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Originally Posted by Arpakuutio |
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ryl1 gsf structs for rylcoder been shared here before so search them
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Do u mean this ?
Code:
<?xml version="1.0" encoding="utf-8" ?>
<!--
################################################
## ##
## RYL mcf & gsf file editor ##
## ##
## (C) 2006 & 2007 AlphA ##
## ##
## This source is for private development. ##
## You can have this source only with the ##
## owners permission. ##
## ##
################################################
<cell type=[Known data type] name=[Header name] col=[column number] hide=[yes/no] val=[def. value] replace=[table ID] />
Known data types:
byte - 1 byte
i16 - signed 16bit(2 byte) integer
ui16 - unsigned 16bit(2 byte) integer
i32 - signed 32bit(4 byte) integer
ui32 - unsigned 32bit(4 byte) integer
float - 32bit single (4 byte) floating point value
char[len] - string with the specified length of bytes
Cell name:
The name that will be the header of this column
Cell hide:
The cell will not be written to output but will be written
on compiling to gsf. Cell val has to be specified.
Cell col:
The position of the col in the resulting table. Starts from 1
Cell hex:
Set to 1 on integer or byte types to display and parse the data as hex
Cell endtag:
For char[] types only: The byte value what to take as the ending of the text
Default is 0x0. This tag will be added upon compiling.
Cell multiplier:
for float/int types and no replacement can be in use in the same time:
Multiplies the number from binary with the given number. By saving it divides.
Linesplit val:
The value the type has to have to make a line split (start a new line)
Can be in normal 10(0-9) integer and 16(0-F) style hex(prefixed with a 0x)
This column is read in after parsing all the cells. If the linesplit cant be
recognized it wont move to a new line, it just starts adding new cols from the
cells start again.
-->
<gsf>
<file name="ItemScript" version="600">
<structure>
<cells size="644" hascolumns="1">
<cell type="ui16" name="ID" col="1" />
<cell type="byte" name="??(entre ID e ItemType)" col="67" />
<cell type="byte" name="??(EntreIDeItemTyp)" col="68" />
<cell type="byte" name="Item Type" col="14" replace="1" />
<cell type="byte" name="Size X" col="10" />
<cell type="byte" name="Size Y" col="11" />
<cell type="byte" name="Option Limit" col="19" />
<cell type="byte" name="Durability" col="20" />
<cell type="byte" name="MaxDurability" col="21" />
<cell type="byte" name="Material_Value" col="65" />
<cell type="byte" name="MaxSocketNum" col="66" />
<cell type="ui32" name="PosibleUpgradeLvl" col="69" />
<cell type="ui32" name="ItemLevel" col="13" replace="4" />
<cell type="ui32" name="Price" col="16" />
<cell type="ui32" name="BlackPrice" col="17" />
<cell type="ui32" name="MedalPrice" col="18" />
<cell type="ui32" name="PosibleCategoria" col="70" />
<cell type="ui32" name="UI32" col="71" />
<cell type="ui16" name="STRLimit" col="26" />
<cell type="ui16" name="DEXLimit" col="27" />
<cell type="ui16" name="CONLimit" col="28" />
<cell type="ui16" name="INTLimit" col="29" />
<cell type="ui16" name="WISLimit" col="30" />
<cell type="ui16" name="CraftExp?" col="31" />
<cell type="byte" name="SkillLimit" col="23" />
<cell type="byte" name="LevelLimit" col="25" />
<cell type="ui16" name="SkillLevelLimit" col="24" />
<cell type="ui32" name="ClassLimit" col="22" />
<cell type="char[64]" name="Name" col="2" />
<cell type="char[32]" name="SpriteDDS" col="5" />
<cell type="ui16" name="MinX" col="6" />
<cell type="ui16" name="MinY" col="7" />
<cell type="ui16" name="MaxX" col="8" />
<cell type="ui16" name="MaxY" col="9" />
<cell type="char[32]" name="FieldModelName" col="3" />
<cell type="char[32]" name="AttachedModelName" col="4" />
<cell type="char[32]" name="EffectSound" col="12" />
<cell type="char[32]" name="TypeName" col="15" />
<cell type="char[256]" name="Description" col="72" />
<cell type="ui16" name="UI16" col="73" />
<cell type="ui16" name="0/1/2/3" col="74" />
<cell type="ui16" name="CriticalPlus" col="75" />
<cell type="ui16" name="MinDmg" col="34" />
<cell type="ui16" name="MaxDmg" col="35" />
<cell type="ui16" name="DRC" col="36" />
<cell type="ui16" name="ExtraAttack" col="37" />
<cell type="ui16" name="Defense" col="38" />
<cell type="ui16" name="ExtraDefense" col="39" />
<cell type="ui16" name="MagicResist" col="40" />
<cell type="ui16" name="Block%" col="41" />
<cell type="ui16" name="AttackSpeed?" col="42" />
<cell type="ui16" name="MovemSpeed?" col="43" />
<cell type="ui16" name="AttackRange" col="44" />
<cell type="ui16" name="LongRangeAtt" col="45" />
<cell type="ui16" name="BonusHP" col="46" />
<cell type="ui16" name="BonusMP" col="47" />
<cell type="ui16" name="HP Recovery" col="48" />
<cell type="ui16" name="MP Recovery" col="49" />
<cell type="ui16" name="Fire" col="50" />
<cell type="ui16" name="Lighning" col="51" />
<cell type="ui16" name="Ice" col="52" />
<cell type="ui16" name="Drain" col="53" />
<cell type="ui16" name="Poison" col="54" />
<cell type="ui16" name="FireResist" col="55" />
<cell type="ui16" name="LightResist" col="56" />
<cell type="ui16" name="IceResist" col="57" />
<cell type="ui16" name="DranResist" col="58" />
<cell type="ui16" name="PoisonResist" col="59" />
<cell type="ui16" name="STRAdd" col="60" />
<cell type="ui16" name="DEXAdd" col="61" />
<cell type="ui16" name="CONAdd" col="62" />
<cell type="ui16" name="INTAdd" col="63" />
<cell type="ui16" name="WISAdd" col="64" />
<cell type="ui16" name="UI16" col="76" />
<cell type="ui16" name="CanBeEquiped?" col="77" replace="3" />
<cell type="ui16" name="CritTYpe" col="32" hex="1" />
<cell type="ui16" name="Crit%" col="33" />
<cell type="byte" name="Zone(TeleScrolls)" col="78" />
<cell type="byte" name="Byte" col="79" />
<cell type="byte" name="Byte" col="80" />
<cell type="byte" name="Byte" col="81" />
<cell type="float" name="X Coord - (Only used on TP Scrolls)" col="82" />
<cell type="float" name="Y Coord - (Only used on TP Scrolls)" col="83" />
<cell type="float" name="Z Coord - (Only used on TP Scrolls)" col="84" />
<cell type="ui32" name="Posiblemente Exp/Gold cuando usado" col="85" />
