Over rock and under tree
- Joined
- Jul 20, 2011
- Messages
- 568
- Reaction score
- 347
Re: Exporting .ASE with 'Physique'
@Sheen: I went to the dentist today after work, so just now i will return to the routine of 'learning' about armors.. I've seen you talking about other games armors, i think you might be mistaking me for somebody else, remember my first creation for pt was that thespian shield a couple of months ago, rz was my first development forum ever. It really saddens me about people just taking stuff from other games and putting it on pt, but, as Bobsobol stated, "if you don't want it, don't buy it.." and as you probably sheen (XD), i did not took any item from any game (just the babel weapon, but thats just a pt weapon indeed), i took some inspiration from the priston artwork for sure, and did some other stuff that i liked (the trident or hammer, etc..), but i am kind of against of simply taking items from other games and putting it on pt. Even though if you consider things like that a traditional rpg claymore is basically the 'titan sword', and claymore-like swords from other games would resemble 'titan sword'.. but you can't say both would be the same sword.. So, ripping from one game and putting on another is not what i intend to do.
And don't be projective with this 'br' routine. Its not about fostering laziness, its about sharing knowledge, i think even you would agree that would be better to see those crazy servers with really new armors, instead of 're-textures'. (i giggled a bit with the wings xd.. no i do not want to make wings XD). Sometimes a person can model good stuff but just don't know the exact parameters to put it on priston, if i could make a tutorial about all the items, i think it would have a good impact.
And about those other games you mentioned, i haven't ever played those. I played Diablo before priston, and, before that, i played Prince of Persia 2 =D
@Bob,Vormav,Sungam3d: Will keep trying here XD..
@Sheen: I went to the dentist today after work, so just now i will return to the routine of 'learning' about armors.. I've seen you talking about other games armors, i think you might be mistaking me for somebody else, remember my first creation for pt was that thespian shield a couple of months ago, rz was my first development forum ever. It really saddens me about people just taking stuff from other games and putting it on pt, but, as Bobsobol stated, "if you don't want it, don't buy it.." and as you probably sheen (XD), i did not took any item from any game (just the babel weapon, but thats just a pt weapon indeed), i took some inspiration from the priston artwork for sure, and did some other stuff that i liked (the trident or hammer, etc..), but i am kind of against of simply taking items from other games and putting it on pt. Even though if you consider things like that a traditional rpg claymore is basically the 'titan sword', and claymore-like swords from other games would resemble 'titan sword'.. but you can't say both would be the same sword.. So, ripping from one game and putting on another is not what i intend to do.
And don't be projective with this 'br' routine. Its not about fostering laziness, its about sharing knowledge, i think even you would agree that would be better to see those crazy servers with really new armors, instead of 're-textures'. (i giggled a bit with the wings xd.. no i do not want to make wings XD). Sometimes a person can model good stuff but just don't know the exact parameters to put it on priston, if i could make a tutorial about all the items, i think it would have a good impact.
And about those other games you mentioned, i haven't ever played those. I played Diablo before priston, and, before that, i played Prince of Persia 2 =D
@Bob,Vormav,Sungam3d: Will keep trying here XD..