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New dungeon on global server

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Junior Spellweaver
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Maybe someone can help me testing the ksm and tell me where monsters can go through walls. The best would be if you tell me in which room the problem occurs, for example 1. Room Left, Up/Left/Right or down ;) Here the testspawns:

Code:
;Tower of Priest Hondel
;Entry
(genmonster (index 1) (map 25) (area 7600) (max 10) (cycle 10) (rect 2160 523 2188 550))
;1. Room Left
(genmonster (index 2) (map 25) (area 7605) (max 10) (cycle 10) (rect 2028 568 2164 593))
;1. Room Right
(genmonster (index 3) (map 25) (area 7610) (max 10) (cycle 10) (rect 2177 567 2205 595))
;1. Floor
(genmonster (index 4) (map 25) (area 7615) (max 10) (cycle 10) (rect 2166 567 2177 594))
;2. Room Left
(genmonster (index 5) (map 25) (area 7620) (max 10) (cycle 10) (rect 2140 611 2163 637))
;2. Room Right
(genmonster (index 6) (map 25) (area 7625) (max 20) (cycle 10) (rect 2177 614 2201 659))
;3. Room Left
(genmonster (index 7) (map 25) (area 7630) (max 20) (cycle 10) (rect 2116 640 2163 666))
;3. Room Right
(genmonster (index 8) (map 25) (area 7635) (max 10) (cycle 10) (rect 2204 638 2232 665))
;4. Room Right
(genmonster (index 9) (map 25) (area 7640) (max 10) (cycle 10) (rect 2248 636 2277 666))
;4. Room Left
(genmonster (index 10) (map 25) (area 7645) (max 10) (cycle 10) (rect 2064 656 2091 688))
;5. Room Left
(genmonster (index 11) (map 25) (area 7650) (max 10) (cycle 10) (rect 2101 693 2125 727))
;6. Room Left
(genmonster (index 12) (map 25) (area 7655) (max 10) (cycle 10) (rect 2127 695 2156 724))
;Middle Room
(genmonster (index 13) (map 25) (area 7660) (max 20) (cycle 10) (rect 2153 676 2200 703))
;5. Room Right
(genmonster (index 14) (map 25) (area 7665) (max 10) (cycle 10) (rect 2201 698 2230 726))
;6. Room Right
(genmonster (index 15) (map 25) (area 7670) (max 10) (cycle 10) (rect 2247 676 2278 711))
;Boss Room Up
(genmonster (index 16) (map 25) (area 7675) (max 15) (cycle 10) (rect 2294 703 2597 745))
;Boss Room Middle
(genmonster (index 17) (map 25) (area 7680) (max 15) (cycle 10) (rect 2296 651 2591 684))
;Boss Room Down
(genmonster (index 18) (map 25) (area 7685) (max 15) (cycle 10) (rect 2294 596 2597 650))

The start coordinates are: 69463 16982

I dont know why atm, but i cannot attack mobs with these settings, only if i change the map to 0 in genmonster.txt! But as its a dungeon with index 25/26 im a bit suprised that it works with map 0...:blink:

Please tell me when you have the same problem with the mapindexes^^

Hf, Fritjef

View attachment KSM ToP Hondel (Beta).rar
 

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/tp 25 x y

You need only 4 ksm

Code:
[COLOR=#696969][I](initmap (index 25) (kind 1) (xy 8 2) (filename "n_008_002.ksm"))[/I]
(initmap (index 25) (kind 1) (xy 8 3) (filename "n_008_003.ksm"))
(initmap (index 25) (kind 1) (xy 9 2) (filename "n_009_002.ksm")) 
[I](initmap (index 25) (kind 1) (xy 9 3) (filename "n_009_003.ksm"))[/I][/COLOR]

1 Dungeon map = 4 Terrain maps

10 2 and 11 2 are duplicates of d_tower_01(
8 2)
 
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Junior Spellweaver
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/tp 25 x y

You need only 4 ksm

Code:
[COLOR=#696969][I](initmap (index 25) (kind 1) (xy 8 2) (filename "n_008_002.ksm"))[/I]
(initmap (index 25) (kind 1) (xy 8 3) (filename "n_008_003.ksm"))
(initmap (index 25) (kind 1) (xy 9 2) (filename "n_009_002.ksm")) 
[I](initmap (index 25) (kind 1) (xy 9 3) (filename "n_009_003.ksm"))[/I][/COLOR][COLOR=#837E6E][/COLOR]

1 Dungeon map = 4 Terrain maps

10 2 is another dungeon or the same one duplicated :p

Just checked that and you're right, its the same dungeon duplicated^^

 
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where is intmonster and etc >>> portal
 
Junior Spellweaver
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where is intmonster and etc >>> portal

Someone has to make it^^but first we should copy (hex edit) the monsters, so we can use them all. The portals i make when the ksm is finished ;)
 
Junior Spellweaver
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Well i already have the perfect ksm for the new dungeon as you can see:



Im will continue with the portals and final spawns when someone puts up the monsters and till then im working on my jungle/swamp map which is already in a final state :)

Hf, Fritjef
 
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Well i already have the perfect ksm for the new dungeon as you can see:



