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[Release] zTeam Season 6 EP3 + Source

selling server files is against RZ rules
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6D07Zxm - [Release] zTeam Season 6 EP3 + Source - RaGEZONE Forums



Release sources with fix please.
 

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@ashlay gameserver works with MSSQL 2000 DB
Thanks bro ;)
Screen(06_15-02_04)-0000 - [Release] zTeam Season 6 EP3 + Source - RaGEZONE Forums
 

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Experienced Elementalist
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you can do a lot of things with this srcs even w/o DS src...

-.-
actually u cant do anything but add crappy customs
anyway its not that i am ungrateffull of this release, its actually best thing around atm, but since they stopped supporting s6e3 and DS doesnt have a licence anyway, why not release the source :)
 
Junior Spellweaver
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someone would be kind enough to leave the database to MSSQL 2000 ready to restore
 
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Mssql 2000 db
Ready to use.
View attachment 2000.rar
I use MSSQL 2008 R2
Tutorial works for 2005 and +
Guide :
How to get backup database for old versions from new Versions
howto - [Release] zTeam Season 6 EP3 + Source - RaGEZONE Forums
Sorry for bad images.
 

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quests dont work, I'm not sure if they are supposed to or if they got screwed by the protocol fix of ashlay,
anyway I'm trying to get this to work with original zTeam main , I'll post the fix if I manage to figure it out

i just have restored xorkeys for log using original main...
about quest system if you look the source you ca see lack some code.
Code:
			case 0xF6:	//-> Quest System
				{
					PMSG_DEFAULT2 * lpDef = (PMSG_DEFAULT2 *)aRecv;
					// ----
					LogAddC(2, "[DEBUG] [0x%X::0x%X] Quest System request", protoNum, lpDef->subcode);
					// ----
					switch(lpDef->subcode)
					{
					case 0x30:
						{
							//CGReqQuestExp
							//-> 00480820
						}
						break;
						// --
					case 0x31:
						{
							CGReqAttDefPowerInc(aIndex);
						}
						break;
						// --
					case 0x21:
						{
							//CGReqEventItemQuestList
							//-> 00480200
						}
						break;
						// --
					case 0xA:
						{
							//CGReqQuestSwitch
							//-> 0047f9a0
						}
						break;
						// --
					case 0xB:
						{
							//CGReqQuestProgress
							//-> 0047fbc0
						}
						break;
						// --
					case 0xD:
						{
							//CGReqQuestComplete
							//-> 0047fd60
						}
						break;
						// --
					case 0xF:
						{
							//CGReqQuestGiveUp
							//-> 0047fef0
						}
						break;
						// --
					case 0x1A:
						{
							//CGReqProgressQuestList
							//-> 00480090
						}
						break;
						// --
					case 0x1B:
						{
							//CGReqProgressQuestInfo
							//-> 00480120
						}
						break;
						// --
					case 0x10:
						{
							//CGReqTutorialKeyComplete
							//-> 0047ffd0
						}
						break;
					}
				}
				break;
				// --
 
selling server files is against RZ rules
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i just have restored xorkeys for log using original main...
about quest system if you look the source you ca see lack some code.
Code:
            case 0xF6:    //-> Quest System
                {
                    PMSG_DEFAULT2 * lpDef = (PMSG_DEFAULT2 *)aRecv;
                    // ----
                    LogAddC(2, "[DEBUG] [0x%X::0x%X] Quest System request", protoNum, lpDef->subcode);
                    // ----
                    switch(lpDef->subcode)
                    {
                    case 0x30:
                        {
                            //CGReqQuestExp
                            //-> 00480820
                        }
                        break;
                        // --
                    case 0x31:
                        {
                            CGReqAttDefPowerInc(aIndex);
                        }
                        break;
                        // --
                    case 0x21:
                        {
                            //CGReqEventItemQuestList
                            //-> 00480200
                        }
                        break;
                        // --
                    case 0xA:
                        {
                            //CGReqQuestSwitch
                            //-> 0047f9a0
                        }
                        break;
                        // --
                    case 0xB:
                        {
                            //CGReqQuestProgress
                            //-> 0047fbc0
                        }
                        break;
                        // --
                    case 0xD:
                        {
                            //CGReqQuestComplete
                            //-> 0047fd60
                        }
                        break;
                        // --
                    case 0xF:
                        {
                            //CGReqQuestGiveUp
                            //-> 0047fef0
                        }
                        break;
                        // --
                    case 0x1A:
                        {
                            //CGReqProgressQuestList
                            //-> 00480090
                        }
                        break;
                        // --
                    case 0x1B:
                        {
                            //CGReqProgressQuestInfo
                            //-> 00480120
                        }
                        break;
                        // --
                    case 0x10:
                        {
                            //CGReqTutorialKeyComplete
                            //-> 0047ffd0
                        }
                        break;
                    }
                }
                break;
                // --

You can release the source code with the corrected entry in the game?
or tell me how fix this
 
Last edited:
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