Skilled Illusionist
- Joined
- Dec 24, 2011
- Messages
- 356
- Reaction score
- 35
So here it is.
Find on ZCharacterItem
Tell if there any problem for.
Thanks to Lib
Like button accept too here.
Find on ZCharacterItem
Replace to :case MMCIP_PRIMARY:
case MMCIP_SECONDARY:
{
if (pDesc->m_nType.Ref() != MMIT_RANGE)
{
return false;
}
}
break;
case MMCIP_PRIMARY:
case MMCIP_SECONDARY:
{
if (pDesc->m_nType.Ref() != MMIT_RANGE)
{
return false;
}
if (strstr(strlwr((char*)ZGetGameClient()->GetStageName()), "[SGO]"))
{
MMatchWeaponType pItem = pDesc->m_nWeaponType.Ref();
if (pItem > 0 && pItem < 18)
{
if (pItem != MWT_SHOTGUN)
return false;
}
}
}
break;
Tell if there any problem for.
Thanks to Lib
Like button accept too here.