GUNZ 1,0,0,290 launched. build (Jan 14 2018 11:27:34)
Log time (04/10/18 04:30:58)
CPU ID = GenuineIntel ( family = 774 , model = 15 , stepping = 2 ) @ 3299 MHz
Display Device = NVIDIA GeForce GTX 1060 6GB ( vendor=10de device=1c03
subsys=11d710de revision=a1 )
Display Driver Version = 23.21.0013.8813
Windows = 6.1 Build 7600 , (1048575KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (KOR), Language : (KOR)
Load Config from file : config.xml- FAIL
Cannot open system/system.xml file.
Error!! - StringTable Initalize Failed
Load XML from memory : system/gametypecfg.xml
LOCALE:KOREA
Netmarble Certification Failed. Shutdown.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 2045.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
Version : 5170
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(주 사운드 드라이버): Hardware Mixing Not Supported
1(스피커(Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output(Realtek High Definition Audio)): Hardware Mixing Not Supported
3(Realtek Digital Output(Optical)(Realtek High Definition Audio)): Hardware Mixing Not
Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file
-------------------> Sound Engine Create : 1.881000
sound engine create.
Load XML from memory : System/tips.xml(0x0000)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 0.872000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.194000
start InitInterface option
Number of Display mode : 40
Number of Display mode : 40
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.147000
Screen effect manager create success.
effect_list loding error
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 1.990000
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay