- Joined
- Jan 9, 2009
- Messages
- 614
- Reaction score
- 152
I wanted to build my own version of gungame, managed it, figured i'd release it here (it's very clean imo). As with my last couple releases, I will provide no assistance. I also wont change the variables to fit how you want them, If you want vectors instead of maps, do that yourself. No I wont teamview you to help you fix any bugs, no i won't give you the replay code, this is just the xml reader and client/server gamelogic.
Edit: Example of how to handle gungame.xml:
GunGame Generator (Edit: Added option to read strings.xml and write the item names as a comment in gungame.xml):
Edit: Example of how to handle gungame.xml:
<?xml version="1.0"?>
<XML id="GunGame">
<SET id="1">
<ITEMSET melee="1" primary="6001" secondary="0"/>
<ITEMSET melee="12" primary="6001" secondary="0"/>
<ITEMSET melee="31" primary="6010" secondary="7009"/>
</SET>
<SET id="2">
<ITEMSET melee="2" primary="6001" secondary="0"/>
<ITEMSET melee="13" primary="0" secondary="0"/>
</SET>
<SET id="3">
<ITEMSET melee="2" primary="0" secondary="0"/>
<ITEMSET melee="0" primary="6001" secondary="0"/>
</SET>
</XML>
GunGame Generator (Edit: Added option to read strings.xml and write the item names as a comment in gungame.xml):
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