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Download this GSerror code 0 zLicense
actually u cant do anything but add crappy customsyou can do a lot of things with this srcs even w/o DS src...
-.-
i didnt test for items for now.exellent items drawn through mu maker?
Try
Release sources please, with fix.@HitmanGti
use winrar 5.
only work on the wings, rings, pandants (@cocs55 : not work.
Has anybody found a bug yet?
Has anybody found a bug yet?
quests dont work, I'm not sure if they are supposed to or if they got screwed by the protocol fix of ashlay,
anyway I'm trying to get this to work with original zTeam main , I'll post the fix if I manage to figure it out
case 0xF6: //-> Quest System
{
PMSG_DEFAULT2 * lpDef = (PMSG_DEFAULT2 *)aRecv;
// ----
LogAddC(2, "[DEBUG] [0x%X::0x%X] Quest System request", protoNum, lpDef->subcode);
// ----
switch(lpDef->subcode)
{
case 0x30:
{
//CGReqQuestExp
//-> 00480820
}
break;
// --
case 0x31:
{
CGReqAttDefPowerInc(aIndex);
}
break;
// --
case 0x21:
{
//CGReqEventItemQuestList
//-> 00480200
}
break;
// --
case 0xA:
{
//CGReqQuestSwitch
//-> 0047f9a0
}
break;
// --
case 0xB:
{
//CGReqQuestProgress
//-> 0047fbc0
}
break;
// --
case 0xD:
{
//CGReqQuestComplete
//-> 0047fd60
}
break;
// --
case 0xF:
{
//CGReqQuestGiveUp
//-> 0047fef0
}
break;
// --
case 0x1A:
{
//CGReqProgressQuestList
//-> 00480090
}
break;
// --
case 0x1B:
{
//CGReqProgressQuestInfo
//-> 00480120
}
break;
// --
case 0x10:
{
//CGReqTutorialKeyComplete
//-> 0047ffd0
}
break;
}
}
break;
// --
i just have restored xorkeys for log using original main...
about quest system if you look the source you ca see lack some code.
Code:case 0xF6: //-> Quest System { PMSG_DEFAULT2 * lpDef = (PMSG_DEFAULT2 *)aRecv; // ---- LogAddC(2, "[DEBUG] [0x%X::0x%X] Quest System request", protoNum, lpDef->subcode); // ---- switch(lpDef->subcode) { case 0x30: { //CGReqQuestExp //-> 00480820 } break; // -- case 0x31: { CGReqAttDefPowerInc(aIndex); } break; // -- case 0x21: { //CGReqEventItemQuestList //-> 00480200 } break; // -- case 0xA: { //CGReqQuestSwitch //-> 0047f9a0 } break; // -- case 0xB: { //CGReqQuestProgress //-> 0047fbc0 } break; // -- case 0xD: { //CGReqQuestComplete //-> 0047fd60 } break; // -- case 0xF: { //CGReqQuestGiveUp //-> 0047fef0 } break; // -- case 0x1A: { //CGReqProgressQuestList //-> 00480090 } break; // -- case 0x1B: { //CGReqProgressQuestInfo //-> 00480120 } break; // -- case 0x10: { //CGReqTutorialKeyComplete //-> 0047ffd0 } break; } } break; // --