</cells>
</structure>
<replacements>
<replacement id="1">
<elem to="HELM" from="0" />
<elem to="SHIRT" from="1" />
<elem to="TUNIC" from="2" />
<elem to="ARMOUR" from="3" />
<elem to="GLOVE" from="4" />
<elem to="BOOTS" from="5" />
<elem to="ONEHANDED_SWORD" from="6" />
<elem to="ONEHANDED_BLUNT" from="7" />
<elem to="ONEHANDED_AXE" from="8" />
<elem to="TWOHANDED_BLUNT" from="9" />
<elem to="TWOHANDED_AXE" from="10" />
<elem to="TWOHANDED_SWORD" from="11" />
<elem to="BOW" from="12" />
<elem to="CROSSBOW" from="13" />
<elem to="STAFF" from="14" />
<elem to="DAGGER" from="15" />
<elem to="SHIELD" from="16" />
<elem to="CLOAK" from="17" />
<elem to="RING" from="18" />
<elem to="NECKLACE" from="19" />
<elem to="POTION" from="20" />
<elem to="SKILLBOOK" from="23" />
<elem to="GEM" from="24" />
<elem to="ORE" from="26" />
<elem to="AMMO" from="27" />
<elem to="ETC" from="28" />
<elem to="HEAD" from="29" />
<elem to="BODY" from="30" />
<elem to="PROTECT_A" from="31" />
<elem to="PELVIS" from="32" />
<elem to="COM_BLUNT" from="33" />
<elem to="COM_SWORD" from="34" />
<elem to="OPP_HAMMER" from="35" />
<elem to="OPP_AXE" from="36" />
<elem to="OPP_SLUSHER" from="37" />
<elem to="OPP_TALON" from="38" />
<elem to="OPP_SYTHE" from="39" />
<elem to="SKILL_A_GUARD" from="40" />
<elem to="SKILL_A_ATTACK" from="41" />
<elem to="SKILL_A_GUN" from="42" />
<elem to="SKILL_A_KNIFE" from="43" />
<elem to="ARROW" from="45" />
<elem to="BOLT" from="46" />
<elem to="PORTAL" from="47" />
<elem to="EVENT_DROP" from="48" />
<elem to="EVENT_LOTTERY" from="49" />
<elem to="EXPBOOK" from="50" />
<elem to="CASHBOOK" from="51" />
<elem to="FIRE_CRACKER" from="52" />
</replacement>
<replacement id="2">
<elem to="NONE" from="0" />
<elem to="STR" from="1" />
<elem to="DEX" from="2" />
<elem to="CON" from="3" />
<elem to="INT" from="4" />
<elem to="WIS" from="5" />
<elem to="LEVEL" from="6" />
</replacement>
<replacement id="3">
<elem to="X" from="0" />
<elem to="O" from="33" />
</replacement>
<replacement id="4">
<elem to="NORMAL" from="1" />
<elem to="ETC" from="0" />
<elem to="RARE" from="2" />
<elem to="ELITE" from="3" />
</replacement>
</replacements>
</file>
<file name="ItemScript" version="1600">
<structure>
<cells size="608" hascolumns="1">
<cell type="ui16" name="ID" col="1" />
<cell type="i16" name="???" col="62" />
<cell type="ui32" name="Price" col="19" />
<cell type="ui32" name="BlackPrice" col="21" />
<cell type="ui32" name="MedalPrice" col="22" />
<cell type="i16" name="DropOption" col="32" />
<cell type="byte" name="Grade" col="33" replace="3" val="2" />
<cell type="byte" name="CriticalType" col="34" />
<cell type="byte" name="AttackRange" col="35" />
<cell type="byte" name="ItemType" col="13" replace="1" />
<cell type="byte" name="SizeX" col="10" />
<cell type="byte" name="SizeY" col="11" />
<cell type="byte" name="???" col="" val="0" hide="1" />
<cell type="byte" name="Durability" col="26" />
<cell type="byte" name="MaxDurability" col="27" />
<cell type="byte" name="MinDropLevel" col="17" />
<cell type="byte" name="MaxDropLevel" col="18" />
<cell type="byte" name="AbleExchange" col="15" replace="4" />
<cell type="byte" name="AbleSell" col="16" replace="4" />
<cell type="byte" name="OptionPrice" col="20" replace="4" />
<cell type="ui32" name="--A--" col="46" redir_case="1" />
<cell type="ui32" name="Class" col="23" />
<cell type="ui16" name="LimitStat" col="24" replace="2" />
<cell type="ui16" name="Limit" col="25" />
<cell type="char[64]" name="Name" col="2" />
<cell type="char[32]" name="SpriteDDS" col="5" />
<cell type="ui16" name="MinX" col="6" />
<cell type="ui16" name="MinY" col="7" />
<cell type="ui16" name="MaxX" col="8" />
<cell type="ui16" name="MaxY" col="9" />
<cell type="char[32]" name="FieldModelName" col="3" />
<cell type="char[32]" name="AttachedModelName" col="4" />
<cell type="char[32]" name="EffectSound" col="12" />
<cell type="char[32]" name="TypeName" col="14" />
<cell type="char[256]" name="Description" col="38" />
<cell type="ui16" name="???" col="" val="0" hide="1" />
<cell type="ui16" name="MinDamage" col="28" />
<cell type="ui16" name="MaxDamage" col="29" />
<cell type="ui16" name="Defence" col="30" />
<cell type="ui16" name="Jewelry only column -> column 35" col="57" />
<cell type="ui16" name="Jewelry Related" col="64" />
<cell type="ui16" name="MaxHP" col="40" />
<cell type="ui16" name="HPregen" col="42" />
<cell type="ui16" name="MaxMP" col="41" />
<cell type="ui16" name="MPregen" col="43" />
<cell type="ui16" name="Jewelry only column -> column 34" col="56" />
<cell type="ui16" name="Block" col="31" />
<cell type="ui16" name="Speed" col="44" />
<cell type="ui16" name="MaxSocketNumber" col="36" />
<cell type="ui32" name="MagicResist" col="37" />
<cell type="ui16" name="Cooldown" col="39" />
<cell type="ui16" name="Skillpoint" col="45" />
<cell type="ui16" name="Unknown Value (Only Used on Snowimp Ring)" col="66" />
<cell type="ui16" name="Unknown Value (Only Used on Snowimp Ring)" col="65" />
<cell type="ui16" name="lighting/shock" col="67" />
<cell type="ui16" name="ligh/dark" col="68" />
<cell type="ui16" name="--B--" col="47" redir_case="1" />
<cell type="ui16" name="???" col="48" />
<cell type="float" name="X Coord - (Only used on TP Scrolls)" col="49" />
<cell type="float" name="Y Coord - (Only used on TP Scrolls)" col="50" />
<cell type="float" name="Z Coord - (Only used on TP Scrolls)" col="51" />
<cell type="byte" name="Zone - (Only used on TP Scrolls)" col="52" />
<cell type="byte" name="Unknown Value (Differs for diff types)" col="53" />
<cell type="byte" name="Unknown Value (Differs for diff types)" col="54" />
<cell type="byte" name="Unknown Value (Differs for diff types)" col="55" />
<cell type="ui32" name="Value for xp/cash special types" col="63" />
<cell type="ui16" name="Skill ID" col="58" hex="1" />
<cell type="ui16" name="Skill Level" col="61" />
<cell type="ui16" name="Quest ID #1" col="59" hex="1" />
<cell type="ui16" name="Quest ID That needs to be completed for previous to work" col="60" hex="1" />
</cells>
</structure>
<replacements>
<replacement id="1">
<elem to="SHIRT" from="1" />
<elem to="TUNIC" from="2" />
<elem to="CON_ARMOUR" from="3" />
