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Client + DB + ServerFiles - Abbygamerz

Newbie Spellweaver
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Mar 2, 2013
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Oh, nice release, If it is not too much to ask, could you provide the web?
 
Junior Spellweaver
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Feb 14, 2014
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It would be good that will post complete with its panel

I talked to S00rk who is the creator of the web and Roan is the designer of the web and none of the 2 have it
 
☆Dying Dawn☆
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Jan 30, 2012
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looks pretty good i'll test it!
 
Last edited:
☆Dying Dawn☆
Joined
Jan 30, 2012
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727
how about fix the spam of "NO SE CARGO LA SKILL RACE LIST" in the MatchServer...?


PD to trunksx
Hola trunksx, te hablo en español porque los archivos Abbygamerz están en español y deduzco que lo hablas (if you don't speak spanish just let me know through PM)
En ese caso... Estoy trabajando con un amigo y tus archivos y quisiéramos saber si la pagina que uso Abbygamerz esta a la venta y si esta cual seria su precio aproximado (ojala no sea cara)

Saludos!
 
Last edited:
Newbie Spellweaver
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Apr 1, 2015
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Ok they will no bring support... but how can we get an account if we don't have the Website with the MD5 password encript? i tried to make it manual via SQL but can't success.. any clue?
 
Junior Spellweaver
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Do not ask for support from the outset it was clarified that would not support
 
Newbie Spellweaver
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Mar 6, 2015
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thanks for your shared i'm chinese. i want make a server in china. thanks your files again. ^^
 
Newbie Spellweaver
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Why people never realease those stuffs without errors!!!! Ffs
 
☆Dying Dawn☆
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so how to create the accounts? with MD5 active?...
 
