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UGG Source Binary + Database + Client + Server files

I'm retired, I'm already
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Joined
Oct 3, 2011
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@own_prox

Now look with CTRL + F "46.xxx.xxx.xxx" and has replaced my IP, but ebargo that continues this:

Code:
-------------------> ETC .. : 1.140000 

BspObject open : begin interface/login/login.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
PACKET MISSING 40002
PACKET MISSING 40002
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PACKET MISSING 40002
PACKET MISSING 40002
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PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
Server Connected
Login Posted
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
Reset Device 
Video memory 1803.000000 
shader initialize successful : 1
devices Restored. 
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
start InitInterface option
Step: 0
Step: 1
Step: 2
Step: 3
Step: 4
Step: 5
Step: 6
Number of Display mode : 9
Number of Display mode : 9
Step: 7
Step: 8
Step: 9
Step: 10
Step: 11
Step: 12
Step: 13
Step: 14
Step: 15
Step: 16
end of InitInterface option ok
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
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PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
Reset Device 
Video memory 1804.000000 
shader initialize successful : 1
PACKET MISSING 40002
PACKET MISSING 40002
Reset Device 
Video memory 1804.000000 
shader initialize successful : 1
shader initialize successful : 1
Reset Device 
Video memory 1804.000000 
shader initialize successful : 1
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
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PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
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PACKET MISSING 322
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
PACKET MISSING 40002
Server Connected
Login Posted
PACKET MISSING 40002
PACKET MISSING 40002
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin 
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay

And MatchAgent fails to connect to the MatchServer.

Code:
[04/07/15 17:09:08] Match Agent Created (Port:0)
[04/07/15 17:09:08] MMatchAgent::ConnectToMatchServer BEGIN 
[04/07/15 17:09:08] Request Connect to matchserver ip(), port(0).
[04/07/15 17:09:08] Port Connecting to: 0[04/07/15 17:09:08] Failed to Connect to MatchServer (Err:-1)
[04/07/15 17:09:08] MMatchAgent::ConnectToMatchServer END 
[04/07/15 17:09:19] Reconnect to MatchServer



I was thinking of putting my IP to this but that would not happen, I'll try

Code:
.
				// Check Connection Flood Attack
				int nIPCount = 0;
				if (pRealCPNet->CheckIPFloodAttack(&RemoteAddr, &nIPCount) == true && !strstr(inet_ntoa(RemoteAddr.sin_addr), "127.0.0.1")) {
					RCPLOG("Accept Detected CONNECTION FLOOD ATTACK (IP=%s , Count=%d) \n", 
							inet_ntoa(RemoteAddr.sin_addr), nIPCount);
					closesocket(pRCPAccept->GetSocket());
					pRealCPNet->CreateAcceptSocket(FALSE);
					delete pRCPAccept;
					continue;
				}
 
Newbie Spellweaver
Joined
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did somone test it yet?...
can i have a pics of the serve? O-o i mean what is so special about this source..
 
Newbie Spellweaver
Joined
Sep 20, 2013
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How to edit the GunzLauncher...?

It keeps using the UGG while i edited it.
 
Newbie Spellweaver
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Jul 7, 2014
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cant decompile
 
Last edited:
Newbie Spellweaver
Joined
Apr 18, 2011
Messages
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31
few information on this release,
this is the UGG Source code Executable

Version 0.1

Removed VM protection
Removed CountryCode poop function from the matchserver

Next Patch

Removing CountryCode table poop from sql




P.S. those who would like to create the missing table

Table _CoutryFlagOrGetJews
Column: IP


I will update this post from time to time if there is any update releated to the files

thanks alot Crystal , may u reupload link, cuz it's down . ty
 
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