<elem to="CON_HELM" from="4" />
<elem to="CON_GLOVE" from="5" />
<elem to="CON_BOOTS" from="6" />
<elem to="DEX_ARMOUR" from="7" />
<elem to="DEX_HELM" from="8" />
<elem to="DEX_GLOVE" from="9" />
<elem to="DEX_BOOTS" from="10" />
<elem to="ONEHANDED_SWORD" from="11" />
<elem to="TWOHANDED_SWORD" from="12" />
<elem to="ONEHANDED_AXE" from="13" />
<elem to="TWOHANDED_AXE" from="14" />
<elem to="ONEHANDED_BLUNT" from="15" />
<elem to="TWOHANDED_BLUNT" from="16" />
<elem to="BOW" from="17" />
<elem to="CROSSBOW" from="18" />
<elem to="STAFF" from="19" />
<elem to="DAGGER" from="20" />
<elem to="SHIELD" from="21" />
<elem to="CON_BODY" from="22" />
<elem to="CON_HEAD" from="23" />
<elem to="CON_PELVIS" from="24" />
<elem to="CON_PROTECT_A" from="25" />
<elem to="DEX_BODY" from="26" />
<elem to="DEX_HEAD" from="27" />
<elem to="DEX_PELVIS" from="28" />
<elem to="DEX_PROTECT_A" from="29" />
<elem to="COM_BLUNT" from="30" />
<elem to="COM_SWORD" from="31" />
<elem to="OPP_HAMMER" from="32" />
<elem to="OPP_AXE" from="33" />
<elem to="OPP_SLUSHER" from="34" />
<elem to="OPP_TALON" from="35" />
<elem to="OPP_SYTHE" from="36" />
<elem to="SKILL_A_GUARD" from="37" />
<elem to="SKILL_A_ATTACK" from="38" />
<elem to="SKILL_A_GUN" from="39" />
<elem to="SKILL_A_KNIFE" from="40" />
<elem to="ARROW" from="41" />
<elem to="BOLT" from="42" />
<elem to="AMMO" from="43" />
<elem to="POTION" from="44" />
<elem to="EXPBOOK" from="45" />
<elem to="CASHBOOK" from="46" />
<elem to="EVENT_LOTTERY" from="47" />
<elem to="PORTAL" from="48" />
<elem to="FIRE_CRACKER" from="49" />
<elem to="SKILLBOOK" from="50" />
<elem to="GEM" from="51" />
<elem to="ORE" from="52" />
<elem to="ETC" from="53" />
<elem to="EVENT_DROP" from="54" />
<elem to="CAMP_KIT" from="55" />
<elem to="SHORT_RANGE_ARMS_KIT" from="56" />
<elem to="LONG_RANGE_ARMS_KIT" from="57" />
<elem to="AIRSHIP_KIT" from="58" />
<elem to="WORLDWEAPON_K_KIT" from="59" />
<elem to="WORLDWEAPON_M_KIT" from="60" />
<elem to="MINERAL_KIT" from="61" />
<elem to="QUEST_ITEM" from="62" />
<elem to="NECKLACE" from="63" />
<elem to="RING" from="64" />
<elem to="RUNE" from="65" />
</replacement>
<replacement id="2">
<elem to="NONE" from="0" />
<elem to="STR" from="1" />
<elem to="DEX" from="2" />
<elem to="CON" from="3" />
<elem to="INT" from="4" />
<elem to="WIS" from="5" />
<elem to="LEVEL" from="6" />
</replacement>
<replacement id="3">
<elem to="X" from="7" />
<elem to="F" from="6" />
<elem to="D" from="5" />
<elem to="C" from="4" />
<elem to="B" from="3" />
<elem to="A" from="2" />
<elem to="AA" from="1" />
<elem to="AAA" from="0" />
</replacement>
<replacement id="4">
<elem to="X" from="0" />
<elem to="O" from="1" />
</replacement>
</replacements>
<redirections>
<redirection name="Equipment" values="*,4" useasheader="1">
<cell name="ID" col="1" />
<cell name="ItemName" col="2" />
<cell name="FieldModelName" col="3" />
<cell name="AttachedModelName" col="4" />
<cell name="SpriteDDS" col="5" />
<cell name="MinX" col="6" />
<cell name="MinY" col="7" />
<cell name="MaxX" col="8" />
<cell name="MaxY" col="9" />
<cell name="SizeX" col="10" />
<cell name="SizeY" col="11" />
<cell name="EffectSound" col="12" />
<cell name="ItemType" col="13" />
<cell name="TypeName" col="14" />
<cell name="AbleExchangeNDrop" col="15" />
<cell name="AbleSell" col="16" />
<cell name="MinDropLevel" col="17" />
<cell name="MaxDropLevel" col="18" />
<cell name="Price" col="19" />
<cell name="OptionPrice" col="20" />
<cell name="BlackPrice" col="21" />
<cell name="MedalPrice" col="22" />
<cell name="ClassLimit" col="23" />
<cell name="LimitStat" col="24" />
<cell name="Limit" col="25" />
<cell name="Durability" col="26" />
<cell name="MaxDurability" col="27" />
<cell name="MinDamage" col="28" />
<cell name="MaxDamage" col="29" />
<cell name="Defence" col="30" />
<cell name="Block" col="31" />
<cell name="DropOption" col="32" />
<cell name="Grade" col="33" />
<cell name="CriticalType" col="34" />
<cell name="AttackRange" col="35" />
<cell name="MaxSocketNum/Magic" col="36" />
<cell name="MagicResist" col="37" />
<cell name="Evade" col="64" />
<cell name="CoolDown" col="39" />
<cell name="MaxHP" col="40" />
<cell name="MaxMP" col="41" />
<cell name="HPRegen" col="42" />
<cell name="MPRegen" col="43" />
<cell name="Speed" col="44" />
<cell name="SkillPoint" col="45" />
<cell name="Frost" col="66" />
<cell name="Fire" col="65" />
<cell name="Electro" col="67" />
<cell name="Darkness" col="68" />
<cell name="Desc" col="38" />
<!-- test cols have to be last! -->
<cell name="???" col="48" />
<cell name="???" col="53" />
<cell name="???" col="54" />
<cell name="???" col="55" />
<cell name="???" col="62" />
<cell name="--A--" col="46" />
<cell name="--B--" col="47" />
</redirection>
<redirection name="Yewelery" values="*,20">
<cell name="ID" col="1" />
<cell name="ItemName" col="2" />
<cell name="FieldModelName" col="3" />
<cell name="AttachedModelName" col="4" />
<cell name="SpriteDDS" col="5" />
<cell name="MinX" col="6" />
<cell name="MinY" col="7" />
<cell name="MaxX" col="8" />
<cell name="MaxY" col="9" />
<cell name="SizeX" col="10" />
<cell name="SizeY" col="11" />
<cell name="EffectSound" col="12" />
<cell name="ItemType" col="13" />
<cell name="TypeName" col="14" />
<cell name="AbleExchangeNDrop" col="15" />
<cell name="AbleSell" col="16" />
<cell name="MinDropLevel" col="17" />
<cell name="MaxDropLevel" col="18" />
<cell name="Price" col="19" />
<cell name="OptionPrice" col="20" />
<cell name="BlackPrice" col="21" />
<cell name="MedalPrice" col="22" />
<cell name="ClassLimit" col="23" />
<cell name="LimitStat" col="24" />
<cell name="Limit" col="25" />
<cell name="Durability" col="26" />
<cell name="MaxDurability" col="27" />
<cell name="MinDamage" col="28" />
<cell name="MaxDamage" col="29" />
<cell name="Defence" col="30" />
<cell name="Block" col="31" />
<cell name="DropOption" col="32" />
<cell name="Grade" col="33" />
<cell name="Critical Rate" col="56" />
<cell name="Attack Bonus" col="57" />
<cell name="MaxSocketNum/Magic" col="36" />
<cell name="MagicResist" col="37" />
<cell name="Evade" col="64" />
<cell name="CoolDown" col="39" />
<cell name="MaxHP" col="40" />
<cell name="MaxMP" col="41" />