Newbie Spellweaver
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1>------ Rebuild All started: Project: Gunz, Configuration: BRZ_Release_publish Win32 ------
1> stdafx.cpp
1>C:\Program Files\Microsoft Visual Studio 12.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
1> C:\Program Files\Microsoft Visual Studio 12.0\VC\atlmfc\include\afx.h(33) : see declaration of 'MBCS_Support_Deprecated_In_MFC'
1> _WIN32_WINNT not defined. Defaulting to _WIN32_WINNT_MAXVER (see WinSDKVer.h)
1>D:\DOWNLOAD\New Gunz\Mint2\Include\MListBox.h(86): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1> C:\Program Files\Microsoft Visual Studio 12.0\VC\include\string.h(112) : see declaration of 'strcpy'
1>D:\DOWNLOAD\New Gunz\Mint2\Include\MListBox.h(201): warning C4996: 'stricmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.
1> C:\Program Files\Microsoft Visual Studio 12.0\VC\include\string.h(253) : see declaration of 'stricmp'
1>D:\DOWNLOAD\New Gunz\CML\Include\MZFileSystem.h(155): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1> C:\Program Files\Microsoft Visual Studio 12.0\VC\include\string.h(112) : see declaration of 'strcpy'
1> ZAnticheat.cpp
1>ZAnticheat.cpp(40): warning C4018: '<' : signed/unsigned mismatch
1>ZAnticheat.cpp(114): warning C4309: 'initializing' : truncation of constant value
1> ZBandiCapturer.cpp
1> ZCanvas.cpp
1> ZCombatChat.cpp
1> ZCombatInterface.cpp
1> ZCombatQuestScreen.cpp
1> ZCrossHair.cpp
1> ZDetours.cpp
1> ZDirectInput.cpp
1> ZGameInput.cpp
1> ZGameInput_Debug.cpp
1> ZInput.cpp
1> ZMiniMap.cpp
1>ZMiniMap.cpp(61): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1> ZObserver.cpp
1> ZPlayerManager.cpp
1> ZRadar.cpp
1> ZRuleClassic.cpp
1> ZRuleDeity.cpp
1> ZRuleInfection.cpp
1> ZRuleReverseBerserker.cpp
1> Generating Code...
1> Compiling...
1> ZVoteInterface.cpp
1> ZWeaponScreenEffect.cpp
1> MCommandLogFrame.cpp
1> Mint4Gunz.cpp
1> Mint4R2.cpp
1> ZActionKey.cpp
1> ZBitmapManager.cpp
1> ZBmNumLabel.cpp
1> ZButton.cpp
1> ZCharacterSelectView.cpp
1> ZCharacterView.cpp
1> ZCharacterViewList.cpp
1> ZClanListBox.cpp
1> ZCombatMenu.cpp
1> ZDuelTournamentRankingListBox.cpp
1> ZEquipmentListBox.cpp
1> ZFrame.cpp
1> ZIDLResource.cpp
1> ZItemMenu.cpp
1> ZItemSlotView.cpp
1> Generating Code...
1> Compiling...
1> ZMapListBox.cpp
1> ZMeshView.cpp
1> ZMeshViewList.cpp
1> ZMsgBox.cpp
1> ZPlayerListBox.cpp
1> ZPlayerMenu.cpp
1> ZPlayerSelectListBox.cpp
1> ZRoomListBox.cpp
1> ZScoreListBox.cpp
1> ZServerView.cpp
1> ZShopEquipListbox.cpp
1> ZStageInfoBox.cpp
1> ZToolTip.cpp
1> ZChat.cpp
1> ZChat_Cmds.cpp
1> ZChatCmd.cpp
1> ZConsole.cpp
1>ZConsole.cpp(31): warning C4101: 'szErr' : unreferenced local variable
1> ZCountDown.cpp
1> ZEmblemInterface.cpp
1> ZFile.cpp
1> Generating Code...
1> Compiling...
1> ZGameInterface.cpp
1>ZGameInterface.cpp(7218): warning C4018: '<' : signed/unsigned mismatch
1>ZGameInterface.cpp(7220): warning C4018: '<' : signed/unsigned mismatch
1>ZGameInterface.cpp(7235): warning C4018: '<' : signed/unsigned mismatch
1>ZGameInterface.cpp(7237): warning C4018: '<' : signed/unsigned mismatch
1>ZGameInterface.cpp(7327): warning C4101: 'pid' : unreferenced local variable
1> ZGameInterface_OnCommand.cpp
1> ZInitialLoading.cpp
1> ZInterface.cpp
1> ZInterfaceBackground.cpp
1> ZInterfaceListener.cpp
1> ZItemIconBitmap.cpp
1> ZLoading.cpp
1> ZMonsterBookInterface.cpp
1> ZMyInfo.cpp
1> ZNetRepository.cpp
1> ZOptionInterface.cpp
1> ZPlayerList.cpp
1> ZReportAbuse.cpp
1> ZScreenDebugger.cpp
1> ZShop.cpp
1> ZShopEquipInterface.cpp
1> ZShopEquipItem.cpp
1> ZShopEquipItemConfirm.cpp
1> ZStageInterface.cpp
1>ZStageInterface.cpp(2104): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1> Generating Code...
1> Compiling...
1> ZStageSetting.cpp
