xCD;
            byXorFilter[27] = 0x41;
            byXorFilter[28] = 0x26;
            byXorFilter[29] = 0x3C;
            byXorFilter[30] = 0x4E;
            byXorFilter[31] = 0x4D;
    
            for ( int i = iStart ; i != iEnd ; i+=iDir )
            {
                this->m_byBuffer[i] ^= this->m_byBuffer[i-1] ^ byXorFilter[i%32];
    
            }
        }
    
    public:
    
        BOOL AddData(void* pSrc, WORD wSize )    // Good 
        {
            if ( ((this->m_wSize + wSize) >=  2048) ||  (wSize == 0) )
            {
                LogAddC(2,"CStreamPacketEngine Adding Buffer Size Error %d", this->m_wSize + wSize);
                int iSize = 2048;
                return FALSE;
            }
    
            memcpy((void*)&this->m_byBuffer[this->m_wSize], pSrc, wSize);
            this->m_wSize += wSize;
            return TRUE;
        }
    
        BOOL ExtractPacket(void* pTar)    // Good
        {
            WORD wSize;
            BYTE byXorFilter[32];
    
            BYTE byTemp[2048];
    
            switch ( this->m_byBuffer[0] )
            {
                case 0xC1:
                    wSize = this->m_byBuffer[1];
                    break;
    
                case 0xC2:
                    wSize = this->m_byBuffer[1] * 256 + this->m_byBuffer[2];
                    break;
    
                default:
                    return true;
                    break;
            }
    
            if ( this->m_wSize < wSize )
            {
                return 2;
            }
            byXorFilter[0] = 0xE7;
            byXorFilter[1] = 0x6D;
            byXorFilter[2] = 0x3A;
            byXorFilter[3] = 0x89;
            byXorFilter[4] = 0xBC;
            byXorFilter[5] = 0xB2;
            byXorFilter[6] = 0x9F;
            byXorFilter[7] = 0x73;
            byXorFilter[8] = 0x23;
            byXorFilter[9] = 0xA8;
            byXorFilter[10] = 0xFE;
            byXorFilter[11] = 0xB6;
            byXorFilter[12] = 0x49;
            byXorFilter[13] = 0x5D;
            byXorFilter[14] = 0x39;
            byXorFilter[15] = 0x5D;
            byXorFilter[16] = 0x8A;
            byXorFilter[17] = 0xCB;
            byXorFilter[18] = 0x63;
            byXorFilter[19] = 0x8D;
            byXorFilter[20] = 0xEA;
            byXorFilter[21] = 0x7D;
            byXorFilter[22] = 0x2B;
            byXorFilter[23] = 0x5F;
            byXorFilter[24] = 0xC3;
            byXorFilter[25] = 0xB1;
            byXorFilter[26] = 0xE9;
            byXorFilter[27] = 0x83;
            byXorFilter[28] = 0x29;
            byXorFilter[29] = 0x51;
            byXorFilter[30] = 0xE8;
            byXorFilter[31] = 0x56;
    
            this->XorData(wSize-1, (this->m_byBuffer[0] == 0xC1 ? 2 : 3), -1);
            memcpy(pTar, this->m_byBuffer, wSize);
            this->m_wSize-=wSize;
            memcpy(byTemp, &this->m_byBuffer[wSize], this->m_wSize);
            memcpy(this->m_byBuffer, byTemp, this->m_wSize);
            return false;
        }
    
    private:
    
        WORD m_wSize;    // 4
        BYTE m_byBuffer[2048];    // 6
    };
    
    #endif

    What changes this fix?
    Game Server so all the same or crash when you try to enter, or just nothing happens. how to fix it?

  13. #13
    Member VadimashRS is offline
    MemberRank
    Sep 2011 Join Date
    58Posts

    Re: zTeam Season 6 EP3 + Source

    Quote Originally Posted by cocs55 View Post
    Download and check
    clean client, not zTeam client

  14. #14
    Evolution Team Th3AnG3L is offline
    True MemberRank
    Apr 2014 Join Date
    646Posts

    Re: zTeam Season 6 EP3 + Source

    Quote Originally Posted by ashlay View Post
    on user.h chage #define MAX_ACCOUNT_LEN 10 to 20
    also for more info about questions :
    #define OBJMAX 12400//15600 // 9000
    #define OBJMAXUSER 1000 // 1000
    #define OBJ_MAXMONSTER 10500//14000 // 7400
    Join Us >> Evolution-Team <<

  15. #15
    Yes please. Wortex is offline
    True MemberRank
    Nov 2008 Join Date
    NodnolLocation
    260Posts

    Re: zTeam Season 6 EP3 + Source

    What about the database? Does the one at z-team's website work with these files or do we need a custom one?

    Also, @Th3AnG3L, add the package to the OP so that people shouldn't scan the posts (bit more convenient that way).



Page 1 of 304 1234567891151101 ... LastLast

Advertisement