<cell name="HPRegen" col="42" />
<cell name="MPRegen" col="43" />
<cell name="Speed" col="44" />
<cell name="SkillPoint" col="45" />
<cell name="Frost" col="66" />
<cell name="Fire" col="65" />
<cell name="Electro" col="67" />
<cell name="Darkness" col="68" />
<cell name="Desc" col="38" />
<!-- test cols have to be last! -->
<cell name="???" col="48" />
<cell name="???" col="53" />
<cell name="???" col="54" />
<cell name="???" col="55" />
<cell name="-1 col" col="62" />
<cell name="--A--" col="46" />
<cell name="--B--" col="47" />
</redirection>
<redirection name="ETC,Gem,Ore" values="8,0">
<cell name="ID" col="1" />
<cell name="ItemName" col="2" />
<cell name="FieldModelName" col="3" />
<cell name="AttachedModelName" col="4" />
<cell name="SpriteDDS" col="5" />
<cell name="MinX" col="6" />
<cell name="MinY" col="7" />
<cell name="MaxX" col="8" />
<cell name="MaxY" col="9" />
<cell name="SizeX" col="10" />
<cell name="SizeY" col="11" />
<cell name="EffectSound" col="12" />
<cell name="ItemType" col="13" />
<cell name="TypeName" col="14" />
<cell name="AbleExchangeNDrop" col="15" />
<cell name="AbleSell" col="16" />
<cell name="MinDropLevel" col="17" />
<cell name="MaxDropLevel" col="18" />
<cell name="Price" col="19" />
<cell name="OptionPrice" col="20" />
<cell name="BlackPrice" col="21" />
<cell name="MedalPrice" col="22" />
<cell name="ClassLimit" col="23" />
<cell name="LimitStat" col="24" />
<cell name="Limit" col="25" />
<cell name="Durability" col="26" />
<cell name="MaxDurability" col="27" />
<cell name="Desc" col="38" />
<!-- test cols have to be last! -->
<cell name="???" col="48" />
<cell name="???" col="53" />
<cell name="???" col="54" />
<cell name="???" col="55" />
<cell name="-1 col" col="62" />
<cell name="--A--" col="46" />
<cell name="--B--" col="47" />
</redirection>
<redirection name="Quest,Fire_crackers,SkillBooks,Pots" values="2,0;6,0;10,0;14,0">
<cell name="ID" col="1" />
<cell name="ItemName" col="2" />
<cell name="FieldModelName" col="3" />
<cell name="AttachedModelName" col="4" />
<cell name="SpriteDDS" col="5" />
<cell name="MinX" col="6" />
<cell name="MinY" col="7" />
<cell name="MaxX" col="8" />
<cell name="MaxY" col="9" />
<cell name="SizeX" col="10" />
<cell name="SizeY" col="11" />
<cell name="EffectSound" col="12" />
<cell name="ItemType" col="13" />
<cell name="TypeName" col="14" />
<cell name="AbleExchangeNDrop" col="15" />
<cell name="AbleSell" col="16" />
<cell name="MinDropLevel" col="17" />
<cell name="MaxDropLevel" col="18" />
<cell name="Price" col="19" />
<cell name="OptionPrice" col="20" />
<cell name="BlackPrice" col="21" />
<cell name="MedalPrice" col="22" />
<cell name="ClassLimit" col="23" />
<cell name="LimitStat" col="24" />
<cell name="Limit" col="25" />
<cell name="Durability" col="26" />
<cell name="MaxDurability" col="27" />
<cell name="Skill ID" col="58" />
<cell name="Skill Lvl" col="61" />
<cell name="Zone" col="52" />
<cell name="X cord" col="49" />
<cell name="Y cord" col="50" />
<cell name="Z cord" col="51" />
<cell name="???" col="63" />
<cell name="Quest ID" col="59" />
<cell name="Quest ID that has to be done" col="60" />
<cell name="Desc" col="38" />
<!-- test cols have to be last! -->
<cell name="???" col="48" />
<cell name="???" col="53" />
<cell name="???" col="54" />
<cell name="???" col="55" />
<cell name="-1 col" col="62" />
<cell name="--A--" col="46" />
<cell name="--B--" col="47" />
</redirection>
</redirections>
</file>
<file name="ItemScript" version="1700">
<structure>
<cells size="616" hascolumns="1">
<cell type="ui16" name="ID" col="1" />
<cell type="i16" name="???" col="62" />
<cell type="ui32" name="Price" col="19" />
<cell type="ui32" name="BlackPrice" col="21" />
<cell type="ui32" name="MedalPrice" col="22" />
<cell type="i16" name="DropOption" col="32" />
<cell type="byte" name="Grade" col="33" replace="3" val="2" />
<cell type="byte" name="CriticalType" col="34" />
<cell type="byte" name="AttackRange" col="35" />
<cell type="byte" name="ItemType" col="13" replace="1" />
<cell type="byte" name="SizeX" col="10" />
<cell type="byte" name="SizeY" col="11" />
<cell type="byte" name="???" col="" val="0" hide="1" />
<cell type="byte" name="Durability" col="26" />
<cell type="byte" name="MaxDurability" col="27" />
<cell type="byte" name="MinDropLevel" col="17" />
<cell type="byte" name="MaxDropLevel" col="18" />
<!-- >1700 start -->
<cell type="ui16" name="lowLvl(not sure)" col="69" />
<cell type="ui16" name="highLvl(not sure)" col="70" />
<cell type="byte" name="1700x2" col="71" />
<!-- >1700 END -->
<cell type="byte" name="AbleExchange" col="15" replace="4" />
<cell type="byte" name="AbleSell" col="16" replace="4" />
<cell type="byte" name="OptionPrice" col="20" replace="4" />
<!-- >1700 start -->
<cell type="ui16" name="1700x3" col="72" />
<cell type="byte" name="1700x4" col="73" />
<!-- >1700 END -->
<cell type="ui32" name="--A--" col="46" redir_case="1" />
<cell type="ui32" name="Class" col="23" />
<cell type="ui16" name="LimitStat" col="24" replace="2" />
<cell type="ui16" name="Limit" col="25" />
<cell type="char[64]" name="Name" col="2" />
<cell type="char[32]" name="SpriteDDS" col="5" />
<cell type="ui16" name="MinX" col="6" />
<cell type="ui16" name="MinY" col="7" />
<cell type="ui16" name="MaxX" col="8" />
<cell type="ui16" name="MaxY" col="9" />
<cell type="char[32]" name="FieldModelName" col="3" />
<cell type="char[32]" name="AttachedModelName" col="4" />
<cell type="char[32]" name="EffectSound" col="12" />
<cell type="char[32]" name="TypeName" col="14" />
<cell type="char[256]" name="Description" col="38" />
<cell type="ui16" name="???" col="" val="0" hide="1" />
<cell type="ui16" name="MinDamage" col="28" />
<cell type="ui16" name="MaxDamage" col="29" />
<cell type="ui16" name="Defence" col="30" />
<cell type="ui16" name="Jewelry only column -> column 35" col="57" />
<cell type="ui16" name="Jewelry Related" col="64" />
<cell type="ui16" name="MaxHP" col="40" />
<cell type="ui16" name="HPregen" col="42" />
<cell type="ui16" name="MaxMP" col="41" />
<cell type="ui16" name="MPregen" col="43" />
<cell type="ui16" name="Jewelry only column -> column 34" col="56" />
<cell type="ui16" name="Block" col="31" />
