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BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
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Server Connected
Login Posted
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Reset Device
Video memory 1803.000000
shader initialize successful : 1
devices Restored.
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start InitInterface option
Step: 0
Step: 1
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Number of Display mode : 9
Number of Display mode : 9
Step: 7
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Step: 16
end of InitInterface option ok
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Reset Device
Video memory 1804.000000
shader initialize successful : 1
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Reset Device
Video memory 1804.000000
shader initialize successful : 1
shader initialize successful : 1
Reset Device
Video memory 1804.000000
shader initialize successful : 1
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Server Connected
Login Posted
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Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
[04/07/15 17:09:08] Match Agent Created (Port:0)
[04/07/15 17:09:08] MMatchAgent::ConnectToMatchServer BEGIN
[04/07/15 17:09:08] Request Connect to matchserver ip(), port(0).
[04/07/15 17:09:08] Port Connecting to: 0[04/07/15 17:09:08] Failed to Connect to MatchServer (Err:-1)
[04/07/15 17:09:08] MMatchAgent::ConnectToMatchServer END
[04/07/15 17:09:19] Reconnect to MatchServer
.
// Check Connection Flood Attack
int nIPCount = 0;
if (pRealCPNet->CheckIPFloodAttack(&RemoteAddr, &nIPCount) == true && !strstr(inet_ntoa(RemoteAddr.sin_addr), "127.0.0.1")) {
RCPLOG("Accept Detected CONNECTION FLOOD ATTACK (IP=%s , Count=%d) \n",
inet_ntoa(RemoteAddr.sin_addr), nIPCount);
closesocket(pRCPAccept->GetSocket());
pRealCPNet->CreateAcceptSocket(FALSE);
delete pRCPAccept;
continue;
}
DB compatible with sql 2008?
few information on this release,
this is the UGG Source code Executable
Version 0.1
Removed VM protection
Removed CountryCode poop function from the matchserver
Next Patch
Removing CountryCode table poop from sql
You must be registered to see links
P.S. those who would like to create the missing table
Table _CoutryFlagOrGetJews
Column: IP
I will update this post from time to time if there is any update releated to the files