Im will continue with the portals and final spawns when someone puts up the monsters and till then im working on my jungle/swamp map which is already in a final state :)

Hf, Fritjef


can use upload the working ksm please i need it for my server i already have all the monsters in and working and i can kill them no problems on map 25 but i dont have the "working" ksm for it just the beta one u added the other day


shot_2013_6_15_002 - New dungeon on global server - RaGEZONE Forums shot_2013_6_15_010 - New dungeon on global server - RaGEZONE Forums shot_2013_6_15_014 - New dungeon on global server - RaGEZONE Forums
 

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Junior Spellweaver
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can use upload the working ksm please i need it for my server i already have all the monsters in and working and i can kill them no problems on map 25 but i dont have the "working" ksm for it just the beta one u added the other day

Did you copy (hex edit) all the missing monsters? If so, make a thread and release them. Then send me your e-mail adress (and i will send you the ksm there today). For all others they still have to wait, because i dont release it here unless its complete (spawns & portals). Your choice^^:)
 
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Did you copy (hex edit) all the missing monsters? If so, make a thread and release them. Then send me your e-mail adress (and i will send you the ksm there today). For all others they still have to wait, because i dont release it here unless its complete (spawns & portals). Your choice^^:)

yes i have all 10 of the new mobs in and working in my server in the new dungeon.

i didnt have to hex anything to get them in and working.

no i wont release it for this community and i have my reasons for this decision.
 
Junior Spellweaver
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yes i have all 10 of the new mobs in and working in my server in the new dungeon.

i didnt have to hex anything to get them in and working.

no i wont release it for this community and i have my reasons for this decision.

if you did not copy monsters you will miss these ones (these are the same monsters with different level):

Code:
;Monster 213
( monsterinfo ( key 1030 213) ( bone 30 ) (level 95) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1550 450) (attheight 18) ( damage_direction 0))

;Monster 318
( monsterinfo ( key 1031 318 ) (bone 36 ) (level 97) ( scale 2.0 50) ( motion "AAAAAAAAAA" ) (mspeed 1300 300 ) (attheight 20))

;Monster 382
( monsterinfo ( key 1032 382) ( bone 72 ) (level 99) ( scale 0.8 10 ) ( motion "AAAAAAAAAA" ) (mspeed 1550 1550) (attheight 30) (damage_direction 0) (attack_direction 0))

;Monster 566
( monsterinfo ( key 1033 566 ) ( bone 114 ) ( level 99 ) ( scale 4.0  8 ) ( motion "AAAAAAAAAA" )   ( mspeed 600 400 ) ( framerate 1.0 1.0 ) ( attheight  0 ) ( fadein 1000 ) ( damage_direction 0) (attack_direction 0) )

;Monster 670
( monsterinfo ( key 1034 670 )	( bone 159 ) ( level 99 ) ( scale 1.4 21 ) ( motion "AAAAAAAAAA" ) ( mspeed 1500  250 ) ( fx "sand_eye" 2 0.0 5.0 -5.0 ))

;Monster 1035
( monsterinfo ( key 1045 1035) ( bone 6 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1046 1035) ( bone 6 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1047 1035) ( bone 6 ) (level 100) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1048 1035) ( bone 6 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1049 1035) ( bone 6 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1036
( monsterinfo ( key 1050 1036) ( bone 6 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1051 1036) ( bone 6 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1052 1036) ( bone 6 ) (level 101) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1053 1036) ( bone 6 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1054 1036) ( bone 6 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1037
( monsterinfo ( key 1055 1037) ( bone 18 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1056 1037) ( bone 18 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1057 1037) ( bone 18 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1058 1037) ( bone 18 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1059 1037) ( bone 18 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1038
( monsterinfo ( key 1060 1038) ( bone 32 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1061 1038) ( bone 32 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1062 1038) ( bone 32 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1063 1038) ( bone 32 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1064 1038) ( bone 32 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1039
( monsterinfo ( key 1065 1039) ( bone 25 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1066 1039) ( bone 25 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1067 1039) ( bone 25 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1068 1039) ( bone 25 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1069 1039) ( bone 25 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1040
( monsterinfo ( key 1070 1040) ( bone 3 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1071 1040) ( bone 3 ) (level 108) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1072 1040) ( bone 3 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1073 1040) ( bone 3 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1074 1040) ( bone 3 ) (level 108) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1041
( monsterinfo ( key 1075 1041) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1076 1041) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1077 1041) ( bone 31 ) (level 105) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1078 1041) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1079 1041) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1042
( monsterinfo ( key 1080 1042) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1081 1042) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1082 1042) ( bone 31 ) (level 105) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1083 1042) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1084 1042) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1043
( monsterinfo ( key 1085 1043) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1086 1043) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1087 1043) ( bone 33 ) (level 106) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1088 1043) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1089 1043) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1044
( monsterinfo ( key 1090 1044) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1091 1044) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1092 1044) ( bone 33 ) (level 106) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1093 1044) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1094 1044) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
 
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if you did not copy monsters you will miss these ones (these are the same monsters with different level):