<cell type="ui16" name="Speed" col="44" />
<cell type="ui16" name="MaxSocketNumber" col="36" />
<cell type="ui32" name="MagicResist" col="37" />
<cell type="ui16" name="Cooldown" col="39" />
<cell type="ui16" name="Skillpoint" col="45" />
<cell type="ui16" name="Unknown Value (Only Used on Snowimp Ring)" col="66" />
<cell type="ui16" name="Unknown Value (Only Used on Snowimp Ring)" col="65" />
<cell type="ui16" name="lighting/shock" col="67" />
<cell type="ui16" name="ligh/dark" col="68" />
<cell type="ui16" name="--B--" col="47" redir_case="1" />
<cell type="ui16" name="???" col="48" />
<cell type="float" name="X Coord - (Only used on TP Scrolls)" col="49" />
<cell type="float" name="Y Coord - (Only used on TP Scrolls)" col="50" />
<cell type="float" name="Z Coord - (Only used on TP Scrolls)" col="51" />
<cell type="byte" name="Zone - (Only used on TP Scrolls)" col="52" />
<cell type="byte" name="Unknown Value (Differs for diff types)" col="53" />
<cell type="byte" name="Unknown Value (Differs for diff types)" col="54" />
<cell type="byte" name="Unknown Value (Differs for diff types)" col="55" />
<cell type="ui32" name="Value for xp/cash special types" col="63" />
<cell type="ui16" name="Skill ID" col="58" hex="1" />
<cell type="ui16" name="Skill Level" col="61" />
<cell type="ui16" name="Quest ID #1" col="59" hex="1" />
<cell type="ui16" name="Quest ID That needs to be completed for previous to work" col="60" hex="1" />
</cells>
</structure>
<replacements>
<replacement id="1">
<elem to="SHIRT" from="1" />
<elem to="TUNIC" from="2" />
<elem to="CON_ARMOUR" from="3" />
<elem to="CON_HELM" from="4" />
<elem to="CON_GLOVE" from="5" />
<elem to="CON_BOOTS" from="6" />
<elem to="DEX_ARMOUR" from="7" />
<elem to="DEX_HELM" from="8" />
<elem to="DEX_GLOVE" from="9" />
<elem to="DEX_BOOTS" from="10" />
<elem to="ONEHANDED_SWORD" from="11" />
<elem to="TWOHANDED_SWORD" from="12" />
<elem to="ONEHANDED_AXE" from="13" />
<elem to="TWOHANDED_AXE" from="14" />
<elem to="ONEHANDED_BLUNT" from="15" />
<elem to="TWOHANDED_BLUNT" from="16" />
<elem to="BOW" from="17" />
<elem to="CROSSBOW" from="18" />
<elem to="STAFF" from="19" />
<elem to="DAGGER" from="20" />
<elem to="SHIELD" from="21" />
<elem to="CON_BODY" from="22" />
<elem to="CON_HEAD" from="23" />
<elem to="CON_PELVIS" from="24" />
<elem to="CON_PROTECT_A" from="25" />
<elem to="DEX_BODY" from="26" />
<elem to="DEX_HEAD" from="27" />
<elem to="DEX_PELVIS" from="28" />
<elem to="DEX_PROTECT_A" from="29" />
<elem to="COM_BLUNT" from="30" />
<elem to="COM_SWORD" from="31" />
<elem to="OPP_HAMMER" from="32" />
<elem to="OPP_AXE" from="33" />
<elem to="OPP_SLUSHER" from="34" />
<elem to="OPP_TALON" from="35" />
<elem to="OPP_SYTHE" from="36" />
<elem to="SKILL_A_GUARD" from="37" />
<elem to="SKILL_A_ATTACK" from="38" />
<elem to="SKILL_A_GUN" from="39" />
<elem to="SKILL_A_KNIFE" from="40" />
<elem to="ARROW" from="41" />
<elem to="BOLT" from="42" />
<elem to="AMMO" from="43" />
<elem to="POTION" from="44" />
<elem to="EXPBOOK" from="45" />
<elem to="CASHBOOK" from="46" />
<elem to="EVENT_LOTTERY" from="47" />
<elem to="PORTAL" from="48" />
<elem to="FIRE_CRACKER" from="49" />
<elem to="SKILLBOOK" from="50" />
<elem to="GEM" from="51" />
<elem to="ORE" from="52" />
<elem to="ETC" from="53" />
<elem to="EVENT_DROP" from="54" />
<elem to="CAMP_KIT" from="55" />
<elem to="SHORT_RANGE_ARMS_KIT" from="56" />
<elem to="LONG_RANGE_ARMS_KIT" from="57" />
<elem to="AIRSHIP_KIT" from="58" />
<elem to="WORLDWEAPON_K_KIT" from="59" />
<elem to="WORLDWEAPON_M_KIT" from="60" />
<elem to="MINERAL_KIT" from="61" />
<elem to="QUEST_ITEM" from="62" />
<elem to="NECKLACE" from="63" />
<elem to="RING" from="64" />
<elem to="RUNE" from="65" />
</replacement>
<replacement id="2">
<elem to="NONE" from="0" />
<elem to="STR" from="1" />
<elem to="DEX" from="2" />
<elem to="CON" from="3" />
<elem to="INT" from="4" />
<elem to="WIS" from="5" />
<elem to="LEVEL" from="6" />
</replacement>
<replacement id="3">
<elem to="X" from="7" />
<elem to="F" from="6" />
<elem to="D" from="5" />
<elem to="C" from="4" />
<elem to="B" from="3" />
<elem to="A" from="2" />
<elem to="AA" from="1" />
<elem to="AAA" from="0" />
</replacement>
<replacement id="4">
<elem to="X" from="0" />
<elem to="O" from="1" />
</replacement>
</replacements>
<redirections>
<redirection name="Equipment" values="*,4" useasheader="1">
<cell name="ID" col="1" />
<cell name="ItemName" col="2" />
<cell name="FieldModelName" col="3" />
<cell name="AttachedModelName" col="4" />
<cell name="SpriteDDS" col="5" />
<cell name="MinX" col="6" />
<cell name="MinY" col="7" />
<cell name="MaxX" col="8" />
<cell name="MaxY" col="9" />
<cell name="SizeX" col="10" />
<cell name="SizeY" col="11" />
<cell name="EffectSound" col="12" />
<cell name="ItemType" col="13" />
<cell name="TypeName" col="14" />
<cell name="AbleExchangeNDrop" col="15" />
<cell name="AbleSell" col="16" />
<cell name="MinDropLevel" col="17" />
<cell name="MaxDropLevel" col="18" />
<cell name="Price" col="19" />
<cell name="OptionPrice" col="20" />
<cell name="BlackPrice" col="21" />
<cell name="MedalPrice" col="22" />
<cell name="ClassLimit" col="23" />
<cell name="LimitStat" col="24" />
<cell name="Limit" col="25" />
<cell name="LowLevel" col="69" />
<cell name="HighLevel" col="70" />
<cell name="Durability" col="26" />
<cell name="MaxDurability" col="27" />
<cell name="MinDamage" col="28" />
<cell name="MaxDamage" col="29" />
<cell name="Defence" col="30" />
<cell name="Block" col="31" />
<cell name="DropOption" col="32" />
<cell name="Grade" col="33" />
<cell name="CriticalType" col="34" />
<cell name="AttackRange" col="35" />
<cell name="MaxSocketNum/Magic" col="36" />
<cell name="MagicResist" col="37" />
<cell name="Evade" col="64" />
<cell name="CoolDown" col="39" />
<cell name="MaxHP" col="40" />
<cell name="MaxMP" col="41" />
<cell name="HPRegen" col="42" />
<cell name="MPRegen" col="43" />
<cell name="Speed" col="44" />
<cell name="SkillPoint" col="45" />
<cell name="Frost" col="66" />
<cell name="Fire" col="65" />
<cell name="Electro" col="67" />
<cell name="Darkness" col="68" />
<cell name="Desc" col="38" />
<!-- test cols have to be last! -->
<cell name="-A-" col="46" />
<cell name="-B-" col="47" />
