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New dungeon on global server

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Experienced Elementalist
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INIXSOFT have updated their global servers today, here is little overview.
Tower of D'evah with re-colored and armored old mobs, like the name says located on Hondel area.
Imo, it looks good!


 
Junior Spellweaver
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looks good yes :)
now let the updates come we need drops and exp :p
 
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after seeing this video i wish they would make kal online 2 instead of editing old kal online.. new engine higher graphic and much more would be awesome still the dungeon and monsters look awesome.
 
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yea i know they still did great job. when you watch that video it looks like you play diff game at last for me. you know textures can change alot;)
 
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The fact that these guys can't afford a 3d artist to make them 2-3 new mobs, EVEN for KalOnline's LOW graphics (which is relatively easy and fast to make). Makes me think they're either in a very bad situation economically, or very greedy.

In either of those cases, it's bad.
 
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The map itself is quite nice imo, the monsters are a joke though. Added it on Tuesday already when it was updated on the Korean server.
 
make Love, not War!
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Might someone share the files that not everybody has to do the same work? :)
 
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these new mobs barely give more than a single HL mob. no new players want to play 8 year old server which ascetic is best, its sad they dont sell enough kc to even make new mobs and dungeons
 
Junior Spellweaver
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Might someone share the files that not everybody has to do the same work? :)

I could make the ksm and spawns in the next days^^maybe someone else could hex the monsters correctly and put them in initmonster.txt? We will see :)

Here is already what i have since today:

Server Side
InitMap.txt:

Code:
(initmap (index 25) (kind 1) (xy 8 2) (filename "n_008_002.ksm"))
(initmap (index 25) (kind 1) (xy 8 3) (filename "n_008_003.ksm"))
(initmap (index 25) (kind 1) (xy 9 2) (filename "n_009_002.ksm"))
(initmap (index 25) (kind 1) (xy 9 3) (filename "n_009_003.ksm"))
(initmap (index 26) (kind 1) (xy 10 2) (filename "n_010_002.ksm"))
(initmap (index 26) (kind 1) (xy 10 3) (filename "n_010_003.ksm"))
(initmap (index 26) (kind 1) (xy 11 2) (filename "n_011_002.ksm"))
(initmap (index 26) (kind 1) (xy 11 3) (filename "n_011_003.ksm"))

Client Side (config pk):
macro.dat:

Code:
;Monster 213
( monsterinfo ( key 1030 213) ( bone 30 ) (level 95) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1550 450) (attheight 18) ( damage_direction 0))

;Monster 318
( monsterinfo ( key 1031 318 ) (bone 36 ) (level 97) ( scale 2.0 50) ( motion "AAAAAAAAAA" ) (mspeed 1300 300 ) (attheight 20))

;Monster 382
( monsterinfo ( key 1032 382) ( bone 72 ) (level 99) ( scale 0.8 10 ) ( motion "AAAAAAAAAA" ) (mspeed 1550 1550) (attheight 30) (damage_direction 0) (attack_direction 0))

;Monster 566
( monsterinfo ( key 1033 566 ) ( bone 114 ) ( level 99 ) ( scale 4.0  8 ) ( motion "AAAAAAAAAA" )   ( mspeed 600 400 ) ( framerate 1.0 1.0 ) ( attheight  0 ) ( fadein 1000 ) ( damage_direction 0) (attack_direction 0) )

;Monster 670
( monsterinfo ( key 1034 670 )	( bone 159 ) ( level 99 ) ( scale 1.4 21 ) ( motion "AAAAAAAAAA" ) ( mspeed 1500  250 ) ( fx "sand_eye" 2 0.0 5.0 -5.0 ))

( monsterinfo ( key 1035) ( bone 6 ) (level 100) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1036) ( bone 6 ) (level 101) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1037) ( bone 18 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1038) ( bone 32 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1039) ( bone 25 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1040) ( bone 3 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1041) ( bone 31 ) (level 105) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1042) ( bone 31 ) (level 105) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1043) ( bone 33 ) (level 106) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1044) ( bone 33 ) (level 106) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))