1> ZMyGambleItem.cpp
1> ZMyItem.cpp
1> ZMyItemList.cpp
1> ZMyQuestItem.cpp
1> ZMyBuff.cpp
1> ZMyBuffMgr.cpp
1> ZNPCInfoFromserver.cpp
1> ZQuest.cpp
1> ZQuestGameInfo.cpp
1> ZQuestMap.cpp
1> ZSurvival.cpp
1> ZAniEventHandler.cpp
1> ZEffectAniMesh.cpp
1> ZEffectBase.cpp
1> ZEffectBillboard.cpp
1> ZEffectBillboardList.cpp
1> ZEffectBulletMark.cpp
1> ZEffectBulletMarkList.cpp
1> ZEffectFlashBang.cpp
1> Generating Code...
1> Compiling...
1> ZEffectGunFire.cpp
1> ZEffectLightFragment.cpp
1> ZEffectLightFragmentList.cpp
1> ZEffectLightTracer.cpp
1> ZEffectManager.cpp
1> ZEffectMesh.cpp
1> ZEffectSmoke.cpp
1> ZEffectStaticMesh.cpp
1> ZScreenEffectManager.cpp
1> ZCharacter.cpp
1>ZCharacter.cpp(2980): warning C4800: 'const char *' : forcing value to bool 'true' or 'false' (performance warning)
1>ZCharacter.cpp(3098): warning C4800: 'FLOAT' : forcing value to bool 'true' or 'false' (performance warning)
1>ZCharacter.cpp(4714): warning C4018: '<' : signed/unsigned mismatch
1> ZCharacterBuff.cpp
1> ZCharacterItem.cpp
1> ZCharacterManager.cpp
1> ZCharacterObject.cpp
1> ZItem.cpp
1> ZItemDesc.cpp
1> ZMyCharacter.cpp
1>ZMyCharacter.cpp(3551): warning C4018: '<' : signed/unsigned mismatch
1> ZNetCharacter.cpp
1> ZObject.cpp
1> ZObjectManager.cpp
1> Generating Code...
1> Compiling...
1> ZShadow.cpp
1> ZModule.cpp
1> ZModule_ColdDamage.cpp
1> ZModule_FireDamage.cpp
1> ZModule_HealOverTime.cpp
1> ZModule_HPAP.cpp
1> ZModule_LightningDamage.cpp
1> ZModule_Movable.cpp
1> ZModule_PoisonDamage.cpp
1> ZModule_QuestStatus.cpp
1> ZModule_Resistance.cpp
1> ZModule_Skills.cpp
1> ZSkill.cpp
1>ZSkill.cpp(226): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1> ZActor.cpp
1> ZActorAnimation.cpp
1> ZActorController.cpp
1> ZBrain.cpp
1> ZEnemy.cpp
1> ZEnvObject.cpp
1> ZRangeWeaponHitDice.cpp
1> Generating Code...
1> Compiling...
1> ZStateMachine.cpp
1> ZTask.cpp
1> ZTask_AttackMelee.cpp
1> ZTask_AttackRange.cpp
1> ZTask_Delay.cpp
1> ZTask_MoveToPos.cpp
1> ZTask_RotateToDir.cpp
1> ZTask_Skill.cpp
1> ZTaskManager.cpp
1> ZBehavior.cpp
1> ZBehavior_Attack.cpp
1> ZBehavior_Idle.cpp
1> ZBehavior_Patrol.cpp
1> ZBehavior_Script.cpp
1> ZActorSound.cpp
1> ZSoundEngine.cpp
1>ZSoundEngine.cpp(695): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1>ZSoundEngine.cpp(1377): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1> ZSoundFMod.cpp
1> Physics.cpp
1> CGLEncription.cpp
1> main.cpp
1>d:\download\new gunz\gunz\ZTrapFunctions.h(55): warning C4102: 'REAL' : unreferenced label
1>d:\download\new gunz\gunz\ZTrapFunctions.h(41): warning C4101: 'victimName' : unreferenced local variable
1>d:\download\new gunz\gunz\ZTrapFunctions.h(48): warning C4101: 'success' : unreferenced local variable
1>d:\download\new gunz\gunz\ZTrapFunctions.h(42): warning C4101: 'newhProcess' : unreferenced local variable
1>d:\download\new gunz\gunz\ZTrapFunctions.h(45): warning C4101: 'suspended' : unreferenced local variable
1>d:\download\new gunz\gunz\ZTrapFunctions.h(46): warning C4101: 'result' : unreferenced local variable
1>d:\download\new gunz\gunz\ZTrapFunctions.h(172): warning C4102: 'REAL' : unreferenced label
1>d:\download\new gunz\gunz\ZTrapFunctions.h(118): warning C4101: 'victimName' : unreferenced local variable
1>d:\download\new gunz\gunz\ZTrapFunctions.h(125): warning C4101: 'success' : unreferenced local variable
1>d:\download\new gunz\gunz\ZTrapFunctions.h(119): warning C4101: 'newhProcess' : unreferenced local variable
1>d:\download\new gunz\gunz\ZTrapFunctions.h(122): warning C4101: 'suspended' : unreferenced local variable
1>d:\download\new gunz\gunz\ZTrapFunctions.h(123): warning C4101: 'result' : unreferenced local variable
1>d:\download\new gunz\gunz\ZTrapFunctions.h(215): warning C4101: 'pid' : unreferenced local variable