</redirection>
<redirection name="Yewelery" values="*,20">
<cell name="ID" col="1" />
<cell name="ItemName" col="2" />
<cell name="FieldModelName" col="3" />
<cell name="AttachedModelName" col="4" />
<cell name="SpriteDDS" col="5" />
<cell name="MinX" col="6" />
<cell name="MinY" col="7" />
<cell name="MaxX" col="8" />
<cell name="MaxY" col="9" />
<cell name="SizeX" col="10" />
<cell name="SizeY" col="11" />
<cell name="EffectSound" col="12" />
<cell name="ItemType" col="13" />
<cell name="TypeName" col="14" />
<cell name="AbleExchangeNDrop" col="15" />
<cell name="AbleSell" col="16" />
<cell name="MinDropLevel" col="17" />
<cell name="MaxDropLevel" col="18" />
<cell name="Price" col="19" />
<cell name="OptionPrice" col="20" />
<cell name="BlackPrice" col="21" />
<cell name="MedalPrice" col="22" />
<cell name="ClassLimit" col="23" />
<cell name="LimitStat" col="24" />
<cell name="Limit" col="25" />
<cell name="LowLevel" col="69" />
<cell name="HighLevel" col="70" />
<cell name="Durability" col="26" />
<cell name="MaxDurability" col="27" />
<cell name="MinDamage" col="28" />
<cell name="MaxDamage" col="29" />
<cell name="Defence" col="30" />
<cell name="Block" col="31" />
<cell name="DropOption" col="32" />
<cell name="Grade" col="33" />
<cell name="Critical Rate" col="56" />
<cell name="Attack Bonus" col="57" />
<cell name="MaxSocketNum/Magic" col="36" />
<cell name="MagicResist" col="37" />
<cell name="Evade" col="64" />
<cell name="CoolDown" col="39" />
<cell name="MaxHP" col="40" />
<cell name="MaxMP" col="41" />
<cell name="HPRegen" col="42" />
<cell name="MPRegen" col="43" />
<cell name="Speed" col="44" />
<cell name="SkillPoint" col="45" />
<cell name="Frost" col="66" />
<cell name="Fire" col="65" />
<cell name="Electro" col="67" />
<cell name="Darkness" col="68" />
<cell name="Desc" col="38" />
<!-- test cols have to be last! -->
<cell name="-A-" col="46" />
<cell name="-B-" col="47" />
</redirection>
<redirection name="ETC,Gem,Ore" values="8,0">
<cell name="ID" col="1" />
<cell name="ItemName" col="2" />
<cell name="FieldModelName" col="3" />
<cell name="AttachedModelName" col="4" />
<cell name="SpriteDDS" col="5" />
<cell name="MinX" col="6" />
<cell name="MinY" col="7" />
<cell name="MaxX" col="8" />
<cell name="MaxY" col="9" />
<cell name="SizeX" col="10" />
<cell name="SizeY" col="11" />
<cell name="EffectSound" col="12" />
<cell name="ItemType" col="13" />
<cell name="TypeName" col="14" />
<cell name="AbleExchangeNDrop" col="15" />
<cell name="AbleSell" col="16" />
<cell name="MinDropLevel" col="17" />
<cell name="MaxDropLevel" col="18" />
<cell name="Price" col="19" />
<cell name="OptionPrice" col="20" />
<cell name="BlackPrice" col="21" />
<cell name="MedalPrice" col="22" />
<cell name="ClassLimit" col="23" />
<cell name="LimitStat" col="24" />
<cell name="Limit" col="25" />
<cell name="LowLevel" col="69" />
<cell name="HighLevel" col="70" />
<cell name="Durability" col="26" />
<cell name="MaxDurability" col="27" />
<cell name="Desc" col="38" />
<!-- test cols have to be last! -->
<cell name="-A-" col="46" />
<cell name="-B-" col="47" />
</redirection>
<redirection name="Quest,Fire_crackers,SkillBooks,Pots" values="2,0;6,0;10,0;14,0">
<cell name="ID" col="1" />
<cell name="ItemName" col="2" />
<cell name="FieldModelName" col="3" />
<cell name="AttachedModelName" col="4" />
<cell name="SpriteDDS" col="5" />
<cell name="MinX" col="6" />
<cell name="MinY" col="7" />
<cell name="MaxX" col="8" />
<cell name="MaxY" col="9" />
<cell name="SizeX" col="10" />
<cell name="SizeY" col="11" />
<cell name="EffectSound" col="12" />
<cell name="ItemType" col="13" />
<cell name="TypeName" col="14" />
<cell name="AbleExchangeNDrop" col="15" />
<cell name="AbleSell" col="16" />
<cell name="MinDropLevel" col="17" />
<cell name="MaxDropLevel" col="18" />
<cell name="Price" col="19" />
<cell name="OptionPrice" col="20" />
<cell name="BlackPrice" col="21" />
<cell name="MedalPrice" col="22" />
<cell name="ClassLimit" col="23" />
<cell name="LimitStat" col="24" />
<cell name="Limit" col="25" />
<cell name="LowLevel" col="69" />
<cell name="HighLevel" col="70" />
<cell name="Durability" col="26" />
<cell name="MaxDurability" col="27" />
<cell name="Skill ID" col="58" />
<cell name="Skill Lvl" col="61" />
<cell name="Zone" col="52" />
<cell name="X cord" col="49" />
<cell name="Y cord" col="50" />
<cell name="Z cord" col="51" />
<cell name="???" col="63" />
<cell name="Quest ID" col="59" />
<cell name="Quest ID that has to be done" col="60" />
<cell name="Desc" col="38" />
<!-- test cols have to be last! -->
<cell name="-A-" col="46" />
<cell name="-B-" col="47" />
</redirection>
</redirections>
</file>
<file name="Script1">
<structure>
<cells size="14" hascolumns="0">
<cell type="char[14]" name="Bad_word" />
</cells>
<linesplit type="byte" val="0" />
</structure>
</file>
<file name="Chemical">
<structure>
<cells size="9" hascolumns="1">
<cell type="ui16" name="Pick_item" col="1" />
<cell type="ui16" name="Put_item" col="3" />
<cell type="ui16" name="Result_item" col="5" />
<cell type="byte" name="Pick_item_num" col="2" />
<cell type="byte" name="Put_item_num" col="4" />
<cell type="byte" name="Result_item_num" col="6" />
</cells>
<linesplit type="byte" val="0" />
</structure>
</file>
<file name="SpecialCompensation">
<structure>
<cells size="2" hascolumns="0">
<cell type="ui16" name="Item" />
</cells>
<linesplit type="ui16" val="0" />
</structure>
</file>
<file name="SkillScript">
<structure>
<cells size="512" hascolumns="1">
<cell type="char[32]" name="EffectFlag" col="18" />
<cell type="char[32]" name="HitFlag" col="19" />
<cell type="char[32]" name="CastingFlag" col="17" />
<cell type="char[64]" name="Name[5]" col="4" />
<cell type="char[32]" name="dds" col="22" />
<cell type="ui16" name="MinX" col="23" />
<cell type="ui16" name="MinY" col="24" />
<cell type="ui16" name="MaxX" col="25" />
<cell type="ui16" name="MaxY" col="26" />
<cell type="char[256]" name="Text" col="35" endtag="0x0A" />
<cell type="ui32" name="Type" col="2" replace="1" />
<cell type="ui32" name="Target" col="10" replace="2" />
<cell type="ui32" name="Limit" col="5" replace="4" />
<cell type="byte" name="Stat[0]" col="6" replace="3" />