;Monster 1035
( monsterinfo ( key 1045 1035) ( bone 6 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1046 1035) ( bone 6 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1047 1035) ( bone 6 ) (level 100) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1048 1035) ( bone 6 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1049 1035) ( bone 6 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1036
( monsterinfo ( key 1050 1036) ( bone 6 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1051 1036) ( bone 6 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1052 1036) ( bone 6 ) (level 101) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1053 1036) ( bone 6 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1054 1036) ( bone 6 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1037
( monsterinfo ( key 1055 1037) ( bone 18 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1056 1037) ( bone 18 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1057 1037) ( bone 18 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1058 1037) ( bone 18 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1059 1037) ( bone 18 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1038
( monsterinfo ( key 1060 1038) ( bone 32 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1061 1038) ( bone 32 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1062 1038) ( bone 32 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1063 1038) ( bone 32 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1064 1038) ( bone 32 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1039
( monsterinfo ( key 1065 1039) ( bone 25 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1066 1039) ( bone 25 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1067 1039) ( bone 25 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1068 1039) ( bone 25 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1069 1039) ( bone 25 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1040
( monsterinfo ( key 1070 1040) ( bone 3 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1071 1040) ( bone 3 ) (level 108) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1072 1040) ( bone 3 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1073 1040) ( bone 3 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1074 1040) ( bone 3 ) (level 108) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1041
( monsterinfo ( key 1075 1041) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1076 1041) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1077 1041) ( bone 31 ) (level 105) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1078 1041) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1079 1041) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1042
( monsterinfo ( key 1080 1042) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1081 1042) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1082 1042) ( bone 31 ) (level 105) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1083 1042) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1084 1042) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1043
( monsterinfo ( key 1085 1043) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1086 1043) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1087 1043) ( bone 33 ) (level 106) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1088 1043) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1089 1043) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1044
( monsterinfo ( key 1090 1044) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1091 1044) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1092 1044) ( bone 33 ) (level 106) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1093 1044) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1094 1044) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))


(minimap (index 28) (size 512 512) (width 256) (height 256) (map_left 0) (map_bottom 0) ( correction 0) (mapname "d_tower_01"))

( initmap ( index 25 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 8 2 ) ( orgPatch 8 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 25 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 8 3 ) ( orgPatch 8 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 25 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 9 2 ) ( orgPatch 8 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 25 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 9 3 ) ( orgPatch 8 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 26 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 10 2 ) ( orgPatch 10 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 26 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 10 3 ) ( orgPatch 10 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 26 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 11 2 ) ( orgPatch 11 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 26 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 11 3 ) ( orgPatch 11 2 ) ( mapname "d_tower_01" ) )

message-e:

Code:
( monstername 1035 "Dungeon Warrior" )
( monstername 1036 "Dungeon Combat Trooper" )
( monstername 1037 "Dungeon Shield Soldier" )
( monstername 1038 "Dungeon Scout Soldier" )
( monstername 1039 "Dungeon Guard" )
( monstername 1040 "Dungeon Shock Trooper" )
( monstername 1041 "Dungeon Ax Soldier" )
( monstername 1042 "Dungeon Mad Knight" )
( monstername 1043 "Dungeon Mighty Knight" )
( monstername 1044 "Dungeon Archer" )

( monstername 1045 "Dungeon Warrior" )
( monstername 1046 "Dungeon Warrior" )
( monstername 1047 "Elite Dungeon Warrior" )
( monstername 1048 "Elite Dungeon Warrior" )
( monstername 1049 "Elite Dungeon Warrior" )

( monstername 1050 "Dungeon Combat Trooper" )
( monstername 1051 "Dungeon Combat Trooper" )
( monstername 1052 "Elite Dungeon Combat Trooper" )
( monstername 1053 "Elite Dungeon Combat Trooper" )
( monstername 1054 "Elite Dungeon Combat Trooper" )

( monstername 1055 "Dungeon Shield Soldier" )
( monstername 1056 "Dungeon Shield Soldier" )
( monstername 1057 "Elite Dungeon Shield Soldier" )
( monstername 1058 "Elite Dungeon Shield Soldier" )
( monstername 1059 "Elite Dungeon Shield Soldier" )

