Very nice ax (i say it like '-.akks' XDDD), i knew it would work =D
-Characters will hold the weapon by the Pivot ('axis')
-Item's drop position is related to its position in scene (on 3ds scene)..
I think that if you rotate the skull 90 degrees (for it to 'look away' from the 'front' blade) and delete the 'backside blade' (and reducing it a bit) it would be very good also for a 1-handed axe =D..