<cell type="byte" name="Stat[1]" col="8" replace="3" />
<cell type="byte" name="Value[0]" col="7" />
<cell type="byte" name="Value[1]" col="9" />
<cell type="ui16" name="ID" col="1" hex="1" />
<cell type="ui16" name="StartMP" col="13"/>
<cell type="ui16" name="LevelMP" col="14"/>
<cell type="ui16" name="Starttick" col="15" />
<cell type="ui16" name="LevelTick" col="16"/>
<cell type="ui16" name="Parent" col="33" hex="1"/>
<cell type="ui32" name="Child" col="34" hex="1" />
<cell type="ui32" name="CoolDownTime" col="20"/>
<!-- cell type="float" name="mRange" col="11" (PARA RYL2) -->
<cell type="float" name="Range" col="11" />
<cell type="float" name="Region" col="12" />
<cell type="byte" name="Protection" col="29" />
<cell type="byte" name="Gauge" col="31" />
<cell type="byte" name="ClassSkill" col="3" />
<cell type="byte" name="Interrupt" col="30" />
<cell type="byte" name="EndScript" col="28" />
<cell type="byte" name="EndCoolDown" col="21" />
<cell type="byte" name="Hit" col="27" />
<cell type="byte" name="Hit Level??" col="36" />
<cell type="ui16" name="DRC" col="32" />
<cell type="ui16" name="???" col="37" />
</cells>
</structure>
<replacements>
<replacement id="1">
<elem to="NONE" from="0" />
<elem to="PASSIVE" from="1" />
<elem to="INSTANCE" from="2" />
<elem to="CAST" from="3" />
<elem to="CHANT" from="4" />
<elem to="ITEM" from="6" />
<elem to="SET" from="7" />
<elem to="ACTION" from="8" />
</replacement>
<replacement id="2">
<elem to="NONE" from="0" />
<elem to="MELEE" from="1" />
<elem to="FRIEND" from="2" />
<elem to="ENEMY" from="3" />
<elem to="FRDEAD" from="4" />
<elem to="PARTY" from="8" />
<elem to="FREXME" from="9" />
<elem to="SUMMON" from="11" />
</replacement>
<replacement id="3">
<elem to="NONE" from="0" />
<elem to="STR" from="1" />
<elem to="DEX" from="2" />
<elem to="CON" from="3" />
<elem to="INT" from="4" />
<elem to="WIS" from="5" />
<elem to="LEVEL" from="6" />
</replacement>
<replacement id="4">
<elem to="NONE" from="0" />
<elem to="FORFIGHTER" from="1" />
<elem to="FORFIGHTERTWOHAND" from="3" />
<elem to="WITHDAGGER" from="5" />
<elem to="RANGED" from="7" />
<elem to="GUARDARM" from="9" />
<elem to="WITHWEAPON" from="10" />
<elem to="ATTACKARM" from="11" />
<elem to="GUNARM" from="12" />
<elem to="KNIFEARM" from="13" />
</replacement>
</replacements>
<rules>
<repeatemptyline listentocol="3" onvalue="1" repeat="4" />
</rules>
</file>
<file name="MonsterProtoType" version="600">
<structure>
<cells size="368" hascolumns="1">
<cell type="ui32" name="Unknown Value (Always 0)" col="97" />
<cell type="float" name="Unknown Float Value" col="8" multiplier="100" />
<cell type="ui32" name="Unknown Value (Always 8)" col="108" />
<cell type="ui32" name="Respawn Area(?)" col="7" />
<cell type="ui32" name="Unknown Value (Always 0)" col="96" />
<cell type="float" name="Run Distance" col="10" multiplier="100" />
<cell type="ui32" name="Unknown Value (Always 1)" col="109" />
<cell type="ui32" name="Respawn Area Again(?)" col="9" />
<cell type="ui32" name="Unknown Value (Always 0)" col="95" />
<cell type="ui32" name="Unknown Value (Always 0)" col="94" />
<cell type="ui32" name="Unknown Value (Always 2)" col="110" />
<cell type="ui32" name="Skill Frame" col="11" />
<cell type="ui32" name="Unknown Value (Always 0)" col="93" />
<cell type="ui32" name="Unknown Value (Always 0)" col="92" />
<cell type="ui32" name="Unknown Value (Always 24)" col="111" />
<cell type="ui32" name="Attack Frame" col="12" />
<cell type="char[32]" name="Name" col="2" />
<cell type="char[32]" name="Model" col="3" />
<cell type="float" name="Attack Range 1" col="13" />
<cell type="float" name="Attack Range 2" col="14" />
<cell type="float" name="Attack Range 3" col="15" />
<cell type="float" name="Attack Range 4" col="16" />
<cell type="ui16" name="SpecialDrop #1" col="67" />
<cell type="ui16" name="SpecialDrop #2" col="68" />
<cell type="ui16" name="SpecialDrop #3" col="69" />
<cell type="ui16" name="SpecialDrop #4" col="70" />
<cell type="ui16" name="SpecialDrop #5" col="71" />
<cell type="ui16" name="SD% 1" col="72" />
<cell type="ui16" name="SD% 2" col="73" />
<cell type="ui16" name="SD% 3" col="74" />
<cell type="ui16" name="SD% 4" col="75" />
<cell type="ui16" name="SD% 5" col="76" />
<cell type="ui16" name="Coin" col="77" />
<cell type="ui16" name="Gem" col="78" />
<cell type="ui16" name="Food" col="79" />
<cell type="ui16" name="Metal" col="80" />
<cell type="ui16" name="Book" col="81" />
<cell type="ui16" name="Equip" col="82" />
<cell type="ui16" name="Chaos Stones" col="83" />
<cell type="ui16" name="Event" col="84" />
<cell type="ui32" name="ID" col="1" />
<cell type="ui32" name="Spawn Time" col="66" />
<cell type="float" name="Scale size of model (float)" col="48" />
<cell type="float" name="Unknown (float) 19" col="18" />
<cell type="byte" name="Mob Type" col="5" replace="2" />
<cell type="byte" name="??(Col 49)" col="49" />
<cell type="byte" name="NUSE (0 , 1 o 10)" col="56" />
<cell type="byte" name="Special?" col="55" replace="1" />
<cell type="ui16" name="Nation" col="4" replace="3" />
<cell type="ui16" name="Skill Related (int)" col="57" />
<cell type="ui16" name="Skill #1" col="58" replace="4" />
<cell type="ui16" name="Skill #2" col="59" replace="4" />
<cell type="ui16" name="Skill #3" col="60" replace="4" />
<cell type="ui16" name="Skill #4" col="61" replace="4" />
<cell type="ui16" name="Skill #5" col="62" replace="4" />
<!-- 150 bytes desde el nombre -->
<cell type="ui32" name="Begin SK Config (Always 0)" col="98" />
<cell type="byte" name="Skill Related (int)" col="63" />
<cell type="byte" name="UNKN 128 1" col="99" />
<cell type="byte" name="Skill R2" col="64" />
<cell type="ui16" name="UNKN Alw 0" col="100" />
<cell type="byte" name="UNKN 128 2" col="101" />
<cell type="float" name="Unknown Float" col="65" />
<cell type="byte" name="End SK Config (Always 0)" col="51" replace="1" />
<cell type="byte" name="Algo de Statue?" col="50" replace="1" />
<cell type="byte" name="Toggle??" col="53" replace="1" />
<cell type="byte" name="Aggro?" col="52" replace="1" />
<cell type="byte" name="Drop?" col="54" replace="1" />
<cell type="byte" name="Byte (Toggle?)" col="6" replace="1" />
<cell type="ui16" name="X16" col="85" />