Code:
;Monster 213
( monsterinfo ( key 1030 213) ( bone 30 ) (level 95) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1550 450) (attheight 18) ( damage_direction 0))

;Monster 318
( monsterinfo ( key 1031 318 ) (bone 36 ) (level 97) ( scale 2.0 50) ( motion "AAAAAAAAAA" ) (mspeed 1300 300 ) (attheight 20))

;Monster 382
( monsterinfo ( key 1032 382) ( bone 72 ) (level 99) ( scale 0.8 10 ) ( motion "AAAAAAAAAA" ) (mspeed 1550 1550) (attheight 30) (damage_direction 0) (attack_direction 0))

;Monster 566
( monsterinfo ( key 1033 566 ) ( bone 114 ) ( level 99 ) ( scale 4.0  8 ) ( motion "AAAAAAAAAA" )   ( mspeed 600 400 ) ( framerate 1.0 1.0 ) ( attheight  0 ) ( fadein 1000 ) ( damage_direction 0) (attack_direction 0) )

;Monster 670
( monsterinfo ( key 1034 670 )    ( bone 159 ) ( level 99 ) ( scale 1.4 21 ) ( motion "AAAAAAAAAA" ) ( mspeed 1500  250 ) ( fx "sand_eye" 2 0.0 5.0 -5.0 ))

;Monster 1035
( monsterinfo ( key 1045 1035) ( bone 6 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1046 1035) ( bone 6 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1047 1035) ( bone 6 ) (level 100) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1048 1035) ( bone 6 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1049 1035) ( bone 6 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1036
( monsterinfo ( key 1050 1036) ( bone 6 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1051 1036) ( bone 6 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1052 1036) ( bone 6 ) (level 101) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1053 1036) ( bone 6 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1054 1036) ( bone 6 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1037
( monsterinfo ( key 1055 1037) ( bone 18 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1056 1037) ( bone 18 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1057 1037) ( bone 18 ) (level 102) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1058 1037) ( bone 18 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1059 1037) ( bone 18 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1038
( monsterinfo ( key 1060 1038) ( bone 32 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1061 1038) ( bone 32 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1062 1038) ( bone 32 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1063 1038) ( bone 32 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1064 1038) ( bone 32 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1039
( monsterinfo ( key 1065 1039) ( bone 25 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1066 1039) ( bone 25 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1067 1039) ( bone 25 ) (level 103) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1068 1039) ( bone 25 ) (level 105) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1069 1039) ( bone 25 ) (level 107) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1040
( monsterinfo ( key 1070 1040) ( bone 3 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1071 1040) ( bone 3 ) (level 108) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1072 1040) ( bone 3 ) (level 104) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1073 1040) ( bone 3 ) (level 106) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1074 1040) ( bone 3 ) (level 108) ( scale 1.5 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1041
( monsterinfo ( key 1075 1041) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1076 1041) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1077 1041) ( bone 31 ) (level 105) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1078 1041) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1079 1041) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1042
( monsterinfo ( key 1080 1042) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1081 1042) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1082 1042) ( bone 31 ) (level 105) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1083 1042) ( bone 31 ) (level 107) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1084 1042) ( bone 31 ) (level 109) ( scale 0.9 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1043
( monsterinfo ( key 1085 1043) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1086 1043) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1087 1043) ( bone 33 ) (level 106) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1088 1043) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1089 1043) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 17))

;Monster 1044
( monsterinfo ( key 1090 1044) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1091 1044) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1092 1044) ( bone 33 ) (level 106) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1093 1044) ( bone 33 ) (level 108) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))
( monsterinfo ( key 1094 1044) ( bone 33 ) (level 110) ( scale 0.2 5) ( motion "AAAAAAAADA" ) (mspeed 1500 500) (attheight 17))

i didnt miss them i purposley didnt put them in bc all they are is the same exact mob but named ( elites ) they have absolutley no different textures so there is no need to have them in my server all i need or anyone needs is the 10 new mobs 1035 - 1044 the rest are worthless unless your making an INT copy of your server which im not.

i have custom levels on these mobs so i dont need to mimic the INT levels on them
 
Junior Spellweaver
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May 31, 2008
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i didnt miss them i purposley didnt put them in bc all they are is the same exact mob but named ( elites ) they have absolutley no different textures so there is no need to have them in my server all i need or anyone needs is the 10 new mobs 1035 - 1044 the rest are worthless unless your making an INT copy of your server which im not

Well spawns are nicer when not all monsters have the same level, but thats just my opinion^^:)
 
Joined
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can use upload the working ksm please i need it for my server i already have all the monsters in and working
>Please mister, i'm a good lil boy.

If so, make a thread and release them. Your choice^^:)
>Remember that you'll be doing a good deed by helping leechers like you.

no i wont release it for this community and i have my reasons for this decision.
>Screw them !

hehe, i'm bored. ^^'
 
off@kal. - on@gw2/d3 :)
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Join date Jun 2013... 100% sure taked alot of programms.. tools... released poop from here...

well.. bro.. i love ya comment :)

ME NO FKING RELEASE OKE OR NO PLZ ?!

just great :D.... NOT!
 
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