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Building on from Arcelor with his post here: http://forum.ragezone.com/f311/psa-stop-wasting-time-1150781/
If you would like to get a 2007 server going, now you can with this 2007 source. A lot of work has gone into this, and while many bugs still remain, you can get a stable server going with this.
Features
New Game Modes (which you may have seen elsewhere):
- Gun Game - On each level, you get given a different set of weapons, there is a file in the server files which allows you to change the weapons and add more.
- SkillMap - Skillmaps contain start and end zones, track your time, and teleport you back to the start zone when you fall. Will have a time record list in the future. Other players are partially transparent and cannot damage or push you.
Get Started:
Just remember a lot of bugs still remain, but they can be fixed if you have c++ knowledge.
Credits:
grandao for http://forum.ragezone.com/f245/release-development-rsx-realspacex-1060866/
Jetman for gun game gamemode
Crawley (I believe they go by this name?) - for the refined gunz source
If you would like to get a 2007 server going, now you can with this 2007 source. A lot of work has gone into this, and while many bugs still remain, you can get a stable server going with this.
Features
- 3 netcode modes:
- Server-based -- (Unfinished) No direct connections are established, hit registration is done with lag compensation on the server. Only enabled if game_dir in server.xml points to a valid game directory that contains animation and map files
- Peer to Peer Antilead -- Peer to peer, attacker does immediate hit registration
- Peer to Peer Lead -- Peer to peer, target does immediate hit registration
- Voice chat - Default key hold down K to chat
- Passwords hashed on the client with BLAKE2b and on the server with salted scrypt
- Remade chat -- Resizable, movable, copyable text, unlimited history, transparent background
- Basic info update rate per second increased from 10 to 33
- Spectator mode
- Portals
- Compatible with either SQLite or MSSQL
- Gladiator changes more info
You must be registered to see links.
- Registration at the Login Screen
- Can run multiple replay versions (e.g: official v4, v6, v7, v10 and v11; Freestyle Gunz V7 (both formats), V8, V9 and V10; and Dark Gunz V6.
- Supports fullscreen, borderless and windowed mode
- Dynamic resource loading -- Clothes are loaded individually as they are required, not loaded all together when you start the game. This reduces load time and memory usage.
- Supports Gunz 2/RS3 maps
New Game Modes (which you may have seen elsewhere):
- Gun Game - On each level, you get given a different set of weapons, there is a file in the server files which allows you to change the weapons and add more.
- SkillMap - Skillmaps contain start and end zones, track your time, and teleport you back to the start zone when you fall. Will have a time record list in the future. Other players are partially transparent and cannot damage or push you.
Get Started:
- Download the client, server files and the source here:
You must be registered to see links
- Read the guide on how to set it up here:
You must be registered to see links
- Visual Studio 2017 with Windows XP support and ATL/MFC support. You can download the free Community edition at
You must be registered to see links. In the installer, select the "Desktop development with C++," and on the right under "Summary," select "Windows XP support for C++" and "MFC and ATL support (x86 and x64)."
Just remember a lot of bugs still remain, but they can be fixed if you have c++ knowledge.
Credits:
grandao for http://forum.ragezone.com/f245/release-development-rsx-realspacex-1060866/
Jetman for gun game gamemode
Crawley (I believe they go by this name?) - for the refined gunz source