<cell type="ui32" name="X32" col="87" />
<cell type="ui32" name="X32" col="88" />
<cell type="ui32" name="X32" col="89" />
<cell type="ui32" name="X32" col="32" />
<cell type="ui32" name="X32" col="33" />
<cell type="ui32" name="x32" col="34" />
<cell type="ui32" name="X32" col="35" />
<cell type="ui32" name="X32" col="36" />
<cell type="ui32" name="X32" col="37" />
<cell type="ui32" name="X32" col="38" />
<cell type="ui32" name="X32" col="39" />
<cell type="ui32" name="X32" col="40" />
<cell type="ui32" name="X32" col="41" />
<cell type="ui32" name="Base XP" col="19" />
<cell type="ui32" name="Unknown (Always 0)" col="102" />
<cell type="ui32" name="Mob Lvl" col="20" />
<cell type="ui32" name="X32" col="103" />
<cell type="ui16" name="ui16" col="104" />
<cell type="ui16" name="Critical" col="28" />
<cell type="ui16" name="Min Dmg" col="21" />
<cell type="ui16" name="Max Dmg" col="22" />
<cell type="ui16" name="Extra Attck" col="23" />
<cell type="ui16" name="Block" col="26" />
<cell type="float" name="Dmg%" col="27" />
<cell type="ui16" name="Def" col="24" />
<cell type="ui16" name="Extra Def" col="25" />
<cell type="ui16" name="???" col="29" />
<cell type="ui16" name="Magic Power" col="30" />
<cell type="ui16" name="Magic Resist" col="31" />
<cell type="ui16" name="???" col="42" />
<cell type="ui16" name="???" col="43" />
<cell type="ui32" name="Attk Range" col="17" />
<cell type="ui16" name="HP" col="44" />
<cell type="ui16" name="MP" col="45" />
<cell type="ui16" name="Hp Rec" col="46" />
<cell type="ui16" name="Mp Rec" col="47" />
<cell type="ui16" name="ui16" col="86" />
<cell type="ui32" name="ui32" col="90" />
<cell type="ui32" name="ui32" col="91" />
<cell type="ui32" name="ui32" col="105" />
<cell type="ui32" name="ui32" col="106" />
<cell type="ui32" name="ui32" col="107" />
</cells>
</structure>
<replacements>
<replacement id="1">
<elem to="X" from="0" />
<elem to="O" from="1" />
</replacement>
<replacement id="2">
<elem to="Siege" from="0" />
<elem to="Warrior" from="1" />
<elem to="Defender" from="2" />
<elem to="Mage" from="3" />
<elem to="Acolyte" from="4" />
<elem to="Rogue" from="5" />
<elem to="BG" from="6" />
<elem to="Summon" from="7" />
<elem to="Structure" from="8" />
<elem to="Named" from="9" />
<elem to="Chief" from="10" />
<elem to="Object" from="11" />
<elem to="Guard" from="12" />
</replacement>
<replacement id="3">
<elem to="Neutral" from="0" />
<elem to="Human" from="1" />
<elem to="Akkan" from="2" />
</replacement>
<replacement id="4">
<elem to="Net" from="0x8101" />
<elem to="Sword Mastery" from="0x8102" />
<elem to="Axe Mastery" from="0x8103" />
<elem to="Light Attack" from="0x8104" />
<elem to="Blunt Mastery" from="0x8105" />
<elem to="Reveal" from="0x8201" />
<elem to="Dark Power" from="0x8302" />
<elem to="Vampire Kiss" from="0x8303" />
<elem to="Magic Cell" from="0x8304" />
<elem to="Halt" from="0x8305" />
<elem to="Resurrect" from="0x8401" />
<elem to="Bless" from="0x8404" />
<elem to="First Aid" from="0x8405" />
<elem to="Blaze Gavel" from="0x8406" />
<elem to="Summon" from="0x8501" />
<elem to="Pain Sharing" from="0x8503" />
<elem to="Back Cut" from="0x8504" />
<elem to="Friend1" from="0x8601" />
<elem to="Song of Battle" from="0x8602" />
<elem to="Combo Strike" from="0x8603" />
<elem to="Shadow Strike" from="0x8702" />
<elem to="Dodge" from="0x8704" />
<elem to="Dagger Mastery" from="0x8705" />
<elem to="Spirit Arrow" from="0x8803" />
<elem to="Multiple Arrow" from="0x8804" />
<elem to="Camouflage" from="0x8805" />
<elem to="Summon Party" from="0x8901" />
<elem to="Fireball" from="0x8902" />
<elem to="Electro Shock" from="0x8903" />
<elem to="Ice Blaze" from="0x8904" />
<elem to="Death Blaze" from="0x8905" />
<elem to="Magic Intensified" from="0x8A01" />
<elem to="Seal Attack" from="0x8A02" />
<elem to="Weaken" from="0x8A04" />
<elem to="Weapon Enforce" from="0x8A05" />
<elem to="Crush Attack" from="0x8A06" />
<elem to="Party1" from="0x8A07" />
<elem to="Resurrect2" from="0x8B01" />
<elem to="Psalm of Bless" from="0x8B02" />
<elem to="Psalm of Courage" from="0x8B03" />
<elem to="Blessed Armor" from="0x8B04" />
<elem to="Mana Sharing" from="0x8B06" />
<elem to="Resurrect3" from="0x8C01" />
<elem to="Confusion" from="0x8C02" />
<elem to="Heal" from="0x8C03" />
<elem to="Lotos" from="0x8C04" />
<elem to="Party2" from="0x8C05" />
<elem to="Lotos Enemy?" from="0x8C06" />
<elem to="Weapon Intensified" from="0x9102" />
<elem to="Safeguard" from="0x9103" />
<elem to="Weapon Strike" from="0x9104" />
<elem to="Sword Intensified" from="0x9105" />
<elem to="Life Joining" from="0x9106" />
<elem to="Magic Arrow" from="0x9202" />
<elem to="Response Intensified" from="0x9204" />
<elem to="Dark Power (MK)" from="0x9206" />
<elem to="Forked Skill" from="0x9207" />
<elem to="Halt Skill (MK)" from="0x9208" />
<elem to="Nimbus" from="0x9209" />
<elem to="Courage (MK)" from="0x9210" />
<elem to="Friend (MK)" from="0x9211" />
<elem to="Net (MK)" from="0x9301" />
<elem to="Protect Intensified" from="0x9302" />
<elem to="Fatal Attack" from="0x9305" />
<elem to="Strength Recover" from="0x9307" />
<elem to="Energy Absorb" from="0x9402" />
<elem to="Song of Battle (MK)" from="0x9404" />
<elem to="Skyrocket" from="0x9407" />
<elem to="Fire Arrow" from="0x9502" />
<elem to="Camouflage (MK)" from="0x9504" />
<elem to="Gunbomb" from="0x9506" />
<elem to="Poison" from="0x9602" />
<elem to="Lightning Strike" from="0x9603" />
<elem to="Gaias Roots" from="0x9604" />
<elem to="Instant Damage" from="0x9605" />
<elem to="Weapon Enforce (MK)" from="0x9606" />
<elem to="Conjuring" from="0x9607" />
<elem to="Lotos (MK)" from="0x9703" />
<elem to="Heal (MK)" from="0x9704" />
<elem to="Confusion (MK)" from="0x9706" />
<elem to="Lotos Enemy? (MK)" from="0x9707" />
<elem to="Reveal (MK)" from="0x9801" />
<elem to="Blazing Strike" from="0x9802" />
<elem to="Dodge (MK)" from="0x9804" />
<elem to="Dark Sword (MK)" from="0x9805" />
</replacement>
</replacements>
</file>
<file name="MineralVein">
</file>
</gsf>
When i used this script in my coder then i opened my RYL 1 itemscript.gsf ------------>>> message pop up "not support" why ? did i missed something?
And this is happened when i tried to load it :