( monstername 1060 "Dungeon Scout Soldier" )
( monstername 1061 "Dungeon Scout Soldier" )
( monstername 1062 "Elite Dungeon Scout Soldier" )
( monstername 1063 "Elite Dungeon Scout Soldier" )
( monstername 1064 "Elite Dungeon Scout Soldier" )

( monstername 1065 "Dungeon Guard" )
( monstername 1066 "Dungeon Guard" )
( monstername 1067 "Elite Dungeon Guard" )
( monstername 1068 "Elite Dungeon Guard" )
( monstername 1069 "Elite Dungeon Guard" )

( monstername 1070 "Dungeon Shock Trooper" )
( monstername 1071 "Dungeon Shock Trooper" )
( monstername 1072 "Elite Dungeon Shock Trooper" )
( monstername 1073 "Elite Dungeon Shock Trooper" )
( monstername 1074 "Elite Dungeon Shock Trooper" )

( monstername 1075 "Dungeon Ax Soldier" )
( monstername 1076 "Dungeon Ax Soldier" )
( monstername 1077 "Elite Dungeon Ax Soldier" )
( monstername 1078 "Elite Dungeon Ax Soldier" )
( monstername 1079 "Elite Dungeon Ax Soldier" )

( monstername 1080 "Dungeon Mad Knight" )
( monstername 1081 "Dungeon Mad Knight" )
( monstername 1082 "Elite Dungeon Mad Knight" )
( monstername 1083 "Elite Dungeon Mad Knight" )
( monstername 1084 "Elite Dungeon Mad Knight" )

( monstername 1085 "Dungeon Mighty Knight" )
( monstername 1086 "Dungeon Mighty Knight" )
( monstername 1087 "Elite Dungeon Mighty Knight" )
( monstername 1088 "Elite Dungeon Mighty Knight" )
( monstername 1089 "Elite Dungeon Mighty Knight" )

( monstername 1090 "Dungeon Archer" )
( monstername 1091 "Dungeon Archer" )
( monstername 1092 "Elite Dungeon Archer" )
( monstername 1093 "Elite Dungeon Archer" )
( monstername 1094 "Elite Dungeon Archer" )

The ksm you see as attachement are not made yet, but you need them to start the server!

Hf, Fritjef

View attachment ToP Hondel ksm (only collision zone).rar
 

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I could make the ksm and spawns in the next days^^maybe someone else could hex the monsters correctly and put them in initmonster.txt? We will see :)

Here is already what i have since today:

Server Side
InitMap.txt:

Code:
(initmap (index 25) (kind 1) (xy 8 2) (filename "n_008_002.ksm"))
(initmap (index 25) (kind 1) (xy 8 3) (filename "n_008_003.ksm"))
(initmap (index 25) (kind 1) (xy 9 2) (filename "n_009_002.ksm"))
(initmap (index 25) (kind 1) (xy 9 3) (filename "n_009_003.ksm"))
(initmap (index 26) (kind 1) (xy 10 2) (filename "n_010_002.ksm"))
(initmap (index 26) (kind 1) (xy 10 3) (filename "n_010_003.ksm"))
(initmap (index 26) (kind 1) (xy 11 2) (filename "n_011_002.ksm"))
(initmap (index 26) (kind 1) (xy 11 3) (filename "n_011_003.ksm"))

Client Side (config pk):
macro.dat:

Code:
;Monster 213
( monsterinfo ( key 1030 213) ( bone 30 ) (level 95) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1550 450) (attheight 18) ( damage_direction 0))

;Monster 318
( monsterinfo ( key 1031 318 ) (bone 36 ) (level 97) ( scale 2.0 50) ( motion "AAAAAAAAAA" ) (mspeed 1300 300 ) (attheight 20))

;Monster 382
( monsterinfo ( key 1032 382) ( bone 72 ) (level 99) ( scale 0.8 10 ) ( motion "AAAAAAAAAA" ) (mspeed 1550 1550) (attheight 30) (damage_direction 0) (attack_direction 0))

