[DMO] DMO Emulator

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  1. #1
    Fuck. SheenBR is offline
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    [DMO] DMO Emulator

    [DMO] DMO Emulator
    Hello all. I come here ask if anyone has interest in joining me and my friend our project, emulating Digimon Masters Online. We are currently using the latest client available, and we have so far:

    AuthServer -> Done.
    ChannelServer -> Done, or not much left.
    WorldServer -> In Progress.

    When you connect to AuthServer, it sends a list of all the ChannelServers you can connect to. Like in this screenshot for example: https://i.ytimg.com/vi/w-LDYCtgTI4/maxresdefault.jpg (Lucemon, barbamon, etc etc.) It is responsible for sending the character list to you. Then when you press start, it connects to the WorldServer.

    Im not going to enter in exact details of how it works, but I've seen in here some development threads but they are too old (2, 3 years from now) and using very outdated files. I find no big problems to adapt the old source to the new client, although I am using my own server, coded from scratch by me and my friend.

    The problem is also the binary files from the client, they seem to have changed its structure(?) over these years and are no longer compatible with the old parser in the old emulator. (that must be it, because I can't make Portals to work when reading the X&Y from MapPortal.bin, lol.)

    Currently we are working on Items and Portals. We can enter the world, walk arround and even spawn some monsters with no problems.

    If you have C# experience and knoledge in reverse engeneering and if you like this game, please leave a message here so we can chat. Note that C# and the ability to understand packets sent/received by this game is crucial for this project.
    Last edited by SheenBR; 21-01-16 at 07:36 AM.


  2. #2
    Hardcore Member xAkira is offline
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    Re: [Development] DMO Emulator

    One of the reason that makes emulating this game hard is because this game is under a very rapid development.
    They keep updating the content and system almost every month. So unless you would choose a fixed version to work on, it will be really hard to keep updating the emulator to work on latest client.

    I love this game. But sadly I neither know much C# nor packet reading.

    Wish you all the best. And for someone who could, please help with this project...

  3. #3
    Fuck. SheenBR is offline
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    Re: [Development] DMO Emulator

    hmmm... thank you for this information. I will stop updating my client then . You see, I never played this game, only my friend has. Im doing this more for fun hehe.

    And the portals problems are solved, less one thing to worry.
    Still looking for anyone though...

  4. #4
    Hardcore Member xAkira is offline
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    Re: [Development] DMO Emulator

    might be helpful for you. Guessing you're using the GDMO client for the emu,
    That's the url for manual patch, 181 being the patch number, replace it with other version to get the specific patch files.

  5. #5
    Account Inactive Shinnosuke Mvp is offline
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    Re: [Development] DMO Emulator

    Hello you can share server file - Source code +


    I bad english

  6. #6
    Don't think Bergthor is offline
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    Re: [Development] DMO Emulator

    Quote Originally Posted by Shinnosuke Mvp View Post
    Hello you can share server file - Source code +


    I bad english
    There always has to be one of these people.. sigh

  7. #7
    Fuck. SheenBR is offline
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    Re: [Development] DMO Emulator

    No source bro

    Looking for experienced coders to help me.

  8. #8
    Ultimate Member sabracx is offline
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    Re: [Development] DMO Emulator

    wao'm glad to know that someone working in that emulator I always liked the game but no one could move in this project is not hurt much luck on c #, luck friend :) - I bad Inglés

  9. #9
    Hardcore Member xAkira is offline
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    Re: [Development] DMO Emulator

    @SheenBR, I would love to hear more updates on this projects. What is the current status?

  10. #10
    Fuck. SheenBR is offline
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    Re: [Development] DMO Emulator

    We know how to spawn monsters already, and we have figured out a little how the bin tells which map the monster belongs, the position to spawn (not very complete yet, the positions)
    You can buy itens from npcs and they are saved into your inventory.
    You can use portals to change maps, all portals work fine.
    We have some progress in the "battle system", we can kill monsters but it is not 100% yet.

    Although we havent figured out exactly 100% of the structure of the Character (Tamer, right? =p ), it's Digimon, the monsters and items. But from what we have already we can do all the things I mentioned.
    I think these are the most important stuff we have at the moment

  11. #11
    Hardcore Member xAkira is offline
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    Re: [Development] DMO Emulator

    sounds like a lot have progressed. Keep up the good work.
    It's a great game and I couldn't really find a better mmo that suits me well as DMO did.

    Let me know if you have any question about the game mechanics (gameplay) and such.

  12. #12
    Fuck. SheenBR is offline
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    Re: [Development] DMO Emulator

    Sure. In fact, let me post a screenshot here. =p



    We are getting close of completing the inventory system, with all the slots features and we can now equip some itens in the character =P

  13. #13
    Registered Cainan Kenji is offline
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    Re: [Development] DMO Emulator

    Hello everybody, i'm the friend of SheenBR.

    I'm trying to figure out the connection between the type of DATA to be inserted in the incubator and the egg that is there, and I'm here asking if anyone who attended the old source knows this link.

    Thanks and sorry for the English.


  14. #14
    Minor Devolper ntl200 is offline
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    Re: [Development] DMO Emulator

    wow i hope this is real bro i have coded in C# and i just recently got permanently banned from GDMO... i also have experience in packet logging and coding structures i was planning on doing this on my own but wow you got to let me in on this or atleast help me along the way - @Cainan Kenji do you mean like dragon datax6 for a dragon type egg in incubator = 1 success / fail randomly generated - DATA can be low class or mid class in gdmo too

  15. #15
    Registered Cainan Kenji is offline
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    Re: [Development] DMO Emulator

    No, it is not that.

    We could unpack some .BIN files from within the Pack 03.pf, and with this we can get some informations about Digimons, Tamers, Maps, Monsters, Tactics and other. Within the tactics.bin has information on the amount and Digieggs DATA requested, but not clearly show what type of DATA that particular digiegg requires. And that's what I need to complete the Data Input system.
    PS: Tactics.bin -> Gabumon[DigiEgg] -> 5 Data -> What type??? -> I cant find in file.



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