Newbie Spellweaver
- Joined
- May 27, 2006
- Messages
- 77
- Reaction score
- 0
<table name="#target"> TARGET_SELF TARGET_ONE TARGET_AREA TARGET_AREA TARGET_AREA</table>
<table name="#SkillType"> HEAL CANCEL MDAM BUFF CONFUSE</table>
<table name="#Buff"> 0 BUFF 0 0 0</table>
<table name="#skill_landing_percent"> 0 45 0 0 0</table>
<table name="#skillRadius"> 0 0 600 600 600</table>
<table name="#time"> 0 0 0 10 30</table>
<table name="#Heal"> 900 0 0 0 0</table>
<table name="#rampage"> 0 0.9 0 0 0</table>
<table name="#Power"> 0 0 0 10.0 0</table>
<table name="#Plague"> 0 0 0 450.0 0</table>
<table name="#Psycho"> 0 0 0 0 4.9</table>
<table name="#shTime"> 32000 32000 32000 31000 35000</table>
<set name="hitTime" val="#shTime"/>
<set name="skillTime" val="#shTime"/>
<set name="target" val="#target"/>
<set name="skillType" val="#SkillType"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="skillRadius" val="#skillRadius"/>
<set name="castRange" val="1200"/>
<set name="skill_landing_percent" val="#skill_landing_percent"/>
<set name="negateStats" val="#Buff"/>
<set name="negatePower" val="#rampage"/>
<for>
<effect count="10" name="DamOverTime" time="#time" val="#Plague"/>
<effect count="10" name="Confusion" time="#time" val="0">
<div stat="pAtkSpd" val="#Psycho" order="0x40"/>
<div stat="mAtkSpd" val="#Psycho" order="0x40"/>
<div stat="runSpd" val="#Psycho" order="0x40"/>
</effect>
</for>
</skill>
Ok the line that i need help is the line table name="#target"> TARGET_SELF TARGET_ONE TARGET_AREA TARGET_AREA TARGET_AREA</table>
i think that in these tables you can only put numbers ...
How can i put those targets to coincide to each level?
And yes that's 1 of frintezza's skills
<table name="#SkillType"> HEAL CANCEL MDAM BUFF CONFUSE</table>
<table name="#Buff"> 0 BUFF 0 0 0</table>
<table name="#skill_landing_percent"> 0 45 0 0 0</table>
<table name="#skillRadius"> 0 0 600 600 600</table>
<table name="#time"> 0 0 0 10 30</table>
<table name="#Heal"> 900 0 0 0 0</table>
<table name="#rampage"> 0 0.9 0 0 0</table>
<table name="#Power"> 0 0 0 10.0 0</table>
<table name="#Plague"> 0 0 0 450.0 0</table>
<table name="#Psycho"> 0 0 0 0 4.9</table>
<table name="#shTime"> 32000 32000 32000 31000 35000</table>
<set name="hitTime" val="#shTime"/>
<set name="skillTime" val="#shTime"/>
<set name="target" val="#target"/>
<set name="skillType" val="#SkillType"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="skillRadius" val="#skillRadius"/>
<set name="castRange" val="1200"/>
<set name="skill_landing_percent" val="#skill_landing_percent"/>
<set name="negateStats" val="#Buff"/>
<set name="negatePower" val="#rampage"/>
<for>
<effect count="10" name="DamOverTime" time="#time" val="#Plague"/>
<effect count="10" name="Confusion" time="#time" val="0">
<div stat="pAtkSpd" val="#Psycho" order="0x40"/>
<div stat="mAtkSpd" val="#Psycho" order="0x40"/>
<div stat="runSpd" val="#Psycho" order="0x40"/>
</effect>
</for>
</skill>
Ok the line that i need help is the line table name="#target"> TARGET_SELF TARGET_ONE TARGET_AREA TARGET_AREA TARGET_AREA</table>
i think that in these tables you can only put numbers ...
How can i put those targets to coincide to each level?
And yes that's 1 of frintezza's skills