1>main.cpp(972): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1> Generating Code...
1>d:\download\new gunz\gunz\ztrapfunctions.h(177): warning C4700: uninitialized local variable 'ThreadId' used
1> Compiling...
1> ZApplication.cpp
1> ZCamera.cpp
1> ZChannelRule.cpp
1> ZClan.cpp
1> ZConfiguration.cpp
1>ZConfiguration.cpp(192): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1>ZConfiguration.cpp(287): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1>ZConfiguration.cpp(346): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1> ZGame.cpp
1>ZGame.cpp(2060): warning C4101: 'pCharacter' : unreferenced local variable
1>ZGame.cpp(2050): warning C4101: 'szName2' : unreferenced local variable
1> ZGameAction.cpp
1> ZGameType.cpp
1> ZGlobal.cpp
1> ZHelpScreen.cpp
1> ZMap.cpp
1> ZMapDesc.cpp
1>ZMapDesc.cpp(391): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1> ZReplay.cpp
1> ZTestGame.cpp
1> ZTimer.cpp
1> ZUtil.cpp
1> ZWorld.cpp
1> ZWorldManager.cpp
1> ZMatch.cpp
1> ZRule.cpp
1> Generating Code...
1> Compiling...
1> ZRuleAssassinate.cpp
1> ZRuleBaseQuest.cpp
1> ZRuleBerserker.cpp
1> ZRuleDeathMatch.cpp
1> ZRuleDuel.cpp
1> ZRuleDuelTournament.cpp
1> ZRuleGladiator.cpp
1> ZRuleQuest.cpp
1> ZRuleSurvival.cpp
1> ZRuleTraining.cpp
1> ZWeapon.cpp
1> ZWeaponMgr.cpp
1> ZBirdDummyAI.cpp
1> ZBirdDummyClient.cpp
1> ZBirdTest.cpp
1> MSysInfo.cpp
1> ZClothEmblem.cpp
1>ZClothEmblem.cpp(900): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1> ZProfiler.cpp
1> ZSkyBox.cpp
1> ZStencilLight.cpp
1> Generating Code...
1> Compiling...
1> ZWater.cpp
1> ZWorldItem.cpp
1> MEmblemMgr.cpp
1> ZCommandTable.cpp
1> ZGameClient.cpp
1> ZGameClient_Clan.cpp
1> ZGameClient_DuelTournament.cpp
1> ZGameClient_Ladder.cpp
1> ZGameClient_OnCommand.cpp
1> ZGameTypeList.cpp
1> ZLocatorList.cpp
1> ZNetAgreementBuilder.cpp
1> ZPost.cpp
1> ZPostLocal.cpp
1> ZSecurity.cpp
1>ZSecurity.cpp(85): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1> upnp.cpp
1> ZCommandUDPHackShield.cpp
1> ZBaseAuthInfo.cpp
1> ZLocale.cpp
1>ZLocale.cpp(257): warning C4065: switch statement contains 'default' but no 'case' labels
1> ZGameOnJPAuth.cpp
1> Generating Code...
1> Compiling...
1> ZNetmarble.cpp
1> ZNetmarbleJP.cpp
1> ZNHN_USA.cpp
1> ZNHN_USA_Poll.cpp
1> ZNHN_USA_Report.cpp
1> ZLanguageConf.cpp
1> ZMessages.cpp
1> ZStringResManager.cpp
1>d:\download\new gunz\cscommon\include\MStringRes.h(42): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1> d:\download\new gunz\cscommon\include\MStringRes.h(38) : while compiling class template member function 'bool MStringRes<int>::Initialize(const char *,const int,MZFileSystem *)'
1> ZStringResManager.cpp(36) : see reference to function template instantiation 'bool MStringRes<int>::Initialize(const char *,const int,MZFileSystem *)' being compiled
1> D:\DOWNLOAD\New Gunz\CSCommon\Include\MBaseStringResManager.h(19) : see reference to class template instantiation 'MStringRes<int>' being compiled
1> ZTips.cpp
1>ZTips.cpp(23): warning C4800: 'MZFileSystem *' : forcing value to bool 'true' or 'false' (performance warning)
1> SecurityTest.cpp
1> ZGameGuard.cpp
1> Generating Code...
1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(376,5): error MSB8031: Building an MFC project for a non-Unicode character set is deprecated. You must change the project property to Unicode or download an additional library. See for more information.
1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(376,5): error MSB8031: Building an MFC project for a non-Unicode character set is deprecated. You must change the project property to Unicode or download an additional library. See for more information.
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
 