;Monster 566
( monsterinfo ( key 1033 566 ) ( bone 114 ) ( level 99 ) ( scale 4.0  8 ) ( motion "AAAAAAAAAA" )   ( mspeed 600 400 ) ( framerate 1.0 1.0 ) ( attheight  0 ) ( fadein 1000 ) ( damage_direction 0) (attack_direction 0) )

;Monster 670
( monsterinfo ( key 1034 670 )	( bone 159 ) ( level 99 ) ( scale 1.4 21 ) ( motion "AAAAAAAAAA" ) ( mspeed 1500  250 ) ( fx "sand_eye" 2 0.0 5.0 -5.0 ))

( monsterinfo ( key 1035) ( bone 6 ) (level 100) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1036) ( bone 6 ) (level 101) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1037) ( bone 18 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1038) ( bone 32 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1039) ( bone 25 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1040) ( bone 3 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1041) ( bone 31 ) (level 105) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1042) ( bone 31 ) (level 105) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1043) ( bone 33 ) (level 106) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1044) ( bone 33 ) (level 106) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))

;Monster 1035
( monsterinfo ( key 1045 1035) ( bone 6 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1046 1035) ( bone 6 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1047 1035) ( bone 6 ) (level 100) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1048 1035) ( bone 6 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1049 1035) ( bone 6 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1036
( monsterinfo ( key 1050 1036) ( bone 6 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1051 1036) ( bone 6 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1052 1036) ( bone 6 ) (level 101) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1053 1036) ( bone 6 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1054 1036) ( bone 6 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1037
( monsterinfo ( key 1055 1037) ( bone 18 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1056 1037) ( bone 18 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1057 1037) ( bone 18 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1058 1037) ( bone 18 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1059 1037) ( bone 18 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1038
( monsterinfo ( key 1060 1038) ( bone 32 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1061 1038) ( bone 32 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1062 1038) ( bone 32 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1063 1038) ( bone 32 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1064 1038) ( bone 32 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1039
( monsterinfo ( key 1065 1039) ( bone 25 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1066 1039) ( bone 25 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1067 1039) ( bone 25 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1068 1039) ( bone 25 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1069 1039) ( bone 25 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1040
( monsterinfo ( key 1070 1040) ( bone 3 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1071 1040) ( bone 3 ) (level 108) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1072 1040) ( bone 3 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1073 1040) ( bone 3 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1074 1040) ( bone 3 ) (level 108) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1041
( monsterinfo ( key 1075 1041) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1076 1041) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1077 1041) ( bone 31 ) (level 105) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1078 1041) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1079 1041) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1042
( monsterinfo ( key 1080 1042) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1081 1042) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1082 1042) ( bone 31 ) (level 105) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1083 1042) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1084 1042) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1043
( monsterinfo ( key 1085 1043) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1086 1043) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1087 1043) ( bone 33 ) (level 106) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1088 1043) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1089 1043) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1044
( monsterinfo ( key 1090 1044) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1091 1044) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1092 1044) ( bone 33 ) (level 106) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1093 1044) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1094 1044) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))


(minimap (index 28) (size 512 512) (width 256) (height 256) (map_left 0) (map_bottom 0) ( correction 0) (mapname "d_tower_01"))

( initmap ( index 25 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 8 2 ) ( orgPatch 8 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 25 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 8 3 ) ( orgPatch 8 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 25 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 9 2 ) ( orgPatch 8 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 25 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 9 3 ) ( orgPatch 8 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 26 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 10 2 ) ( orgPatch 10 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 26 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 10 3 ) ( orgPatch 10 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 26 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 11 2 ) ( orgPatch 11 2 ) ( mapname "d_tower_01" ) )
( initmap ( index 26 ) ( kind 1 ) ( fog 5000 0.00 0.00 0.00 ) ( xy 11 3 ) ( orgPatch 11 2 ) ( mapname "d_tower_01" ) )

message-e:

