hi. is there a solution for 1753 skill bug, so i boom monsters with 65535 not 3123 or so. And please dont write>>>Use search morone.i have searched it for many ours and havent found anithing.
hi. is there a solution for 1753 skill bug, so i boom monsters with 65535 not 3123 or so. And please dont write>>>Use search morone.i have searched it for many ours and havent found anithing.
use 2240 vers
i think Ranxerox released a Fix on that. not sure
Its just rollover damage. You hit past 65535 and it recalculates from 0 again, Its not necessarily a bug.
__________________
As for all you that support me (thanks its all about RYL)
As for the ones that dislike me (get over it lifes to short to hate)
As for the people who don't know me (you will)
Last edited by DarkWarrRYL; 02-17-2009 at 06:11 PM.
its not a bug really the number is just too big to fit into the data type used and thus starts over again from 0. (16bit value: FFFF -> 65535 -> adding 1 to this will cause it to become 0000 -> 0)
as has been said a million times already. You would have to edit each and every skill function because the number has already been rolled over when being passed to the final damage routine. And there is not enough codespace available in each skill function which means you have to redirect it to another place where you do your editing then jump back to original routine. = LOTS of codespace needed = LOTS of editing required.
its not a bug really the number is just too big to fit into the data type used and thus starts over again from 0. (16bit value: FFFF -> 65535 -> adding 1 to this will cause it to become 0000 -> 0)
donno what more to say on the subject really, already explained several times. If the damage output is larger than 65535 it will rollover from 0 because it reaches the end of the datatype. The number cannot be higher than 65535 or it will startover from 0 again.