Newbie Spellweaver
Joined
Jun 19, 2015
Messages
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0
why the client gunz.exe cant run.plz help me .how to fix it ,in the mlog.txt has these:

GUNZ 1,0,0,290 launched. build (Feb 11 2014 14:01:08)
Log time (06/27/16 17:36:36)
CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 13 ) @ 2419 MHz
Display Device = NVIDIA GeForce 9400 GT ( vendor=10de device=65b subsys=7377 revision=a1 )
Display Driver Version = 9.18.0013.2049
Windows = 6.1 Build 7601 , Service Pack 1 (4193400KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : KOR, Language : KOR
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 1012.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
Abby GunZ
InitialLoading success.
Fail to create Bitmap for Initial loading
Fail to create Bitmap for Initial loading
interface Initialize success
ZApplication::OnCreate : begin
0(主声音驱动程序): Hardware Mixing Not Supported
1(扬声器 (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
cannot create sound : we_grenade_reload
cannot create sound : rebirth
cannot create sound : ricochet_concrete01
LoadWave: Error loading file
cannot create sound : if_error
cannot create sound : nice
cannot create sound : run_a_male
cannot create sound : we_grenade_reload_2d
cannot create sound : amb_factory
cannot create sound : amb_steam
cannot create sound : amb_fan2
cannot create sound : amb_factory_2d
cannot create sound : amb_factory2_2d
cannot create sound : amb_generator_2d
cannot create sound : amb_steam_2d
cannot create sound : amb_steam2_2d
cannot create sound : amb_fan_2d
cannot create sound : amb_fan2_2d
cannot create sound : amb_engine_2d
cannot create sound : big_time_prin
cannot create sound : crispy_fried_punk_
cannot create sound : do_you_feel_luck
cannot create sound : flame_on_baby_
cannot create sound : ha_ha_ha_you_suck
cannot create sound : hail_to_the_king_baby
cannot create sound : Ill_make_you_shiver_when_i_deliver
cannot create sound : Im_goin_to_bust_you_up
cannot create sound : is_that_cryin_i_hear
cannot create sound : Its_on_baby
cannot create sound : ive_got_hald_a_mind_to_waste_you_punk
cannot create sound : mess_with_the_best_die_like_the_rest
cannot create sound : ooh_thats_gotta_hurt
cannot create sound : yo_wussup
cannot create sound : you_dont_have_the_cuts_wussy
cannot create sound : GoblinW_castFirst
cannot create sound : GoblinW_castSecond
cannot create sound : SkeletonLp_neglect


-------------------> Sound Engine Create : 2.772000


sound engine create.
Init map Descriptor success.
Load XML from memory : system/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
start log bipmap
end of load bitmaps2
loading pictures : 0.013000
start log bipmap
end of load bitmaps2
IDLResource Loading Failed!!
IDL resources : 0.010000
start InitInterface option
end of InitInterface option ok
quest combat list loding error
Failed: ZGameInterface OnCreate
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
 
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