Code:
( monstername 1035 "Dungeon Warrior" )
( monstername 1036 "Dungeon Combat Trooper" )
( monstername 1037 "Dungeon Shield Soldier" )
( monstername 1038 "Dungeon Scout Soldier" )
( monstername 1039 "Dungeon Guard" )
( monstername 1040 "Dungeon Shock Trooper" )
( monstername 1041 "Dungeon Ax Soldier" )
( monstername 1042 "Dungeon Mad Knight" )
( monstername 1043 "Dungeon Mighty Knight" )
( monstername 1044 "Dungeon Archer" )

( monstername 1045 "Dungeon Warrior" )
( monstername 1046 "Dungeon Warrior" )
( monstername 1047 "Elite Dungeon Warrior" )
( monstername 1048 "Elite Dungeon Warrior" )
( monstername 1049 "Elite Dungeon Warrior" )

( monstername 1050 "Dungeon Combat Trooper" )
( monstername 1051 "Dungeon Combat Trooper" )
( monstername 1052 "Elite Dungeon Combat Trooper" )
( monstername 1053 "Elite Dungeon Combat Trooper" )
( monstername 1054 "Elite Dungeon Combat Trooper" )

( monstername 1055 "Dungeon Shield Soldier" )
( monstername 1056 "Dungeon Shield Soldier" )
( monstername 1057 "Elite Dungeon Shield Soldier" )
( monstername 1058 "Elite Dungeon Shield Soldier" )
( monstername 1059 "Elite Dungeon Shield Soldier" )

( monstername 1060 "Dungeon Scout Soldier" )
( monstername 1061 "Dungeon Scout Soldier" )
( monstername 1062 "Elite Dungeon Scout Soldier" )
( monstername 1063 "Elite Dungeon Scout Soldier" )
( monstername 1064 "Elite Dungeon Scout Soldier" )

( monstername 1065 "Dungeon Guard" )
( monstername 1066 "Dungeon Guard" )
( monstername 1067 "Elite Dungeon Guard" )
( monstername 1068 "Elite Dungeon Guard" )
( monstername 1069 "Elite Dungeon Guard" )

( monstername 1070 "Dungeon Shock Trooper" )
( monstername 1071 "Dungeon Shock Trooper" )
( monstername 1072 "Elite Dungeon Shock Trooper" )
( monstername 1073 "Elite Dungeon Shock Trooper" )
( monstername 1074 "Elite Dungeon Shock Trooper" )

( monstername 1075 "Dungeon Ax Soldier" )
( monstername 1076 "Dungeon Ax Soldier" )
( monstername 1077 "Elite Dungeon Ax Soldier" )
( monstername 1078 "Elite Dungeon Ax Soldier" )
( monstername 1079 "Elite Dungeon Ax Soldier" )

( monstername 1080 "Dungeon Mad Knight" )
( monstername 1081 "Dungeon Mad Knight" )
( monstername 1082 "Elite Dungeon Mad Knight" )
( monstername 1083 "Elite Dungeon Mad Knight" )
( monstername 1084 "Elite Dungeon Mad Knight" )

( monstername 1085 "Dungeon Mighty Knight" )
( monstername 1086 "Dungeon Mighty Knight" )
( monstername 1087 "Elite Dungeon Mighty Knight" )
( monstername 1088 "Elite Dungeon Mighty Knight" )
( monstername 1089 "Elite Dungeon Mighty Knight" )

( monstername 1090 "Dungeon Archer" )
( monstername 1091 "Dungeon Archer" )
( monstername 1092 "Elite Dungeon Archer" )
( monstername 1093 "Elite Dungeon Archer" )
( monstername 1094 "Elite Dungeon Archer" )

The ksm you see as attachement are not made yet, but you need them to start the server!

Hf, Fritjef

View attachment 132426

i love you !! but i'm not gay !

thanks alot :)
 
Junior Spellweaver
Joined
May 31, 2008
Messages
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Reaction score
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Why 8 ksm files ? 0o

Because you need them to start the server^^and i dont know why they made it like that, ask the koreans :rolleyes:.

Thanks xethx love you too^^and i am gay...NOT! :eek:tt:
 
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